Some initial thoughts regarding changes.
-GS 4 feels very good, I landed more counter attacks in 5 min of arena than I used to land after a long day of conquest pvp.
The block now is a very reliable defense tool. After testing it, I no longer miss the evade(but I do kinda miss the throw animation).
GS auto-chain, I don't really bother with it(could be better if they replaced the evade with something offensive), and you can still repeat the last part of the chain. SO the change got nothing to do with it.
-Sword, not sure why but it feels more fun to use, but I was never a 1h sword player. IF played with a dagger and used correctly you can evade forever(even more than before due to the sting skill change). Also, tons of combos with fields.
It will be very annoying to fight rangers now with the new block and evade options.
-Dagger, I can really feel the difference in terms of pressure power.
The big change nobody talked about - quick draw is now working with channeled skills and will give you the reduction even if the channel is longer than the 5 sec you have to activate.
So what it means, using GS 4 twice almost back to back, giving you 6 sec of block and 2 times the KB skill. This change alone could perhaps enable a bunker druid play-style.
I'm sure players will find many more uses and synergies with quick-draw now.
So overall, I think this patch is a win for rangers.