Ranger LB — Guild Wars 2 Forums

Ranger LB

Can we please have line of sight fixed on this thing? It should not be able to shoot over walls and through gates.

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Comments

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited September 11, 2019

    @CutesySylveon.8290 said:
    Can we please have line of sight fixed on this thing? It should not be able to shoot over walls and through gates.

    It was a deliberate change. The attempt was made (along with other tweaks)to likely make Ranger more viable in Zerg play.

    Edit: From the wiki:
    May 08, 2018
    Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight.

    Thank You for the {MEME}

  • It does suck when they are shooting you but return fire gets chewed up by terrain. I have a similar feeling with Dragon Hunter and Spell Breaker pulls.

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭
    edited September 11, 2019

    I never said I was dying to rangers using it over walls, I said it was annoying. It’s also an unfair way of hitting siege inside. Literally no other arcing projectile or AoE skill can hit out of LoS like LB ranger, so unless this kitten gets standardized across all similar skills, save me your ranger apologics. Get rid of this nonsense.

  • As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    Just another WvW lifer who'll never say die... while dying again and again!

  • I don’t care if that’s how it’s designed, Anet can actually make badly designed things you know. It’s not about how easy it is to get out of, it’s that it’s inconsistent across similar type skills and negates the purpose of a wall entirely.

  • One more shot at this.. it’s consistent with the way arrows work.

    Just another WvW lifer who'll never say die... while dying again and again!

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    it’s inconsistent across similar type skills

    Like arrow carts? Cuz that's the only comparable skill.

    and negates the purpose of a wall entirely.

    Nope, I just tried to barrage through the wall.. Still a solid barrier confirmed.

    [HUNT] the predatory instinct

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭
    edited September 11, 2019

    @LetoII.3782 said:

    @CutesySylveon.8290 said:
    it’s inconsistent across similar type skills

    Like arrow carts? Cuz that's the only comparable skill.

    and negates the purpose of a wall entirely.

    Nope, I just tried to barrage through the wall.. Still a solid barrier confirmed.

    Yes you don’t go through the wall, you shoot over it. If you can target a spot behind the wall or gate with your barrage skill then you can hit it.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Balthazzarr.1349 said:
    As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc.

    Sounds like Rangers trying to justify keeping their Wall Warrior style of play.

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭
    edited September 11, 2019

    @Straegen.2938 said:

    @Balthazzarr.1349 said:
    As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc.

    Sounds like Rangers trying to justify keeping their Wall Warrior style of play.

    meh. Nope I’m only talking about barrage. Rapid fire is designed as a high speed relatively straight shot. I get blocked shots hitting npcs with that shot frequently so it definitely has no arc. Barrage was designed with an arc as it should be. As noted again and again... working as designed and working well.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    I said it was annoying.

    Well darn, lets mitigate the profession's already severely limited wvw utility because this person has been inconvenienced by it.
    (No seriously, we need more ways to de-siege places as far as I'm concerned.)

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • @CutesySylveon.8290 said:
    I never said I was dying to rangers using it over walls, I said it was annoying. It’s also an unfair way of hitting siege inside. Literally no other arcing projectile or AoE skill can hit out of LoS like LB ranger, so unless this kitten gets standardized across all similar skills, save me your ranger apologics. Get rid of this nonsense.

    Is it unfair to be pulled from walls into a enemy group? I mean every spec can do something annoying lol atleast the skill in question isn't using some exploit like a lot do lol

  • @Straegen.2938 said:

    @Balthazzarr.1349 said:
    As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc.

    Sounds like Rangers trying to justify keeping their Wall Warrior style of play.

    Yeah barrage arrows ignoring roofs or structures is insane in a game with teleports, magic flying ghost hammers lol
    So crazy.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 11, 2019

    I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol

  • @Psycoprophet.8107 said:
    I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol

    Yes of course... regen, aegis, reflects, porting, stealth are all true nature skills in real life, ... unlike arcing arrows.. 😖

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Balthazzarr.1349 said:

    @Psycoprophet.8107 said:
    I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol

    Yes of course... regen, aegis, reflects, porting, stealth are all true nature skills in real life, ... unlike arcing arrows.. 😖

    So true so true, dev's must have been on some crazy drugs when they thought of arcing arrows, I often ponder this whilst using infiltrator arrow on my main to transverse the lands lol

  • Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true.

    Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 11, 2019

    @CutesySylveon.8290 said:
    Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true.

    Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why?

    Teleports, aoes like fire and poison fields can effect other side of doors. There's grey areas all throughout wvw with regards to skills and and their effects. Seems silly to point this one out lol. Regardless its nothing more than an annoyance as stated by OP so reason for the thread is obvious lol. I hate how I can be pulled from a ledge but cuz the lip on it effects me shooting off it resulting in unwanted pull scenarios due to having to expose myself by being on very edge, can we get rid of pulls of walls pls?

  • Rangers are useless in WvW anyway. There are superior choices for both roaming and organised Teamplay. So the nerf is irrelevant.

  • @Psycoprophet.8107 said:

    @CutesySylveon.8290 said:
    Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true.

    Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why?

    Teleports, aoes like fire and poison fields can effect other side of doors. There's grey areas all throughout wvw with regards to skills and and their effects. Seems silly to point this one out lol. Regardless its nothing more than an annoyance as stated by OP so reason for the thread is obvious lol. I hate how I can be pulled from a ledge but cuz the lip on it effects me shooting off it resulting in unwanted pull scenarios due to having to expose myself by being on very edge, can we get rid of pulls of walls pls?

    It’s not about skills that are big enough to hit through the gate or door, you can flat out place Barrage inside an objective with no regard for the gate at all. And pulling off walls typically only happens when you’re on the edge, the lip of the wall usually stops you from falling unless you get pulled by a DH F1, but that’s mostly because that pull is ridiculous.

  • @Leo.5829 said:
    Rangers are useless in WvW anyway. There are superior choices for both roaming and organised Teamplay. So the nerf is irrelevant.

    Rangers are not useless in WvW at all, just in the Zerg. Rangers are some of the best ranged single target snipers in the game that ignore reflects because they can just make their attacks unblockable. And even IF another class is superior in roaming, like Thief, that doesn’t make rangers bad at it. Also news flash, Thief sucks in zergs too.

  • @CutesySylveon.8290 said:

    @Leo.5829 said:
    Rangers are useless in WvW anyway. There are superior choices for both roaming and organised Teamplay. So the nerf is irrelevant.

    Rangers are not useless in WvW at all, just in the Zerg. Rangers are some of the best ranged single target snipers in the game that ignore reflects because they can just make their attacks unblockable. And even IF another class is superior in roaming, like Thief, that doesn’t make rangers bad at it. Also news flash, Thief sucks in zergs too.

    It just means that if you roam you are outperformed by other classes and when you play zerg you are outpeformed by other classes. Might as well play other classes in WvW.

  • Unless every single roamer is a core thief player that is extremely skilled, you should be able to perform just fine. You aren’t hard countered by a class because it can do something better than yours. Ranger is easy compared to Thief when it comes to roaming anyway, so you have much more to work with and more backup plans.

    Again, this isn’t even the point.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 11, 2019

    It's like saying this spec here is really good at roaming but not the best and isnt great for zergs so let's nerf the things that make it really good for roaming so it's just ok at roaming and bad for zergs lol seems legit.be good if there were some good compensations to balance out the proposed nerfs....... but there never is lol

  • Ignoring LoS isn’t a roaming or zerging thing and if it was changed then ranger wouldn’t be hurt in any way, stop being hyperbolic. I’m not asking to nerf its mobility, stealth, sustain, or even its damage (The things that make it good at roaming, btw), just stop letting this weapon ignore LoS like any other skill. If you really think this one change would make rangers go from great roamers to only okay roamers, you’re just ridiculously biased.

  • Rangers won’t have this taken away. It’s actually a documented update regarding the way it works now. We grin, you bear it. 😏

    Just another WvW lifer who'll never say die... while dying again and again!

  • @CutesySylveon.8290 said:
    Ignoring LoS isn’t a roaming or zerging thing and if it was changed then ranger wouldn’t be hurt in any way, stop being hyperbolic. I’m not asking to nerf its mobility, stealth, sustain, or even its damage (The things that make it good at roaming, btw), just stop letting this weapon ignore LoS like any other skill. If you really think this one change would make rangers go from great roamers to only okay roamers, you’re just ridiculously biased.

    I play ranger here and there but 90% of my time I'm roaming or doing anything really on thief, and yeah I've been burst to downstate by rapid fire many of times lol yeah it's annoying but it's what they do. Biased though I'm definitely not.

  • YTKafka.4681YTKafka.4681 Member ✭✭
    edited September 11, 2019

    Hey if you think it's OK Barrage doesn't need LoS because it's projectiles come from above... you're probably have no problem vouching for the same change to Elementalist Meteor Shower right? I mean it's basically the same thing.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 11, 2019

    @YTKafka.4681 said:
    Hey if you think it's OK Barrage doesn't need LoS because it's projectiles come from above... you're probably have no problem vouching for the same change to Elementalist Meteor Shower right? I mean it's basically the same thing.

    Yeah this is a great point as I think it should act the same. It has obvious tell as well. Its silly it doesn't work the same.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @YTKafka.4681 said:
    Hey if you think it's OK Barrage doesn't need LoS because it's projectiles come from above... you're probably have no problem vouching for the same change to Elementalist Meteor Shower right? I mean it's basically the same thing.

    Whether or not Meteor shower does, I wonder about frost bow #4? It’s effectively barrage...

    Thank You for the {MEME}

  • @YTKafka.4681 said:
    Hey if you think it's OK Barrage doesn't need LoS because it's projectiles come from above... you're probably have no problem vouching for the same change to Elementalist Meteor Shower right? I mean it's basically the same thing.

    Agreed. I would have no problem with meteor shower working the same. I'd use ele more if it did.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Balthazzarr.1349 said:
    Rangers won’t have this taken away. It’s actually a documented update regarding the way it works now. We grin, you bear it. 😏

    You grin until the Zerg comes and you’re salty you can’t join it.

  • @Psycoprophet.8107 said:

    @YTKafka.4681 said:
    Hey if you think it's OK Barrage doesn't need LoS because it's projectiles come from above... you're probably have no problem vouching for the same change to Elementalist Meteor Shower right? I mean it's basically the same thing.

    Yeah this is a great point as I think it should act the same. It has obvious tell as well. Its silly it doesn't work the same.

    Probably because it’s already a great skill that needs no buffs. These changes do nothing but hurt smaller defense groups by effectively cheesing their siege and ability to defend against much larger groups inside of objectives. Lowering the effectiveness of siege by putting more limitations on the amount and placement would be better than being able to destroy it with cheesy things like Barrage and MS.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    Literally no other arcing projectile or AoE skill can hit out of LoS like LB ranger,

    Did they changed ele zepter 2? that was always the best skill to kill siege without LoS

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @CutesySylveon.8290 said:

    @Balthazzarr.1349 said:
    Rangers won’t have this taken away. It’s actually a documented update regarding the way it works now. We grin, you bear it. 😏

    You grin until the Zerg comes and you’re salty you can’t join it.

    Have you met @Balthazzarr.1349 ?

    Thank You for the {MEME}

  • @CutesySylveon.8290 said:

    @Balthazzarr.1349 said:
    Rangers won’t have this taken away. It’s actually a documented update regarding the way it works now. We grin, you bear it. 😏

    You grin until the Zerg comes and you’re salty you can’t join it.

    lol nope. I and a couple others are a regular part of our raid squads. When you know what you’re doing squads know how to use you. 🤔

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Kovu.7560 said:

    @CutesySylveon.8290 said:
    I said it was annoying.

    Well darn, lets mitigate the profession's already severely limited wvw utility because this person has been inconvenienced by it.
    (No seriously, we need more ways to de-siege places as far as I'm concerned.)

    ~ Kovu

    As a roamer who enjoys hitting seige, and a wall defender...im torn. If the radius and/or damage is less than ele's meteor then im game. Thats the only skill I see that can almost destroy siege in 1 casting (which is insane imo)

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • @Balthazzarr.1349 said:
    As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    But an Arrow Cart does not have the same property or when a Ranger is on top of the wall trying to return fire you get a line of sight message so the skill is not working as intended

  • We’re not talking about straight shots, we’re talking about barrage which doesn’t require los. It just requires being able to “see” and mark the target area for the barrage.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Balthazzarr.1349 said:
    As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    and meteors drop down from the sky. Still LoS only and with all the stupid terrain not even that.

  • @Strider Pj.2193 said:
    I would just like to see where if a class in on a wall, it has the same ability, using the same skills as it’s same class on the ground, to hit opponents on the ground.

    If ele fireball can hit me on the wall, I should be able to hit them in the same spot on the ground with ele fireball. 🔥

    Same with any projectile skill that can hit a toon on the wall, that same skill should be able to hit a toon on the ground with the same skill.

    It doesn't work that way the one on top of the wall has to have line of sight and be on the very edge of the wall to hit outside

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Biermeister.4678 said:

    @Strider Pj.2193 said:
    I would just like to see where if a class in on a wall, it has the same ability, using the same skills as it’s same class on the ground, to hit opponents on the ground.

    If ele fireball can hit me on the wall, I should be able to hit them in the same spot on the ground with ele fireball. 🔥

    Same with any projectile skill that can hit a toon on the wall, that same skill should be able to hit a toon on the ground with the same skill.

    It doesn't work that way the one on top of the wall has to have line of sight and be on the very edge of the wall to hit outside

    I know... this the part where I say ‘I would like to just see’.

    Thank You for the {MEME}

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭
    edited September 13, 2019

    None of our skills can fire through a wall. The closest thing we have is Barrage. And if your near a GATE, there is a small aperture above the gate, and below the wall that is an open air area....we can fire Barrage through that and hit whoever is on the other side of the gate. Otherwise no....we can't fire through walls. And as far as I know, in order to fire over the wall, it has to be an elevated piece of land just outside the wall, and you have to be an Asura Ranger. :) Yah, I've seen it. I think it's kitten, but HELL, i'm not the fool that programmed the game. And again, it only works for Barrage or skill like Barrage. Think Revenants have a skill pretty close to Barrage.

  • @Emprer.7256 said:
    You are saying it like most rangers in WvW know this. 90% of the rangers I see don't do jack kitten when they can take out ac's where other classes can't.
    Also, you call barrage cheesy as if camping AC's/siege isn't. Go out and fight. Stop complaining about things that don't need changing.

    Yes, go outside when a Zerg comes to our outnumbered map and fight them head on. Smart idea, really. 10/10 Would never have thought about that.

    Siege is how you defend against groups way larger than you that you have no chance of stopping. This isn’t a Ktrain in EotM.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @CutesySylveon.8290 said:

    @Emprer.7256 said:
    You are saying it like most rangers in WvW know this. 90% of the rangers I see don't do jack kitten when they can take out ac's where other classes can't.
    Also, you call barrage cheesy as if camping AC's/siege isn't. Go out and fight. Stop complaining about things that don't need changing.

    Yes, go outside when a Zerg comes to our outnumbered map and fight them head on. Smart idea, really. 10/10 Would never have thought about that.

    Siege is how you defend against groups way larger than you that you have no chance of stopping. This isn’t EotM.

    You are right. In EoTM the people stood in ac fire and died.

    Siege is how you delay superior numbers. Which can still be done with the tools you have.

    Thank You for the {MEME}

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