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Thief is dying and thats nothing new... ANET hates the thief?


Tharrkar.5692

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Hello there ex-Thief player here i would like to talk about our favorite profession the thief for a bit in hopes anet sees this and dose something.I want to talk about the fact that thief is dying he is by far the weakest and most useless class of the entire game and anet does nothing about it. Let me explain.

PVE:In pve thief is easily the weakest class getting oneshot by almost everything very hard to level especially for beginners and honestly, not even needed anymore.When comparing thief to other classes thief just lacks in anything.

-SurvivabilityWell its not like u play anything but criticals strikes so u take the heal from that and as if anyone plays anything but daredevil staff in pve since its the only thing that can hit more then 1 fucking enemy at a time u can take the dodge cleanse from that too but other then that, thats all the sustain thief has a sure u can argue u go for agility spec for a little bit of more cleanse and tiny winzy bit of heals but the damage loss is so huge that noone does it pretty much u are forced to play daredevil critical strikes cause nothing else is useful enough to be even looked at.

-DAMAGE!!!!The thing thief should succeed in... but doesnt!As explained above iv u want any sustain whatsoever u gonna have to sacrifice some damage wich in the end comes out to be more then meh! Like the damage is ok but other classes deal more damage with alot more survivability at the same time, warr or mesmer for example if u play mesmer on equal the amount of sustain that thief has his damage is almost tripple the thiefs damage, and warrior comes out to the same damage numbers as thief but at the same time can tank pretty much anything and has access to lots of adrenaline stamina passive heal movement and dodges!

-Healing/Supportlol

So lets compare theif to the classes one by one shall we?

Warrior: PFF! Compared to warrior thief looks like the most useless little shit in the game. My mans can tank easily 3-4 hits even with berserker stats while having dodges ready constantly Buffing himself with ez perma might and fury having the best passive heal in the game wich comes out to almost 900hp a sec lots of cc movement dodge and of corse still remaining a decent damage.

Guardian: Guardians damage exceeds the thiefs by a ton compared to the pure burst of guardian thief looks like a joke honestly not to mention guardian has very good sustain against conditions very easily accessable self boons and heals, i never played to much guardian so i cant speak to much for this class but i have played it and while it is a little harder to survive with guardian its still not as terrible as thief.

Revenant: Rev can deal huuuge number in damage while having incredible self sustain power calla and dwarf is pretty underrated and can easily solo a champion with veterans around no problem!

Engineer: Engi has the best heal in the game in many peoples opinion including mine the healing turret he has insane amounts of damage and utility ready at any time if u know how to play engi this class can survive almsot everything while bursting down anything in its way with ez!

Ranger: OOF the class that is meant for beginners and it shows everyone who doesnt know the mechanics in a fraktal or anywhere... its always the ranger honestly. Anyway needless to say compared to the survivability of this class thiefs survivability is pretty much non existend access to very strong heals damage buff and of corse le pet!

Necromancer: I mean yeah the literal PVE monster just put on minion master and there u go u are now an invincible force easily able to solo any legend u come accross i dont want to compare thief to this almost cause this is just beyond anything theif can ever be, not to mention that reaper has a very good damage output with lots of aeo, while tank condi scourge can easily solo u any champion or legend when played well.

Elementalist: Not only is this the class thief lost his crown to for highest damage but its also the only class that now has the single highest damage on anything be it burst or condition. While ele is very squishy ele has tons of ability ready for any situation and as mentioned above has more damage then thief has in any way.

Mesmer: OH BOI! U might as well rename this class to "better thief" cause lets face it... its true! This class can do aynthing thief can do just better! It has amazing utility can do so much stuff with movement and dodges has access to easy self boons TONS OF DAMAGE condition cleanse, it can easily solo legends and even when running not inspiration its survivability is beyond anything theif and the damage comes out to almost triple the damage of thief.

Yes thief here and there is used in a couple of Raids every now and then but thats it! Thats all he can do and even that a mesmer would be better cause hes more useful in more raids and deals far more damage then the thief. Thief is forced to play daredevil cause the other shit is not even worth looking at any thief open world build is all the same and they all use critical strikes and daredevil. Also the signets that give precision and power are used so much cause they are needed shouldnt thief have that amount of precision by himself?Thief can also try and solo stuff but compared to other classes he is almost useless, the best example was yesterday or 2 days ago i dont remember when exactly but i saw a daredevil thief trying to solo a chmpion arrowhead heropoint and he was doing fine he dodged his attacks took no damage but then got hit a single time and down he went! And it perfectly summons up the problems with thief yes he can solo shit but 1 tiny misttake and thats it either u play flawless or u dont play thief. That sucks! Especially for casual player who just like thief classes or if u cant focus 100% of the time and u just wanna have a chill time in gw2. With thief its either never get hit or get one shotted faggot, and lets face it u can only play thief on damage he doesnt have any other purpose and ele, mesmer, guardian, necro, engi, and even warrior can easily outperfom thief in damage while havingf alot more sustain. Yes thief still has decent damage but only if he has absolutely no sustain equipping any damage spec kills any stustain he has!

Alright but thats pve what about pvp?

PVP:Its even worse in pvp! While there is atleast some sort of inzy winzy tiny bit of reason to play thief here hes already dying.

Thief cannot 1v1 any class he just cant. If 2 player on the same skill level fight the thief will always lose ALWAYS! That is not acceptable!I saw people argue alot "but thats not what thief is suppose to do hes suppose to capture points and +1 fights" oh so u wanna tell me thief is a walking simulator that only attacks if its 100% safe and if a warrior comes by or smth like that even then its not 100% safe cause he can easily 2v1? Thats what anet wants the thief to be? Well anet must hate thief then.In a Game mode that is literally called Player Vs Player thats around fighting players in an action mmorpg thief the literaly "assassins from the shadows the acrobatic killer" is a walking simulator that presses 5 evetyime he can?

Fine u dont wanna trust the word of a silver player with a fair amount of hours in the game? Dont take it from me then take it from the pros themselvs!Even the big thief youtubers stop playing thief more and more Noody i think it was even said in one of his videos that he doesnt enjoy playing thief anymore cause at this point mesmer can literally do anything thief can just better and he can handle fights better wich is a huge advantage! What ius he a low skill player? No! he is one of the biggest thief youtubers period and if HE says that thief is dying its fucking serious!I also here alot of people argue with: "but sindrener is still doing more then well on thief how can it be broken if he does it????" DUDE he is literally called "the god of pvp" he counts as the single best player of the entire game, the only reason he doesnt 1v5 an entire game is that thief is so underpowered that it makes this dude balanced, when 95% of players will never come even remotely close to his skill level he is beyond good and a game shouldnt be balanced on the literal very best players of the entire game it should be a fair balance between casual and pro! And even he plays less and less guild wars!

(I mean just look here in the Forum on the right side u see mesmer ranger and i assume ele and on the left u see a scrapper warrior and i assume guardian they hate thief so much he isnt even in the forum art :P)Jokes Aside!Thief needs help! Its serious! i Really do feel like anet hates the thief with passion because idk how they can still nerf him when hes pretty much dead either theres a huuuge rework for the entire class coming up or they want to remove him from the game and at this point hes already starting to! There is literally no point in playering thief anymore Mesmer and all the other classes outperforms thief in any way! Thief is by far the weakest class and its dying!

I hope that thief either gets huuuuuuuuuuge buffs or they do a rework on the entire class because i dont see any future for him anymore!

And if u will excuse me now i will go play destiny 2 because the Thief class in there is still useful!Sry for my english im not native english and sry for the swearing its to get the point across better :) Thanks for reading!

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Thief is trash, has been for a while due to all the power creep they added to other classes.

They refuse to balance their game in even the slightest logical way. The balance devs either don’t exist, play their game, or are incompetent. (This will probably get deleted because the truth hurts and they can’t admit their fault).

The game hasn’t been worth it to play PvP or WvW for a long time now. Pre-HoT was the best game I have ever played for PvP and WvW.

So, yeah, give up on Thief it is trash and will continue to be, because they dont care about the balance in this game.

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@Mini Crinny.6190 said:Going purely by benchmarks alone shows your lack of understanding, Ele may be highest damage on benchmark but when it comes to Raid bosses it is rarely used, you will find that Dragonhunter is a more favorable choice to take for DPS as it offers a good burst,good damage and decent CC.

With regards to raid dps i agree with this unless the ele is very good at thier rotations

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@Psycoprophet.8107 said:

@Mini Crinny.6190 said:Going purely by benchmarks alone shows your lack of understanding, Ele may be highest damage on benchmark but when it comes to Raid bosses it is rarely used, you will find that Dragonhunter is a more favorable choice to take for DPS as it offers a good burst,good damage and decent CC.

With regards to raid dps i agree with this unless the ele is very good at thier rotations

Its not really about rotations, It's just other classes can do what a ele can do but offer more group utility but i won't mention it much becasuse we're talking about thief,

Thief in Raids is pretty good same for fractals aswell, I won't say anything about PvP on thief since I don't play thief in PvP...... and when i'm roaming in WvW I do feel it's alot easier to kill a Thief, Power Daredevil is fun to play against aswell as Power Deadeye most 1v1s i have had have been close going either way, Condi thief is annoying and I rarely fight them xD

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@Mini Crinny.6190 said:

@Mini Crinny.6190 said:Going purely by benchmarks alone shows your lack of understanding, Ele may be highest damage on benchmark but when it comes to Raid bosses it is rarely used, you will find that Dragonhunter is a more favorable choice to take for DPS as it offers a good burst,good damage and decent CC.

With regards to raid dps i agree with this unless the ele is very good at thier rotations

Its not really about rotations, It's just other classes can do what a ele can do but offer more group utility but i won't mention it much becasuse we're talking about thief,

Thief in Raids is pretty good same for fractals aswell, I won't say anything about PvP on thief since I don't play thief in PvP...... and when i'm roaming in WvW I do feel it's alot easier to kill a Thief, Power Daredevil is fun to play against aswell as Power Deadeye most 1v1s i have had have been close going either way, Condi thief is annoying and I rarely fight them xD

Yeah DD is far from bad dps in raids, its definitely a viable dps pick

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@Tharrkar.5692 said:Hello there ex-Thief player here i would like to talk about our favorite profession the thief for a bit in hopes anet sees this and dose something.I want to talk about the fact that thief is dying he is by far the weakest and most useless class of the entire game and anet does nothing about it. Let me explain.

PVE:In pve thief is easily the weakest class getting oneshot by almost everything very hard to level especially for beginners and honestly, not even needed anymore.When comparing thief to other classes thief just lacks in anything.

This is already so wrong that I'll just stop reading and come back to it in a day or maybe a few, because it's clearly some big brain time and I'm not ready for that today. Based on the quoted part alone it's pretty clear that you're here to play a victim without a basic understanding of the game.Also thief is not dying.

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@Mini Crinny.6190 said:Going purely by benchmarks alone shows your lack of understanding, Ele may be highest damage on benchmark but when it comes to Raid bosses it is rarely used, you will find that Dragonhunter is a more favorable choice to take for DPS as it offers a good burst,good damage and decent CC.

im not going purely after benchmarks im going from testing multiple builds in multiple situations such as soloing champions fractals as well as others

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I've played thief since 3 months after launch. It mostly seems like Mesmer fills the Thief role. It's never been clear why there is an Initiative mechanic. I think they have had a game mechanic hole that they've never been quite able to fill as a result. It seems like they could merge Thief and Mesmer, reduce the illusion crap from Mesmer and the poison/condi/"preparations" crap from Thief and they'd have a pretty solid Rogue class.

It's so much worse for P/P thief though. But, I'll never give up. P/P for life yo'

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Mesmer does not replace thief, however, their ways of outputting damage are about the same. They focus on burst damage compared to other classes and have some of the highest spiking burst. Deadeye however which is not core thief it does an insane amount of DPS. But due to the increase in DPS, it lacks slightly in utility whereas Daredevil & core allow a bit more moveability in utility. Thief, as you said, is not good at 1v1s that was never its job as a specialist class. It has always been a +1 and a utility class it allows lots of group play it helps a team out a lot. This conversation has been the spark of debate for years, It can, however, 1v1 the issue that a lot of people have with it is you have to be mechanically sound and have vast knowledge about the game and lots of time. Or else you will die and even then your % of success is still extremely low. Most thieves with over 2k hours of playtime don't stick to 1v1s because it hurts whoever you are playing with. You will either die or your skills are all on cooldown allowing you to not help with certain targets. In SPvP Rotating as a thief is a good thing and a bad. In certain situations, it really does help to have your thief rotate but to hug rotation will not do you just have to keep +1ing and helping people confirm kills. Condi thief is meta right now and it's extremely strong also if you run the right builds in the core, daredevil, deadeye you can swap the role of the class pretty easily. But don't depend on broken mechanics to play your class. It's a % game, in the end, you're going to lose just try to increase your win % whether it is matches, kills, etc. Good luck with Destiny tho. (This is regarding PvP & a little bit of Raids but mostly PvP)

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@"Black Frog.9274" said:I've played thief since 3 months after launch. It mostly seems like Mesmer fills the Thief role. It's never been clear why there is an Initiative mechanic. I think they have had a game mechanic hole that they've never been quite able to fill as a result. It seems like they could merge Thief and Mesmer, reduce the illusion kitten from Mesmer and the poison/condi/"preparations" kitten from Thief and they'd have a pretty solid Rogue class.

It's so much worse for P/P thief though. But, I'll never give up. P/P for life yo'

Also, the initiative system was just to make things a bit harder for thief that's all.

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@"Black Frog.9274" said:It's never been clear why there is an Initiative mechanic. I think they have had a game mechanic hole that they've never been quite able to fill as a result.

It don't know why they gave the Thief the initiative system, but I'm so glad they did. It is the one thing that makes GW2 feel like more than a standard MMO to me. And it's also why I can't seem to give up the Thief to play other professions. It just gives so much flexibility to combat... more like a fighter (Street Fighter/Tekken) or even an action/hack'n'slash (Ninja Gaiden). Use the skill you need instead of the skill that's off cooldown.

But I definitely agree that the initiative system is not nearly as fleshed out as it could/should be. The Thief seems to be suffering from that also. Because of the "spammability" of the skills, they can't be too powerful. Yet the Thief has only a single initiative pool for both weapon sets... and it still has a 10-second weapon-swap cooldown.

I can understand utilities being different than weapon skills, having time-based cooldowns... but I still like the idea of the Thief becoming even more initiative-based as a whole. It's all about flexibility and allowing a Thief to adapt to whatever situation arises.

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to be fair. in PvE they keep balancing it around stealth.

yeah, stealth is big part of thief, but they put WAY to much focus on it. and in PvE, where enemies have alot of hp and fights can become battles of attrition, burst dmg and stealth don't help much in long brawls. add to this the LACK OF ANY STABILITY, and some honestly eh heals (crit heal trait is nice, but you still need some sustain. and your condi cleanse isn't going to do it)

in sPvP. sure. thief works great, stealth + burst dmg is the way to go. but if they got AoE, enough tank, or 2 on 1, or when your on cooldown. game over. hope u can run.

in WvW. daredevil is still impossible to catch. so its good at running, and shares thief's good burst. so good for 1 v1. but so much of wvw is zerging. and your gonna be the most commonly downed part of the zerg. gratz. oh and you lack the condi clear/stability/AoE spam that other classes get to farm bags. or survive.

deadeye in WvW....just feels so much weaker than it was prior. and most of that i put to the new kneeling 4 skill being dogshit. seriously, for its int cost, the crap duration, the lack of protection from AoEs, how short the distance you can place it AWAY from you, and the fact IT DOESNT STOP PEOPLE JUST RUNNING OVER IT (and doesnt even BLIND THEM) and its like they took guardian staff, went "ok this skill isn't bad. how do we make it bad.", "well lets remove the range, duration, block movement"

and again. NO STABILITY. its nice that they made it so that when stealths you auto kneel to do stealth attack. but for the other kneel attacks, just....PvP and WvW your fked. cause your giving up mobility, the MOST IMPORTANT thing for both PvPers and thief in general. and you LACK STABILITY so tis EZ to knock ya down.

oh. and i forgot. for both PvE and WvW. WHERE ARE THE TRAITS FOR PREPARATION SKILLS. WE USED TO HAVE A FAIR NUMBER OF TRAITS THAT WOULD BUFF TRAPS. BUT PREPARATIONS GOT NOTHING. no trait to buff it. no elite either.

all in all, thief isn't bad. but its severely limited. and if you try to play a rifle deadeye in HoT. well i hope you like taking vines up your rear. cause the AoE spam, alpha dmg, and WARS OF ATTRITION are going to turn you into paste pretty damn quick.

P.S. thief down skills are still crap in PvE and WvW.

i mean, 1 skill is fine. 2 skill is acceptable utility. but 3 skill....that stealth is not going to help you, its duration is to low to make any enemy forget aggro. if the enemy is alive, your not gonna get back up unless some trash mob is low hp. compare this to say ranger or necro. necro can revive with 1 skill spam. ranger, can revive with 3 skill while in the middle of a mob of enemies.

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As far as I am concerned thief is still the most fun to play. This due to INI ,stealth and the mobility.

The thief is pretty well designed and balanced around what he can do and should do. The issue is the other professions are out of line. Characteristics that are supposed to define one of the classes so as to set it apart, should not be handed out willy nilly to other classes because they "need something different" . Sneak Gyro on engineer is a prime example. It should never have happened.

I am fine with the thief traits and skills as is as long as other classes scaled back in certain areas. If they are not scaled back then yes thief will need more.

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@arenta.2953 said:to be fair. in PvE they keep balancing it around stealth.

yeah, stealth is big part of thief, but they put WAY to much focus on it. and in PvE, where enemies have alot of hp and fights can become battles of attrition, burst dmg and stealth don't help much in long brawls. add to this the LACK OF ANY STABILITY, and some honestly eh heals (crit heal trait is nice, but you still need some sustain. and your condi cleanse isn't going to do it)

Yeah thats what im saying in pve u cant make any misttake due to no sustain whatsoever.

And regarding the stealth i think its good they put forcus onto stealth since its a big part of thief and it gives the assassin from the shadows a vibe wich i love, i like stealth, the issue is that in most situations stealth is completely uselss and sometimes outright broken! I have had situations where i stealthed for 10 seconds and the enemy kept attacking me know perfectly where i am or situations where as soon as i stealth the boss would reset back to 100%. IMO thief needs somet stealth that doesnt go away isnantly or more ways to get in and out of stealth more and of course fix the bugs that i just mentioned. Maybe make it so taht thief deals 20% more damage with melee weapon while ins stealth and he can attack 3 times before uncloaking instead of 1.

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I was reading, and lost it when you said Mesmer has almost triple the damage of thief https://snowcrows.com/raids/builds/thief/deadeye/rifle/ or https://snowcrows.com/raids/builds/thief/deadeye/power/ and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

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@"Leonidrex.5649" said:I was reading, and lost it when you said Mesmer has almost triple the damage of thief https://snowcrows.com/raids/builds/thief/deadeye/rifle/ or https://snowcrows.com/raids/builds/thief/deadeye/power/ and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

and PvE.....thief is defenitly underpowered

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@arenta.2953 said:

@"Leonidrex.5649" said:I was reading, and lost it when you said Mesmer has almost triple the damage of thief
or
and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

and PvE.....thief is defenitly underpowered

I dont know what you mean by mesmer works better in zergs, mesmer is one of the shit zerg classes, dont know if thief is any better but comparing one shit to the other doesnt mean much now does it.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:I was reading, and lost it when you said Mesmer has almost triple the damage of thief
or
and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

and PvE.....thief is defenitly underpowered

I dont know what you mean by mesmer works better in zergs, mesmer is one of the kitten zerg classes, dont know if thief is any better but comparing one kitten to the other doesnt mean much now does it.

mesmers pretty useful in zergs, both for utility (portal, AoEs, quicken buffs), and has a nice bit of HP. as a support character. a zerg without mesmers is going to be a pretty limited zerg. specially as clones +confusion are both great for making the zerg seem bigger than it is, and doing alot of dmg as people don't pay as much attention to what condis they got in the middle of a brawl

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@arenta.2953 said:

@Leonidrex.5649 said:I was reading, and lost it when you said Mesmer has almost triple the damage of thief
or
and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

and PvE.....thief is defenitly underpowered

I dont know what you mean by mesmer works better in zergs, mesmer is one of the kitten zerg classes, dont know if thief is any better but comparing one kitten to the other doesnt mean much now does it.

mesmers pretty useful in zergs, both for utility (portal, AoEs, quicken buffs), and has a nice bit of HP. as a support character. a zerg without mesmers is going to be a pretty limited zerg. specially as clones +confusion are both great for making the zerg seem bigger than it is, and doing alot of dmg as people don't pay as much attention to what condis they got in the middle of a brawl

clones insta die to aoe spam, you dont give quickness becouse wells activate after 5s, I can agree with portal. but taking mesmer just to have portal? its better to have another scourge to vomit more aoe. Oh and if you somehow apply confusion all the scrappers/firebrands just gonna ccleanse it.

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Youd' need to give up your ability to run away or have it severely reduced..if you're asking to be on "par" with other professions apparently, thief was able in the past to duel anything and run away from anything uncotested if things didn't go its way, quickly collect ini and go back in full HP/burst...while other professions were left hapless.Balance goes both way..not only your way

Things like 1200 range infiltrator strike should be reduced to 600, shortbow 5 same treatment...no more cover 3/4 of the map with 2x shortbow 5 and get out of harm way, if you want staying power...you can't have huge reset ability

Anet doesn't hate thief..they should have sticked with the assassin model from GW1...instead than copy/paste the typical broken stealth burst from other failed MMOs

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@"Arheundel.6451" said:Youd' need to give up your ability to run away or have it severely reduced..if you're asking to be on "par" with other professions apparently, thief was able in the past to duel anything and run away from anything uncotested if things didn't go its way, quickly collect ini and go back in full HP/burst...while other professions were left hapless.Balance goes both way..not only your way

Things like 1200 range infiltrator strike should be reduced to 600, shortbow 5 same treatment...no more cover 3/4 of the map with 2x shortbow 5 and get out of harm way, if you want staying power...you can't have huge reset ability

Anet doesn't hate thief..they should have sticked with the assassin model from GW1...instead than copy/paste the typical broken stealth burst from other failed MMOs

agreed on infiltrator strike. (though i should mention its 900 range. not 1200. maybe instead increase int from 3 to 4)

shortbow 5....hm i can agree to that in sPvP, reducing it to 600, balancing it out with other leap abilities but WvW and PvE its 900 range should be fine for the 6 int cost.

as for gw1 assassin model. you mean twin sword warrior or dagger spellbreaker. no joke its nearly identical just different visual and names.

the stealth strike has been fine to me, but the ability to rapidly stealth, strike, stealth strike is whats been broken. but any argument to fixing that (which Anet sort made worse with deadeye's elite) sorta gets screwed up when you consider how Anet keeps balancing it around the stealth. thus digging them deeper into the hole rather than fixing it.

first step to stopping that, stop balancing around stealth as the must use feature, and make stealth an add on feature. like Ranger's pet. you can ignore that pet and do well, soulbeast was basically all about that, or trait to use it and also do well. don't make it required for all builds. heck we have tricks/venoms. Daredevil's theme was focused on sticking around without the need of stealth....at launch. but it got nerfed down to being dependent on stealth...so Anet went the wrong route. Daredevil WAS a step in the right direction...until they made it dependent on stealth rather than its sustain off endurance

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