I would be interested in a Major City Invasion type repeated event — Guild Wars 2 Forums

I would be interested in a Major City Invasion type repeated event

not talking about PvP here. But I do miss the risk of a capitol city being invaded by threat of enemy player factions like in Vanilla WoW, or a major event type of situation like pre TBC.

I would love something like this on a repeatable event rotation.

We had something like this with the Destruction of Lion Arch in LW. But its a one time thing like a lot of LW stuff that is gone forever regardless of how fun it was.

I would love a Capitol City Invasion event like that but on a timer or once a day kind of rotation. Imagine a few giant Risen bosses and a low of smaller Risen minion mob rolling in trying to get to the Queen Jennah, or whatever leader in that capitol city on the rotation.

Once a week could be good enough for me for something like this, or twice a week or something not too often but still often enough to feel like something that can keep us on our toes when playing around in the cities.

Comments

  • Something like this is far more likely to be a fractal, since that would allow people access whenever they wanted it without disturbing the tranquility people already expect from hub cities. You also have to bear in mind that some people are new to the game, and that adding a current event to what is essentially a starter zone would create unwanted confusion for them.

    Instances are also easier to control when it comes to coding. Disabling a DR fractal for repairs is a lot simpler than shutting down open world Divinity's Reach.

  • I'd say for it to be similar to an activity - maybe a bunch of chronomancers open a temporal gate in lions arch allowing free access to certain time periods, like the invasion of (old) lions arch. Or keep throwing Asura at the problem until you have enough that they deus ex machina a solution. heck, maybe have the chronomancers work on a community token or voting thing - all monsters in the world drop distortion fragments which are used to Open a portal in time, where my evil is Law!!

    or something like that.

  • Let's have Jormag raze Hoelbrak!

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  • Ryukai.6524Ryukai.6524 Member ✭✭✭

    As long as they keep away from the crafting/bank/TP areas of the cities, that's fine.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    I want the invasion of LA again. By far my favourite world event.

    It would be fun if it was a timer,
    Maybe a whole new city? So it doesn't affect any of the core maps?
    Course, there'd need to be a reason for people to do it, or it would just become dead content.

  • Dayra.7405Dayra.7405 Member ✭✭✭

    If you want large scale battle go to WvW. (I k now it's likely not like you want to have it, but who say that city-invasions will behave different, than SM attacks?)

    If you want to slay AFK or otherwise busy people, hm, improve your skills a bit such that you can handle NPC's ;)

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    No thank you.

    I am a very casual player.
    Very.
    Casual.

  • @AgentMoore.9453 said:
    Something like this is far more likely to be a fractal, since that would allow people access whenever they wanted it without disturbing the tranquility people already expect from hub cities. You also have to bear in mind that some people are new to the game, and that adding a current event to what is essentially a starter zone would create unwanted confusion for them.

    Instances are also easier to control when it comes to coding. Disabling a DR fractal for repairs is a lot simpler than shutting down open world Divinity's Reach.

    Personally I want the tranquility disturbed, It would be fun and could do alot of the game. (Having the white mantle invade divinities reach, the deep sea dragon lions arch, Sons of svanir hoelbrak, Flame-legion the citadel and the inquest rat-sum would be great.) In reality having tranquility all the time and a safe space in game with nothing to do in? Nah remove that and give us events where we must defend our homes, give us some immersion and some sense of urgency. Making it a fractal would be lame, we already get old content as fractals (Im sure a version of the kralk fight potentially the destiny edge fight, will be a fractal at some point.)

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited September 10, 2019

    I remember back in Season 1 with the map invasions. They were a lot of fun for a while then later on it was harder and harder to get enough people to do them. Towards the end you’d go to a map invasion and be the only person at an invasion site or maybe one or two others. Not enough to win, so next fight even fewer people showed up. Same with any harder open world group events, like the still ongoing Scarlet events with the Toxic Offshoots. Outside of when it’s part of a map daily most people just go past them.

    Unless city invasions have incredible loot I think the same thing will happen. Lots of people doing it at first then fewer until finally not enough doing them to win. Especially if it’s in a city where people are trying to craft/bank/mystic forge/socialize/rollplay. A city invasion might be interesting for a while but be an annoyance if it continues and a further annoyance if not enough people are joining in to repel the invasion. If you remember LA’s services were removed to make fighting the only reason to go there, which won’t be the case for a new invasion event unless they annoy people further by removing city services during events.

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  • Alin.2468Alin.2468 Member ✭✭✭

    Go into WvW and invade enemy Garrison.

    One man's trash is another man's treasure.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @knomslayer.9457 said:
    No. I dont want to be randomly killed when im doing something. Im sorry but horrible idea.. 1/10

    Oh gawd, the Rift flashbacks. You'd be crafting in a city, minding your business, then the sky opens up and drops 5-10 elites on your head. And elites in that game were no joke.

    So, kitten no on the idea of that as an open-world event. At least in the strictest sense. An event instance like the rift stalkers would work rather nicely for the idea, and it does sound like fun. And yet, story-wise, few could actually pull off an invasion of that scale without it seeming Scarlet levels of trite. Doesn't fit the Bandits' MO, White Mantle are theoretically broken right now, Flame can't penetrate deep enough to hit the Citadel, Svanir would suffer huge backlash in the attempt, and .. well, Inquest already own a majority of the Arcane Council, so there's no need for an invasion.

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  • @Knighthonor.4061 said:
    not talking about PvP here. But I do miss the risk of a capitol city being invaded by threat of enemy player factions like in Vanilla WoW, or a major event type of situation like pre TBC.

    I would love something like this on a repeatable event rotation.

    We had something like this with the Destruction of Lion Arch in LW. But its a one time thing like a lot of LW stuff that is gone forever regardless of how fun it was.

    I would love a Capitol City Invasion event like that but on a timer or once a day kind of rotation. Imagine a few giant Risen bosses and a low of smaller Risen minion mob rolling in trying to get to the Queen Jennah, or whatever leader in that capitol city on the rotation.

    Once a week could be good enough for me for something like this, or twice a week or something not too often but still often enough to feel like something that can keep us on our toes when playing around in the cities.

    I totally agree. I also liked it in WoW, and the invasion of LA was one of the most epic events in GW2, imho)
    Once a day is probably too often:), once a week - two is the best option.

  • They did this in Ultima Online years and years ago. There used to be tons of people that would hang out at Brit Bank and other major hubs. When the invasion came it ghost towned those areas. Coupled with the release of WoW, at the time, it was pretty much a game killer. (Yes, I know it is still playable.)

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @AgentMoore.9453 said:
    Something like this is far more likely to be a fractal, since that would allow people access whenever they wanted it without disturbing the tranquility people already expect from hub cities. You also have to bear in mind that some people are new to the game, and that adding a current event to what is essentially a starter zone would create unwanted confusion for them.

    Instances are also easier to control when it comes to coding. Disabling a DR fractal for repairs is a lot simpler than shutting down open world Divinity's Reach.

    nah Instances defeat the purpose of it. This is suppose to be a large scale event. Limited it to 5 man Instance content is very restrictive, and limited to Raids pretty much does the same restrictions as most people dont raid. Should be a Open world event. No instances besides Overflow servers

    There are enough events in the game, we don’t need to annoy the player base while they are crafting, using the tp, chatting...

  • This is done in the Desert Highlands on a very small scale.

    I could see this happening in a new zone if it was part of the expansion/lw story. Like if Amnoon was regularly invaded by Balthazaar or Joko as part of its meta. A warning sound, civilian NPC's running for cover, and 15 minutes+ of killing. If the event fails, the next event is to retake the city. If the event succeeds, you counter attack.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    Have posted and thought similar in the past. The attack on LA was a great LW story and I think that it also highlighted that players could go other places to do things. I think by rotating city attacks players would also still have place to go to chill but there could be more reasons to highlight and create activities in cities. I could see similar treatment be applied to guild halls as new guild missions. Repel invaders from your halls! Even if a full cities was assaulted this could still work as a district invasion. And if the concern is people being jumped while crafting, add a warning indicator and a inprocess indicator and you have all the warning you need. Group events like this draw people together to achieve a goal and that is a positive thing for an MMORPG.

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  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited September 11, 2019

    I think this could easily be done via the same kind of event thing as the World boss Rush.

    Revive the Attack on LA for example, both Karka invasion and Scarlets, put some event instance markers outside LA in Gendarran fields and have players form squads and replay/farm those historic events.

    Players can still enter LA normally without being effected by the event and players who want to play the event can interact with the event marker and get transported through time into old LA where they can once again defend the city from the Karka or Scarlets forces.
    The entire Living world season 1 could be reintroduced/retold in the game via this method in fact, have all of living world 1's large events such as the Karka invasion of LA, the Tower of Nightmares, Battle for LA, Marionette fight etc be put on a repeatable monthly rotation or something where as most of the story content could be replayed freely via remastered instances.

    Anet is more than capable of pulling that off and while it won't be exactly the same as living world 1, it would be close enough for those of us who played it and we'd finally have that giant gaping hole in the campaign filled in after several puppy years >.<

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    Hmm, how about Ebonhawke? A city, not a starting location, cool setting.

  • It is a great idea, just not with the cities that currently exist. I am all for a new city on a new map that has all the components of a major hub but also gets invaded every few hours as a meta event. I honestly thought Amnoon was going to be like that but it fell short of actual open world invasion.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited September 11, 2019

    People in this thread forget that new players are probably f2p, and can't access towns until level 35 (even though the game directs them to do story at level 10). What level they actually enter towns, only Anet knows. Anet also added awakened invasions to 1-15 zones, so there is a precedent for Anet changing the new player experience.

    If Anet were to use this idea, they have the tech to provide advance warnings and forcibly teleport people to safety should people choose to ignore them. There is little chance of you getting sniped while crafting. They also have the tech to upscale character levels (think Fractals or WvW).

    Personally though? I think a city invasion means nothing without context. Lions Arch had a living world episode centered around it... I don't think a timed event would generate the same hype.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    I am a very casual player.
    Very.
    Casual.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @kharmin.7683 said:
    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    That plotline was resolved in ls4 ep3 (hence why they were renamed Awakened Remnants). They lack the forces to do anything more, and can only continue attacking because the map is locked in time.

    The issue with awakened Remnants was that they didn't really cause any havoc on the map. If you leave them be, they will retreat peacefully. There's no real urgency to murder them, besides AP and rewards.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @kharmin.7683 said:
    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    because this is about making places that normally not under attack, show to be more vulnerable than presented. They can be attacked as well

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @kharmin.7683 said:
    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    because this is about making places that normally not under attack, show to be more vulnerable than presented. They can be attacked as well

    What purpose does that serve, besides to annoy players with lag in home cities?

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭
    edited September 12, 2019

    @Swagger.1459 said:

    @Knighthonor.4061 said:

    @kharmin.7683 said:
    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    because this is about making places that normally not under attack, show to be more vulnerable than presented. They can be attacked as well

    What purpose does that serve, besides to annoy players with lag in home cities?

    like Lion Arch event, and similar events in other games I mentioned when Kazzak attacked Stormwind back during the pre TBC event, it was all Fun.

    Somebody above mentioned having a new city added in the living world/ expansion that is designed with something like this in mind, with destroyable walls and buildings to defeat and rebuild.

    So to answer you question. Fun! thats the purpose.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @Swagger.1459 said:

    @Knighthonor.4061 said:

    @kharmin.7683 said:
    Don't we already have Joko's minions invading maps? Why not expand on that rather than shoe-horn the idea into a city?

    because this is about making places that normally not under attack, show to be more vulnerable than presented. They can be attacked as well

    What purpose does that serve, besides to annoy players with lag in home cities?

    like Lion Arch event, and similar events in other games I mentioned when Kazzak attacked Stormwind back during the pre TBC event, it was all Fun.

    Somebody above mentioned having a new city added in the living world/ expansion that is designed with something like this in mind, with destroyable walls and buildings to defeat and rebuild.

    So to answer you question. Fun! thats the purpose.

    Fun is highly subjective.

    I am a very casual player.
    Very.
    Casual.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @Knighthonor.4061 said:
    not talking about PvP here. But I do miss the risk of a capitol city being invaded by threat of enemy player factions like in Vanilla WoW, or a major event type of situation like pre TBC.

    I would love something like this on a repeatable event rotation.

    We had something like this with the Destruction of Lion Arch in LW. But its a one time thing like a lot of LW stuff that is gone forever regardless of how fun it was.

    I would love a Capitol City Invasion event like that but on a timer or once a day kind of rotation. Imagine a few giant Risen bosses and a low of smaller Risen minion mob rolling in trying to get to the Queen Jennah, or whatever leader in that capitol city on the rotation.

    Once a week could be good enough for me for something like this, or twice a week or something not too often but still often enough to feel like something that can keep us on our toes when playing around in the cities.

    I suggest a thing similar to this sometimes ago but was slighty difference my idea was more like factions of gw1. Two main clans/army fighting each other managing some supply.

    Reading your idea, I know how it could be implemented:
    1-Add a new map within the mist and call it fractal of war.
    2-Each week, it's appearance change between 6 versions: The different cities. (Old la) Each time it's a different famous npc that is the leader/protector of the city, on the opposite side, it's either one of the 6 dragon minions and its minions or scarlet armies or one of the evil organization.
    3-Win rewards by defending during an unending war.

    I really think it can be really cool, random and interesting.
    Imagine: Divinity reach under the siege of separatist and renegade. With as warmaster, Forgal! :o

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  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Westenev.5289 said:
    People in this thread forget that new players are probably f2p, and can't access towns until level 35 (even though the game directs them to do story at level 10). What level they actually enter towns, only Anet knows. Anet also added awakened invasions to 1-15 zones, so there is a precedent for Anet changing the new player experience.

    I think that's a counter measure to avoid bot's and spammers etc from making free accounts and advertising in populated towns where large groups of players tend to congregate.

    Recent interview Wooden Potatoes covered too claimed that expansions to older maps maybe coming with Living world season 5 so that's got my brain a bit tickled atm ^^
    I'd love to see a bunch of vanilla maps get new areas and content so we'll just have to wait and see what happens with that, and since HoT is bundled in with PoF at the moment for season 5 we may even get new area's etc in the HoT maps too.
    I'm very much looking forward to season 5 :D

  • I would use this as a way to introduce new enemies in a Living World storyline.
    Have undiscovered cities destroyed by a common enemy and a call to arms goes out to Tyria for assistance before the threat reaches them.

    "That's what" -- She

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Game of Bones.8975 said:
    I would use this as a way to introduce new enemies in a Living World storyline.
    Have undiscovered cities destroyed by a common enemy and a call to arms goes out to Tyria for assistance before the threat reaches them.

    That's more quest-like. I think it would be better received in this way.

    I am a very casual player.
    Very.
    Casual.

  • @knomslayer.9457 said:
    No. I dont want to be randomly killed when im doing something. Im sorry but horrible idea.. 1/10

    What would feel more like a LIVING WORLD than having one of the safe capitals invaded... it would actually feel like Jormag's Icebrood forces had an impact, rather than us just retreating to a non-action, safe area. Besides, there are 5 capitals and if they went with an invasion that made sense story-wise whether it was Hoelbrak or Black Citadel, I'd be all for it.

    Why limit your imagination just "because you're doing something"... there are plenty of places to do something, and neither cost you a penny on the gem store even. They're right there, in-game, with free portals linking them.

    Vàsher (Grd), Bondsmith Yharnam (Eng), Mistress Glaive (War), Hasla the Huntress (Rng), Seaguard Hala (Mes) + The Wintertalon warband
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  • Hmm... there was something like that in Neverwinter. Instanced event, defending a city. Why not, it could be as a strike mission. 10 players, multiple events in whole city, just make it instanced of course. I think it would be easy to implement, just create specific events.
    Lets say DR. _Defend the city against White Mantle. _
    Events (all in the same time, exept last one):

    • Protect the Queen;
    • Take gates from enemy's control;
    • Defeat forces and champs invading other places in the city, killing citizens;
    • Seek out White Mantle mesmers, kill them and shut down portals;
    • At the end: defeat a legendary boss.
      Or defend the Sheamor against centaur siege.

    • Hold the gate against centaurs;

    • Get citizens to safety;
    • Escort saboteurs and blow up siege machines.
    • At the end: defeat a massive earth elemental.

    Commander, to ME!

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Westenev.5289 said:
    People in this thread forget that new players are probably f2p, and can't access towns until level 35 (even though the game directs them to do story at level 10). What level they actually enter towns, only Anet knows.

    Last time I checked f2p characters could enter the racial cities at level 10. It's only Lion's Arch that's blocked off until level 35.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Knighthonor.4061 said:
    not talking about PvP here. But I do miss the risk of a capitol city being invaded by threat of enemy player factions like in Vanilla WoW, or a major event type of situation like pre TBC.

    I would love something like this on a repeatable event rotation.

    We had something like this with the Destruction of Lion Arch in LW. But its a one time thing like a lot of LW stuff that is gone forever regardless of how fun it was.

    I would love a Capitol City Invasion event like that but on a timer or once a day kind of rotation. Imagine a few giant Risen bosses and a low of smaller Risen minion mob rolling in trying to get to the Queen Jennah, or whatever leader in that capitol city on the rotation.

    Once a week could be good enough for me for something like this, or twice a week or something not too often but still often enough to feel like something that can keep us on our toes when playing around in the cities.

    Oh, you mean something like the Auric Basin meta.
    There's that.

  • Ehhh i don't want that, it just gonna confuse new player like Kessex Hills and Lion Arch.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Ultramex.1506 said:
    Ehhh i don't want that, it just gonna confuse new player like Kessex Hills and Lion Arch.

    With some in game alerts and the like this could still be relayed in advance and maybe we make it an instance so people are aware they are being ported. We already saw it work with the living story so the background is there and we probably "air-quotes" had more new players than then now.

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