New Elite Spec Idea: Sear — Guild Wars 2 Forums

New Elite Spec Idea: Sear

Sear

this an idea for New Elite Spec.

WEAPON:
Hammer- Mostly Melee but with some ranged skills here and there. Skills change with each element

MECHANICS:
*The traditional mechanics of how you change elements is altered . Skills F1 F2 F3 F4 are now Totem skills
*Weapon Swap and now is used to toggle through Elements.
*F5 is a New skill that can set an element to quickly switch back to that element.

*Totems-
Each totem skill does a general role or action, that has different effects based on the element you are attuned to when you summoned it. Once summoned, Totems have an activation skill that consumes the Totem.

Examples:
F1 - Ranged Totem - Does a ranged attack on hostile targets.
*Fire- does AoE Blast on contact burning those hit.
*Water- Shoots a water ball at target, healing allies near the target
*Lighting- does range attack that removes boons
*Earth- does range attack the explodes on contact and apply barrier to allies near the target.

F2- Totem triggers an AoE field and pulsing AoE effect based on attunement.

F3- War Totems These totems are unique from each other based on attunement.

F4- Ancestral Totems spawn an Elemental Spirit based on attunement


Note for clarity:

Totems F1 - F4 skills change based on Attunement you are in when its Summoned. The totems dont change once they on the field if you switch attunements. So Attunement swapping play a big role and timing your totems. Rewards skilled Attunement juggling.

All 4 Totems can be out at once, and each has a consume skill that will destroy the totems.

Comments

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Knighthonor.4061 said:
    WEAPON:
    Hammer- Mostly Melee

    We already have Weaver and Tempest (if you plan to do damage with overloads) for melee.
    I don't want another melee elite spec.

    MECHANICS:
    *Weapon Swap and now is used to toggle through Elements.

    I don't want to toggle through the Elements.
    What if I'm in Fire and want to switch directly to Earth in combat?

    *Totems-
    Each totem skill does a general role or action, that has different effects based on the element you are attuned to when you summoned it. Once summoned, Totems have an activation skill that consumes the Totem.

    That sounds like killable glyphs with your ancestral Totem being a direct copy of the to Elemental summoning glyphs.
    Therefore your totems would be should utility skills.

    While I enjoy Shaman in WoW as much as you seem to do, I doubt Totems could work with all the AoE and Cleave being dropped left and right.
    And If you make their HP high enough so they don't die easily, some Mesmer mains will cry about Illusions dying too fast.

    Arenanet could, at best, could give wells or symbols to Elementalist and make them look like totems.
    Also, totems are objects of worship, so Sylvari, Asura and Charr cultures (unless bend beyond recognition) doesn't work with the lore of such an elite spec.
    I also doubt Anet would give each race unique looking totems to reflect the gods/spirits of the wild/whatever they would bend the other races' culture into.

  • derd.6413derd.6413 Member ✭✭✭✭

    so replace attunements with turrets ?

    that's a pass for me

    I Have No friends, so I Must pug

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.