The sustain of Holosmith is nuts....it's just broken — Guild Wars 2 Forums

The sustain of Holosmith is nuts....it's just broken

Arheundel.6451Arheundel.6451 Member ✭✭✭✭

It's not the damage that I care, it's pointless to nerfing their dmg......their sustain is just bonker and for no healing power investment, that's what I consider absolutely unreal...how can a dev let a class heal so much while investing not even a single point in healing power? How can a holosmtih with a demolisher amulet heals for far more than a mender tempest ?

One spec supposed to be a bruiser...the other a support spec...why this design decisions? just why?

-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

<1

Comments

  • Played holo for a week to learn it. Now i just harrass them with condi thief and they're far from OP in my games =)

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @Alatar.7364 said:

    @H a z Z y.1762 said:
    Played holo for a week to learn it. Now i just harrass them with condi thief and they're far from OP in my games =)

    Not sure if "I took one cheese and a hard counter against other cheese so it's not OP" should be a valid statement.

    If you wanna cut hard cheese, use a cheese knife.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • The escapist part of holo is really annoying we can have 3 people targeting it and it still manages to escape even mid tier skill level Holo's manage to outperform in this class

  • Ryan.9387Ryan.9387 Member ✭✭✭

    @Arheundel.6451 said:
    How can a holosmtih with a demolisher amulet heals for far more than a mender tempest ?

    They don't.

    Interrupt their heal. Interrupt their combo finishers in their water field if you miss the intterrupt on their heal.

  • @Sovari.7246 said:
    The escapist part of holo is really annoying we can have 3 people targeting it and it still manages to escape even mid tier skill level Holo's manage to outperform in this class

    and the only way to catch holo is with another holo to reveal them, feelsweirdman

  • rwolf.9571rwolf.9571 Member ✭✭✭

    Had a afk Holo on point once. Had my GS glass burst mes auto on him. Instant barrier for days. As if I was tickling him with a feather.

  • knite.1542knite.1542 Member ✭✭✭

    @rwolf.9571 said:
    Had a afk Holo on point once. Had my GS glass burst mes auto on him. Instant barrier for days. As if I was tickling him with a feather.

    Although I agree that Holo sustain is high, this is probably more of an issue on your end in this specific case.

    so you are still salty about that.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    Oh, look. It's the usual suspects on this thread. Sigh.

    The great god Lagki demands sacrifice!

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    It's not just holo,weaver's need a sustain nerf as well a good player on either has broken sustain capabilities

  • Shao.7236Shao.7236 Member ✭✭✭

    Their sustain is beyond average for what would be called a duelist, it's their damage that's the biggest problem. Anet nerfed their first autostrike for whatever reason but didn't change anything else which as you would guessed, made no difference.

    Their cleave is beyond broken and pretty much overshadow everything else, even Reaper Shroud which functions similarly when you compare both.

    Made this old video while ago just to show how stupid it is and should be nerfed to at least match Tool Kit from Core Engineer because it makes it all irrelevant. It's a better melee set that doesn't take an utility slot. Bonkers.

    If it wasn't to melt anything in 3 auto attack cycle, maybe you'd see how little sustain they have other than stability that can be avoided. Warrior Axe cleave does sort of have a comparable size of damage but Warrior's don't have as many options as Engineers do. Let alone Full Counter which is just an unblockable daze evade to setup anything while the range still require to hug someone. If they are to nerf holosmith though, people will probably complain about Spellbreaker dominance next, but it has yet to be this bad. Warrior's don't have cleanses as effectively as Holosmiths or Stability, even if you count Full Counter which is more than easy to avoid and doesn't let you freely cleave someone after.

  • Vallenous.2179Vallenous.2179 Member ✭✭
    edited September 8, 2019

    If you fight an engi of the same skill level as you, the engi should win the matchup currently everytime. Its the same thing for mesmers with their invul. In the current meta, it basically pays to just not even bother trying to 1v1 either of these classes. Everything else is rather decently balanced aside from these 2 builds, though there are still a few small problems with this meta. Fixing these two classes would do wonders for the balance of pvp imo. There is no reason that either profession should have that kind of near 1 shot potential comboed with the best sustain in the game.

  • Stallic.2397Stallic.2397 Member ✭✭✭

    @Weasel.9684 said:

    @Psycoprophet.8107 said:
    It's not just holo,weaver's need a sustain nerf as well a good player on either has broken sustain capabilities

    Holo has insane sustain while being able to murder you easily weavers do not unless they’re menders (maybe celestial)...at which case they can’t really kill you unless you’re way worse then them they can just waste your time

    Hopefully the Dev's know this as well. Weavers have to actually build for their sustain. Healing power is a must, plus vitality.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @MyPuppy.8970 said:
    You just need to dodge all their skills and interrupt all their heals and avoid all their ccs then gg.

    @Vallenous.2179 said:
    If you fight an engi of the same skill level as you, the engi should win the matchup currently everytime. Its the same thing for mesmers with their invul. In the current meta, it basically pays to just not even bother trying to 1v1 either of these classes. Everything else is rather decently balanced aside from these 2 builds, though there are still a few small problems with this meta. Fixing these two classes would do wonders for the balance of pvp imo. There is no reason that either profession should have that kind of near 1 shot potential comboed with the best sustain in the game.

    @rwolf.9571 said:
    Had a afk Holo on point once. Had my GS glass burst mes auto on him. Instant barrier for days. As if I was tickling him with a feather.

    @Leonidrex.5649 said:

    @Sovari.7246 said:
    The escapist part of holo is really annoying we can have 3 people targeting it and it still manages to escape even mid tier skill level Holo's manage to outperform in this class

    and the only way to catch holo is with another holo to reveal them, feelsweirdman

    @praqtos.9035 said:
    I wonder if any amount of "nerf braindead holo" threads will have any effect.
    After layoffs it was left without attention.
    Pretty braindead spam spec with a high reward and low effort, its been settled its about PvE now. Either you play one or shut up->buy gems->play pve.

    The hyperbole is real in this thread.

    The great god Lagki demands sacrifice!

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    @ArthurDent.9538 said:
    I would go after heat therapy https://wiki.guildwars2.com/wiki/Heat_Therapy. 65 health per heat unit loss doesn't seem like a lot but all they have to do is leave forge for 3 seconds and this trait is healing at 325 per second which is only slightly less than healing signet ticks, stay out of forge for another 5 seconds and that number is doubled, then have nearly 1000 healing per dodge roll with vent exhaust (build has basically perma vigor) it's kinda crazy. Best part about hitting this trait in particular is it doesn't affect core engi or scrapper.

    Yeah several people including myself have agreed with this over the last year. Heat therapy and Photon Forge are the best targets to nerf Holo, instead of core.

    It'll be interesting to see how Holo is received after -20% Corona Burst and -300 radius on Holo Shockwave.

    twitch.tv/chaithh
    Forum Lord Chaith

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭
    edited September 8, 2019

    Hyperbole, AWAYYYYY.

    Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    Can we just stop circling around the same tired arguments?

    The great god Lagki demands sacrifice!

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    Holosmith is in the works of getting nerfed via damage and having some photos skills nerfed via range. Not the best logic, but better than nothing.

  • Rico.6873Rico.6873 Member ✭✭✭

    @Arheundel.6451 said:
    It's not the damage that I care, it's pointless to nerfing their dmg......their sustain is just bonker and for no healing power investment, that's what I consider absolutely unreal...how can a dev let a class heal so much while investing not even a single point in healing power? How can a holosmtih with a demolisher amulet heals for far more than a mender tempest ?

    One spec supposed to be a bruiser...the other a support spec...why this design decisions? just why?

    I agree up the damage so they can used in PVE/Raiding and nerf the sustain

  • H a z Z y.1762H a z Z y.1762 Member ✭✭
    edited September 8, 2019

    In comparison to other classes:

    I think holographic shockwave is on too low of a cd. I also think elixer U gives too many seconds of quickness and stability.

    Edit: perhaps a fair nerf would be to decrease the cooldown on elixer u but also decrease the quickness and stab time.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭
    edited September 8, 2019

    @Vagrant.7206 said:

    Hyperbole, AWAYYYYY.

    Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    Can we just stop circling around the same tired arguments?

    You only pretend*.
    Its kinda ridiculous "we shouldnt nerf holo because year ago it had some nerfs", I had a good laugh.
    HT isnt the main issue, its part of it. HT alone wont stop them from spamming forge with low cds carelessly, the amount of passives to help them as well.
    I get that you want such nerf that wont affect real issues so it be OP still, pretty obvious, talking with such people is pointless, so I wont.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited September 8, 2019

    @praqtos.9035 said:
    I wonder if any amount of "nerf braindead holo" threads will have any effect.

    No. That only works for mesmer.

    In all seriousness either sustain + stability needs to go to make it more punishable, or Damage needs to be significantly reduced, or focused into one or two powerful hits that are avoidable with one evade.

    One or the other, not both.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @H a z Z y.1762 said:
    In comparison to other classes:

    I think holographic shockwave is on too low of a cd. I also think elixer U gives too many seconds of quickness and stability.

    Edit: perhaps a fair nerf would be to decrease the cooldown on elixer u but also decrease the quickness and stab time.

    That would be a buff, mate. Elixir U is also a stunbreak. Doing the opposite would actually be a nerf.

    @praqtos.9035 said:

    @Vagrant.7206 said:

    Hyperbole, AWAYYYYY.

    Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    Can we just stop circling around the same tired arguments?

    You only pretend*.
    Its kinda ridiculous "we shouldnt nerf holo because year ago it had some nerfs", I had a good laugh.
    HT isnt the main issue, its part of it. HT alone wont stop them from spamming forge with low cds carelessly, the amount of passives to help them as well.
    I get that you want such nerf that wont affect real issues so it be OP still, pretty obvious, talking with such people is pointless, so I wont.

    This is what we call "moving the goalposts." I pointed out several places where your anger was misguided, but then you shift it to another, generally vaguer problem.

    The great god Lagki demands sacrifice!

  • Shao.7236Shao.7236 Member ✭✭✭

    Point proven, still better damage for absolutely no effort at all. They have no incentive in using other skills because autoattack effectively has less heat generation DPS wise, people only use skills when it benefit them which is fine, but those skills that generate heat should be were the damage mostly come from.

    If you add 25 might, stability (whether it's corona burst or not.) and quickness, it's a brain dead receipt worst than Spellbreaker Tether/CC damage combined, it takes absolutely no critical thinking or risk when you can disengage safely with that many tools and evades available.

    Therefor damage should have been nerfed a while ago if they can just move their way around so much without much effort, it will compensate for the nerf. Not core traits that kill Core or Scrapper even more.

  • Reducing / reworking heat therapy and making entering / exiting Holo mode not count towards kinetic battery would go a long way.
    I would personally reduce the stealth on elixir toss. Or making it only stealthing yourself.

    I would eventually tone down alchemy. The amount of sustain that traitline gives is crazy.

    ~ God Tier Guardian

  • Chaith.8256Chaith.8256 Member ✭✭✭✭
    edited September 9, 2019

    @AngelLovesFredrik.6741 said:
    Reducing / reworking heat therapy and making entering / exiting Holo mode not count towards kinetic battery would go a long way.
    I would personally reduce the stealth on elixir toss. Or making it only stealthing yourself.

    I would eventually tone down alchemy. The amount of sustain that traitline gives is crazy.

    I've been also suggesting many of these same 100+ IQ changes to Holosmith:

    • Exiting Photon Forge not count as a Toolbelt skill (static discharge and Kinetic Battery Purposes.)
    • Quickness no longer affects the wind-up on Corona Burst (still affects cast). This will allow players to build muscle memory for dodging the 2nd Corona Burst hit. This is more of a bug fix. Does quickness affect the delay on Staff Ele's Ice Spike, Eruption? I think not.
    • Heat therapy nerfed, this depends on how Holo is performing relative to other classes. If other meta classes are getting hard nerfs simultaneously, Heat Therapy could be gutted hard to keep Holo balanced.
    • Elixir U CD increased.

    To address alchemy, which is a mandatory traitline in every single build conceived that was considered viable, in the same patch you obviously have to spread the power out to other traitlines. Core and Scrapper abuse the hell out of Alchemy as much as possible and still are bad.

    twitch.tv/chaithh
    Forum Lord Chaith

  • bravan.3876bravan.3876 Member ✭✭✭✭

    @Chaith.8256 said:

    • Quickness no longer affects the wind-up on Corona Burst (still affects cast). This will allow players to build muscle memory for dodging the 2nd Corona Burst hit. This is more of a bug fix. Does quickness affect the delay on Staff Ele's Ice Spike, Eruption? I think not.

    The pure amount of quickness is a problem already and it mostly get used with autoattack spam. The dmg from Holo autoattack is also too high (in general autoattacks shouldn't have that high dmg), it is remarkable that a Holo using too much other skills in quickness than autottack will lose to a Holo good in braindead spamming it. And that even in the light of having insane low cds on all Holo skills that skill wastes and braindead spam doesn't get punished hard enough on Holo anyway.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Chaith.8256 said:

    @AngelLovesFredrik.6741 said:
    Reducing / reworking heat therapy and making entering / exiting Holo mode not count towards kinetic battery would go a long way.
    I would personally reduce the stealth on elixir toss. Or making it only stealthing yourself.

    I would eventually tone down alchemy. The amount of sustain that traitline gives is crazy.

    I've been also suggesting many of these same 100+ IQ changes to Holosmith:

    • Exiting Photon Forge not count as a Toolbelt skill (static discharge and Kinetic Battery Purposes.)
    • Quickness no longer affects the wind-up on Corona Burst (still affects cast). This will allow players to build muscle memory for dodging the 2nd Corona Burst hit. This is more of a bug fix. Does quickness affect the delay on Staff Ele's Ice Spike, Eruption? I think not.
    • Heat therapy nerfed, this depends on how Holo is performing relative to other classes. If other meta classes are getting hard nerfs simultaneously, Heat Therapy could be gutted hard to keep Holo balanced.
    • Elixir U CD increased.

    To address alchemy, which is a mandatory traitline in every single build conceived that was considered viable, in the same patch you obviously have to spread the power out to other traitlines. Core and Scrapper abuse the hell out of Alchemy as much as possible and still are bad.

    Since PoF launch, the sustain of everybody else has already been gutted:

    Ranger : druid deleted from pvp , soulbeast stances halved in PvP/unblockable removed/dmg nerf/smokescale nerfed/core sustain nerfed with Rugged growth and windborne notes
    necro : reaper sustain nerfs, scourge dmg nerfs
    Guardian : core guard build nerfed
    Mesmer : chrono nerfed from PvP , condi mirage saw several nerfs and CI will soon be nerfed out
    Elementalist : being nerfed for years now including weaver sword up to recently , with the nerfs to others now they have fire line weaver to play with and it's not that godly spec
    Revenant : sword nerfs, dmg nerfs

    That leave warrior with spellbreaker which offers good counterplay...save Rampage which pff whatever leave it

    About engi....the only hard nerf was the removal of passive Elixir S and a slap on the wrist with corona blast stability trait....let's not consider the "removal" of rifle shooting without LoS as nerfs...other professions got that treatment several years ago ( like ele phoenix or comet ).

    We are here today because everybody else got hard nerfed already and engi got left out and my thought is because it doesn't seem to be very popular in pve raids or general open world , so the devs drag their feet with engi when it comes to nerfs

    When you talk about hard nerfs to others...I wonder what left to hard nerf on ranger where people now use more core ranger than soulbeast or guardian or ele or mesmer or anybody else

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Chaith.8256Chaith.8256 Member ✭✭✭✭
    edited September 9, 2019

    @Arheundel.6451 said:
    About engi....the only hard nerf was the removal of passive Elixir S and a slap on the wrist with corona blast stability trait....let's not consider the "removal" of rifle shooting without LoS as nerfs...other professions got that treatment several years ago ( like ele phoenix or comet ).

    We are here today because everybody else got hard nerfed already and engi got left out and my thought is because it doesn't seem to be very popular in pve raids or general open world , so the devs drag their feet with engi when it comes to nerfs

    Your first mistake was looking at it by each profession as a whole. Second mistake was purposefully leaving out that Engi(Scrapper) had Rapid Regeneration, Adaptive Armor, Perfectly Weighted, Recovery Matrix, F5 skill all functionally deleted in favor of things that have much less sustain and utility. You went through every spec that recently got gutted, but I'm guessing Scrapper didn't make your thorough list of nerfs every profession has gotten cause' it didn't fit your narrative that ArenaNet purposefully let's Engineers fall under the radar. It's in the same boat that Druid is. Keep the discussion to Holo specifically and you won't look as biased

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    Forum Lord Chaith

  • Lighter.5631Lighter.5631 Member ✭✭✭

    i wish they should nerf mirage sustain first, cuz it can infinite kit if the terrain allow

  • Just use a D/D or S/D condi thief and holo will seem very squishy and easy to kill

  • Shao.7236Shao.7236 Member ✭✭✭

    @Chaith.8256 said:

    @Arheundel.6451 said:
    About engi....the only hard nerf was the removal of passive Elixir S and a slap on the wrist with corona blast stability trait....let's not consider the "removal" of rifle shooting without LoS as nerfs...other professions got that treatment several years ago ( like ele phoenix or comet ).

    We are here today because everybody else got hard nerfed already and engi got left out and my thought is because it doesn't seem to be very popular in pve raids or general open world , so the devs drag their feet with engi when it comes to nerfs

    Your first mistake was looking at it by each profession as a whole. Second mistake was purposefully leaving out that Engi(Scrapper) had Rapid Regeneration, Adaptive Armor, Perfectly Weighted, Recovery Matrix, F5 skill all functionally deleted in favor of things that have much less sustain and utility. You went through every spec that recently got gutted, but I'm guessing Scrapper didn't make your thorough list of nerfs every profession has gotten cause' it didn't fit your narrative that ArenaNet purposefully let's Engineers fall under the radar. It's in the same boat that Druid is. Keep the discussion to Holo specifically and you won't look as biased

    Holosmith autoattack is still out of whack and can be spammed too easily. If it can outdo professions that have more gameplay risks and less options, it clearly calls for a nerf.

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    @Shao.7236 said:

    @Chaith.8256 said:

    @Arheundel.6451 said:
    About engi....the only hard nerf was the removal of passive Elixir S and a slap on the wrist with corona blast stability trait....let's not consider the "removal" of rifle shooting without LoS as nerfs...other professions got that treatment several years ago ( like ele phoenix or comet ).

    We are here today because everybody else got hard nerfed already and engi got left out and my thought is because it doesn't seem to be very popular in pve raids or general open world , so the devs drag their feet with engi when it comes to nerfs

    Your first mistake was looking at it by each profession as a whole. Second mistake was purposefully leaving out that Engi(Scrapper) had Rapid Regeneration, Adaptive Armor, Perfectly Weighted, Recovery Matrix, F5 skill all functionally deleted in favor of things that have much less sustain and utility. You went through every spec that recently got gutted, but I'm guessing Scrapper didn't make your thorough list of nerfs every profession has gotten cause' it didn't fit your narrative that ArenaNet purposefully let's Engineers fall under the radar. It's in the same boat that Druid is. Keep the discussion to Holo specifically and you won't look as biased

    Holosmith autoattack is still out of whack and can be spammed too easily. If it can outdo professions that have more gameplay risks and less options, it clearly calls for a nerf.

    Totally unrelated to what I was saying and I agree

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    Forum Lord Chaith

  • googel.3278googel.3278 Member ✭✭✭

    Kek, sounds like someone wants ele to not be toppled against having another class that can do better, pretty sure nike eles alon with massive sustain and heals want more out from their bargain. “anet pls give me more runs”

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited September 10, 2019

    @Chaith.8256 said:

    @Arheundel.6451 said:
    About engi....the only hard nerf was the removal of passive Elixir S and a slap on the wrist with corona blast stability trait....let's not consider the "removal" of rifle shooting without LoS as nerfs...other professions got that treatment several years ago ( like ele phoenix or comet ).

    We are here today because everybody else got hard nerfed already and engi got left out and my thought is because it doesn't seem to be very popular in pve raids or general open world , so the devs drag their feet with engi when it comes to nerfs

    Your first mistake was looking at it by each profession as a whole. Second mistake was purposefully leaving out that Engi(Scrapper) had Rapid Regeneration, Adaptive Armor, Perfectly Weighted, Recovery Matrix, F5 skill all functionally deleted in favor of things that have much less sustain and utility. You went through every spec that recently got gutted, but I'm guessing Scrapper didn't make your thorough list of nerfs every profession has gotten cause' it didn't fit your narrative that ArenaNet purposefully let's Engineers fall under the radar. It's in the same boat that Druid is. Keep the discussion to Holo specifically and you won't look as biased

    Some number nerfing on Heat therapy won't magically cause a drop of Holo from OP to UP state and we both know that....
    We first nerf the overperforming specs and then we keep going with the conversation which by the way would require all parties involved to have working knowledge of all other classes and the conditions under which they operate, that does not seem to be the case now...unless you want to tell us why other specs should be nerfed

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @googel.3278 said:
    Kek, sounds like someone wants ele to not be toppled against having another class that can do better, pretty sure nike eles alon with massive sustain and heals want more out from their bargain. “anet pls give me more runs”

    The best option would be to cut by 80% the current sustain of all specs that don't use a healing amulet to have sustain.... like it has always been eles, for example I would cut **Monk's focus ** from base 2k heal to 300 at 0 healing power , I would do so for all specs and also lower the dmg coefficient of all specs that do zerker level of dmg while using amulets like demolisher or paladin...you should go glass cannon with zero sustain to have burst..like eles do.

    How that sound like idea?

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Arheundel.6451 said:

    @googel.3278 said:
    Kek, sounds like someone wants ele to not be toppled against having another class that can do better, pretty sure nike eles alon with massive sustain and heals want more out from their bargain. “anet pls give me more runs”

    The best option would be to cut by 80% the current sustain of all specs that don't use a healing amulet to have sustain.... like it has always been eles, for example I would cut **Monk's focus ** from base 2k heal to 300 at 0 healing power , I would do so for all specs and also lower the dmg coefficient of all specs that do zerker level of dmg while using amulets like demolisher or paladin...you should go glass cannon with zero sustain to have burst..like eles do.

    How that sound like idea?

    I'm assuming this is their way of countering the power boost from the elite specs to prevent the "glass cannon" meta where everyone just spikes each other down. But now they've dished all of that sustain into a select few classes giving them low risk high reward builds while the others just get left in the dust.

    I don't know. People are going to complain about mirage until they just delete the class completely. They keep making changes to it, Firebrand, and Scourge, and ignoring the other more prominent issues like holo.

    I don't even remember the bomb dodge build being this terrible before they nerfed it. It's like by fixing that one build they managed to push one twice as strong.

  • Tried condi renegade today for the first time. rekt 2 holo's.

    Whats the issue again?

    Red = Dead...or someone runs away. Either way it's gone.
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