In this update, we're making a major change to sword skills in order to better improve their flow during combat. Monarch's Leap, Hornet Sting, and Serpent's Strike are all shuffling around into new slots, which should make the weapon a little easier to understand. We're also including some enhancements for the off-hand dagger, which has been a pretty weak weapon that hasn't kept up with the pace of the game very well. Finally, we're simplifying the greatsword's Counterattack skill and taking some power out of the chain-attack sequence. We hope these changes will make the weapon feel a little smoother while removing some of the frustrating random dodges that happen when fighting against it.
Long Range Shot: Reduced the minimum damage of this skill by 14% and the maximum damage by 11% in WvW only.
Sword Chain-Attack Sequence: Updated icons for Crippling Thrust and Precision Swipe.
Stalker's Strike: Base damage of this attack has been increased by 200%. This attack now deals double damage and inflicts 2 additional poison stacks if it strikes a foe with a movement-impairing condition.
Crippling Talon: This skill now uses the ammunition system and has 2 ammo with a 15-second count recharge time and a 1-second recharge between uses. Reduced cripple duration from 6 seconds to 4 seconds. Reduced bleeding duration from 8 seconds to 6 seconds.
Hornet Sting: This sword skill has moved to weapon slot 3. It now recharges Monarch's Leap if it hits. Its recharge has been increased from 8 seconds to 15 seconds.
Monarch's Leap: This sword skill is now the primary skill in weapon slot 2. Using this skill flips it over to Serpent's Strike for 5 seconds. It now has an 8-second recharge.
Serpent's Strike: This skill is now the follow-up skill to Monarch's Leap. It no longer has a recharge.
Swoop: Fixed an issue that prevented the casting bar for this skill from matching the actual casting time of the dash.
Counterattack: Removed the Crippling Throw follow-up skill. This skill no longer automatically uses Counterattack Kick when blocking a foe within the range threshold. Instead, blocking any attack flips the skill to Counterattack Kick for 5 seconds. Increased the number of targets for Counterattack Kick from 1 to 3. Counterattack Kick now evades for its duration and activates faster.
Power Stab: This skill no longer evades for its duration. Its name has been changed to Enduring Swing. This skill now grants 15 endurance if it hits.
Quick Draw: Fixed a bug that prevented this trait from reducing recharge time.