Which global adjustment would you like to see added to WvW — Guild Wars 2 Forums

Which global adjustment would you like to see added to WvW

Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

So this is something across the board.

A Flat Output Damage Reduction in WvW across all characters.

A Health increase in WvW across all characters

A Flat Incoming Damage reduction in WvW across all characters

Which global adjustment would you like to see added to WvW 54 votes

More Health
7%
TheGrimm.5624Kirnale.5914grifflyman.8102enkidu.5937 4 votes
LESS Damage Output
44%
joneirikb.7506Turk.5460Mini Crinny.6190Laivine.9308Sansania.8569Blackarps.1974MidnightX.6294Sviel.7493freecarl.1320Biermeister.4678DanAlcedo.3281Zero.3871Acheron.4731tontonUB.4687Widmo.3186TinkTinkPOOF.9201Bdews.7236Simzani.4318KTBNshot.5084azzardome.9184 24 votes
LESS Incoming Damage
1%
Ragi.7291 1 vote
Other
37%
Trevor Boyer.6524Stand The Wall.6987borgs.6103Blood Red Arachnid.2493Infusion.7149Sovereign.1093Gorani.7205Dayra.7405Baldrick.8967KeyOrion.9506DeadlySynz.3471NuhDah.9812Rashagar.8349RedShark.9548Lord of the Fire.6870Abyssisis.3971Beowulfe.2409bluberblasen.9684alain.1659SexyMofo.8923 20 votes
Prefer it stay as is
9%
Threather.9354Justine.6351Balthazzarr.1349Bigpapasmurf.5623studark.5917 5 votes

Comments

  • LESS Damage Output

    While it doesn't apply across the board, as there are some class/builds that are fine where they are, I would love to see some of the power creep reeled in.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • enkidu.5937enkidu.5937 Member ✭✭✭
    More Health

    Bunker vs. Glass Cannon in duels, small scale and zerg is just out of control. Ppl either get close to one-shot'ed or tank forever.

    So, increasing damage or damage reduction would just make the gap larger. Increasing the base health of every class would just make ppl go more Zerker gear, so maybe increase vita from gear, add some new vita + stat X / Y / Z combinations.

    But I guess a real solution can only come with making damage mods being applied additively instead of multiplicatively, and stopping (or countering) boon spam, especially prot.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    It's hard for me to say it would make the game 'better' but something I'd at least like to see them try is less passive damage reduction/avoidance . . .

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited September 10, 2019
    Other
    • Less multiplier for core values (like damage)
    • logarithmic instead of exponential function for damage/healing
    • less boons
    • armor helps against condition damage
    • less cc/more stability for all classes/a break bar for player

    => Less spread, longer 1:1 fights, less dependence on surprise/Internet-Ping

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited September 10, 2019
    Other

    No downstate should be a WvW standard for so many reasons in my opinion.

    I'd also like to see new stronger creatures that roam around added to the maps. I'm talking vicious things that are actually dangerous. Maybe there could be an option for a world to somehow release world boss level creatures into the side of the map that the dominant world is occupying. These options would only be available for worlds that were losing somewhat badly. Stress again, when I say releasing a powerful creature, I'm not talking some vitality heavy boss that gets cranked on and killed easily. I'm talking something dangerous that roams around an enemy keep and very aggressively chases and kills the enemy players with nearly raid boss level effect. Something strong enough to actually create an adequate diversion through means of sheer killing power, and the lure for the enemy to take time to kill it for a reward of course. Something like that would spice up wvw again.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    No downstate should be a WvW standard for so many reasons in my opinion.

    I'd also like to see new stronger creatures that roam around added to the maps. I'm talking vicious things that are actually dangerous. Maybe there could be an option for a world to somehow release world boss level creatures into the side of the map that the dominant world is occupying. These options would only be available for worlds that were losing somewhat badly. Stress again, when I say releasing a powerful creature, I'm not talking some vitality heavy boss that gets cranked on and killed easily. I'm talking something dangerous that roams around an enemy keep and very aggressively chases and kills the enemy players with nearly raid boss level effect. Something strong enough to actually create an adequate diversion through means of sheer killing power, and the lure for the enemy to take time to kill it for a reward of course. Something like that would spice up wvw again.

    Kind of like a flame to draw in the PvE moths?

    Amiright??

    Thank You for the {MEME}

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @enkidu.5937 said:
    Bunker vs. Glass Cannon in duels, small scale and zerg is just out of control. Ppl either get close to one-shot'ed or tank forever.

    So, increasing damage or damage reduction would just make the gap larger. Increasing the base health of every class would just make ppl go more Zerker gear, so maybe increase vita from gear, add some new vita + stat X / Y / Z combinations.

    But I guess a real solution can only come with making damage mods being applied additively instead of multiplicatively, and stopping (or countering) boon spam, especially prot.

    That makes sense I guess, but the problem I still see is if you increase health, so more roll zerk to keep the ttk down, but there's still auto defenses that make this a problem and end up in the same situation except with more health. Both sides of the coin of offensive high spike damage and defensive skills/traits/boons really need to be toned down.

    @Trevor Boyer.6524 said:
    No downstate should be a WvW standard for so many reasons in my opinion.

    I'd also like to see new stronger creatures that roam around added to the maps. I'm talking vicious things that are actually dangerous. Maybe there could be an option for a world to somehow release world boss level creatures into the side of the map that the dominant world is occupying. These options would only be available for worlds that were losing somewhat badly. Stress again, when I say releasing a powerful creature, I'm not talking some vitality heavy boss that gets cranked on and killed easily. I'm talking something dangerous that roams around an enemy keep and very aggressively chases and kills the enemy players with nearly raid boss level effect. Something strong enough to actually create an adequate diversion through means of sheer killing power, and the lure for the enemy to take time to kill it for a reward of course. Something like that would spice up wvw again.

    While this is a good idea to get pve people into wvw, because frankly there's no where else to get new wvw players from, it may hamper wvw game play. Having a raid level boss roaming a keep may make it more difficult to take keeps, but it may even just attract those players only interested in the reward and not actual wvw. Also if something like this were to be implemented I could only see placing them on the borderlands to attract more players there as ebg is usually the most popular map. What I wouldn't mind see some sort of scenario of like smc getting to t3 and then the two opposing sides get a ring in front of their keep that requires 10 people calling out a raid boss like you do with siegerazor at spawn, so that it can help you attack smc gates, that could be fun to deal with.. or too much loot for the smc holders when they kill it.... but yeah, rewards, always a problem in wvw.

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • Doug.4930Doug.4930 Member ✭✭✭
    LESS Damage Output

    Power creep is real and builds that can take you from 100% to 0% in less than a second shouldn't be a thing ever.

    However I would like to add a proviso that in this ideal world sustain and support builds need to take a hit also, as many of the tanky boon builds would simply become unkillabe.

  • Gorani.7205Gorani.7205 Member ✭✭✭
    Other

    I would like to see the base health for low, mid and high HP professions moved closer together:
    Low HP moves closer to mid (adjusted up), high HP moves closer to mid (adjusted down)
    I strongly believe that one of the roots of horrible balance lies in the combination of different health and armour classes (GW1 had a base health for everyone and three armour classes => 3 options; GW2 needs to juggle different health AND armour classes => 9 options)

    Lets try this and see how damage balance can be tied to a much narrower health pool spread. Skills, which are separate from PvE & PvP for WvW could them be fine tuned.

  • borgs.6103borgs.6103 Member ✭✭✭
    Other
    • Combos(Fields + Finishers) becoming a big deal.
    • High HP heals channeled.
    • High Damage skills require creative set-ups. See - Combos becoming a big deal.

    But I guess it's too late for that. Ship has sailed and abandoned this in a middle-of-nowhere island.

    Apathy is death.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    What's the difference between "LESS Damage Output" and "LESS Incoming Damage", both would achieve the same result if the amount is the same.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • There are already builds that are nigh unkillable in equal footing. Why would anyone want more of that?

  • Other

    lol, it has to be done on a case by case basis.

    power 10
    10+10 = 20
    power 20
    20+20=40
    nothing changed here except for the ttk.

    Te lazla otstra.

  • NuhDah.9812NuhDah.9812 Member ✭✭✭
    Other

    Player skill. Does that count?

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @NuhDah.9812 said:
    Player skill. Does that count?

    what about it?

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭
    Other

    It's funny the people asking for less damage output.. lol. Even zerk's running around in WvW attacking typical tanky targets do next to no damage. The problem with "too much damage" is you are getting hit by "too many people". 800 damage isn't much, but if 20 people hit you with it each second, suddenly you're vaporized.

    So is too much damage the problem then? Obviously not; it's the fact that people like to stack themselves in tight little balls and run in with every boon possible while getting hit by every attack possible. If one doesn't want to take 800 damage from 20 different people, don't run into 20 different people.

    WvW needs more damage (easily seen by how pathetic many skills hit even in full zerk). Players need to become smarter at what they're doing and how they're engaging.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    Prefer it stay as is

    Did sustain boon bunkers suddenly not become a thing?

    Anet buff me :-(
    Make me good at game!

  • Other

    I don't know. I said before, and i'll say it again. Boon Sickness. Give Boons a cooldown. All that extra health, reflect, invulnerability, speed, and additional damage from boons, seriously is just creating what I believe to be a huge imbalance. It shouldn't take 15 people to run down 1 enemy and then ATTEMPT, and I do mean the word attempt, to kill them. It should NOT take 8 to 15 players nearly 1 to 5 minutes to kill one kitten enemy player. That's an imbalance. And I Know Anet has a few of their team able to see that. It really should not take 8 to 15 players to kill 1 person, and that one person is able to outrun, out damage, and out SHIELD itself against that many opponents. That is a SEVERE imbalance.

  • Other

    If you're talking about damage or healing it's a byproduct of extremes (i.e. minstrel vs berserker's) along with food+utility and bonuses along with it. In the past we had nomad's but that didn't have boon duration.

    Scaling everything to exotics, removal of ascended food 3rd bonuses, reduction of extra keep buffs is the way that could be addressed.

    Can't decrease damage or increase health, it doesn't normalize things.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    Other

    Nerf dmg output, also nerf boons and healing, so you still have to coordinate how to heal and when to push and cant tank for ages.

    The problem right now is that you cant rly heal someone thats dead from 100 to 0 in just a sec.

    If you make it that ppl can actually react to the dmg you can even reduce or get rid of passive lifesaver traits.

    The dmg is just way too big, its no fun to die in 1 second from just 1 or 2 enemies, when you were the unlucky one to lose stab for just a second.

    Rev autos regularly hitting for 6k+
    Ranger even higher
    Thiefs backstabbing out of stealth for 10k+

    The ppl that cry about zerker stat dmg not being high enough are roamer that fight smallscale battles, that are not the majority of players in wvw imo.

    Ppl that want even more dmg seem to be big pirateship fans (which im not, i despise the pirateship meta)

  • tontonUB.4687tontonUB.4687 Member ✭✭
    edited September 11, 2019
    LESS Damage Output
    • divide melee damage by 2
    • divide ranged damage by 3 (no more 50 lbs arrows flying at [email protected])
    • divide all heals by 5 or even 10
    • end the 50% DOTA 50% streeeet fighter 50% fps gameplay. It's a mmo, damnit !
    • AoE overwriting existing AoE zones (pirate [email protected] no more) from the same faction.
    • rework of boonspam (create 3 categories of boon : 1 major, 1 medium, 1 minor. Each character can only have one of each at the same time, not more. Then distinguish classes who are able to give boon and wich, solo ones or team ones)
    • review and rework idiotic concept of self teleporting invisible tank firing from stealth (both [email protected] and [email protected])
    • rework idiocraty rule about 'being on the top of the wall of a castle is dangerous. Being down the wall and outisde castle is safer' (Brilliant for a medieval war game ...)
    • un-nerf ACs and other siege / defense tools
    • remove watchtower who killed roam and destroyed variety of squad size
    • remove mount who killed what remained from previous patch_carnage
    • and so much more ...

    Hard to say what the mcm state really is : more grotesque than pathetic, or preferably braindead and abandonned .... For sure, GW2 future is crippled to death. The only question is : how long the agony will be ?

  • NuhDah.9812NuhDah.9812 Member ✭✭✭
    Other

    @Knighthonor.4061 said:

    @NuhDah.9812 said:
    Player skill. Does that count?

    what about it?

    The subject of the thread. To add player skill as a global adjustment in wvw.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    Other

    needs tournaments.

    you can be tanky already, healing, damage etc if one learns to be creative and work with others. but there's no golden compas that guides, all is community made.

    Not Even Coverage is the Only broken thing in WVW.

  • alain.1659alain.1659 Member ✭✭✭
    Other

    I really want some working sieges for all types. It is extremely absurd when a 10 man group can facetank 4-5 arrowcarts. The sustain, aoe dmg, passive abilities, increasing blob mentality and gameplay that awards it are all important issues.

    And there is actually so little outplay quality in wvw nowadays. It is blob vs blob or re-flipping everything after 5 mins.

  • Other

    Remove perma stealth
    Reduce evades for thief and mesmer class
    Reduce teleport for mesmer and thiefs
    Or better solution remove all stealth from wvw its a bad game mechanic

    Just trolling...
    Okey not really :)

  • Other

    Mistlock Instability: Social Awkwardness

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    Reading the other thread somebody made here, I now believe a global WvW Incoming AoE damage reduction would actually be a good addition to WvW. The more targets the skill hits the more damage is reduced in WvW. Smaller scale fights will have normal damage but as more people join the fight to be hit by your attacks the damage is reduced.

  • Other

    Other
    Remove aoe target caps.
    Rework stealth so it cannot be used in combat.

  • Blood Red Arachnid.2493Blood Red Arachnid.2493 Member ✭✭✭✭
    edited September 14, 2019
    Other

    (1): Make Siege Great Again. Seriously, most of it is bad.

    Ballista: Doesn't shoot far enough to beat the catapults, cumbersome to use, doesn't do enough damage to players or siege to really amount to anything. Enemies regen between shots
    Arrow Cart: Damage has been reduced to near useless levels, and enemy groups just ignore arrow carts. Doesn't have the range to hit catapults.
    Burning Oil: Manning this thing is a death sentence. It's forward placement means anyone not a n00b knows not to build right underneath of one.
    Cannon: No control over where they're built. Rate of fire is so low that enemies naturally regen between shots.
    Catapult: one of two good siege
    Flame Ram: This is just n00b bait for players who don't know how catapults work yet.
    Mortar: No control over where they are built, only works against select siege placement and nothing else.
    Siege Golem: Way too expensive, helpless without support so they only work in large numbers.
    Shield Generator: Catapults have their own shield, so there's no reason to make this
    Trebuchet: The only other good siege

    After many years, we've figured out where to place catapults so they can't be counter-sieged. That needs to not be a thing. Anything less than a t2 keep is paper right now, because nothing any individual player can do to defend the place other than call for help and hope reinforcements come.

    (2): I want to see gigantic legendary mobs roaming the mists. Both to draw PVE players in, and to mess up the plans of WvWers.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Infusion.7149Infusion.7149 Member ✭✭✭
    edited September 14, 2019
    Other

    ^ siege was nerfed at the request of fight guilds players. The joke is most fight guilds quit the game after stacking servers

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