It's not the damage that I care, it's pointless to nerfing their dmg......their sustain is just bonker and for no healing power investment, that's what I consider absolutely unreal...how can a dev let a class heal so much while investing not even a single point in healing power? How can a holosmtih with a demolisher amulet heals for far more than a mender tempest ?
One spec supposed to be a bruiser...the other a support spec...why this design decisions? just why?
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"