Ok, this is me just playing around a bit. when they introduced dark aura i felt like "hm, no class is acutally utilizing that"
so i made an espec, that kinda focusses around that.
or can at least be utilized a lot on it.
This is mainly meant to be a 1v1 spec for pvp/wvw and a heavy dps spec for Raids.
Theres not a lot "deal x amount of dmg "and cds or casttimes in this Version yet.
feel free to leave some comments. did i miss something? I'm Aware, that some things might be super op.
and that there might be some synergies that i missed from core necro, that might make this spec super op.
Looking Forward to some Feedback, may it be constructive critisizm or some likes
shroud "wraiths Cloak":
traits that affect shroud, now affect weapon skills (for example Transfusion applies to weapon skill 4)
weapon: hammer (single target weapon, or maximum of 3)
1.: 3 attack chain.
->1st attack "Squish": deal dmg and bleed
->2nd attack "crush": gain small amount of lifeforce, deal more dmg than first hit
->3rd attack "evaporating smash": gain small amount of lifeforce, and deal a lot of dmg + bleed
2."leap of the dead": leap to your target (900 range). deal damage based on the traveled distance
(close distance most dmg. 900 units traveled: least dmg)
3."blackhole blast": deals dmg and knocks down the enemy
4."Spinning faith": whirl your hammer around you, to deal dmg and steal lifeforce (like warrior or ranger axe 5)
5."swamps curse": create darkfield, lasts for 4 seconds and applies conditions on each pulse and deal little dmg
1st pulse: poison
2nd pulse: blind
3rd pulse: burning
4th pulse: all previous effect
heal "Tormentors Favor": heal and enter a ghostly state, the next few seconds all incoming dmg (10%of it) is converted to lifeforce instead of taking dmg
utility 1 "scarecrow": break stun, leap to target area (900range) and inflict fear on enemies on Impact
utility 2 "shadow dance": evade, cleanse one condition and go invisible for 2seconds (ammo system. 2 counts)
utility 3 "Unholy Eruption": consume all lifeforce to deal massive dmg to a single Opponent
utility 4 "deadly blossom": for each 10% lifeforce missing, gain a stack of deadly blossom, you use up one stack of deadly blossom per
attack. each stack of deadly blossom will apply one random condition (bleed/poison)
Elite "wraith's punishment": gain barrier, when this barrier expires, deal damage around you based on your remaining barrier amount (the more
barrier left, when it expires, the more dmg)
->"": unlock hammer and new shroud
1:"seed of life": when leaving shroud gain 2% lifeforce
2:"dark protection": applying darkaura also applies protection
3:"Enchantment: Steel": reduce cooldown of hammer skills by 10% while above the health threshhold (50%), while below the health threshhold, hammer
skills inflict cripple (icd!)
->"Enchantment:Veil": gain darkaura on shroud entry
1:"Redemption plan": whenever you apply darkaura, convert one movement impairing condition into a boon and remove the other movement
2:"Evaporating dance": evading an attack heals you and gives vigor (icd!)
3:"Dark Master": while under the effect of darkaura increase condition dmg and power by 100
->"Enchantment:Boiling Blood": when evading an attack, reduce the cooldown of one of your utility skills (not heal or elite) by some amount (icd)
1:"Death's curse": deal 2% more dmg for each unique condition on your enemy
2:"feast on death": whenever you apply a condition, steal a little amount of health from your enemy (icd!)
3:"wraith's favor": darkaura on you has longer duration (+2s) and while under the effect of darkaura pulse torment