The BS builds of Gw2 — Guild Wars 2 Forums

The BS builds of Gw2

Im starting a list of all the builds that are BS in some area of pvp. The fact that these builds are allowed to exist would be laughable if it wasnt so sad. People shouldnt have to tolerate this poor quality of gameplay. Feel free to add builds that you think are BS. The reason for it being BS should be class design, not whether or not it is meta/strong right now.
Ill be listing them with the format:
Build Name - main reason why its BS

Condi mirage - mirage cloak, unaviodable condi & clone spam, visual noise
Power mirage/mes - mirage cloak, unavoidable 1 shots from stealth
Fire weaver - 0 telegraph burning burst, evade/heal spam
FA weaver - minimal telegraph on burst
Condi scourge - huge aoe spam, condi spam, corrupt spam, visual noise spam, spam spam spam

Boonbeast - perma boonspam
Staff daredevil - chain evade spam
Condi daredevil - evade & condi spam
Deadeye - stealth
Rifle holo - can do everything
Protection holo - boonspam

Spellbreaker - quickness burst, cc chains
Support FB - group boonspam & sustain
Hybrid/burn FB - huge aoe, weakness & blind spam, cc spam
Power shiro - sword 3, staff 5 telegraph, mobility

Honorable mentions:
Any 1 shot build not mentioned
Trap builds
Stealth builds
Bunker builds
Any other mirage build
The quickness boon in general

Comments

  • Tayga.3192Tayga.3192 Member ✭✭✭

    I will bite yet again.

    Fire weaver - 0 telegraph burning burst, evade/heal spam

    I mean, it's very easy to dodge and kite nearly everything a FW can throw at you.

    FA weaver - minimal telegraph on burst

    The last time I died to a FA weaver was when I had 300 ping.

    Condi scourge - huge aoe spam, condi spam, corrupt spam, visual noise spam, spam spam spam

    I kinda agree kinda don't.

    Spellbreaker - quickness burst, cc chains

    Just nerf Full Counter uptime, it's all good.

    Support FB - group boonspam & sustain

    It's strictly for ATs

    Honorable mentions:
    Any 1 shot build not mentioned
    Stealth builds

    +1

  • @Megametzler.5729 said:
    That sounds like not a single build should exist at all...?

    at least one person gets it

  • Flumek.9043Flumek.9043 Member ✭✭✭

    @Megametzler.5729 said:
    That sounds like not a single build should exist at all...?

    Yes, every build since HoT has been too cheesy and made the game worse.

    I cant believe poeple want builds to have 5-7 dodges instead of 2, just cz the enemy also has it.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited September 6, 2019

    If fa ele and sword Weaver are bs build to you...what other ele builds is acceptable to play against u with?

  • sounds like another "I cant beat these builds with my build so im gonna cry and complain about it in the forums" to me....

  • @Ayrilana.1396 said:

    @Megametzler.5729 said:
    That sounds like not a single build should exist at all...?

    It’s more like “any build that I cannot beat with the build I randomly chose should be removed regardless of my skill level and that of my opponent’s”.

    @rowdy.5107 said:
    sounds like another "I cant beat these builds with my build so im gonna cry and complain about it in the forums" to me....

    From my original post "The reason for it being BS should be class design, not whether or not it is meta/strong right now." This has nothing to do with winning or losing. Its about pointing out builds that ignore counterplay or promote lazy and uninteractive gameplay.

    @Eddbopkins.2630 said:
    If fa ele and sword Weaver are bs build to you...what other ele builds is acceptable to play against u with?

    Core ele is fine

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Rifle holo is by far the most broken bs I've seen in this game,good show anet. What a joke lmao

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @Paradoxoglanis.1904 said:

    @Eddbopkins.2630 said:
    If fa ele and sword Weaver are bs build to you...what other ele builds is acceptable to play against u with?

    Core ele is fine

    LMFAO....just core? Even core has fa ele so that out of the question as well.....so what's left? Ahh deletion I see.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    so what if I run DPS Mirage and it isn't a one shot build?

    Red = Dead...or someone runs away. Either way it's gone.
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  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

  • A lot of people I run into feel the same exact way as the original poster on the surface it gives the impression that the game is broken or they are running an exploit auto pilot build and it's more trait based rather than skill based.. so that's why the population feels pretty dead and not very welcoming to new people

  • @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

  • Razor.6392Razor.6392 Member ✭✭✭✭

    Why is FA ele or staff daredevil even in the list? FA ele is not viable and has no sustain. Very easy to pressure.

    Staff daredevil dodges a lot... and yeah. You are not going to die to someone just dancing around.

    Annoying =/= good

    Never said I'm the best, but I believe I'm better than you.

  • @Paradoxoglanis.1904 said:
    Spellbreaker - quickness burst, cc chains

    this

    Power shiro - sword 3, staff 5 telegraph, mobility, quickness burst

    goes here

    Te lazla otstra.
    nerf list

  • alain.1659alain.1659 Member ✭✭✭

    Maybe adding non bs build examples to your list to show us what is your idea of a proper build would be more enlightening OP.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    I play core DD ele, I don't feel concerned.

  • Shao.7236Shao.7236 Member ✭✭✭

    The only build in this that legit gives me some issues is Spellbreaker, even then not unkillable and I'm outside the meta, so I don't know.

    The biggest issue with people lately is that they stunbreak right away when there's another coming, especially against Holosmith. Patience pays off too.

  • @Paradoxoglanis.1904 said:
    From my original post "The reason for it being BS should be class design, not whether or not it is meta/strong right now." This has nothing to do with winning or losing. Its about pointing out builds that ignore counterplay or promote lazy and uninteractive gameplay.

    you should add renegade and turret engi to the list then because both builds are super lazy since they are just about summoning all your AIs then afk

  • everyman.4375everyman.4375 Member ✭✭✭

    @Razor.6392 said:
    Why is FA ele or staff daredevil even in the list? FA ele is not viable and has no sustain. Very easy to pressure.

    Staff daredevil dodges a lot... and yeah. You are not going to die to someone just dancing around.

    Annoying =/= good

    To be fair he never said these buids had to be good, he's just talking about what he consider to be BS he even said so in his post.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

  • foste.3098foste.3098 Member ✭✭✭

    According to this thread if you play the game at all you are cheesing it.

    Jokes aside, from my point of view the real issue is the speed of combat and the spammy nature of boons and conditions. Simply put way to many skills have short cooldowns and no/low cast times, which results in you being able to cast multiple skills at the same time or in a extremely quick succession. This is compounded by allot of classes having most or all boons at all times and you get cheese.
    Gw2 combat is fast paced when compared to other mmos (except maybe tes online), but ever since the power creep of expansion, and reworking of core skills to be in line with the power creep the game became cheese.

  • @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I agree that out of all the elite specs spellbreaker is one of the more balanced and fair to fight. As i said before, im pointing out BS parts to classes even if they are minor things. Quickness removes most of the telegraph on skills, and in some cases makes them too quick to react to. This makes it too easy to use skills and have them land without having to think of whether or not you are being predictable. I understand the importance of cc for this class and still think spb has an excessive amount. I am not crying about getting beat by any class. I am talking about poor class design for competitive games.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited September 7, 2019

    One shots (even from stealth) are fine.

    What isn’t fine is the lack of punishability after a whiff. Particularly for thief, power shatter and it’s more limited resources and tools to sustain (compared to the frequency of mobility tools, evades, or perma stealth) is a good sweet spot of punishability that burst builds should abide by.

    If you successfully evade a one shot attempt, your opponent shouldn’t get away for free. They either need The threat of death, or run out of resources escaping. (Not return in 15-30 seconds and try again; only to escape again in a whiff)

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Daishi.6027 said:
    One shots (even from stealth) are fine.

    What isn’t fine is the lack of punishability after a whiff. Particularly for thief, power shatter and it’s more limited resources and tools to sustain (compared to the frequency of mobility tools, evades, or perma stealth) is a good sweet spot of punishability that burst builds should abide by.

    If you successfully evade a one shot attempt, your opponent shouldn’t get away for free. They either need The threat of death, or run out of resources escaping. (Not return in 15-30 seconds and try again; only to escape again in a whiff)

    I donno I've seen a lot of burst done by all of mesmers specs that may as well be one shots considering ur downed in less than a sec and unable to move and if u pressure them poof their gone or there's 4 or 5 clones around u etc. I wouldn't say thief has any advantage over a well played mesmer or any of its specs.

  • i would just quit pvp and im not saying that to be mean the balance has been kitten since pof came out its honestly not worth the hassle anymore. anet has made specs that perform too well on the conquest game mode and no amount of nerfing will fix these design flaws. me personally ill comeback when a new game mode is added but with anets focus on living world i dont think ill be pvping again.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited September 8, 2019

    @Psycoprophet.8107 said:

    @Daishi.6027 said:
    One shots (even from stealth) are fine.

    What isn’t fine is the lack of punishability after a whiff. Particularly for thief, power shatter and it’s more limited resources and tools to sustain (compared to the frequency of mobility tools, evades, or perma stealth) is a good sweet spot of punishability that burst builds should abide by.

    If you successfully evade a one shot attempt, your opponent shouldn’t get away for free. They either need The threat of death, or run out of resources escaping. (Not return in 15-30 seconds and try again; only to escape again in a whiff)

    I donno I've seen a lot of burst done by all of mesmers specs that may as well be one shots considering ur downed in less than a sec and unable to move and if u pressure them poof their gone or there's 4 or 5 clones around u etc. I wouldn't say thief has any advantage over a well played mesmer or any of its specs.

    If blink is used to engage (and often is) then the only true escape is portal a 72 sec cooldown that is almost wasted when used selfishly, and is kinda out of meta except for specific strats now.
    Jaunts and mirage thrust can be used, but then that at least falls under the criteria of:

    @Daishi.6027 said:
    run out of resources escaping.

    And 4 or 5 clones (implying some mid shatter or just converting from phants) is still inferior to flat out unable to be targeted or zoned compared to stealth while almost equally as squishy. Both a power mes and a thief don't like cleave. But when one is "you can't see me have fun guessing where I'm going" and the other is a bunch of things that die in cleave, is the main resource so cleaving it is beneficial, AND while cleaving your general area; there is no comparison. Even less so for other specs and the number of evades on demand to avoid any other incoming cooldowns. Turns out not getting hit is the best option, and both stop you from getting hit much better than "clones"

    This all while compared to thief which can try again, with almost equal parts safety as the first attempt. While mesmer by comparison can go back through the portal for a second try, but once that whiffs there is no escape option. Or if chased by anything with mobility skills and you are blowing jaunts and mirage thrusts that is both your repositon tool/mini gap close/clense gone, along with your evades... But with this option you can't simply return and try again since you used all your resources.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 8, 2019

    I donno I find thief way easier to deal with. Just my experience,others may be different. I'm a garbage thief player compared to most but I find fighting other thieves way easier than any mesmer spec. Always have.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I mean, pretty much everything they do cleaves for insane damage. So even if the direct hit didn't make it, they've still got loads of other abilities while taking minimal damage and regenning. I'd say core is a bit stronger at the moment, and berserker just does crazy damage in general, but it's not like they're hitting for miniscule damage. And with the sustain they have between full counter, evades, greatsword 3, blocks, regen, and the frequent cc no matter how telegraphed, it's great they don't have anymore damage than they do. Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    BUT, it has the same advantage as Holosmith in that it can run tank/toughness amulets like Demolisher's and take virtually no damage output loss.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I mean, pretty much everything they do cleaves for insane damage. So even if the direct hit didn't make it, they've still got loads of other abilities while taking minimal damage and regenning. I'd say core is a bit stronger at the moment, and berserker just does crazy damage in general, but it's not like they're hitting for miniscule damage. And with the sustain they have between full counter, evades, greatsword 3, blocks, regen, and the frequent cc no matter how telegraphed, it's great they don't have anymore damage than they do. Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    BUT, it has the same advantage as Holosmith in that it can run tank/toughness amulets like Demolisher's and take virtually no damage output loss.

    Rampage did get nerfed tho. It's cooldown got upped. What, you want it to be at 180 again?

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭
    edited September 9, 2019

    @cptaylor.2670 said:
    Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    You mentioned a few other noteworthy things (mostly about good warrior cleaves), but I feel like this point deserves extra attention. So many times the response in the forum is "lulz just kite." While yes, kiting a kite-able enemy will help you not die (and if things go right, severely whittle down the enemy), you're still giving up cap. Chances are that if you're the kind of player who feels the need to challenge a warrior for a point, you might be one of the few people on your team responsible for properly contesting a side node, and for a sidenoder straight giving up a node while attempting a kite is just letting your team down.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    I felt this way until I started running rampage myself (on spellbreaker, and rng with scrapper elite elixir) and found it to be moderately situational. I noticed that I could only turn around a 1v1 with rampage if I was careful about popping it when I was pretty confident my target was out of stability and escapes, and didn't have easy access to several individual blinds or pulsing aoe blind. Since you can't pop resistance mid-rampage from utilities, I find blind to be the most rampage-invalidating counter out there, and have since put it to use surviving rampages. But blinds or not, I always have to either run or play very, very conservatively around a rampaging warrior. Even with blind as an accessible counter for me, I still have to abandon point, and if backup shows up for the rampaging enemy, I usually have to run away entirely.

    All that said, I feel like warrior is in a good spot right now - killable, but not an easy kill. I feel like a few things in OP's list - notably condi mirage and a well-played boonbeast - are far better examples of builds that are plain annoying to deal with even if you've figured out a spot in the current meta.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Lilyanna.9361 said:

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I mean, pretty much everything they do cleaves for insane damage. So even if the direct hit didn't make it, they've still got loads of other abilities while taking minimal damage and regenning. I'd say core is a bit stronger at the moment, and berserker just does crazy damage in general, but it's not like they're hitting for miniscule damage. And with the sustain they have between full counter, evades, greatsword 3, blocks, regen, and the frequent cc no matter how telegraphed, it's great they don't have anymore damage than they do. Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    BUT, it has the same advantage as Holosmith in that it can run tank/toughness amulets like Demolisher's and take virtually no damage output loss.

    Rampage did get nerfed tho. It's cooldown got upped. What, you want it to be at 180 again?

    Did it? Is there a trait that reduces it? Sometimes I feel like they pop it 2 or three times during a fight.

    Then again, it takes forever to kill them anyway with all of the defensives and regen. lol

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I mean, pretty much everything they do cleaves for insane damage. So even if the direct hit didn't make it, they've still got loads of other abilities while taking minimal damage and regenning. I'd say core is a bit stronger at the moment, and berserker just does crazy damage in general, but it's not like they're hitting for miniscule damage. And with the sustain they have between full counter, evades, greatsword 3, blocks, regen, and the frequent cc no matter how telegraphed, it's great they don't have anymore damage than they do. Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    BUT, it has the same advantage as Holosmith in that it can run tank/toughness amulets like Demolisher's and take virtually no damage output loss.

    Rampage did get nerfed tho. It's cooldown got upped. What, you want it to be at 180 again?

    Did it? Is there a trait that reduces it? Sometimes I feel like they pop it 2 or three times during a fight.

    Then again, it takes forever to kill them anyway with all of the defensives and regen. lol

    Yea, with everything traited Rampage is at 105 seconds, so it's up once every per teamfight I'd say? I never liked being trapped in the state of not using my utilities, so I like towards the tail end of a 1v1 or in the middle of a teamfight when someone is low and we need major cleave.

    And the defenses, well. At one point in time Warrior did not have strong traits and their utilities were pretty botched from zerker nerfs. They pretty much disappeared from PvP entirely until Anet had to bring them up to scale for PoF. Only at the tail end when core Warrior became the only playable spec of the class, did Warrior become notable again, so eh.

    It's a double-edged sword. Warrior is either solid and strong (but not dumb op) or they literally off the face of the planet until they get buffed.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Lilyanna.9361 said:

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @cptaylor.2670 said:

    @Lilyanna.9361 said:

    @Paradoxoglanis.1904 said:

    @Lilyanna.9361 said:
    Wait so you are mad at warrior for having basic boi combos that don't even pump out perma quickness. And your double mad because you don't time your stunbreaks when the warrior is trying to all in you so you are saying quickness spam and cc spam????? You do know warrior is a BRUISER class to LOCK a SINGULAR person down correct?

    Yea, this is definitely a whine thread.

    No i said quickness burst is BS because quickness in general is BS. And being able to throw 3-4 cc's one after the other with dagger, shield, tether, bulls rush, rampage is excessive.

    No, that's called skill be able to link skills (aka warrior's case CC) together. Combos. And most good, dps warriors play with axe nowadays because nerfed warrior dagger is awful.

    Again, warrior is literally the most predictable of all of these classes and has to be the most predictable with their cc chains because they are relatively easy to pick up. Again, even with one stun break someone could basically ignore the full chain. Hell, even popping stability will ignore ALL of the chain. Like, what do you want this class to do? Just look at you while you kite them?

    They need something to make their hits stick since their attacks are large and telegraphed.

    I mean, pretty much everything they do cleaves for insane damage. So even if the direct hit didn't make it, they've still got loads of other abilities while taking minimal damage and regenning. I'd say core is a bit stronger at the moment, and berserker just does crazy damage in general, but it's not like they're hitting for miniscule damage. And with the sustain they have between full counter, evades, greatsword 3, blocks, regen, and the frequent cc no matter how telegraphed, it's great they don't have anymore damage than they do. Plus, if you're fighting on a cap, they have an advantage. Kiting doesn't really work when you actually need the point, and frankly, unless you're constantly pulsing out immob or cripple, kiting isn't even really an issue if they're in greatsword. Dagger/Shield maybe, because they have no ranged attacks or gap closers outside of bull's charge, stomp, rampage, or other utilities.

    It is pretty amusing though that most of the time I'll think I'm winning and then all of a sudden they pop rampage and I go 100-0. If anything needs to be touched with Warrior it's rampage, whether it be lowering its damage or increasing its cooldown.

    BUT, it has the same advantage as Holosmith in that it can run tank/toughness amulets like Demolisher's and take virtually no damage output loss.

    Rampage did get nerfed tho. It's cooldown got upped. What, you want it to be at 180 again?

    Did it? Is there a trait that reduces it? Sometimes I feel like they pop it 2 or three times during a fight.

    Then again, it takes forever to kill them anyway with all of the defensives and regen. lol

    Yea, with everything traited Rampage is at 105 seconds, so it's up once every per teamfight I'd say? I never liked being trapped in the state of not using my utilities, so I like towards the tail end of a 1v1 or in the middle of a teamfight when someone is low and we need major cleave.

    And the defenses, well. At one point in time Warrior did not have strong traits and their utilities were pretty botched from zerker nerfs. They pretty much disappeared from PvP entirely until Anet had to bring them up to scale for PoF. Only at the tail end when core Warrior became the only playable spec of the class, did Warrior become notable again, so eh.

    It's a double-edged sword. Warrior is either solid and strong (but not dumb op) or they literally off the face of the planet until they get buffed.

    That's true. I've found warriors that way in WoW too. I guess because, thematically, as the class is just a non-magic fighter type, it always has all the cc and high damage to compensate.

  • Power mirage/mes - mirage cloak, unavoidable 1 shots from stealth

    LMFAO, this entitled rookies really need to stop whinning and l2p, any one knows the best and only counter to power mesmers is to DODGE!
    That nonsense was enough for me to exit the post.

  • @kraai.7265 said:
    Power mirage/mes - mirage cloak, unavoidable 1 shots from stealth

    LMFAO, this entitled rookies really need to stop whinning and l2p, any one knows the best and only counter to power mesmers is to DODGE!
    That nonsense was enough for me to exit the post.

    But you replied to it

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    According to the OP, if you have a build, it's BS.

    The great god Lagki demands sacrifice!

  • @Vagrant.7206 said:
    According to the OP, if you have a build, it's BS.

    nono.. his build is fine don't forget that

  • @Mini Crinny.6190 said:

    @Vagrant.7206 said:
    According to the OP, if you have a build, it's BS.

    nono.. his build is fine don't forget that

    The only builds I played are listed in my original post.

  • MethaneGas.8357MethaneGas.8357 Member ✭✭
    edited September 9, 2019

    Condi scourge as in Blood scourge? Maybe a bit BS and easier to play, but with blood you've got less DPS, a bit less corrupts, less overall condis, and if you want more damage, even less AoE.
    Or condi scourge as in Curses? Curses can be super strong and annoying to fight but much easier to kill than Blood.

    Seems like there's overall good trade-offs in the class :pensive:

  • I understand your point OP. And I agree, even if I find some of those builds easy to beat (on certain classes) they're all an annoying fight.
    You forgot to mention "smokescale" and "gazelle" though! ;)

  • yusayu.3629yusayu.3629 Member ✭✭✭

    Yeaaah, PvP might not be for you.

  • @Psycoprophet.8107 said:
    I donno I find thief way easier to deal with. Just my experience,others may be different. I'm a garbage thief player compared to most but I find fighting other thieves way easier than any mesmer spec. Always have.

    I was the other way around. When I mained Daredevil, I found it ezpz to down most mes.

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