New food for WVW? And if so, can we get it in single consumption? — Guild Wars 2 Forums
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New food for WVW? And if so, can we get it in single consumption?

SugarCayne.3098SugarCayne.3098 Member ✭✭✭

New recipe with the expansion looks ideal for WvW: https://wiki.guildwars2.com/wiki/Red_Lentil_and_Flatbread_Feast
And given that it's a feast, I would assume it's specific for WvW.
However, is there a chance we can get it as a single serving version recipe too?

Comments

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    This food look op kitten. 315 stat points (45*7) and also reduces condi duration. I'm not sure I would like to see it easily accessible on wvw.

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    We're already using it...don't see what harm a single use version would be...

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    That's actually kinda reasonably priced.

  • Vermillion.4061Vermillion.4061 Member ✭✭✭

    Would be nice if they added it, remember this food exists and it's single usage.

    https://wiki.guildwars2.com/wiki/Bowl_of_Curry_Mussel_Soup

  • Cerby.1069Cerby.1069 Member ✭✭✭

    @xDudisx.5914 said:
    This food look op kitten. 315 stat points (45*7) and also reduces condi duration. I'm not sure I would like to see it easily accessible on wvw.

    There are 9 ttl attributes though. Does it not count concentration/expertise?

  • xDudisx.5914xDudisx.5914 Member ✭✭✭
    edited October 9, 2017

    @Cerby.1069 said:

    @xDudisx.5914 said:
    This food look op kitten. 315 stat points (45*7) and also reduces condi duration. I'm not sure I would like to see it easily accessible on wvw.

    There are 9 ttl attributes though. Does it not count concentration/expertise?

    Most things that say "all stats" just give the 7 stats same as celestial, rune of divinity, etc. But I haven't tried this food, so I'm not 100% sure.

  • Cerby.1069Cerby.1069 Member ✭✭✭

    Do you all really consider condition duration reduction of 15% all that useful though? I automatically melt without resistance. 15% less melting doesn't change the fact I'll still turn into a puddle after 3 of the 9 seconds the conditions generally last for (even taking more than 1 second of hp loss can mean death from the next power based attacks). It doesn't change 'when' I have to use resistance, I still have to proc it at certain times regardless of the duration reduction.

    I see it helping when I'm cc'd with these 10-20 second cripple/immobilized/chilled effects.....but that's a build specific shortcoming I happen to have, most have ways to deal with that. I can see it being useful against pve....lol, those pve blinds and all that small short gimmick stuff.

    Inexperienced players are going to melt anyways once they get bombed, since they don't use resistance and have lower defenses. I give my zerglings mango and fire salsa (70-100% downed state hp increases), and that seems to help keep them alive better than condition duration reduction. Regardless they die against any real bomb anyways, hardly slowing the enemy down. I can understand it helping with keeping the zerg moving, and decreasing the uptime of resistance or amount of conditions piled on you while you have said resistance. I just feel the +45's are the real stat here.....and I know that's wrong, whatever...im being biased, im sure the condi duration decrease is great.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭
    edited October 10, 2017

    Do you all really consider condition duration reduction of 15% all that useful though? I automatically melt without resistance.

    @Cerby.1069 ... Due to Spellbreaker and Scourge being dominant figures within a squad comp it's proven even more lethal with the evermore swath of boon corruption flinging around, I'd wager that 15% reduction at least helpful if you have no resistance.

    Try not to stand in the enemy bomb, always carry condi cleanses and positioning is key. Hopefully you won't automatically melt as often.

    I'm not sure if condi duration reduction traits stack e.g; Dogged March with the food.

    Use whatever food works for you. At the end of the day more variety is always welcome and I'm sure it serves a purpose being +45 attributes across the board (cele stat food).

  • Cerby.1069Cerby.1069 Member ✭✭✭
    edited October 11, 2017

    Rather curious how anyone could survive without resistance, most condi clears are extremely hard to stack /high cd /and have cast time /and if you get cc'd ur ded. If ur running a zerg with resistance share, ur pretty much dependent on someone else for your survivability the entire time.....I don't see that as ideal given the current tactic is to utterly destroy a certain section of a zerg with strips and condi bombs. If your resistance sharer is in that section ur already dead.