It's a stunbreak consuming 40 energy with a 1¼ cast time. Back in the days where things we're more slow and aggravating with big meaningful procedures, it made sense. Now? It doesn't hold up as great, very pro active skills are required and it ruins the flow or pace of playing with Jalis, it does not deserve to have such ultra high risk for medium reward. The gameplay is much more fast paced than before and the cast time is an insult to the legend in the terms of today standards.
1. Make the cast time ¾ or even ½ second if generous enough.
2. Make energy cost 30.
3. Versed in Stone Condition Damage Reduction is baseline to the skill while the new trait provides stability on stunbreak with it's passive RotGD removed.
4. Versed in Stone Condition Damage Reduction is baseline to the skill while the new trait provides stability on elite skill with it's passive RotGD removed.
5. Add one stack of stability baseline to RotGD.
I am not saying all of these should be added together, maybe 1+2 or 2+3 but those are generally ways the skill could go to be more relevant because as of right now, there is almost no incentive to use it without the proper synergy of SotM + Spirit Boon, nor being Versed in Stone particularly useful unless you build around it which is ineffective overall compared Steadfast Rejuvenate that can mitigate as much depending on the pressure and is overall more useful to all legends rather than just one skill, 3 seconds of Stability on stunbreak would benefit all legends and give people a good opt that makes energy less prone to be wasted by CC chains.
Even Renegade makes better use of Jalis skills than the traitline (Retribution) does to Jalis itself. Something has to be done. Inspiring Reinforcement is 99% of the time a better skill to use compared it for the minor trait, weakness and stability compared a long vulnerable long cast of a skill that is likely to be too late mitigating damage.
In my opinion after playing it so long should be a second no more no less. It's already easy to interrupt with it's big tell, the cost is high and the effect is strong but being twice the time to the comparable Pain Absorption which is similar but for conditions begs for uniformity and some degree of difficulty.
Willing to help with anything Revenant related.