Jumping on that GW3 Bandwagon ! — Guild Wars 2 Forums

Jumping on that GW3 Bandwagon !

Aerick Blackmoore.8167Aerick Blackmoore.8167 Member ✭✭
edited October 6, 2019 in Guild Wars 2 Discussion

Dear Fellow Guildwarians !

With the recent departure of MO and the speculation articles that his team could've been working on GW3 a thread of what you would like to see in GW3.

Personally:

  • No cosmetic armor restrictions, mechanically it's fine, imo, it could even play a larger role than now, maybe in the way of restistances / stamina?
  • Damage type weaknesses, remember how plants took extra damage from fire in GW1?
  • All weapons available to all classes from the start, with different skills right of the bat, not unlocked through specializations.
  • Skill split between pvp and pve
  • Build savings
  • Fishing, Housing, Races, Polymock, the ability to dye weapons, more costumization and non-serious gameplay.
  • More variety in utility skills.

As far as Races go:
*Human
*Tengu
*Hylek / Frogmen
*Centaurs
*Kodan

While I like the idea of combo's I think they could be even larger in effect, for instance; Freeze / Shatter combinations - like a freezing skill followed by an earth 'shatter' skill.

A split between conditions and hexes like we had in GW1, boons and weapon skills / shouts and ofcourse the ability to remove them.

Keep the jumping, dodging, mounts and all the fun stuff gw2 gave us, but it could be a bit more like GW1.

Maybe I'll think of more these next few days. Let us know what you think !

<1

Comments

  • @zealex.9410 said:
    You'll find alot of ppl who want a guild wars 1.5.

    Mhm, expect there are. Especially the PvP side of htings, I prefer the Team rena's, GvG and HA Gw1 gave us over what we have now. Alliance Battles were a good prelude to WvWvW in a way, but the objectives are a little boring by themselves..

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    As long as it has a release date 7-10 years from now I'm fine XD

  • Aerick Blackmoore.8167Aerick Blackmoore.8167 Member ✭✭
    edited October 6, 2019

    So far what we've seen, or atleast in my p.o.v have experienced is a cast and forget type of release style, release something new, go unto the next thing; i.e. dungeons -> fractals-> raids eventhough fractals do see some semblance of development.

    WvW / PvP nothing really new since release, maybe a few maps but nothing fundamentally different.

    IN regards to having to start anew, coming form 50/50 HoM before GW2 release, it's actually not that bad to start fresh sometimes... again my own experience.

    As far as so much left to tell, true, however a new game could mean new perspectives as well, Centaur and Tengu stories are far from told, imo.

    For instance the Trees the Centaurs gather around, their culture, maybe even inspire a shaman class, thinking of a Ranger / Druid / Elementalist-hybrid.

  • Sriep.5718Sriep.5718 Member
    edited October 6, 2019

    The only thing I think is important for a GW3 is an improved the graphics engine; GW2 feels like your playing a cartoon on a watercolour painting.
    FI its what gives ESO such an edge over GW2, if it wasn't for the graphics I would take GW2 every time.
    Next after graphics some new storylines. Oh and update crafting so its meaningful for levelling players.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Kas.3509 said:

    Isn't plan for GW3 scrapped though? I felt like all the layoff s and abandoning new projects they were working on, inclined that there will be no GW3 :<.

    From what i know they still have more people at the company than they did at the start of Path of Fire. (290 now vs 220 then). Granted nobody but anet knows what everyone is working on.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    I think if there is any GW3, it should not be a MMO. It's easier to refactor the whole engine than to make up for all the missing content.

    Unless you design the system to do procedural content, that is.

  • Kas.3509Kas.3509 Member ✭✭✭
    edited October 6, 2019

    @Ben K.6238 said:
    I think if there is any GW3, it should not be a MMO. It's easier to refactor the whole engine than to make up for all the missing content.

    Unless you design the system to do procedural content, that is.

    I mean, every mmo starts from smaller world and builds in time, doesn't it? Compare GW2 base game and GW2 now - like two completely different games. No one would want to just remake GW2 into new engine and deliver copy paste GW2 but newer. I think if GW3 happens it will be after/before the times in GW2 with different story and it will evolve over time like every other mmo does.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 6, 2019

    @Aerick Blackmoore.8167 said:
    Dear Fellow Guildwarians !

    With the recent departure of MO and the speculation articles that his team could've been working on GW3 a thread of what you would like to see in GW3.

    Yes, that makes sense after the development of GW3 had come to a halt when the people working on it were pulled off all those side projects. :+1:

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    might as well create your own game and do it better this time

    "I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves."

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    I don't want to see a gw3 and lose everything I've worked for, starting from the beginning doesn't sound fun to me

    I want gw2 for a few more years yet.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited October 6, 2019

    At this point, I don't want a GW3.

    @zealex.9410 said:
    You'll find alot of ppl who want a guild wars 1.5.

    Just about every veteran of GW1 wants a GW1.5. And I'm seeing a TON of people expecting Mike OB's Manaworks to be making a GW1.5.

    In all honesty, I'm in the camp of wanting a GW 1.5, and am only in the camp of "hoping" for Manaworks' game to be a GW1.5 (I doubt it will be though).

    @Kas.3509 said:
    Isn't plan for GW3 scrapped though? I felt like all the layoff s and abandoning new projects they were working on, inclined that there will be no GW3 :<.

    You can't scrap what never existed in the first place. What we know - or rather, what we suppose we know - is:

    1. There were two+ undisclosed projects being worked on behind the scenes that got scrapped by NCSoft during the layoffs.
    2. One of said projects was in the GW IP. (According to "gaming news" anonymous sources; so could be fake.)
    3. One of said projects was a mobile GW game. (An artist "accidentally" leaked art for this.)
    4. Another of said projects is hinted at being a game for a console (IP unknown). (According to position requirements on ArenaNet hiring pages.)
    5. GW3 was not a greenlit project (e.g., at most, GW3 was merely talked about happening, and no work went towards it). (According to "gaming news" anonymous sources; so could be fake.)

    People see point 2, ignore point 5, and presume GW3 was in pre-production, even though points 2 and 3 were very, very likely the same exact project.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited October 6, 2019

    First of all, we're Tyrians.
    Second, now is not the time for a sequel game. Though far from it's apex in general popularity, Guild Wars 2 is very steady for an MMO. Messing with that by releasing a direct competitor only hamstrings both projects.

    However, since the plastic generation gets bored with things more and more quickly, here are a few ideas on how ANet can expand their brands without cannibalizing GW2 directly:

    1. Make a new Guild Wars game. This may seem contradictory, but I'm not talking about "Guild Wars 3". I mean a completely different game, ideally not an MMO at all. It can take place at any time along Guild Wars' time lines, and tell "elsewhere" stories (perhaps even relive stories like Ghosts of Ascalon, if they're feeling cheeky). This type of game can expand and deepen the Guild Wars lore, as well as offer unique and differing perspectives depending on the characters involved. The biggest benefit here is this type of content is virtually unlimited; they can make as many alt-line games as they want in series, and all of it is movement in the same direction as Guild Wars 2. (with the potential of expanding Guild Wars 2 itself, by introducing characters and side stories, as well as assets, they could pay off in the "main" game). The down side here is this risks becoming "Disney sequel"-tier content, feeling inferior and secondary to the "main" stories.

    2. Make an entirely new game. Again, ideally not an MMO, but additional titles in ArenaNet's roster could serve to bolster their reputation and repertoire. Many here claim ANet has lost some of their creative mojo, and a fresh project unrelated to Guild Wars could be the thing for them to stretch their creative wings and flex some creative muscle. Again, this could tie back in to the "main" game, creating or inspiring a bevvy of strange tangents for elsewhere stories, self-references, and micro-crossover potential. The downside here is this would split ANet's focus. A new project does not gel specifically with Guild Wars 2, nor does it advance GW2 in any meaningful way (other than the ways previously mentioned: stretch creativity, deepen experience, recycle assets, crossover content, etc., etc.)

    If we want ANet to step up their game, then we must step up ours.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Kas.3509 said:

    @Ben K.6238 said:
    I think if there is any GW3, it should not be a MMO. It's easier to refactor the whole engine than to make up for all the missing content.

    Unless you design the system to do procedural content, that is.

    I mean, every mmo starts from smaller world and builds in time, doesn't it? Compare GW2 base game and GW2 now - like two completely different games. No one would want to just remake GW2 into new engine and deliver copy paste GW2 but newer. I think if GW3 happens it will be after/before the times in GW2 with different story and it will evolve over time like every other mmo does.

    That's the problem, though. A new MMO, starting from a smaller world, has to compete with the existing MMOs that have many years of content. Just being newer is no longer enough on its own.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 6, 2019

    @Ben K.6238 said:
    Just being newer is no longer enough on its own.

    Exactly. Had they stayed in tune with what they did in GW1, they would have had the coolest, most unique MMO out there right now. GW2 might still be unique in some aspects, but it just lacks the many great things GW1 had going for itself. They strayed away too far from their own game model with its fantastic skill and dual-class system, its super exciting PvP game modes, and its tense and mature story-telling.

  • Poormany.4507Poormany.4507 Member ✭✭✭

    I would prefer they keep working on GW2, as there's plenty of topics and areas that haven't even begun to be explored yet (Cantha, DSD, Tengu) or are still hanging (replacing killed elder dragons, Lyssa's involvement in the story).

    If there were a GW3, I would like to explore areas outside of Tyria, Cantha, and Elona, as exploring the same areas 3 times in a row would just start getting boring.

  • @Aerick Blackmoore.8167 said:
    As far as Races go:
    *Human
    *Tengu
    *Hylek / Frogmen
    *Centaurs
    *Kodan

    Norn waifu or no sale.

  • Cronospere.8143Cronospere.8143 Member ✭✭✭

    Gw3. I hate the idea.
    Gw2 is still rebuilding old gw1 maps.

    Instead of Catha. People in gw3 will be screaming the return of ascalon in gw3 or any other gw2 map they liked.

    Unless its virtual and i can step in myself, just continue with gw2

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭
    edited October 6, 2019

    @Sriep.5718 said:
    The only thing I think is important for a GW3 is an improved the graphics engine; GW2 feels like your playing a cartoon on a watercolour painting.
    FI its what gives ESO such an edge over GW2, if it wasn't for the graphics I would take GW2 every time.
    Next after graphics some new storylines. Oh and update crafting so its meaningful for levelling players.

    I think you'll find this a personal opinion among a lot of people...I prefer GW2 over ESO for graphics, as for crafting, raising your crafting level and your character go hand in hand, I think that's meaningful enough(you can, if you choose to, craft your own gear as you level up).

    Otherwise, forget about GW3, just keeping expanding on 2, which they can do indefinitely, even after the last Elder Dragon is dead, the stories are limitless.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited October 6, 2019

    @Teratus.2859 said:
    As long as it has a release date 7-10 years from now I'm fine XD

    Gw1 development got stopped the moment they started working on gw2, even though that was still many years away. Just saying.

    @Sriep.5718 said:
    The only thing I think is important for a GW3 is an improved the graphics engine; GW2 feels like your playing a cartoon on a watercolour painting.
    FI its what gives ESO such an edge over GW2, if it wasn't for the graphics I would take GW2 every time.

    Actually, ESO graphics are one of the things that are a turnoff to me. The more realistic graphics strive to be, the more we notice how they're lacking. A game with stylized art can get away with a lot of things that a realistic art cannot.

    @Dante.1763 said:

    @Kas.3509 said:

    Isn't plan for GW3 scrapped though? I felt like all the layoff s and abandoning new projects they were working on, inclined that there will be no GW3 :<.

    From what i know they still have more people at the company than they did at the start of Path of Fire. (290 now vs 220 then).

    Unsure. That's all employees vs only devs, so it's not so directly comparable.

    If anything, it seems they have now less manpower than during PoF era. Then, they could work on LS and on expac in parallel. Now, they can only do one of those things.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Maybe eventually I'd like a GW3, and I'd like it as a hybrid of GW1 and GW2 with a new engine (combine not only the mechanics but also some aspects of the art style). I personally really dislike the idea of all the classes sharing all the same weapons and armor, and I DO NOT want it in a modern or futuristic setting, what we have now thanks to the Asura is bad enough. Otherwise, its something to think about at a later date.

    Hate Is Fuel.

  • roamzero.9486roamzero.9486 Member ✭✭✭

    Just take Archeage, put in GW2's combat system and everything under Anet's management.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @TwilightSoul.9048 said:
    I sincerely hope they won't make another mmorpg any time soon. GW2 has a lot left to explore and a lot of room for improvement and it is by no means time to stop developing GW2 or put ressources somewhere else, especially after the lay offs. GW2 has improved a lot lately from my point of view and I think it is time that they work harder than ever to release better and better content and balance updates in the future (don't rush it, put more time and effort in it! I prefer quality over quantity and most people will agree!... Hopefully, not sure about reddit... ).

    On paper this seems to be true, but in reality, the game is on it's last legs. Any new map they release goes dormant in 2-4 weeks. Even the newest map I never even saw that full on the first few days of release. This is a bad sign. People will have to come to grips with this sooner rather than later.

    The problem is, the people that were the backbone of Gw2 are no longer around anymore. The best we can hope for is a spinoff or successor from the team that recently left. Their smartest move would be to make a WvW/PvP focused game with a minor focus on PvE (the way Gw2 should have been handled in the first place. Can't make end game out of PvE content, but that doesn't mean it has to be ignored. They could have buffed up and expanded on the maps already in place, expanded on the dungeons, new stories within the maps etc..

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Bobzitto.8571 said:

    @roamzero.9486 said:
    Just take Archeage, put in GW2's combat system and everything under Anet's management.

    So you want to put everything under the management of a company with terrible communication and complete lack of transparency, which is leaning heavily on the micro/macro transaction side of things (while XLGames and Gamigo are doing the exact opposite with AA:U), and has a penchant for treating any sort of criticism as toxicity? Yeah. Let's do that.

    I think what he means is:
    He enjoys Archeage. The company doing the monetization, release of content and support for Archeage is far worse than Arenanet. They wish they had Arenanet as developer for a game they enjoy.

    Which basically summarizes into: there is far worse developers of MMORPGs out there with way worse monetization models. Only people who played more than just GW2 would know though.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 7, 2019

    @Astralporing.1957 said:
    Gw1 development got stopped the moment they started working on gw2, even though that was still many years away. Just saying.

    Incorrect. There was still Eye of the North...

    Actually, ESO graphics are one of the things that are a turnoff to me. The more realistic graphics strive to be, the more we notice how they're lacking. A game with stylized art can get away with a lot of things that a realistic art cannot.

    Agreed, although I love the ESO graphics (apart from female characters' unrealistic posture, their bodies look "twisted" at the hip; then again, female humanoids in GW2 also have weird elements like awkwardly twisted knees and annoyingly "girly" idle animations). I'd play ESO and drop GW2 in a second if I didn't feel so lost in ESO as a late beginner. I feel for people who are just starting out in GW2, but GW2 is more structured in many ways, hence easier to catch up on.

    If anything, it seems they have now less manpower than during PoF era. Then, they could work on LS and on expac in parallel. Now, they can only do one of those things.

    My assumption as well.

  • Dondarrion.2748Dondarrion.2748 Member ✭✭✭

    Guild Wars 2 still has a lot of potential and years in it; please not another restart in the franchise!!

    Vàsher (Grd), Bondsmith Yharnam (Eng), Mistress Glaive (War), Hasla the Huntress (Rng), Seaguard Hala (Mes) + The Wintertalon warband
    Northerner @ Dragon Season (DS) | Winter's Talon Reborn (WT)
    Seafarer's Rest (SFR) since launch!

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Dondarrion.2748 said:
    Guild Wars 2 still has a lot of potential and years in it; please not another restart in the franchise!!

    That's what I usually say as well, but in the light of recent events, I might change my mind after all and say this: As long as GW3 becomes all that GW2 promised to be, but hasn't delivered to date, I'd gladly play it. (Not that I believe there will be a GW3 anytime soon, or ever.)

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Astralporing.1957 said:
    Gw1 development got stopped the moment they started working on gw2, even though that was still many years away. Just saying.

    Incorrect. There was still Eye of the North...

    They haven't really started working on gw2 until after that. They might have been in early design phases, but as for actual work, at that time they didn't have the cpability to work on 2 projects of such magnitude concurrently.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Kas.3509Kas.3509 Member ✭✭✭
    edited October 7, 2019

    @Ben K.6238 said:

    @Kas.3509 said:

    @Ben K.6238 said:
    I think if there is any GW3, it should not be a MMO. It's easier to refactor the whole engine than to make up for all the missing content.

    Unless you design the system to do procedural content, that is.

    I mean, every mmo starts from smaller world and builds in time, doesn't it? Compare GW2 base game and GW2 now - like two completely different games. No one would want to just remake GW2 into new engine and deliver copy paste GW2 but newer. I think if GW3 happens it will be after/before the times in GW2 with different story and it will evolve over time like every other mmo does.

    That's the problem, though. A new MMO, starting from a smaller world, has to compete with the existing MMOs that have many years of content. Just being newer is no longer enough on its own.

    If you follow with that way of thinking no mmo could release ever, (GW2 included), because they had to compete with older games that had 5-10 years of content.
    Maybe that's actually why no company wants to release new mmo - because players have unrealistic expactations like this one. For me MMO's were the games that grow over time and it's a pleasure to watch them grow. They usually start to really shine and have best content in 4-6 years after initial release and then they go slower and slower and they die off to be replaced by a new one 10-12 years after they released-> of course thats "usual" pattern, there are exceptions, obviously.

    Also I disagree partially. JUST being new is not enough, but new game - with good engine and graphics - even with nothing "new" or "inventive" is going to catch many players. I'd actually just love something very similiar to GW2 or ESO but with new graphics, new story, new adventure. Why? Because I enjoyed these games but after 5-6 years I'm bored. I bet new game similiar to base GW2/WoW/ESO etc. would get many interested players.

    Anyway sadly I don't think it will happen. Maybe I'm not right though - I hope I'm not.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Ben K.6238 said:
    Just being newer is no longer enough on its own.

    Exactly. Had they stayed in tune with what they did in GW1, they would have had the coolest, most unique MMO out there right now. GW2 might still be unique in some aspects, but it just lacks the many great things GW1 had going for itself. They strayed away too far from their own game model with its fantastic skill and dual-class system, its super exciting PvP game modes, and its tense and mature story-telling.

    Gw1 wasnt an mmo.

  • @Cyninja.2954 said:

    @Bobzitto.8571 said:

    @roamzero.9486 said:
    Just take Archeage, put in GW2's combat system and everything under Anet's management.

    So you want to put everything under the management of a company with terrible communication and complete lack of transparency, which is leaning heavily on the micro/macro transaction side of things (while XLGames and Gamigo are doing the exact opposite with AA:U), and has a penchant for treating any sort of criticism as toxicity? Yeah. Let's do that.

    I think what he means is:
    He enjoys Archeage. The company doing the monetization, release of content and support for Archeage is far worse than Arenanet. They wish they had Arenanet as developer for a game they enjoy.

    Which basically summarizes into: there is far worse developers of MMORPGs out there with way worse monetization models. Only people who played more than just GW2 would know though.

    Oh, believe me, I do know...I've played more MMOs than I can count, some of them much worse than GW2 indeed, like AA itself, BDO, and BnS. Thing is, I don't excuse a company doing a pisspoor job simply because there are others that do it worse.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Ashantara.8731 said:

    @Astralporing.1957 said:
    Gw1 development got stopped the moment they started working on gw2, even though that was still many years away. Just saying.

    Incorrect. There was still Eye of the North...

    They haven't really started working on gw2 until after that.

    They announced GW2 long before EotN was released. EotN was only created to bridge the gap between GW1 and GW2 after they had dropped the third expansion, "Eutopia", in favor of a new game.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    How many people will be excited to see GW3 when the micro-transaction and/or subscription based model comes with it? Do people really think that the studio would suddenly turn away from what makes them the most cash? Or ignore business models which might bring in more cash?

    I am a very casual player.
    Very.
    Casual.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @kharmin.7683 said:
    How many people will be excited to see GW3 when the micro-transaction and/or subscription based model comes with it? Do people really think that the studio would suddenly turn away from what makes them the most cash? Or ignore business models which might bring in more cash?

    Yeah. I personally seriously doubt it. People somehow think, that gw3 will miraculously avoild all the problems they see in gw2, not understanding, that if Anet wanted to/was capable of doing it, those problems would not be present in gw2 either.

    @Ashantara.8731 said:
    They announced GW2 long before EotN was released.

    Yes, but announcing it didn't mean they started seriously working on it. At that time they simply had no capability of working on both (they didn't have that capability until well after HoT launch, actually). All the work on GW2 until after EotN launched was most certainly mainly conceptual one, as most devs were still involved in gw1 content up until that point. That would be quite consistent with what we've been hearing after that as well.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Cristalyan.5728Cristalyan.5728 Member ✭✭✭

    @Aerick Blackmoore.8167 said:
    Dear Fellow Guildwarians !

    With the recent departure of MO and the speculation articles that his team could've been working on GW3 a thread of what you would like to see in GW3.
    ...............................

    I have doubts that any bit of programming has been performed for GW3. Let's see why:

    1. MO is leaving ANet. It is a little unusual to leave your own Company, that means MO is not the owner of ANet anymore.
    2. When buying such a Company you want to make sure that you will not see next week on the market the same thing you bought. This is why I think NCSoft put in the contract some clauses preventing MO to keep the GW rights and also preventing him to lead/work to something meaning competition for GW / GW2 for a period of time (3-5 years usually).
    3. So, it remains the possibility that the team worked on GW3 for NCSoft. But from the NCSoft reaction in February - shuting down projects on ANet / passing Anet under the jurisdiction of NCSoft West / and firing a lot of developers, I can understand that these were projects not agreed by NCSoft. So, no chance for GW3 - at least now.
    4. Most probably MO and the some developers who left ANet in February and now (8 others left ANet with MO) worked to MO's new game. Using NCSoft money =). I think this is the reason of the violent NCSoft reaction. And now, probably the time period stipulated in the sale agreement between ANet and NCSoft ended and MO is free to make another game.

    Of course, the points 3. and 4. are speculations and it is (very) possible to be not correct. We shall see. A game takes an average of 5 years from the design phase to the test phase. If we will have something from the new MO"s company in the test phase in less than 2 years, that means the points 3 and 4 were not entirely wrong.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    no charr playable race #thumbsdown :#

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited October 7, 2019

    Gw3 = let's say 200-300 mil over 4-5 years to develop if you want a good engine well optimised and as rich content as any other successful aaa mmorpg. Thrn gw2 dev costs to keep custa happy during that time. On top of that you are taking a hundreds of millions punt that your design will be desired in 5 years. Thats a risk that has arguably never been taken up by an aaa mmorpg. Game Is still alive and well so this thread is speculating about content that's at least 5 years away :)

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • @Aerick Blackmoore.8167 said:
    Dear Fellow Guildwarians !

    With the recent departure of MO and the speculation articles that his team could've been working on GW3 a thread of what you would like to see in GW3.

    Personally:

    • No cosmetic armor restrictions, mechanically it's fine, imo, it could even play a larger role than now, maybe in the way of restistances / stamina?
    • Damage type weaknesses, remember how plants took extra damage from fire in GW1?
    • All weapons available to all classes from the start, with different skills right of the bat, not unlocked through specializations.
    • Skill split between pvp and pve
    • Build savings
    • Fishing, Housing, Races, Polymock, the ability to dye weapons, more costumization and non-serious gameplay.
    • More variety in utility skills.

    As far as Races go:
    *Human
    *Tengu
    *Hylek / Frogmen
    *Centaurs
    *Kodan

    While I like the idea of combo's I think they could be even larger in effect, for instance; Freeze / Shatter combinations - like a freezing skill followed by an earth 'shatter' skill.

    A split between conditions and hexes like we had in GW1, boons and weapon skills / shouts and ofcourse the ability to remove them.

    Keep the jumping, dodging, mounts and all the fun stuff gw2 gave us, but it could be a bit more like GW1.

    Maybe I'll think of more these next few days. Let us know what you think !

    Sounds good to me.
    Ps. Bring spears and scythes back.

  • no asura no charr means no gw3 my dude :/ atleast for me

  • I don't want GW3 until Anet can figure out how to bake-in class & skill balance into the game design. The current "wing it and tweak it" balance method is almost offensive. GW3 needs a solid longview on mechanics, game modes, story and open world construction, and as far as I can see, there is (as of yet) no vision developing that can provide GW3 with an enduring foundation.

    However, I am all for GW3 theory-crafting... debating what worked and didn't work in GW1 and GW2, and how those elements could be expanded and improved.

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭

    I wonder what the storyline in GW2 would be like.

    In the original Guild Wars, we...

    • Fought to help the Kingdom of Ascalon against the Charr
    • Saved the human city of Lion's Arch
    • Helped the Kurzick and the Luxon
    • Saved the imperial line of Cantha
    • Saved Elona from being taken over by a tyrant, with the help of a group of allies

    Between the original Guild Wars and GW2...

    • The Kingdom of Ascalon was destroyed by the Charr, its king suicided himself and turned what remained of this people into ghosts
    • The human city of Lion's Arch was destroyed and submerged
    • The Luxon and the Kurzick were almost completely destroyed by the Emperor
    • The imperal line led to the rise of a xenophobe Emperor who's a tyrant
    • Elona was taken over by Joko, and our allies were killed and tortured for hundreds of years

    So if we had a Guild Wars 3, I would expect it to be something like:

    • Shahud, the Elder Sea Dragon rises. It's actually the Mother of all Dragons, to an elder dragon as an elder dragon is to a common human. Her appearance (she only raises her head and neck) breaks the Shiverpeaks Mountains in half. Shahud then eats Aurene, and devours all magic in the world.
    • Without magic, Rata Sum falls from the sky. The surviving Asura are quickly wiped out, as without their golems and technomagic they're basically just arrogant rats.
    • Without magic, the Pale Tree dies. No more Sylvari are born, and so they just slowly die, one by one.
    • The destruction of the Shiverpeaks Mountains destroy the Norn civilization. They become nomads and are almost completely wiped out.
    • Humans lose contact with the Charr (and with everything to the east of the mountains)
    • Lion's Arch is destroyed by the tsunami created by the rise of Shahud.
    • The same tsunami destroys all of coastal Elona; only the inland desert survives, dealing with a refugee crisis

    "Tomorrow my master chokes on his own whip!" - Lore of Skaen, PoE

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @ZDragon.3046 said:
    no charr playable race #thumbsdown :#

    Is that why your avatar is a centaur? ;)

    @Random Wax Orc.7695 said:
    However, I am all for GW3 theory-crafting... debating what worked and didn't work in GW1 and GW2, and how those elements could be expanded and improved.

    The only downside in GW1 were the movement limitations (no jumping, no swimming) and the lack of facial animation. Other than that, if it was for me, they could simply copy & paste from GW1 in terms of skill & combat system, skill acquisition, professions & dual-classing, build templates, and everything else.

    The only technical aspects that would require improvement are the current game engine (especially its performance issues) and the server performance.

  • @Erasculio.2914 said:
    I wonder what the storyline in GW2 would be like.

    In the original Guild Wars, we...

    • Fought to help the Kingdom of Ascalon against the Charr
    • Saved the human city of Lion's Arch
    • Helped the Kurzick and the Luxon
    • Saved the imperial line of Cantha
    • Saved Elona from being taken over by a tyrant, with the help of a group of allies

    Between the original Guild Wars and GW2...

    • The Kingdom of Ascalon was destroyed by the Charr, its king suicided himself and turned what remained of this people into ghosts
    • The human city of Lion's Arch was destroyed and submerged
    • The Luxon and the Kurzick were almost completely destroyed by the Emperor
    • The imperal line led to the rise of a xenophobe Emperor who's a tyrant
    • Elona was taken over by Joko, and our allies were killed and tortured for hundreds of years

    So if we had a Guild Wars 3, I would expect it to be something like:

    • Shahud, the Elder Sea Dragon rises. It's actually the Mother of all Dragons, to an elder dragon as an elder dragon is to a common human. Her appearance (she only raises her head and neck) breaks the Shiverpeaks Mountains in half. Shahud then eats Aurene, and devours all magic in the world.
    • Without magic, Rata Sum falls from the sky. The surviving Asura are quickly wiped out, as without their golems and technomagic they're basically just arrogant rats.
    • Without magic, the Pale Tree dies. No more Sylvari are born, and so they just slowly die, one by one.
    • The destruction of the Shiverpeaks Mountains destroy the Norn civilization. They become nomads and are almost completely wiped out.
    • Humans lose contact with the Charr (and with everything to the east of the mountains)
    • Lion's Arch is destroyed by the tsunami created by the rise of Shahud.
    • The same tsunami destroys all of coastal Elona; only the inland desert survives, dealing with a refugee crisis

    You know I really like this idea for some reason. We’ve seen races rise and fall throughout Guild Wars history. The Mursaat, Seers, Dwarves, Jotun and Forgotten

    Between GW 2 and 3 narrativly we could see something like above unfold. If Gw1 was about Glint and her Prophecy and GW2 about Aurene....GW3 could be about a world without or just one last Elder Dragon and the breakdown of Magic entirely.

    In regards to scythes and spear, yes please! Could even make then one and two handed? One handed like the old Paragons and a two handed melee option for some classes?

    Scythes could be somewhqt castery like Great Swords are now?

    About gaming engines and gameplay options i think a new engine would make sense for a new development cycle....

    As said before keep the good from GW1 and 2 in a new crisp jacket. Maybe make followers a thing agin that can dodge and jump on their own a la Dragon Age?

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.