New Classes/Elite Specs ideas — Guild Wars 2 Forums

New Classes/Elite Specs ideas

SoulGuardian.6203SoulGuardian.6203 Member ✭✭
edited September 19, 2019 in Professions

I know there aren't going to be any new classes, or perhaps just Elite Specs.
But if there were, what would you like to see?

Share your ideas.

This post is about you.

Comments

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    Druid.
    I know it's an ESpec but honestly this archetype has so much to offer, I'd rather they gave something different for ranger and separated this as a class of its own.

    Allomancer
    Not exactly the Sanderson variety. Basically a shapeshifter/caster that manipulates metals, combining geomancy with alchemy and shapeshifting.

    In case you were wondering, Druid would be a scholar type(light armor) and the allomancer would be a soldier type(heavy armor). I don't have any suggestions for adventurer/medium armor.

  • Edge.8724Edge.8724 Member ✭✭✭

    Classes right? Not Elite Spec? This is a bit hard to think about some unique professions without beeing redundant but I can try...

    -Fighter (sort of lightweigth warrior that could have some bare-handed style skills in its F skills, could have access to sword/shield/axe/dagger and shortbow) - (medium armor / high hp)

    -Dark Templar (sort of dark knight in other games - could have access to swords/shield/axes/scepter - could use some dark magic skills) (heavy armor / medium hp

    -Magician (sort of mage that can copy the ennemy's skills with its F skills, but must first be hurt by them to learn them for a duration. - could use swords/shield/scepter/staff/pistols) (light armor / medium hp)

    Unfortunately, I'm not sure if this is all lore-friendly and even balanced or just good as ideas, but those are my ideas for some new core professions.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    Gooooollllleeeeeeeeeeemmmmmmmem Riiiiiiiiiiiiiiiiiideeeeeeeeeeeeeeeeeeeeeers!!!!

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭
    edited September 4, 2019

    @starlinvf.1358 said:
    Gooooollllleeeeeeeeeeemmmmmmmem Riiiiiiiiiiiiiiiiiideeeeeeeeeeeeeeeeeeeeeers!!!!

    😅 👍

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    Priest:
    Scholar class

    Has powerful healing trees and ranged holy damage ability uses a Holy Fury mechanic that functions like Revenant energy but only generated by doing damage or taking damage

  • rdigeri.7935rdigeri.7935 Member ✭✭✭

    Harbinger:

    Soldier profession. Strong theme around iron and willpower.
    Only has access to one weapon per core+elites, but that weapon has access to a multitude of skills via fighting stances, the utility 'kits'. The profession has no cooldowns, uses the now improved endurance of theirs to power their skills, and they gain access to their most powerful ones through correct skill combinations.

    Core has a greatsword, Sentinel espec has sword+shield, Warden espec dual wields shortbow with dagger.

  • rdigeri.7935rdigeri.7935 Member ✭✭✭

    @starlinvf.1358 said:
    Gooooollllleeeeeeeeeeemmmmmmmem Riiiiiiiiiiiiiiiiiideeeeeeeeeeeeeeeeeeeeeers!!!!

    I'm intrigued, please elaborate ;)

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭
    edited September 5, 2019

    @Yannir.4132 said:
    Druid.

    In case you were wondering, Druid would be a scholar type

    From the time of Cadash, I always pictured a Druid to be a holy person carrying a cross as focus and a scepter as main weapon; that can also cast holy magic and other spells.
    Not as a ranger variant at all.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited September 5, 2019

    @SoulGuardian.6203 said:
    From the time of Cadash, I always pictured a Druid to be a holy person carrying a cross as focus and a mace as main weapon; that can also cast holy magic and other spells.
    Not as a ranger variant at all.

    You are confusing druid and priest with each other.
    Though tecnically real world historical druids were just the celtic variant of priest. Their religion was heavily influenced by nature themes, and most of their gods were gods of nature. Priest is a more modern word relatively speaking, referring mostly to Christian priests.

    In fantasy adaptations Druids are tenders of nature and keepers of balance, and Priests are faithful servants/worshippers of a god/gods/of divine powers. Adaptations where divine powers and natural powers are one and the same, the lines get muddied.

  • I want a "Baker" class that can't be killed but doesn't do any damage either. They just run around flinging baked goods (pies, eclairs, etc) at players/NPCs all the while playing samples of Gordon Ramsay.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Hammer Bunny thumper rangers

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 9, 2019

    Knowing anet will release with the next expac will be a class with a kit of stealth,way to highly tuned barriers on a low CD, high ranged dps while being able to aoe cover itself with debuff and dps condi's and to top it off some tele's that hard cc peeps wherever u tele to lol.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited September 13, 2019

    Ambient creature rancher - Support your server or team by breeding ambient creatures for them to kill.

    Bundle maker - Make handy bundles and drop them in locations convenient for allies. Learn to make a Charrzooka or craft a skull.

    Guild Trader - Travel through dangerous lands between towns in a guild escort event. Recruit escorts from your guild and reward them for success along with a personal and guild reward. Difficulty scales with the number of guild members, not those participating in the event. Allies are allowed.

    Guild Architect - There is a new portal to a misty land between your home and your guild. Start with an empty plane and build an entire map selecting existing elements from the game or making your own. Then share it with your guild and friends.

    Engineering corps - Design temporary structures like bridges, walls, and outposts for your guild to build using supply in WvW.

    Farmer, Rancher, Forrester, and Miner - find and tend gathering nodes to provide higher quality materials for yourself and one other player to gather.

    Fisher - receive special ingredients or rewards for fishing and restocking fisheries. Extra bonuses and skills for killing harmful creatures underwater.

  • ...

    I think you missed the boat

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    @JohnWater.5760 said:

    ...

    I think you missed the boat

    GW2 does not need another combat class profession. If you think it does, feel free to suggest a new core and two elites. Explain why the game needs it rather than stopping at new elites, too.

  • @Anchoku.8142 said:

    GW2 does not need another combat class profession. If you think it does, feel free to suggest a new core and two elites. Explain why the game needs it rather than stopping at new elites, too.

    This post is not to be taking too seriously.
    Chill out.
    No one is trying to change your world.

    Just want to see what ideas people have and try to see how it would fit in the game, in a hypothetical way.

  • I’ve always wanted a telekinetic class, with the power to lift up debris and enemies and stuff and hurl them at their enemies with their mind.

    That and a grappler class.

  • @Dual.8953 said:
    I’ve always wanted a telekinetic class, with the power to lift up debris and enemies and stuff and hurl them at their enemies with their mind.

    That and a grappler class.

    Cool.
    Why not?
    Though mesmers should have that ability in a new elite spec.

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 16, 2019

    I'd really like a Light Mage/Priest/GW1-Monk class with a white/golden/yellow colour scheme.
    Being a proper dps (unlike most games using this archetype as a healer) and an actual mage that uses Light-based magic INSTANT attacks.

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭
    edited September 19, 2019

    @Fueki.4753 said:
    I'd really like a Light Mage/Priest/GW1-Monk class with a white/golden/yellow colour scheme.
    Being a proper dps (unlike most games using this archetype as a healer) and an actual mage that uses Light-based magic INSTANT attacks.

    Gw1 monk spite, and that Ray of judgement was pretty destructive.

    Awesome against crowds and JQ cap.
    Try using elemental water magic to slow down foes, or mesmer hex to slow down or rupt to knock down, quick follow by ray of judgement.
    Absolute power.
    I used to really annoy warriors in jq with rupts and ray of judgment.
    But yeah. A light magic user would be cool.

  • What about...
    1. Gladiator

    • Soldier profession.
    • Weapons: Trident, spear, sword, hammer, mace.
    • Specific skills: shouts.
    • Gameplay: control, buff allies, duelist, tanky, taunts foes.
    • Main buffs: stability, protection, fury, retaliation, resistance.
    • Main conditions: taunt, cripple, bleeding, immobilize.
    1. Explorer
    • Traveler profession.
    • Weapons: pistols, torch, rifle, sword, focus.
    • Specific skills: tricks, special weapon kits "artifacts", signets.
    • Gameplay: very mobile, can use his "artifacts" to gain new weapon skills.
    • Main buffs: swiftness, alacrity, protection, might.
    • Main conditions: vulnerability, immobilize, criple, slow, burning, confusion.
    1. Oracle
    • Scholar profession.
    • Weapons: staff, sword, focus, dagger.
    • Specific skills: tricks, curses, shadow magic.
    • Gameplay: fast attacks, debilitating conditions, corrupt boons.
    • Main buffs: quickness, swiftness, aegis,
    • Main conditions: blind, weakness, torment, vulnerability.

    Commander, to ME!

  • Eleazar.9478Eleazar.9478 Member ✭✭✭

    Lol I totally agree with you on druid, while I did love druid's fast paced style on release its pretty wack right now. Right now its just a crappy resto from wow wish it was like the awesome shapeshifter from DnD

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 16, 2019

    @SoulGuardian.6203 said:
    Gw1 monk spite, and that Ray of light was pretty destructive.

    When I first heard they'd kick out monks I was pretty shocked.
    There was so much they could have done with it, monks were more than just healers.
    Healing prayers probably would have returned as an Elite spec anyway.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited September 16, 2019
    1. Dervish: When the gods were lost they turned toward the power of dragons, deciding to fight fire with fire these ancient warriors began expanding and learning how to manipulate all forms of magic within tyria. They have memebers of all races and have become a medium armored soldier class, with the ability to change their shape and form to manage the abilities and magic they currently have access too.
    • Elite spec #1: Titans Savant. Those who are part of these legendary warriors who come from the legions of charr, have discovered a way to channel the ancient magic of long ago. Using the energy of the searing and their once gods the titans they have found that they now can manipulate the energy around them, as a devastating caster of flames that burn immemorial. The downside is how the energy changes the user to be a bloodthirsty killer over a stalwart hero...(Skills here should be focused on massive AoE, and long range casting. The form you could take could look like a flame effigy or even a Titan itself but the kicker is the chance to take damage from your spells, via and overflowing magic system. Which requires you to manage your backdraft resource for big spells to expel the building magic within you.)
    • Elite Spec #2: Lich Visage: Having traveled to elona you have learned and discovered the secrets to joko's unique form of necromancy and can even take on the form of something resembling the lich himself. Your unique take on undeath makes you something of an enigma even to necromancers, for you are more of a death knight than a necromancer. Focused on spreading plague and curses to your enemies simply by existing in the same space; Paired with your insane melee abilities and heightened movement abilities your more of a skulking horror than a scholar of the occult.(Duelist E-spec.)
    1. Ritualist: You have been taught the ways of ancient canthan magic, and have learned how to tap into your ancestors as well as the ancestors of others through the ability to see through the veil. You surround yourself with spirits and ashes of the dead to protect, damage and heal others around you while learning the various knowledge from cultures long since gone. You are a Heavy armor caster, built around sustain and widdling down opponents with overwhelming odds and insane capabilities based around the ancestral rites of your choosing.
    • Elite Spec#1: Soul of Arah: You have learned of the ancient civilization of arah, and can call forth the ancient souls of the kings long since passed. Paired with their ashes and souls guiding you forward you have become a homage to their ancient culture. Their unique forms of rites allows you to bend souls into resources, and to form ashes into semi-sentient constructs based around their specific specialitiy. Having studied and learned some of the Olmakhan charr's sand savant abilities you pair these alongside the magic of Arah to summon the two factions who once waged war against one another as on force. They may bicker, but your will is far stronger than theirs and they shall serve you... with even the king of Arah proving to be a worthy companion in your travels.

    • Elite spec #2: Might of the Jotuun. You have learned all you can about the mighty ancient culture of the jotuun and can now call upon their kings and warriors to fight alongside you, rather than ashes the snow forms their bodies as an ancient cold swirls around you. These jotuun share wisdom, stories and help to stave off the end of the world as they offer not only their might but their knowledge to your cause. The Jotuun kings stand united behind you and as time moves forward, their legacy now lives on within you and shall never truly be forgotten.

    These two classes would be needed because they simply were here long before the new additions we have; And because times have changed they must of changed as well. I feel like these two are far more thematic than engineer and guardian and would fill the desire to have classes based on lore and the world of tyria itself, using the dragons magic against them would be cool as would using the other villains or ancient cultures. It could give lore as we went along with the class and maybe have voice lines similar to the revenant when channeling the power/spirits (Ritualist should take to their chosen spirits, that would be cool. ) We also don't have an occultist class and necromancer is a necromancer, occultists are far different. These two classes could fill that niche and offer those darker type classes that we kind of lack, and have lacked since launch.

    The theme, immersion and intrigue would be high with these.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @rdigeri.7935 said:

    @starlinvf.1358 said:
    Gooooollllleeeeeeeeeeemmmmmmmem Riiiiiiiiiiiiiiiiiideeeeeeeeeeeeeeeeeeeeeers!!!!

    I'm intrigued, please elaborate ;)

    Its been on my wish list ever since I found out the Hazmat suit was a thing. I've been floating 2 ideas for it.....

    One is based on a GW1 idea I had, in which I inadvertently predicted scrapper Gyros, that used to set of clock work drones and a clockwork golem as a platform to blend the Necro and Ranger minion mechanics.

    The other is basically Scruffy meets Titan Fall- Given how modern golems are all launched into combat (see Golem cannon in Straights of Devastation), and a lot of newer ones can accept pilots. The pilots utilities vary between personal defense, command type skills, and Area support skills (which also enhance the golem's ability). When piloted, those same skills gain additional trait bonuses.

    I could just never figure out the optimal control scheme for the Auto pilot, wheither to design around it be a disposable asset, and if it should work on the idea of multiple golem types, or have one golem that reconfigure itself on the fly.

  • @Dadnir.5038 said:
    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    Absolutely. We need a bard class in this game. Offensive and deffensive support. With instrument as weapons kits like engi

  • What I would like ... since i'm totally GW1 nostalgia player.

    Heavy class : paragon like class with a javelin + shield and a Land spear (could equip sword and axe too)

    Medium class : a dervish like class with scythe ofc but also a staff for wind and earth magic (such as it was in GW1) dagger could fit that class too .

    Light class : this one isn't one from GW1 ... I could have said Ritualist but ... i feel revenant fill already that role weirdly . and i would like more a scholar class using magic tomes (2 handed weapon) and other magical weapon ofc . Support based class with few offensive assets . A pet would feels too much like FF scholar but it looks nice .

    there are my 3 (cents) classes.

  • Ryou.2398Ryou.2398 Member ✭✭

    @PeLi.5498 said:

    @Dadnir.5038 said:
    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    Absolutely. We need a bard class in this game. Offensive and deffensive support. With instrument as weapons kits like engi

    Me to but I rather have something a little more unique like an instrument that shoots magic lasers.

    If you want to find the secrets of the universe think in terms of energy frequency and vibration Nikola Tesla.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @PeLi.5498 said:

    @Dadnir.5038 said:
    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    Absolutely. We need a bard class in this game. Offensive and deffensive support. With instrument as weapons kits like engi

    Mesmer have historically been the premiere performers of Tyria. And its the only profession that could literally be a One-man band.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Ryou.2398 said:
    Me to but I rather have something a little more unique like an instrument that shoots magic lasers.

    I was thinking about instruments that launch sound waves more than lasers...

  • @Dadnir.5038 said:

    @Ryou.2398 said:
    Me to but I rather have something a little more unique like an instrument that shoots magic lasers.

    I was thinking about instruments that launch sound waves more than lasers...

    I like this idea.
    Would you add this as a sort of utility, F skills or separate weapons?
    Obviously there would be too many weapons to be added.
    I can see it better being F skills.
    F1 Harp
    F2 Violin
    F3 Flute
    F4 Bell
    F5 Triangle

    Just off the top if my head.

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭
    edited October 14, 2019

    What I've seen here and other GW forums and social networks, a significant amount of people want to see the Paragon, Dervish, and Ritualist back... so badly.
    I always wondered why ANet decided not to include those three profession in GW2.

    So, I say that I would add them as Elite Specs to already existing classes.

    Guardian > Paragon
    Gain access to Spears, chants and shouts.

    Utility Skills.
    Call down divine forces, such as Guardian Angels, Ray of Judgement, and Swords of Revealing Light ( Initial effect. Mobilise and interrupt target and surrounding foes. End effect. Inflict cripple and remove boons.)

    Necromancer > Dervish
    Gain access Scythes and Dark Forces.

    Utility Skills.
    Summon Wraiths, Skeleton Armies, and fiends such as gargoyles to aid you.

    Revenant > Ritualist
    Gain access to a Right hand Axe and the Lich Legend.
    ( Alt. Double daggers or Great Sword )

    Utility Skills.
    Gain access to legions summoning.
    Gain the ability to manifest your current active legend. Eg Shiro Tagashi, that lasts for 5 minutes, or until slain in battle.
    Summon Legions such as militia (Swordman), Arrogance (Shielding), or the ultimate force of your current active legend (Elite Skill)

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @SoulGuardian.6203 said:

    @Dadnir.5038 said:

    @Ryou.2398 said:
    Me to but I rather have something a little more unique like an instrument that shoots magic lasers.

    I was thinking about instruments that launch sound waves more than lasers...

    I like this idea.
    Would you add this as a sort of utility, F skills or separate weapons?
    Obviously there would be too many weapons to be added.
    I can see it better being F skills.
    F1 Harp
    F2 Violin
    F3 Flute
    F4 Bell
    F5 Triangle

    Just off the top if my head.

    Nope, the answers were refering to this post:

    @Dadnir.5038 said:
    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    And like you can see, the instrument were meant to be utility kits.

  • Ryou.2398Ryou.2398 Member ✭✭

    @starlinvf.1358 said:

    @PeLi.5498 said:

    @Dadnir.5038 said:
    Minstrel

    Main mechanism: Chorus:

    • F1: Chorus of restauration: For 10s, whenever you use an aria heal up to 5 nearby allies and refresh the duration of the chorus.
    • F2: Chorus of aggression: For 10s, whenever you use an aria deal damage to nearby foes and refresh the duration of the chorus.
    • F3: Chorus of salvation: for 10s, whenever you use an aria cleanse condition to nearby allies and refresh the duration of the chorus.

    Unless traited, only one chorus can be active at any given time. Arias are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).
    Off hand: shield (melee), focus (900 range) and warhorn (600 range).
    2 handed weapon: staff (1200 range).

    Utility skills:
    Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    Traitlines:
    Singer: Damage traitline
    Juggler: Precision/expertise traitline
    Entertainer: defensive/CC traitline
    Maestro: support traitline
    Chorist: Mainly buff chorus (main mechanism)

    E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)
    E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)
    E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    Absolutely. We need a bard class in this game. Offensive and deffensive support. With instrument as weapons kits like engi

    Mesmer have historically been the premiere performers of Tyria. And its the only profession that could literally be a One-man band.

    Well guild wars 2 already changed allot of things, and can continue to do so in a natural way.

    If you want to find the secrets of the universe think in terms of energy frequency and vibration Nikola Tesla.

  • Ryou.2398Ryou.2398 Member ✭✭

    @SoulGuardian.6203 said:

    @Dadnir.5038 said:

    @Ryou.2398 said:
    Me to but I rather have something a little more unique like an instrument that shoots magic lasers.

    I was thinking about instruments that launch sound waves more than lasers...

    I like this idea.
    Would you add this as a sort of utility, F skills or separate weapons?
    Obviously there would be too many weapons to be added.
    I can see it better being F skills.
    F1 Harp
    F2 Violin
    F3 Flute
    F4 Bell
    F5 Triangle

    Just off the top if my head.

    Hmmm I like the lute and flute personally like lord of the rings online minstrel or the bard classes in everquest 2. But for gw2 to do something different it will likely have to be another kind of tool, as to what I am not really sure to fit into the guild wars 2 universe.

    If you want to find the secrets of the universe think in terms of energy frequency and vibration Nikola Tesla.

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