Sword changes are pretty awesome! — Guild Wars 2 Forums
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  • Sznurek.8791Sznurek.8791 Member ✭✭
    edited October 1, 2019

    Just tested these changes and I am really satisfied with them.
    Great work.

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭

    @Swagger.1459 said:
    Was a great rework of this weapon! Much smoother, way more user-friendly and enjoyable!

    Ty!

    @Sznurek.8791 said:
    Just tested these changes and I am really satisfied with them.
    Great work.

    Did you try it on a dummy, on the PVE area? Or did you try it on sPVP and WvW?

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    serpent's strike needs a much larger window of use similar to thief sword 2 but it's a good change in either case

  • @Dragonzhunter.8506 said:

    Did you try it on a dummy, on the PVE area? Or did you try it on sPVP and WvW?

    sPvP only but I am pretty sure this is a positive change for all gamemodes. It actually added some more depth to the sword mechanic at the same time making it more comfortable to use.

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭

    @Sznurek.8791 said:

    @Dragonzhunter.8506 said:

    Did you try it on a dummy, on the PVE area? Or did you try it on sPVP and WvW?

    sPvP only but I am pretty sure this is a positive change for all gamemodes. It actually added some more depth to the sword mechanic at the same time making it more comfortable to use.

    ok, I'll test it tonight too.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    The combo it's 3- rotate camera -2 - to get away and 2-3-2 to stick to target, I find the new design quite ingenious

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    What do you mean by saying you have less mobility? You have exactly the same amount of mobility. And if 2-3-2 happens you get more.
    I agree with you that you lose one evade and that's quite a nerf.
    GS got a big nerf this patch(which shouldn't happen and isn't justified). This is more of a qol(imo) and I personally prefer it this way but I am not saying it's stronger in its current form(I would need to play more with new sword to have an opinion on that).
    And I have to say that my previous comment wasn't precise. I was talking purely about how the weapon feels now and not how strong it is.

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    @Sznurek.8791 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    What do you mean by saying you have less mobility? You have exactly the same amount of mobility. And if 2-3-2 happens you get more.
    I agree with you that you lose one evade and that's quite a nerf.
    GS got a big nerf this patch(which shouldn't happen and isn't justified). This is more of a qol(imo) and I personally prefer it this way but I am not saying it's stronger in its current form(I would need to play more with new sword to have an opinion on that).
    And I have to say that my previous comment wasn't precise. I was talking purely about how the weapon feels now and not how strong it is.

    To get 2-3-2 you have to hit with Hornet Sting, otherwise Monarch's doesn't refresh so hard to really 2-3-2 for a disengage flight if opponent is in the middle of leaps.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited October 1, 2019

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    What? Lol “not used to hit someone”... The main purpose of a weapon is to hit someone, and finally it hits with more dependability.

    You have better control to engage and disengage. You get more mobility if you land your hits... This is a great utility buff for this weapon finally after 7 years.

  • Substance E.4852Substance E.4852 Member ✭✭✭✭
    edited October 1, 2019

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    hornet sting still works the exact same way it always did and you can spam the leap every 8s (or less on HS hit) to bounce around

    They also swapped the cooldowns so serpent's strike (the good evade) is every 8'ish seconds

    The only thing it needs is a bigger window for SS to be used instead of the 3s we have now

    we all have to relearn the weapon but I suspect this will be a massive buff for people who want to kill and the people who want to dance with the weapon

    It's such a buff that I'm almost willing to forgive the LB and GS nerfs because not only is 1h just flat better now, it's so dramatically changed that we have a whole new toy to play with. That's the kind of thing you don't really get outside of an Espec release

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    @Swagger.1459 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    What? Lol “not used to hit someone”... The main purpose of a weapon is to hit someone, and finally it hits with more dependability.

    You have better control to engage and disengage. You get more mobility if you land your hits... This is a great utility buff for this weapon finally after 7 years.

    I don't understand how the new patch is better control for sword with one evade gated and the other on a nearly double cooldown. The disengage is the same with a retreat on Hornet an about face then a leap on Monarch's. How is this better? It's the same only now the the two skills don't always match up on cooldowns, since Hornet is on a 15 sec and Monarch's an 8, and in many cases you're banking on the Hornet hitting something to even be sure Monarch's refreshed and available. I'm also unsure on the dependability of the weapon hitting? The radii of the attacks are the same. Please explain more thoroughly what you mean.

  • @Swagger.1459 said:
    What? Lol “not used to hit someone”... The main purpose of a weapon is to hit someone, and finally it hits with more dependability.

    You have better control to engage and disengage. You get more mobility if you land your hits... This is a great utility buff for this weapon finally after 7 years.

    ''The main purpose of a weapon is to hit someone''. If you really use arguments like that, why even bother to post here. Hornet sting was a decent skill because of the evade, not because it does dmg or anything. You want to use the evade at any point in time. Now the skill relies more on the fact if you hit someone, but you more often dont hit someone with it than you do. In higher lvl of pvp at least.

  • I've been using ranger sword,gs for last 7 years and guess what? It's a kitten update that lowers skill ceiling for newcomers and only screws up long time players who have mastered the skill sets after long practices.
    And people wonder why sPvP mode of this game is on deathbed.

  • Substance E.4852Substance E.4852 Member ✭✭✭✭
    edited October 1, 2019

    @HeadCrowned.6834 said:
    Hornet sting was a decent skill because of the evade, not because it does dmg or anything. You want to use the evade at any point in time. Now the skill relies more on the fact if you hit someone, but you more often dont hit someone with it than you do. In higher lvl of pvp at least.

    lol wut?

    Hornet Sting evade was trash, it was a good repositioner and still is

    "you more often dont hit someone with it than you do."

    Have you even used the new leap + serpent's yet or are you posting from work?

  • I know! This is how I always wanted the sword to be! It no longer has that clunky feel to it and it feels so smooth to use now. I also love that I can now leap everywhere easily! I'm so light on my feet like a rabbit!

  • AgentMoore.9453AgentMoore.9453 Member ✭✭✭
    edited October 2, 2019

    Sword/Torch is my secondary weapon set and has been for years. I understood the sword's moves right away and never had any problems planning out a rotation for them. Previously, I could Hornet Sting backward and away from AOE or keep myself from dying, pop a heal, and then Monarch's Leap back into the fray. Additionally, I could use the Serpent's Strike as a fast-acting evade without moving out of melee range.

    I am primarily a PvE player, and tactics like those made it easier for me to handle mobs when grinding out achievements or stepping in whenever melee was needed. The current changes to sword are not as intuitive for me as the original layout had been. The Serpent's Strike has been made useless for me as an evade, and jumping backward and then forward worked better as chain skills than as separate skills. Having Monarch's Leap as an engage-style skill also doesn't make much sense for me, as I primarily gain aggro at range (Being that I'm a.. a _Range_r), so by itself it's already more useless than the previous Sting/Leap combo.

    Not pleased. I'd be happy to see these changes reversed.

  • So they made the sword into something that can dance around a bit? How do you even kill with this weapon?

  • Not crazy about the 1h sword changes, but what really pissedme off was the Greatsword nerf: loosing the evade from skill one and the what the kitten were they thinking changes to the block skill.

    Hate Is Fuel.

  • Sansar.1302Sansar.1302 Member ✭✭✭

    Sword where ok now it is trash, its near useless in its current form.

  • Ashkew.6584Ashkew.6584 Member ✭✭✭
    edited October 2, 2019

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    yea randomly reworked something, kinda like how they randomly made all "shout" skills "command" skills without any reason

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭

    @Substance E.4852 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    hornet sting still works the exact same way it always did and you can spam the leap every 8s (or less on HS hit) to bounce around

    They also swapped the cooldowns so serpent's strike (the good evade) is every 8'ish seconds

    The only thing it needs is a bigger window for SS to be used instead of the 3s we have now

    we all have to relearn the weapon but I suspect this will be a massive buff for people who want to kill and the people who want to dance with the weapon

    It's such a buff that I'm almost willing to forgive the LB and GS nerfs because not only is 1h just flat better now, it's so dramatically changed that we have a whole new toy to play with. That's the kind of thing you don't really get outside of an Espec release

    I don't see how can you forgive them for nerfing LB and GS when Sword is basically the same. Only the dance is different, but the song is the same. You still can't do much damage with the sword, the dagger is almost useless too. So we lost 2 main sources of damage, for 2 pc of dancing ... that's it. I tested these weapons in sPVP. I don't want even to imagine how it will be in WvW.
    In sPVP Sword+Warhorn/Axe+Axe boon beast is ok ... but cmon ... this was the reason? Anet want boon beast to be the only build in sPVP?

  • Rashagar.8349Rashagar.8349 Member ✭✭✭

    The old 1-h sword never gelled with me so I'm looking forward to trying these changes out.

  • Koen.1327Koen.1327 Member ✭✭✭

    it's a nerf lol for pvp it is at least
    only 1 on demand evade, and it has animation before and cd to 15 secs

    the only time you'd hit with hornet sting is if you use it as first skill to disengage, like it used to be
    now it's either 2-3 or 3-2, with another on demand evade but neither cases will benefit from recharge on hit
    only if you leap away, getting chased and magically hit hornet sting I guess

  • Loboling.5293Loboling.5293 Member ✭✭✭

    After playing around with the changes in PvP. I'm actually enjoying it.

    I really thought I wouldn't like the sword and greatsword changes.

    Sword I think is objectively weaker, however it's tons of fun, in both PvP and PVE. Dagger changes are nice, although pretty minor.

    For the greatsword, I'm obviously missing the evade on skill 1 and throw on skill 4, but skill 4 being a true block is amazing and skill 1 sucks... But overall, it's not too bad.

    I can also see why it was changed. So I propose they cut the cast speed and animation of the greatsword chain. Especially the third strike. Maybe the last hit should take 0.5 seconds.

    Anyway, after I got over my initial frustration, I started having fun with the new sword and block with gs4.

    Playing a strange trapper, gs/SW+d soulbeast build.

  • Eurantien.4632Eurantien.4632 Member ✭✭✭✭

    @Ashkew.6584 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    yea randomly reworked something, kinda like how they randomly made all "shout" skills "command" skills without any reason

    I actually get low key physically ill thinking about this change. The only redeeming factor is it forced me to find something better. Nevertheless, until this change warrants a reason besides "flavor" I'm gonna still be upset.

  • Eurantien.4632Eurantien.4632 Member ✭✭✭✭

    GS 4 is ok.

    We need crippling throw back if we press it again and no block is triggered imo. Or if we double tap the skill or something.

    GS1 is brutally missed.

    I'm still not sure about sword. I like the raised skill ceiling with leap being ready available, as well as it's better roaming ability, but i worry about its lack of on demand evades for when on point.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    I’m loving the GS4 change overall, the GS1 change was unfortunately as horrible as I thought it’d be. The weapons definitely still useable but you’ll need to swap up pet(s) or utility skills to chase with GS now.

    I’m loving the sword changes though, I feel like it flows a lot better, and you definitely have more overall evade time even if it’s less on demand.

    I’m definitely gonna have to play a lot more with 1h sword though, my muscle memory has been betraying me thus far lol.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Revolution.5409Revolution.5409 Member ✭✭✭

    Pve the professions could be equipped with sticks, if they do good damage nobody will ever say that that weapon is bad.

    I don't understand how it can be called good for pvp.
    Hornet sting had an 8 second CD now it has a 15 second CD
    Serpent's Strike now has too low a usage time, but now it will be easy to expect rangers to use the ability before it goes on CD after the jump.
    I do not understand exactly what is positive in these changes, the sword loses mobility, sees its cd aumetati and loses an escape .. I would like to see some videos because I really hate these changes and I would like to change my mind

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    The sword changes are AWESOME......at getting me killed. I have at this point played several hours with the new patch and have come to several conclusions. One such conclusion is that Serpent's Strike is useless. Jumping into an NPC with Monarch's Leap is one thing, jumping into reals is another. I have been actively diving into melee with blindless, evadeless, stunless, dazeless Monarch's Leap. I don't really know why. I know how to play better than this. Perhaps I subconsciously miss using Serpent's Strike so much that I have begun playing like an idiot. When I think back to the old sword, I came to realize I never used Monarch's offensively other than to chase down a low health target or if the target is already downed (despite the fact that Monarch's Leap is the highest damage sword skill). When I use Monarch's Leap the old way, I quickly realize the timer ticking away on the now obsolete Serpent's Strike and when used as an isolated skill how little the 600 units is to disengage.

    Hornet Sting is even worse with the eternity between uses for the only instant access sword evade on a 15 second timer. It's just brilliant trying to disengage a warrior with gap closers that have greater units range than my now divorced sword skills. It used to be nice to hit that Serpent's Strike right when the Warrior went for a Shield Bash...so satisfying. Hmm, wonder if I can do that if I timed it right with Hornet Sting...and that's a big NO..NO...NOOOO. The stab comes before the evade, so you're stunned Mr. Stunny Stunnerson. Then I realized I should have just countered his shield with my Monarch's Faceplant instead so that I can evade while I'm stunned. Well at this point the battle turns in my favor as I hit him with a Throw Dirt, followed by the coup de gras Thunderclap. He won't be so cocky after he gets that blue item from my corpse.

    I'm so glad they buffed our melee weapons and gave us extra evades on these weapons to accompany our increased armor/toughness and god-like hand to hand combat play-style. Poor Warriors sticking it out in melee with Rangers. If only their Arcing Slice or Eviscerate did as much damage my Slash. It's good that they have access to heavy armor, Spellbreaker's Full Counter, pulsing stability, Rampage's damage mitigation, and a couple invulnerables, against the mighty medium armored Ranger. With such huge increases to damage and survivability in melee, it's only fair they nerfed our longest range attack weapon that is synonymous with our profession. It's good that they went straight to the root of the problem as well, hitting its base damage rather than tweaking the added bonus damage multipliers.

    I digress, awesome sword changes. It never needed any damage increases or damage mitigation, what it needed was new images that flash for a split second for Crippling Thrust and Precision Swipe. In the seven years I've been playing Ranger and Ranger sword, I can't help but think of the 10 minutes I wasted on mastering the about face sword leap combo. It's so much better now that I don't travel as far. It was hard tracking my character as he moved significant distances away from the things that hit me. If I get nostalgic though I can still make that happen by using not 1(skill 2) but 2(skill 2 & 3 WOOT :+1: ) weapon skills, and every one knows 2 is better than 1. Now that I think about it, it is a bit OP so I can understand the extra 7 seconds on Hornet Sting and the attack connection required by hitting the Warrior's tether-traited Full Counter in order refresh Monarch's Leap. Preemptive gameplay was always overrated.

    Since everyone was complaining how powerful and overused the sword was in PvP and WvW, I'm glad they still found a way to make it FLOW better and to kill grawl easier for new players in core Tyria. Super-Duper

  • Sansar.1302Sansar.1302 Member ✭✭✭

    @Swagger.1459 said:
    I know, I know, it’s sometimes tough to wrap your head around a buff, but someday you’ll all appreciate it!

    How can you not see that it is a BIG nerf? clear as day IMO

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    @Dragonzhunter.8506 said:

    @Substance E.4852 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    hornet sting still works the exact same way it always did and you can spam the leap every 8s (or less on HS hit) to bounce around

    They also swapped the cooldowns so serpent's strike (the good evade) is every 8'ish seconds

    The only thing it needs is a bigger window for SS to be used instead of the 3s we have now

    we all have to relearn the weapon but I suspect this will be a massive buff for people who want to kill and the people who want to dance with the weapon

    It's such a buff that I'm almost willing to forgive the LB and GS nerfs because not only is 1h just flat better now, it's so dramatically changed that we have a whole new toy to play with. That's the kind of thing you don't really get outside of an Espec release

    I don't see how can you forgive them for nerfing LB and GS when Sword is basically the same. Only the dance is different, but the song is the same. You still can't do much damage with the sword, the dagger is almost useless too. So we lost 2 main sources of damage, for 2 pc of dancing ... that's it. I tested these weapons in sPVP. I don't want even to imagine how it will be in WvW.
    In sPVP Sword+Warhorn/Axe+Axe boon beast is ok ... but cmon ... this was the reason? Anet want boon beast to be the only build in sPVP?

    "almost willing"

    GS and LB nerfs are garbage but I can just not think about it too much if some other aspect of the class is more fun to use

    It's all we can do. Anet's not gonna go and unerf LB. They gave everyone the ability to dismount other players in the same update they nerfed the LB because Ranger's were dismounting players.

    None of this makes any sense and is just clown world balancing at this point

  • Vectra.1968Vectra.1968 Member ✭✭
    edited October 3, 2019

    Srry for my english .
    Before this update we had the autonomy to choose when to use the dodge of the skill 3 of the sword, Serpent's Strike today it is 100% zero control since it is necessary to premeditate the use of this one and in the more you have to burn a cd Monarch's Leap to activate for 5 sec the eventuality of its use, except Monarch's Leap does not have any sense to be used to the melee, before this maj Hornet Sting and Monarch's Leap constituted a chain perfectly balanced with an excellent tempo, while keeping the use Serpent's Strike when we needed it. The Ranger's sword loses ergonomics in tempo and evasion.
    I do not remember anyone complaining about its use.
    Why arenanet is focused on this weapon, while the druid and his staff or the short bow, the torch and even today the dagger left and right hand needs arena to work there.
    My theory is that arenanet and its team pvp / equilibre advance blindly and focuses there is no need, suddenly and as usual lose time.Feat anyway read that the argument main to this change is and this is not the first time that this argument is put forward simplification, as if we had seen or find a difficulty in its use, it is really overhead.

  • Levetty.1279Levetty.1279 Member ✭✭✭

    @Revolution.5409 said:
    Pve the professions could be equipped with sticks, if they do good damage nobody will ever say that that weapon is bad.

    Ranger is pretty good in PvE and has decent dps benchmarks for both power and condi.
    The whole class is kitten horridly designed and so are its weapons.

    Now what?

  • Sword change feels even worse than GS change to me. The loss of on demand evade hurts duels a lot more than expected. You're forced to use leap in so you can use Serpent's, but you wont even use it at the opportune moment cause it's so clunky now and gated behind the leap. And then you need to hit new Hornet's so you can even attempt to disengage. GS lost it's utility but at least the dmg is somewhat there. On sword you don't even have dmg nor disengage now. Bummer.
    I'd really like some of the more known rangers to come up with some new build, cause I don't feel any of the existing ones are even 3/5 rating now.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Revolution.5409 said:

    @Levetty.1279 said:

    @Revolution.5409 said:
    Pve the professions could be equipped with sticks, if they do good damage nobody will ever say that that weapon is bad.

    Ranger is pretty good in PvE and has decent dps benchmarks for both power and condi.
    The whole class is kitten horridly designed and so are its weapons.

    Now what?

    Making unnecessary changes is certainly not the way to fix rangers.
    No one here has ever complained about ranger weapons, people have always asked for a reworking of the ranger mechanic to have a damage that didn't depend on sickem or dead domestic animals .. and as usual anet does anything else. xD

    Would you please browse my post history and see that there are ppl who complained about ranger weapons for years.
    The change to sword on ranger is the best weapon change that ever happened to me tbh. And dagger OH changes were atleast decent to make them usable.

  • Revolution.5409Revolution.5409 Member ✭✭✭

    @InsaneQR.7412 said:

    @Revolution.5409 said:

    @Levetty.1279 said:

    @Revolution.5409 said:
    Pve the professions could be equipped with sticks, if they do good damage nobody will ever say that that weapon is bad.

    Ranger is pretty good in PvE and has decent dps benchmarks for both power and condi.
    The whole class is kitten horridly designed and so are its weapons.

    Now what?

    Making unnecessary changes is certainly not the way to fix rangers.
    No one here has ever complained about ranger weapons, people have always asked for a reworking of the ranger mechanic to have a damage that didn't depend on sickem or dead domestic animals .. and as usual anet does anything else. xD

    Would you please browse my post history and see that there are ppl who complained about ranger weapons for years.
    The change to sword on ranger is the best weapon change that ever happened to me tbh. And dagger OH changes were atleast decent to make them usable.

    For the dagger I agree that it needed modifications, I would have also added some modifications to the OH ax.
    I remember that the only problem that had sword was the automatic attack chain that was changed because it was not controllable.
    If people want all the weapons to be reduced to pressing 1-2-3-4 to do damage Anet surely is making the right changes, but to say that the sword was not right and that the modifications were necessary is wrong, I who am a pvp / wvw player I never had any problems with ranger weapons, I always thought they were among the best.

    These are my impressions after trying them and I think they are a nerff, I would like to understand what are the advantages we get from these changes and how to play them to get the maximum results.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    @Arheundel.6451 said:

    @HeadCrowned.6834 said:
    Its a nerf because now you only have 1 evade right away instead of 2, and it even has a shorter evade frame as well. You also have less mobility. Its only better when you ''combo'' 2-3-2 when 3 hits, but the designer clearly didnt understand that the previous sword 2 skill was meant to get away and not used to really hit someone. For pvp purposes this is a bad patch, and I dont understand why they did it since I dont think anyone complained about sword.

    The combo it's 3- rotate camera -2 - to get away and 2-3-2 to stick to target, I find the new design quite ingenious

    the combo 2-4-2-3-2-2 is way better for evade

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    It took me a while to burn the new mechanic into memory, but now that I've gotten used to it I'm actually quite enjoying it. My older evade+prot sbeast build is getting a bit of use atm. For me the damage is secondary to the utility so it didn't bother me much. I do feel that maybe hornet sting could maybe animated a little faster so the action would be slightly similar to deaths retreat. I'm not sure if it's just my lag but my character just sits there for a while before it wants to even start winding up the animation for it before it does the backwards evade.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @DemonSeed.3528 said:
    It took me a while to burn the new mechanic into memory, but now that I've gotten used to it I'm actually quite enjoying it. My older evade+prot sbeast build is getting a bit of use atm. For me the damage is secondary to the utility so it didn't bother me much. I do feel that maybe hornet sting could maybe animated a little faster so the action would be slightly similar to deaths retreat. I'm not sure if it's just my lag but my character just sits there for a while before it wants to even start winding up the animation for it before it does the backwards evade.

    Hornet sting has an old animation that needs speeding up that's right.
    It does not even evade from the start.
    But this issue was always there since 2012.

    Overall I am happy about the sword changes.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @DemonSeed.3528 said:
    It took me a while to burn the new mechanic into memory, but now that I've gotten used to it I'm actually quite enjoying it. My older evade+prot sbeast build is getting a bit of use atm. For me the damage is secondary to the utility so it didn't bother me much. I do feel that maybe hornet sting could maybe animated a little faster so the action would be slightly similar to deaths retreat. I'm not sure if it's just my lag but my character just sits there for a while before it wants to even start winding up the animation for it before it does the backwards evade.

    Hornet sting has an old animation that needs speeding up that's right.
    It does not even evade from the start.
    But this issue was always there since 2012.

    Overall I am happy about the sword changes.

    Yup 👍

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭

    Hornet sting takes HOOOUUUURRSS to cast - makes it almost worthless as an evade.

    +1 for animation speed reduction on the stab to leap transition.

  • @Sandzibar.5134 said:
    Hornet sting takes HOOOUUUURRSS to cast - makes it almost worthless as an evade.

    +1 for animation speed reduction on the stab to leap transition.

    They should somehow make this Hornet's sting buff - either full animation evade, make it hit all enemies along the way( 3 target cap), or some range improvement. I would actually think that the loss of on-demand evade( Serpent's now gated behind leap) would be reasonable then. Atm SW3 is highly situational, has long cd for such a skill and not fluid at all.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I wouldn't mind a leap finisher added to hornet sting so i can jump twice back into smokescale smoke field again using monarch and hornet.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Atronach.8520 said:

    @Sandzibar.5134 said:
    Hornet sting takes HOOOUUUURRSS to cast - makes it almost worthless as an evade.

    +1 for animation speed reduction on the stab to leap transition.

    They should somehow make this Hornet's sting buff - either full animation evade, make it hit all enemies along the way( 3 target cap), or some range improvement. I would actually think that the loss of on-demand evade( Serpent's now gated behind leap) would be reasonable then. Atm SW3 is highly situational, has long cd for such a skill and not fluid at all.

    If they made hornet sting evade at the beginning of the cast instead of like 1/4 second in, I think it’d be fine. Granted I do also like that idea of attacking everyone you roll backwards through, could really add versatility to the weapon by using 3 to chase and proc monarch leap instead of forcing hornet sting into being a disengage.

    As it is now Hornet Sting feels like it’s singular purpose is to refresh monarch leap/serpent strike.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."