WvG-World-vs-Globes — Guild Wars 2 Forums

WvG-World-vs-Globes

Diku.2546Diku.2546 Member ✭✭✭
edited November 30, 2019 in WvW

WvG - World vs Globes - A How To Guidebook to Fix WvW

A Serious Step-by-Step Road Map based on a Game Director's Vision to save the WvW game mode by transforming it into WvG


Bookmark - Link To This Post


https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


2019.11.30 - Any Major Chapter Post Last Updated

TBA = To Be Announced - Check back later for an update


WvG - Current Featured Post


2019.11.28 - CHAPTER 6

WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model

https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956


WvG - TABLE OF CONTENTS - Last Updated or Scheduled to Post

Warning - Applying concepts without implementing the whole design may have negative consequences


2019.10.16 - CHAPTER 1
REBOOT WvW - Remove World Linking & Implement Changes to WvW
https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947


2019.10.25 - CHAPTER 2
REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition
https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948


2019.11.01 - CHAPTER 3
NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes
https://en-forum.guildwars2.com/discussion/comment/1064949/#Comment_1064949


2019.11.01 - CHAPTER 4
WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players
https://en-forum.guildwars2.com/discussion/comment/1064950/#Comment_1064950


2019.11.24 - CHAPTER 5
EOTM LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors
https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951


2019.11.28 - CHAPTER 6
WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model
https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956


TBA - 7 - WvG OVERVIEW - Welcome to World vs Globes
TBA - 8 - WvG FAQ - Frequently Asked Questions & Answers about WvG
TBA - 9 - WvG LIBRARY - Historic web links related to WvG


PENDING - 10 - WvG DESIGN - TOPICS - Discussion web links related to WvG
https://en-forum.guildwars2.com/discussion/comment/1064963/#Comment_1064963


TBA - 11 - [ Private - Dev Notes ] - DESIGN A-E
TBA - 12 - [ Private - Dev Notes ] - DESIGN F-H
TBA - 13 - [ Private - Dev Notes ] - DESIGN I
TBA - 14 - [ Private - Dev Notes ] - DESIGN J-K
TBA - 15 - [ Private - Dev Notes ] - DESIGN L-P
TBA - 16 - [ Private - Dev Notes ] - DESIGN Q-U
TBA - 17 - [ Private - Dev Notes ] - DESIGN V-Z


PENDING - 18 - WvG BALANCE - TOPICS - Discussion web links related to WvG
https://en-forum.guildwars2.com/discussion/comment/1064975/#Comment_1064975


TBA - 19 - [ Private - Dev Notes ] - WvG BALANCE
TBA - 20 - [ Private - Dev Notes ] - GAME-DYNAMICS-REVENUE


To the WvW Community,

This is the Game Mode that I envision would be possible.

Would you help & support to keep this thread visible & actively updated?

Please give credit & reward to author if this idea is ever used.

Invitation to assist in development & to alpha/beta test would be a warm welcome to the author.

Yours truly,
Diku

Credibility requires critical insight & time.


<1

Comments

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 16, 2019

    CHAPTER 1


    REBOOT WvW - Remove World Linking & Implement Changes to WvW

    2019.10.16 - This Post Last Updated


    Prepare To Reboot by Implementing the following Changes to WvW

    Intention is to revert WvW back to the original ecosystem

    When you damage an ecosystem...sometimes the right thing to do is to revert it back to what it was before...and hope nature takes hold & finds its course again

    We need to give the WvW game mode a chance to go back to its roots & find the strength to recover...from its real source of power that allowed it to survive all these years without attention...Stable Long-Term Communities


    [spoiler]

    1. Remove World Linking & Put back the Old WvW ecosystem of Home Servers
    2. Remove any penalty to players that choose to Transfer to a New Home Server
    3. Monitor Server Population - Servers are Opened & Closed based on Server's Capacity
    4. Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM
    5. Closely Monitor & Adjust, Tweak, or Replace World Server Ranking Mechanics - See [ Chapters on Design ]
    6. Calculate an Average Server Rank based on a moving 12 month period on the 1st of every Month
    7. Posted Average Server Rank impacts Server Transfer based on the below
    8. Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)
    9. Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & X World Ability Points
    10. Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & X World Ability Points
    11. Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & X World Ability Points
    12. Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & X World Ability Points
    13. Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & X World Ability Points
    14. Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free
    15. Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory
    16. Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

    [/spoiler]


    Allow WvW to revert back to a Server based ecosystem & let it stabilize before implementing WvG to Reboot the game mode.


  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    CHAPTER 2


    REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

    2019.10.25 - This Post Last Updated


    Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition
    5 Simple Steps To Redesigning WvW


    [spoiler]

    1. Remove the current match-up system, but keep a system for Server Score & Rank - See [ Chapters on Design ]
    2. Assign each Server a "Globe" to Defend - (Single unit of maps owned by the same server - Number of maps adjustable between 1 - 4)
    3. Let players pick any (2) "Globes" [ 1st choice = Green ] & [ 2nd choice = Blue ] to weekly raid using a Re-Purposed Server Guesting
    4. During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's Globe in a random order
    5. Players Earn Rewards ONLY when they raid "Globes" that are "Ranked Higher or Equal to" their Home Server

    Take Steps to Redesign WvW Into WvG


    1. Put current WvW game mode into Maintenance - No Changes Allowed
    2. Re-Focus Development Team's Direction - See [ New Game Mode & Vision ]
    3. Create a Parallel WvG game mode
    4. Develop WvG to replace WvW in the steps outlined below
    5. Long-term goal is to preserve ALL Server Team Identities & Communities
    6. Initially Create 5 Servers for this New WvG game mode to Test & Develop "Proof of Concept"
    7. Remove ALL Design Mechanics from the Base maps that WvW uses & Re-Purpose them for WvG
    8. Next, Layer back Design Mechanics as needed for these New WvG maps - See [ WvG Overview ]
    9. Later Create More WvG Servers to replace ALL existing servers after Confirming "Proof of Concept"
    10. New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off
    11. New WvG game mode eventually swapped in to replace Old WvW
    12. Old WvW is then allowed to gracefully fade away

    [/spoiler]


    Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design


  • Diku.2546Diku.2546 Member ✭✭✭
    edited November 1, 2019

    CHAPTER 3


    NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes

    2019.11.01 - This Post Last Updated


    Before Reading Further - Please Read This Disclaimer

    [spoiler]

    1. To answer concerns about this thread being convoluted
    2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback
    3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts
    4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents
    5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1
    6. Sorry in advance if the author isn't prompt in addressing your concerns

    [/spoiler]


    WvG - Table of Contents
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


    A New Game mode that builds upon the Old Foundations of WvW To Transform it into WvG

    WvG needs to be all about that Friday Reset where everybody rushes home to grab their favorite drink & snack…to blow off a week's worth of steam & to be someplace where everybody knows your name.


    ROAD MAP - Where Do We Want To Take WvG?

    WvG needs to first tackle the Top 3 Problems that WvW could never solve


    [spoiler]

    1. WvG needs to embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server
    2. WvG needs to allow Friends & Family to play together even though they're from different Servers
    3. WvG needs to allow Off-peak capping, but let players to work out a solution themselves

    [/spoiler]


    VISION - What Do We Want WvG to Be?

    WvG needs to encourage & nuture 3 Fundamental Concepts - See [ Chapters on Design ]


    1) World Server based War that can exponentially scale to Epically Global Proportions
    [spoiler]

    1. Create a WvG ecosystem that uses the natural differrences between Server Ranks to create niches for Long-Term Communities to develop their own unique preferences - i.e. [ Language, Time Zone, and Play Styles ]
    2. Map Access Mechanics are carefully used to expand or contract Capacity to create the right amount of space needed to encourage an exciting Theater of War at the various Levels within the WvG Server Rank ecosystem
    3. IF Demand is High enough - New Servers can be added to the War with an equal opportunity to increase their Rank through Healthy Competition that allows ALL Servers to Raid any #1 Ranked WvG Servers from available Regions - [ EU, NA, ASIA ]

    [/spoiler]

    2) Game Mode that naturally nurtures Long Term Communities
    [spoiler]

    1. It's expected that All Communities wiil have a life cycle that involves being Born, Growing Up, Dying, and then being Re-Born again
    2. All Worlds should be able to increase their WvG Home Rank themselves, or through Players Creating Local or International Alliances with other Enemy Worlds by teaming up & Raiding a Common Enemy
    3. Worlds that have a declining population level are allowed to survive as they drop down in WvG Rank & away from being a Target for Lower Ranked Servers to Raid

    [/spoiler]

    3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches
    [spoiler]

    1. Players are given the ability to raid any World, but are Rewarded Only for raiding Equal or Higher Ranked Enemy Servers
    2. Players are given the ability to team up & play together with friends that have moved to other Enemy Worlds
    3. Core Base Map Mechanics naturally scales & adjusts to reduce or prevent un-fair matches from happening

    [/spoiler]


    Next up….WvG Raids - How Does this New Weekly Match-Up Model Work?


  • Diku.2546Diku.2546 Member ✭✭✭
    edited November 1, 2019

    CHAPTER 4


    WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players

    2019.11.01 - This Post Last Updated


    Before Reading Further - Please Read This Disclaimer

    [spoiler]

    1. To answer concerns about this thread being convoluted
    2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback
    3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts
    4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents
    5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1
    6. Sorry in advance if the author isn't prompt in addressing your concerns

    [/spoiler]


    WvG - Table of Contents
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


    Original Base Concept 1 of 2 - See -CHAPTER 1 - REBOOT WvW
    Original Base Concept 2 of 2 - See - CHAPTER 2 - REDESIGN WvW


    What are you fighting for?

    If you're not here to fight & sacrifice for your Home World Server - Go find another thread to read - WvG isn't for you

    If you hear the calling & share the passion…Imagine - RAID TEAM! - Stand Up - [ pause ] - Prepare to Engage! - [ pause ] - Step Forward


    Step 1 - WvG - Ranking of World Servers
    [spoiler]
    Calculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Month

    i.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]

    i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]
    [/spoiler]

    Step 2 - WvG - Scoring of World Servers
    [spoiler]

    1. Adjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]
    2. A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to Defend
    3. Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday
    4. Players ARE NOT directly shown their Server's Total Points
    5. Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order
    6. Players earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives
    7. "Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server
    8. "Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy Raiders
    9. Servers are numerically Ranked based on the Total Points earned by their Home Defenders
    10. Any tie in Rank is decided by Seniority at the time a tie is calculated

    [/spoiler]

    Step 3 - WvG - Raiding of Enemy Globes
    [spoiler]

    1. Adjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World Servers
    2. Players are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home Server
    3. Reward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDING
    4. Reward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)
    5. WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU Globes
    6. Each Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)
    7. Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling inside
    8. Maximum Globe "Seat" Capacity is set by ANet
    9. Seats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)
    10. Players queue to wait for an open "seat" to enter a Globe
    11. Players can choose fight in EOTM while waiting in queue
    12. Players create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed Server Guesting
    13. Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to Blue
    14. Map Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]

    [/spoiler]

    Step 4 - WvG - Transferring of World Servers
    [spoiler]

    1. Adjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World Servers
    2. World Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"
    3. Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditions
    4. Servers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)
    5. Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM
    6. Monthly Average Server Rank impacts Server Transfers based on the below
    7. Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)
    8. Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade Points
    9. Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade Points
    10. Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade Points
    11. Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade Points
    12. Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade Points
    13. Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

    [/spoiler]

    Step 5 - WvG - Counter-Weights
    [spoiler]

    1. Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory
    2. Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

    [/spoiler]


    Next up….EOTM LOBBY - Where All Roads go through a Lobby Before Entering WvG


  • Diku.2546Diku.2546 Member ✭✭✭
    edited November 24, 2019

    CHAPTER 5


    EOTM LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors

    2019.11.24 - This Post Last Updated


    Before Reading Further - Please Read This Disclaimer

    [spoiler]

    1. To answer concerns about this thread being convoluted
    2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback
    3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts
    4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents
    5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1
    6. Sorry in advance if the author isn't prompt in addressing your concerns

    [/spoiler]


    WvG - Table of Contents
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


    Any Grand place needs an area where people can meet & gather to socialize

    1st - Waiting Room to Enter WvG
    2nd - Allow PvE Player to become familiar with PvP Combat
    3rd - Allow Guilds to Recruit


    EDGE OF THE MISTS - Mist Raiding
    [spoiler]

    1. ALL Players MUST enter WvG through EOTM before traveling anywhere else
    2. Edge of the Mists - Way Point Colors are - [ ORANGE / YELLOW / PINK ]
    3. Players that enter EOTM are automatically placed on the Color Team that has the lowest score for EOTM
    4. Players battle each other over EOTM Objectives
    5. Way Points have 5 Portals that Link to - [ RED Home / GREEN Globe / BLUE Globe / OBSIDIAN SANCTUM / LIONS ARCH ]
    6. Personal Reward for EOTM - loot drops, badges of honor, karma and coin
    7. Personal Reward for EOTM - world experience
    8. Personal Reward for EOTM - unique Edge of the Mists (achievements)
    9. Personal Reward for EOTM - WvW daily achievements
    10. Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks
    11. Skirmish Reward Track - Based on a Player's Total WvG Earned Points while fighting on Home & Enemy Globes for the week
    12. Remove All Links between WvW & Edge of the Mists - i.e. - EOTM Supply Drop

    [/spoiler]

    EOTM - WvG Recruitment - Regions - [ EU / NA / ASIA ]
    [spoiler]

    1. Common Areas at each Way Point welcomes players from ALL Servers based on their Region
    2. Map or Recruiting Channel allows players to broadacst messages to players from ALL Servers based on their Region
    3. Provide Services that attact PvE Players to visit WvG

    [/spoiler]

    EOTM - Craft-Merchant Vendors
    [spoiler]

    1. Craft Vendors
    2. Bank
    3. Black Lion Trader
    4. Mechant - Laurel
    5. Mechant - Outfitter
    6. Repair - Arcane Agent
    7. Armor Master
    8. Weapon Master
    9. See - Starter area (Enemy Borderlands)

    [/spoiler]


    Next Up…WvG Tournaments - Gives Meaning & Purpose Behind Being the #1 Ranked WvG Server for your Region


  • Diku.2546Diku.2546 Member ✭✭✭
    edited November 28, 2019

    2019.11.28 - CHAPTER 6

    WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model


    Before Reading Further - Please Read This Disclaimer

    1. To answer concerns about this thread being convoluted
    2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback
    3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts
    4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents
    5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1
    6. Sorry in advance if the author isn't prompt in addressing your concerns

    WvG - Table of Contents

    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

    Concrete Step-by-Step instructions on How To Fix WvW - Can we stop talking in circles & just fix it already?


    WvG is designed to be an END GAME Content to PvE

    Players are engaged to repeateadly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves

    WvG Tournaments gives Meaning & Purpose behind being the #1 Ranked WvG Server for their Region - [ EU, NA, ASIA ]

    Tournament Burn Out concerns MUST be recognized as Un-Healthly to the game mode & mechanics need to be carefully designed to reduce its impact upon players


    We're losing on this crucial opportunity to save a game mode that's ignorantly being thrown out because it's not considered valuable to ANet

    Please help & offer feedback to this thread to keep it visible if you love this game mode

    We seriously need to remind ANet of their promise to create & deliver on a better Road Map & Vision for WvW


    WvG League Titles Defined


    [ Gold ] - Highest Scoring Server within their Region for the Month

    [ Platinum ] - Highest Scoring Server within their Region based on an Annual WvG Champion Event

    WvG Regions - [ EU, NA, ASIA ]


    WvG Game Mode Sportsmanship Defined


    Definition Example:

    https://operations.nfl.com/football-ops/league-governance/the-competition-committees-position-on-sportsmanship

    Sportsmanship MUST be an intrinsic aspect of WvG that encourages Healthy Competition that is "Wholesome" for the players


    WvG Tournaments Defined

    Match-Ups are based on a New Globe Rading Model (click link) - Designed to encourage Healthy & Competitive Battles


    [ Reset Friday - Weekly ]

    1. Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday
    2. Players ARE NOT directly shown their Server's Total Points
    3. Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order

    [ Gold League - 1st Day of the Month ]

    1. Awarded on the 1st day of each Month for available Regions - [ EU, NA, ASIA ]
    2. Calculate ALL Server's Total Points earned by players from the previous month
    3. Award Gold Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]
    4. Any Server that Earns a [ Gold League Title ] in a given year will be invited to attend an Annual [ Platinum League Event ]

    [ Platinum League - WvG Champion Event - Launches Oct 15th Annually ]

    1. Only [ Gold League Rank ] Servers are allowed to Raid each other during the Event
    2. Event occurs over a 1-2 Week(s) period - [ Adjustable based on Player Burn Out Feedback ]
    3. Calculate ALL Server's Total Points earned by players at the end of the Event
    4. Award Platinum Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]
    5. [ NOV 1ST ] - Resume earning Normal WvG Points for [ Dec ] Gold League Title Award for the next WvG Championship Event

    Platinum League - WvG Champion Event Defined


    1st Week - Launches In-Game Only

    Last Week - In-Game & In-Person


    Platinum League - WvG Champion In-Person Event Defined


    1. In-Game participation continues
    2. In-Person participation at an approved Event Conference "Stadium" begins
    3. Access into the Event Conference "Stadium" based on a "Credit Card"
    4. Televised Coverage - Plantinum League Event - Friday Reset - 1-3 Hours - Providing In-Game Play by Play Battles between Servers with no reference to Ranking - Focus & Attention will be on Notable Guilds that are Battling for their World Server
    5. In-Person Event Conference activities may include but not limited to GW2 Mechandise Booths for Spectator Fans, Server Communities, Corporate Sponsors, etc.
    6. Security will need to be carefully planned to ensure the Event is safe & fun filled
    7. Rivalry between Servers need to carefully monitored & Healthy Competition & Proper Sportsmanship MUST be guiding principles of this sponsored Game mode Event
    8. [ Gold League Title ] Servers are allocated a reserved area with limited seating for In-Game participation & for Supporting Spectator Fans
    9. Players are required to bring their own equipment
    10. Onsite ANet sanctioned Referees closely monitor Players for cheating
    11. At the end of the Event - WvG Champions are announced for each Region - [ EU, NA, ASIA ]
    12. [ WvG Champions ] - In-Person Reward - T-Shirt with Year's WvG Champion Logo before leaving the Event
    13. [ WvG Champions ] - In-Game Reward - Back-Pack skin with Year's WvG Champion Logo

    Next Up - OverView of WvG - Presents just how complex an ecosystem this game mode really is


  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 5, 2019

    TBA - RESERVED

  • Diku.2546Diku.2546 Member ✭✭✭
    edited November 1, 2019

    CHAPTER 7


    WvG OVERVIEW - Welcome to World vs Globes


    Scheduled to Post on - TBA

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 21, 2019

    TBA - 8 - WvG FAQ - Frequently Asked Questions & Answers about WvG

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 24, 2019

    TBA - 9 - WvG LIBRARY - Historic web links related to WvG

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    PEND - 10 - WvG DESIGN - TOPICS - Discussion web links related to WvG


    Candidate Reference Posts Under Consideration - File Pending into a Specific Design Chapter


    A New Player "Welcome Package" Achievement
    2019.10.25
    https://en-forum.guildwars2.com/discussion/comment/1081342/#Comment_1081342

    Environmental effects
    2019.10.25
    https://en-forum.guildwars2.com/discussion/comment/1081479/#Comment_1081479

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 11 - [ Private - Dev Notes ] - DESIGN A-E

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 12 - [ Private - Dev Notes ] - DESIGN F-H

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    could work

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 13 - [ Private - Dev Notes ] - DESIGN I

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 14 - [ Private - Dev Notes ] - DESIGN J-K

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 15 - [ Private - Dev Notes ] - DESIGN L-P

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 16 - [ Private - Dev Notes ] - DESIGN Q-U

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    TBA - 17 - [ Private - Dev Notes ] - DESIGN V-Z

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 25, 2019

    PEND - 18 - WvG BALANCE - TOPICS - Discussion web links related to WvG


    Candidate Reference Posts Under Consideration - File Pending into a Specific Balance Chapter


    Let's Talk About WvW Balance
    2019.10.23
    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance/p1

    Updates from the Systems Team
    2019.10.23
    https://www.guildwars2.com/en/news/updates-from-the-systems-team

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 24, 2019

    TBA - 19 - [ Private - Dev Notes ] - WvG BALANCE

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 24, 2019

    TBA - 20 - [ Private - Dev Notes ] - GAME-DYNAMICS-REVENUE

  • godofcows.2451godofcows.2451 Member ✭✭✭

    I 200% agree

  • Trajan.4953Trajan.4953 Member ✭✭✭

    You have been bringing this up for years now, I don't think they're listening

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited October 5, 2019

    This makes more sense than usual.

    Edit: Aww now its bad again.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Diku.2546 said:

    Link To This Post

    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes


    To the WvW Community:

    Would you support to keep this thread visible & actively updated?

    Please offer feedback & don't forget to +1

    Yours truly,
    Diku

    Credibility requires critical insight & time.


    Please give credit & reward to author if this idea is ever used.


    TOPIC POST RELEASE SCHEDULE


    TBA = To Be Announced

    2019.10.05 - REBOOT WvW - Remove World Linking & Implement Changes to WvW

    2019.10.12 - REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competitive Match-Ups

    TBA - NEW GAME MODE & VISION - Create a New Game Mode & Establish a better Vision with World vs Globes
    TBA - WvG FAQ - Frequently Asked Questions & Answers about WvG
    TBA - LIBRARY - Historic web links related to WvG
    TBA - SUB-TOPICS - Sub-Topic discussion web links related to WvG
    TBA - BLANK RESERVED
    TBA - WvG OVERVIEW - Welcome to World vs Globes
    TBA - WvG TOURNAMENTS - Annual & Monthly
    TBA - DESIGN A-E
    TBA - DESIGN F-H
    TBA - DESIGN I
    TBA - DESIGN J-K
    TBA - DESIGN L-P
    TBA - DESIGN Q-U
    TBA - DESIGN V-Z
    TBA - BLANK RESERVED
    TBA - GAME-DYNAMICS-REVENUE
    TBA - BLANK RESERVED
    TBA - BLANK RESERVED
    TBA - BLANK RESERVED

    What “credit & reward” do you want the devs to give you?

  • Optimator.3589Optimator.3589 Member ✭✭✭✭

    @Swagger.1459 said:
    The devs are making Alliances, Diku. This old stuff isn’t gonna happen.

    Sometime in 2021.

    REDUCE NA TO 3 TIERS

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    That's one way to make a thread seem way more active than it actually is.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited October 5, 2019

    @Jugglemonkey.8741 said:
    That's one way to make a thread seem way more active than it actually is.

    Shh we're seeing a day long post in the making... It's like performance art.

    Too bad it's a complete waste of homey's time, but its his weekend to blow.

    [HUNT] the predatory instinct

  • Acheron.4731Acheron.4731 Member ✭✭✭✭

    All I could read in that was shut down current wvw, reboot servers, re-instate home servers, fix stuff...

    YES, I agree with all that. Alliances are toast....I like this idea better. Alliances now have a stigma to them due to the inept people working at ANET. This is fresh and clean.

    A true friend of the crown

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Is this suppose to be like those week long once a day blog post reveals anet use to do for their quarterly content releases?

    Another derailing post ^ - Anet
    "Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
    "From the back of the room!, the one pvp fan! we got him! WaH!"
    || Stealth is a Terribad Mechanic ||

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @LetoII.3782 said:

    @Jugglemonkey.8741 said:
    That's one way to make a thread seem way more active than it actually is.

    Shh we're seeing a day long post in the making... It's like performance art.

    Too bad it's a complete waste of homey's time, but its his weekend to blow.

    This could, in fact, turn out to be more epic than all the GW books combined!

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    but what is a globe

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    but what is a globe

    Alliances

  • Diku.2546Diku.2546 Member ✭✭✭

    @Knighthonor.4061 said:

    @Stand The Wall.6987 said:
    but what is a globe

    Alliances


    It's Not Alliances - Let me explain this before folks get the wrong idea.


    World = Your Home Server is allowed to own a Single Unit of Multiple Maps.
    Globes = Enemy Home Worlds


    World vs Globes


    Viewed from your Home Server the other Enemy Servers can be viewed as Globes that on the inside contain Multiple Maps.

    You get to weekly pick different Globes to fight against...using a Server Guesting mechanic that's been Re-Purposed for WvW...while you struggle to defend your Home Server's Maps against attacks of Enemy players that decided to pick your Home Server to fight.

    I'll be explaining this more in detail in a later Major Topic Posting.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @Stand The Wall.6987 said:
    but what is a globe

    Alliances

    Yeah, definetly not. Alliances makes sense, this doesnt.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Diku.2546 said:

    @Knighthonor.4061 said:

    @Stand The Wall.6987 said:
    but what is a globe

    Alliances


    It's Not Alliances - Let me explain this before folks get the wrong idea.


    World = Your Home Server is allowed to own a Single Unit of Multiple Maps.
    Globes = Enemy Home Worlds


    World vs Globes


    Viewed from your Home Server the other Enemy Servers can be viewed as Globes that on the inside contain Multiple Maps.

    You get to weekly pick different Globes to fight against...using a Server Guesting mechanic that's been Re-Purposed for WvW...while you struggle to defend your Home Server's Maps against attacks of Enemy players that decided to pick your Home Server to fight.

    I'll be explaining this more in detail in a later Major Topic Posting.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Sounds like alliances with extra steps.

  • Diku.2546Diku.2546 Member ✭✭✭

    @Sigmoid.7082 said:
    Sounds like alliances with extra steps.


    It's not extra steps...It's a completely different Match-Up Model.


    Alliances
    ANet creates New World Servers at the start of a "Season" from a Pool of Guilds & Use existing Fixed 3-Way Match-Up Mechanics.

    World vs Globes
    Players use a Server Guesting Mechanic to weekly Pick an Enemy Server to "Visit" & Attack as they Create their own Match-Up.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • shiri.4257shiri.4257 Member ✭✭✭✭

    i think this dude's been looking for a developer to sponsor his idea for a decade. perhaps you could go mobile and make wvw great again!

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Offair.2563Offair.2563 Member ✭✭✭

    @Jugglemonkey.8741 said:
    That's one way to make a thread seem way more active than it actually is.

    Give him some credits.

    Don't argue with idiots, they drag you down to their level and own you with experience.
    Big Babou, Ranger for life.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Diku.2546 said:

    @Sigmoid.7082 said:
    Sounds like alliances with extra steps.


    It's not extra steps...It's a completely different Match-Up Model.


    Alliances
    ANet creates New World Servers at the start of a "Season" from a Pool of Guilds & Use existing Fixed 3-Way Match-Up Mechanics.

    World vs Globes
    Players use a Server Guesting Mechanic to weekly Pick an Enemy Server to "Visit" & Attack as they Create their own Match-Up.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Hummm I can imagine a lot of players choosing the most emptybserver to blob... or I’m understand it wrong.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Offair.2563 said:

    @Jugglemonkey.8741 said:
    That's one way to make a thread seem way more active than it actually is.

    Give him some credits.

    I know right?

    I once knew a guy who dug a huge game hole in his backyard. It was easily 13-15’ deep, and minimally 20’ x 35’ in dimensions. It was impressive. He likely removed multiple tons of dirt.

    In the end, he had... a hole. I could give him credit for that.

    Thank You for the {MEME}

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 12, 2019

    @Aeolus.3615 said:
    Snip 8<
    Hummm I can imagine a lot of players choosing the most emptybserver to blob... or I’m understand it wrong.


    You're understanding it wrong. The below is a single line from a "Topic Post" that is scheduled to be posted this Saturday on Oct 12th.

    REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition
    https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948

    Edit - 5. Players Earn Rewards ONLY when they raid "globes" that are "Ranked Higher or Equal to" their Home Server

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • googel.3278googel.3278 Member ✭✭✭

    @Diku.2546 said:

    @Aeolus.3615 said:
    Snip 8<
    Hummm I can imagine a lot of players choosing the most emptybserver to blob... or I’m understand it wrong.


    You're understanding it wrong. The below is a single line from a "Topic Post" that is scheduled to be posted this Saturday on Oct 12th.

    REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition
    https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948

    7. ONLY reward players when they fight against an Enemy Globe that is "Equal or Higher" Ranked than their Home Server

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    reading this gave spiderman a heart attack

  • Its a convoluted mess. I'm not if this suggestion is worse than tournaments or not, but both just never seem to go away.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 13, 2019

    MAJOR TOPIC


    2 - REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

    2019.10.12 - ORIGINAL-POST


    Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition
    5 Simple Steps To Redesigning WvW


    [spoiler]

    1. Remove the current match-up system, but keep a system for Server Score & Rank
    2. Assign each Server a "globe" to Defend - (Single unit of 4 maps owned by the same server)
    3. Let players pick any (2) "globes" to weekly raid using a Re-Purposed Server Guesting
    4. During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's globe in a random order
    5. Players Earn Rewards ONLY when they raid "globes" that are "Ranked Higher or Equal to" their Home Server

    Take Steps to Redesign WvW Into WvG


    1. Put current WvW game mode into Maintenance - No Changes Allowed
    2. Re-Focus Development Team's Direction - See [ New Game Mode & Vision ]
    3. Create a Parallel WvG game mode
    4. Develop WvG to replace WvW in the steps outlined below
    5. Long-term goal is to preserve ALL Server Team Identities & Communities
    6. Initially Create 5 Servers for this New WvG game mode to Test & Develop "Proof of Concept"
    7. Remove ALL Design Mechanics from the 4 Base maps that WvW uses & Re-Purpose them for WvG
    8. Next, Layer back Design Mechanics as needed for these New WvG maps - See [ WvG Overview ]
    9. Later Create More WvG Servers to replace ALL existing servers after Confirming "Proof of Concept"
    10. New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off
    11. New WvG game mode eventually swapped in to replace Old WvW
    12. Old WvW is then allowed to gracefully fade away

    [/spoiler]


    Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design


  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited October 12, 2019

    @Diku.2546 said:

    MAJOR TOPIC


    2 - REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

    2019.10.12 - ORIGINAL-POST


    Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition
    5 Simple Steps To Redesigning WvW


      >
    1. Remove the current match-up system, but keep a system for Server Score & Rank
    2. >
    3. Assign each Server a "globe" to Defend - (Single unit of 4 maps owned by the same server)
    4. >
    5. Let players pick any (2) "globes" to weekly raid using a Re-Purposed Server Guesting
    6. >
    7. During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's globe in a random order
    8. >
    9. Players Earn Rewards ONLY when they raid "globes" that are "Ranked Higher or Equal to" their Home Server
    10. >

    Take Steps to Redesign WvW Into WvG


      >
    1. Put current WvW game mode into Maintenance - No Changes Allowed
    2. >
    3. Re-Focus Development Team's Direction - See [ New Game Mode & Vision ]
    4. >
    5. Create a Parallel WvG game mode
    6. >
    7. Develop WvG to replace WvW in the steps outlined below
    8. >
    9. Long-term goal is to preserve ALL Server Team Identities & Communities >
    10. Initially Create 5 Servers for this New WvG game mode to Test & Develop "Proof of Concept"
    11. >
    12. Remove ALL Design Mechanics from the 4 Base maps that WvW uses & Re-Purpose them for WvG
    13. >
    14. Next, Layer back Design Mechanics as needed for these New WvG maps - See [ WvG Overview ]
    15. >
    16. Later Create More WvG Servers to replace ALL existing servers after Confirming "Proof of Concept"
    17. >
    18. New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off
    19. >
    20. New WvG game mode eventually swapped in to replace Old WvW
    21. >
    22. Old WvW is then allowed to gracefully fade away
    23. >

    Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design


    Looks like that would be a far worse population balance mess, nightmare actually, and a huge waste of resources that could go into improving wvw.

    And how does this new “wvg” RvR mode even compete against a game like Camelot Unchained?

  • Diku.2546Diku.2546 Member ✭✭✭
    edited October 13, 2019

    [spoiler]
    See - REBOOT WvW - Remove World Linking & Implement Changes to WvW

    Calculate an Average Server Rank based on a moving 12 month period
    Players on Servers Ranked below 3 have their Server Transfer Locked
    Players on Servers that can transfer find it costs Gems & World Ability Points

    Top Ranked Servers are CLOSED to Population Transfers - ALL Lower Ranked Servers are allowed and may OPEN

    See - REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

    Players get to weekly pick ANY (2) Servers to raid
    Players earn rewards ONLY when they raid Severs that are Higher or Equal Rank to their Home

    Top Ranked Servers are open to attack from ALL Servers below & it's Encouraged to attack Higher or Equal Targets
    [/spoiler]


    TRANSLATION OF THE ABOVE


    Yes, it's impossible to Balance Population.

    Don't even bother trying to Balance Population.

    However, we CAN use the natural Population In-Balance in a positive way...

    Make the often Over stacked Server that's #1 Ranked WvW Server to be the Target of everybody else that's ranked below them.

    Cut off their Population Transfer & Only Reward players when they attack higher or equal targets.


    Did you not see the bottom of the Post for REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition?

    [ Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design ]

    We only see what we want to see...so let's just continue to agree to disagree.


    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Diku.2546 said:

    See - REBOOT WvW - Remove World Linking & Implement Changes to WvW

    Calculate an Average Server Rank based on a moving 12 month period
    Players on Servers Ranked below 3 have their Server Transfer Locked
    Players on Servers that can transfer find it costs Gems & World Ability Points

    Top Ranked Servers are CLOSED to Population Transfers - ALL Lower Ranked Servers are allowed and may OPEN

    See - REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

    Players get to weekly pick ANY (2) Servers to raid
    Players earn rewards ONLY when they raid Severs that are Higher or Equal Rank to their Home

    Top Ranked Servers are open to attack from ALL Servers below & it's Encouraged to attack Higher or Equal Targets


    TRANSLATION OF THE ABOVE


    Yes, it's impossible to Balance Population.

    Don't even bother trying to Balance Population.

    However, we CAN use the natural Population In-Balance in a positive way...

    Make the often Over stacked Server that's #1 Ranked WvW Server to be the Target of everybody else that's ranked below them.

    Cut off their Population Transfer & Only Reward players when they attack higher or equal targets.


    Did you not see the bottom of the Post for REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition?

    [ Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design ]

    We only see what we want to see...so let's just continue to agree to disagree.


    Yours truly,
    Diku

    Credibility requires critical insight & time.

    That’s a total mess that doesn’t address any wvw problems, or make it a better RvR mode.

    Sorry

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