I want to begin by saying I hope anyone who chooses to read this understands this is entirely a matter of perspective and opinion. I just feel like writing out what I think of Scourge in general because it's something I've been disappointed with since it's inception. I'm open to having my mind changed if you make a valid argument so by all means, if you strongly disagree or have points to make, please share.
I dislike Scourge for the following reasons:
( The following is primarily directed at PvP and WvW )
Although there is skill involved in proper positioning and timing of corrupts, the general effort needed to succeed with Scourge is so abysmally low that it could very well be the best spec to pick up for a complete beginner. Now, that would be all fine and well if it weren't for how much of an impact it has on groups. Anyone can pick this up and be an asset to their team, but on such a scale that specs requiring significantly more effort are not only left behind, but kept under the thumb of the Scourge as well. Because of this, balancing it means there isn't a middle ground without reworking it completely.
I believe that ANet designed Scourge to be as fire and forget as the boons each and every class is constantly self and support applying and it was a one dimensional specialization from the beginning. There is no depth to Scourge and it is a balancing nightmare.
My biggest gripe however is Barrier. Players had begged for many years for a way to allow support to reach beyond Shroud, their only source of defense. Answering this, ANet introduced Barrier which not only allowed them to continue using utility skills and receive support, but also allowed them to share it. Though a wonderful concept, Scourge's ability to share it's "Shroud" was not the only way for others to access this new form of defense... Some specs can even self-apply it better than Scourge. Now, it's true that Scourge is the only one able to share a significant amount, I still hate that anything other than Scourge can apply it to themselves. Necromancer has always been shackled by Shroud as the reason for which it is not allowed certain forms of defense like blocks or invulnerabilities. Then, other classes are allowed this same form of defense, on top of what they already have access to... This both goes against ANet's reasoning for denying Necromancer certain defenses and also dilutes the flavor of Necromancer as a whole.
I understand that every class has builds that are low effort/high reward and that Scourge is not the only spec to encourage "spam." But for the reasons I've written, I believe Scourge is by far and long the worst culprit for poor game balance. I'm sorry for those of you who love the spec and by no means have I written any of this as any form of an insult to you for enjoying it. I've just always been frustrated with Scourge's general existence and seeing it go through the nerfs it has only angers me more. It doesn't matter if I don't like the spec, I don't like that it was given to be taken away. Everything gets changed as balance patches come and go, this isn't exclusive to Scourge. But in a similar fashion to Scrapper and Chronomancer, ANet doesn't know what to do with it and it is in a constant state of "here's a new toy for you! Wait.. Not that one... Here, how about this one! Nevermind, not that either.."
/ end rant.
[Smut] [HUNT] [IH] | Necromancer, Engineer, Revenant | Anvil Rock | Diamond Legend
"I'll take triumph over victory every time. If it isn't a challenge it isn't an accomplishment."