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New Chaotic Interruption bug


PeLi.5498

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So you mean that if you use 4-staff and later you interrupt someone with 5-staff, the traits works with the 4, right?Then the trait doesn't work with the same skill which interrupt the targets. This has no sense for me in this case, with the mesmer.The pull is already on cd when you put the curtain on the ground, and the 5-shield is already on cd when u cast the skill, and nothing happens when this skill interrupt.This trait is really bad implemented for me

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@PeLi.5498 said:So you mean that if you use 4-staff and later you interrupt someone with 5-staff, the traits works with the 4, right?Then the trait doesn't work with the same skill which interrupt the targets. This has no sense for me in this case, with the mesmer.The pull is already on cd when you put the curtain on the ground, and the 5-shield is already on cd when u cast the skill, and nothing happens when this skill interrupt.This trait is really bad implemented for me

Perhaps then this is intended to prevent CI from allowing three Tides of Time in a row. With improved alacrity and continuum shift you can already get it to a cooldown of 13 seconds. Given the duration of ToT it could have procced CI multiple times.

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@PeLi.5498 said:In fact my idea was thinking that the chrono could be good again in wvw with this. Good cc with low CDsMaybe is intended like you said. In this case, is a bad implement or a bad trait for me and even I pref the old version of this trait

Okay had a chance to test it. It doesn't work when the skill is still in aftercast. But if you can interrupt someone with the return of Tides of Time it will function. That seems to be the only skill that can self proc the trait.

If you want to to recharge a specific weapon skill with the trait your best bet is to interrupt using mantra of distraction, or gravity well.

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Thanks for your comments. Would be nice if the trait works with 4-focus. When you put the curtain and wait the 5s duration, this waiting is reflected in the cd, depends when you activate (or not) the pull. But thanks for your tests and comments

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@Lincolnbeard.1735 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

I mean... we are the profession that uses misdirection to win. Ofc we aren't trustworthy ;)

I don't think that the new CI is grandmaster worthy. It would have been if it had either no ICD or would reduce all weaponskills' cooldowns by probably 2.5 or 3s.

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  • 2 weeks later...

@Lincolnbeard.1735 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

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@Daniel Handler.4816 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

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@Lincolnbeard.1735 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

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@Daniel Handler.4816 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.

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@viquing.8254 said:

@Me Games Ma.8426 said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.

They do

Chaotic Interruption has been reworked as a trait that offers a dynamic and skillful form of play by giving savvy players a means to use their abilities to recharge weapon skills.

And even if you aren't using one weapon skill its also useful for your block or blurred frenzy to have its cooldown reduced. Even for illusionary leap given we don't have illusionary persona.

The only sw+f/sw+sh skill you don't want this trait to proc on is phantasmal warden. And why are you even using warden in a zerg when it's damage is severely reduced by its functionality.

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If mesmer hasn't half his gameplay based on illusion/shatter and have normal weapon effect it can be good yeah but sincerely :

  • reduce the cd of 2 sword isn't that good considering the meh damage and static of this skill (and not moving in WvW big fight is rarely a good idea.).
  • reduce the cd of 3 sword, even if I put apart the fact that there is plethora of positionning bug with this skill, you can't realisticly use it in big WvW groups because the clone will die 0.10 sec after popped (like warden.).

So like you said at start there is basically 1, sometimes 2 skills you want to reduce the CD in each weapon set which is why the day they annonce what they will do with CI I wrote in this forum that it will be meh.Now we will see but for the moment I never see a mesmer using it on PvP apart me for testing during 2 days, I don't listen it were used un PvE and even if it can be used in big WvW groups on the paper, the gameplay around it is trash.

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@Daniel Handler.4816 said:

@"Me Games Ma.8426" said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.

They do

Chaotic Interruption has been reworked as a trait that offers a dynamic and skillful form of play by giving savvy players a means to use their abilities to recharge weapon skills.

And even if you aren't using one weapon skill its also useful for your block or blurred frenzy to have its cooldown reduced. Even for illusionary leap given we don't have illusionary persona.

The only sw+f/sw+sh skill you don't want this trait to proc on is phantasmal warden. And why are you even using warden in a zerg when it's damage is severely reduced by its functionality.

immagine using grandmaster trait, procing it. and in return almost getting reset on ability that summons ilusion. the fact that you had to list it as something "worth" doing shows how bad this trait is.the abilities that have impact and matter have long cooldown, ( pistol 4 and 5 ) curtains, shield 5. so getting 5s reset means jack shit, getting reset on other abilities is almost useless, nobody gonna use this trait, another trait down the drain of unusability

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@viquing.8254 said:If mesmer hasn't half his gameplay based on illusion/shatter and have normal weapon effect it can be good yeah but sincerely :

  • reduce the cd of 2 sword isn't that good considering the meh damage and static of this skill (and not moving in WvW big fight is rarely a good idea.).
  • reduce the cd of 3 sword, even if I put apart the fact that there is plethora of positionning bug with this skill, you can't realisticly use it in big WvW groups because the clone will die 0.10 sec after popped (like warden.).

So like you said at start there is basically 1, sometimes 2 skills you want to reduce the CD in each weapon set which is why the day they annonce what they will do with CI I wrote in this forum that it will be meh.Now we will see but for the moment I never see a mesmer using it on PvP apart me for testing during 2 days, I don't listen it were used un PvE and even if it can be used in big WvW groups on the paper, the gameplay around it is trash.

  • If the skill is meh damage and too immobile then don't use it and have the benefit go to another skill.
  • When you are using sw+f/sw+sh in WvW the clone is suppose to die immediately anyway because you are instantly shattering it to proc CS now that we don't have IP.
  • It is not meant to be a PvP/PvE trait. In WvW you are still a cc bot. Instead of interrupting to immobilize you are to hard cc or block more often.

@Leonidrex.5649 said:

@"Me Games Ma.8426" said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.

They do

Chaotic Interruption has been reworked as a trait that offers a dynamic and skillful form of play by giving savvy players a means to use their abilities to recharge weapon skills.

And even if you aren't using one weapon skill its also useful for your block or blurred frenzy to have its cooldown reduced. Even for illusionary leap given we don't have illusionary persona.

The only sw+f/sw+sh skill you don't want this trait to proc on is phantasmal warden. And why are you even using warden in a zerg when it's damage is severely reduced by its functionality.

immagine using grandmaster trait, procing it. and in return almost getting reset on ability that summons ilusion. the fact that you had to list it as something "worth" doing shows how bad this trait is.the abilities that have impact and matter have long cooldown, ( pistol 4 and 5 ) curtains, shield 5. so getting 5s reset means jack kitten, getting reset on other abilities is almost useless, nobody gonna use this trait, another trait down the drain of unusability

Pistol already has a trait to reduce it's cooldown on interrupt. This trait is perfectly fine for reducing the cooldown on sword 3, focus 4, or shield 4/5. It does not matter to them whether it is almost useless on other skills because it is intended for WvW cc bots, and you can control which skill is affected by planning ahead.

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@Daniel Handler.4816 said:

@viquing.8254 said:If mesmer hasn't half his gameplay based on illusion/shatter and have normal weapon effect it can be good yeah but sincerely :
  • reduce the cd of 2 sword isn't that good considering the meh damage and static of this skill (and not moving in WvW big fight is rarely a good idea.).
  • reduce the cd of 3 sword, even if I put apart the fact that there is plethora of positionning bug with this skill, you can't realisticly use it in big WvW groups because the clone will die 0.10 sec after popped (like warden.).

So like you said at start there is basically 1, sometimes 2 skills you want to reduce the CD in each weapon set which is why the day they annonce what they will do with CI I wrote in this forum that it will be meh.Now we will see but for the moment I never see a mesmer using it on PvP apart me for testing during 2 days, I don't listen it were used un PvE and even if it can be used in big WvW groups on the paper, the gameplay around it is trash.
  • If the skill is meh damage and too immobile then don't use it and have the benefit go to another skill.
  • When you are using sw+f/sw+sh in WvW the clone is suppose to die immediately anyway because you are instantly shattering it to proc CS now that we don't have IP.
  • It is not meant to be a PvP/PvE trait. In WvW you are still a cc bot. Instead of interrupting to immobilize you are to hard cc or block more often.

@"Me Games Ma.8426" said:At this point I would be happier with alacrity on that trait...

I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy.

It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.

Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.

Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.

You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.

They do

Chaotic Interruption has been reworked as a trait that offers a dynamic and skillful form of play by giving savvy players a means to use their abilities to recharge weapon skills.

And even if you aren't using one weapon skill its also useful for your block or blurred frenzy to have its cooldown reduced. Even for illusionary leap given we don't have illusionary persona.

The only sw+f/sw+sh skill you don't want this trait to proc on is phantasmal warden. And why are you even using warden in a zerg when it's damage is severely reduced by its functionality.

immagine using grandmaster trait, procing it. and in return almost getting reset on ability that summons ilusion. the fact that you had to list it as something "worth" doing shows how bad this trait is.the abilities that have impact and matter have long cooldown, ( pistol 4 and 5 ) curtains, shield 5. so getting 5s reset means jack kitten, getting reset on other abilities is almost useless, nobody gonna use this trait, another trait down the drain of unusability

Pistol already has a trait to reduce it's cooldown on interrupt. This trait is perfectly fine for reducing the cooldown on sword 3, focus 4, or shield 4/5. It does not matter to them whether it is almost useless on other skills because it is intended for WvW cc bots, and you can control which skill is affected by planning ahead.

meh, just think realistically about this trait, if you use it to recharge CC ability, like pistol 5 or shield 5 or curtain, you will have to interrupt enemy 4-5 times, assuming it lands perfectly and lines up with cooldowns.you have to interrupt 4-5 times for a GRANDMASTER to give you 1 extra ability.to do it you also give up every other ability. yikes

PS if they wanted it to work in a way you say they wanted it to work they could do some brainstorming and make it unique.example ! -> interrupting enemy recharges ability that you used to interrupt oponent. X cooldownadd a bonus of getting some boons/condi and its done.

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