Instant 25 might Warrior tactics..do tests before releasing patches! — Guild Wars 2 Forums

Instant 25 might Warrior tactics..do tests before releasing patches!

Arheundel.6451Arheundel.6451 Member ✭✭✭✭

Can you stop buffing this Warrior already? Isn't the damage and sustain OP already?....No...you must buff this class some more, now they have a minor trait in this new overbuffed traitlines with overstacked traits https://wiki.guildwars2.com/wiki/Tactics , 11k eviscerate and everything is fine at Anet .

Everything is awful....

-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

Comments

  • Sometimes I think (perhaps incorrectly) that the basis for their "reworks" are on who's crying the loudest. It's human nature to complain as opposed to a bunch of players shouting, "hey! great job on warrior, it's great!" Or, "hey, scourges are great! We love them."

    All they seem to do is analyze data, like why are scourges used more in WvW than elementalists, for instance? Why are trait lines used almost exclusively as opposed to others? And then they set about to nerf the popular classes and traits and buff the unpopular traits and classes. Some of that is understandable. But there is also the factor that a lot of their player base are a lot more skilled in playing theses classes than the devs are. They can get in a simulation room and fight each other out and see damage numbers and whatnot. But skilled players and pvp players especially could probably wipe the floor with the devs themselves because they are (1) skilled and know how to play the class and adapt from a lot of practice, and (2) have been playing this game and their favorite class for years.

    If devs are utilizing skilled players to assist them in seeing the potentials or possible disasters of their reworks, that's good business. I remember doing a pvp match with an Arenanet marked asuran thief in my party. That thief got wiped over and over. Perhaps it was a dev testing the utility of thieves in pvp and he / she was learning the hard way. But, a skilled thief player with years of experience could school a dev hands down.

  • Koen.1327Koen.1327 Member ✭✭✭

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

  • Fortus.6175Fortus.6175 Member ✭✭✭

    I have been playing a core warrior build which has sent me consistently to top 100 at prime times. Gotta say I'm loving these changes (as an ele, it makes me cry though).

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    @Koen.1327 said:

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

    Eu or Na?

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Koen.1327 said:

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

    Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

  • Gamble.4580Gamble.4580 Member ✭✭✭

    Core war is the new holo.

  • rng.1024rng.1024 Member ✭✭✭✭

    This isn't something new, core warr could easily reach 25 might before with Strength rune, shouts and a sigil of Courage.

    To add on that the weapons used have little to no conditions, leaving it only useful for power which - with strength line - makes up for 750/2465 = 30% extra base dmg.

    However you're not supposed to tank a warriors attacks, and while I agree Magebane Tether offers more counterplay the warrior has to give up quite a bit of passive sustain using the shout instead, and he loses out on Full Counter as a defensive tool. The boon can still be ripped and weakness still mitigate that damage.

    Nobody had a problem with 25 might Spellbreaker, why is core warr doing the same now a problem? They even have to trade a cc/evade/dmg/mobility skill to achieve that meaning shield 4 and rampage are the only things you need to look out for, unlike Spellbreaker which has both Full Counter and Bull's Charge.

  • Koen.1327Koen.1327 Member ✭✭✭

    @RedShark.9548 said:

    @Koen.1327 said:

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

    Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

    tactics 3-3-2 or 3-2-2 instead of spellbreaker
    axe+shield / gs
    fgj instead of bull charge

    @danalcedo, this is eu - this person multi classes though mainly ele/war
    on na also multi class

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited October 7, 2019

    Wait till you guys figure out what is possible with (Charge (8s): 25% Damage next 2 attacks) when the TactWar duos with a good DE or Sic Em Soulbeast.

    If Death's Judgement and Maul & WI pissed you off before, put your seatbelt on.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited October 7, 2019

    @Koen.1327 said:

    @RedShark.9548 said:

    @Koen.1327 said:

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

    Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

    tactics 3-3-2 or 3-2-2 instead of spellbreaker
    axe+shield / gs
    fgj instead of bull charge

    @danalcedo, this is eu - this person multi classes though mainly ele/war
    on na also multi class

    Tactics, strength and dicsi, right?
    Why exactly would that be better than the spb variant? Spb offers pretty much the same amount of might with magebane tether and adds another defensive skill that also dazes the enemy on hit. With more boonrips. And the possibility to pull your target with tether. Also tether adds another 10% of dmg increase on tethered enemies.

    The tactics line offers
    A 1 sec imo on cripple, which is nice to setup your burst, and dmg increase to impaired foes
    Less defensive tools (no fullcounter, no bullscharge evade/cc, i know fgj heals with mmr and mending might but as long as you are alone its rather small)
    And the trait that everybody was crying about, warriors cunning, that increases you first burst, or hits harder against barrier using foes.
    This one is either good, or completely wasted, because being below 90% is no big deal and when your oponnent isnt running barrier you wont benefit from any of that 50% dmg increase

    At best this looks like maybe on par with the spb variant, but in no way so much stronger that it needs a nerf. (only ofc you want the spb variant also nerfed, then maybe.)
    Removing boons like protection, stability and regeneration is alot more reliable as a form of dmg increase

    The spb variant looks like its way better suited to kill anything remotely tanky (when the tankyness is coming from boons)

    The tactics one is probably better at taking down barrier users (obviously)
    But is alot more susceptible to bursts due to the lack fc and bc

  • Koen.1327Koen.1327 Member ✭✭✭

    @RedShark.9548 said:

    @Koen.1327 said:

    @RedShark.9548 said:

    @Koen.1327 said:

    @DanAlcedo.3281 said:
    How exactly was warrior buffed?

    Warrior has to drop essencial traitlines to get tactic.

    And what does tactic offer for it to be worth it?

    the insane ramp up in might and heals via shouts and might


    mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

    Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

    tactics 3-3-2 or 3-2-2 instead of spellbreaker
    axe+shield / gs
    fgj instead of bull charge

    @danalcedo, this is eu - this person multi classes though mainly ele/war
    on na also multi class

    Tactics, strength and dicsi, right?
    Why exactly would that be better than the spb variant? Spb offers pretty much the same amount of might with magebane tether and adds another defensive skill that also dazes the enemy on hit. With more boonrips. And the possibility to pull your target with tether. Also tether adds another 10% of dmg increase on tethered enemies.

    The tactics line offers
    A 1 sec imo on cripple, which is nice to setup your burst, and dmg increase to impaired foes
    Less defensive tools (no fullcounter, no bullscharge evade/cc, i know fgj heals with mmr and mending might but as long as you are alone its rather small)
    And the trait that everybody was crying about, warriors cunning, that increases you first burst, or hits harder against barrier using foes.
    This one is either good, or completely wasted, because being below 90% is no big deal and when your oponnent isnt running barrier you wont benefit from any of that 50% dmg increase

    At best this looks like maybe on par with the spb variant, but in no way so much stronger that it needs a nerf. (only ofc you want the spb variant also nerfed, then maybe.)
    Removing boons like protection, stability and regeneration is alot more reliable as a form of dmg increase

    The spb variant looks like its way better suited to kill anything remotely tanky (when the tankyness is coming from boons)

    The tactics one is probably better at taking down barrier users (obviously)
    But is alot more susceptible to bursts due to the lack fc and bc

    tactics is instant, you don't need to hit anything to ramp up your might and get fury, and cc with axe 3 is super easy too
    fgj heals for like 4k, every 20 secs which is like healing signet getting a 50% buff

    ofc you miss valuable tools that spb uses, but the damage and heal is absolute insane
    mind you holo is on the loose and with warrior cunning all your attacks suddenly start hitting 10k+ if they use corono (so kitten boonripping and ccing them)

  • every class except guardian can stack 25 might fairly easily. whats your point?
    if it bothers you so much add sigils of absorption, revocation and annulment to your build to strip their boons and its not like that they have a tower of them so stripping/stealing their boons is easier than say holo and mirage

    besides core warrior is fairly predictable in its rotation and eviscerate is fairly telegraphed and for it to one shot you it needs to be level 3 and you can watch how the warrior spends their adrenaline to know if it is being prepared or not. the build has no access to an extra block from FC and no bull's charge/Frenzy for the burst setup so either lack cc and an evade or lack stunbreak and quickness. they also lose their cc from dagger and full counter and tether.

    i dont see your issue? it is just that warrior has no equiped a sustain centered traitline ever since defense and stances were eviscerated and you missed what that was like.

    patch just hit and we should welcome a new build to the table that unlike condi thief takes skill

  • rng.1024rng.1024 Member ✭✭✭✭

    @Paradoxoglanis.1904 said:

    @rng.1024 said:
    Nobody had a problem with 25 might Spellbreaker

    This isnt really true. Any build that can passively give themselves 25 might needs to looked at. A lot of people have complained about spellbreaker might generation.

    And that's a perfectly good topic for another discussion.

    But louder outcry for 25 might core warrior than 25 might Spellbreaker makes absolutely no sense to me.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    What is better though at the moment. Spellbraker or core?

  • ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭

    @Eddbopkins.2630 said:
    What is better though at the moment. Spellbraker or core?

    Essentially, Spellbreaker is a better duellist for far and Core Warrior becomes better when team fighting on mid and close.

  • @Arheundel.6451 said:
    The build must be something similar to this, be reminded that GW2 edit has not yet been updated, so replace traits in tactics

    http://gw2skills.net/editor/?PKwAEd7lZwSYisLGKOWTlLfA-z5gXElWAqMA

    Depending on the encounter you can change utilities, but using the build as template I calculate an average heal of 6800 every 20s from "For great Justice , the absurdity of the balance is that Mending's Might stacks with "Might makes me right" for a total of 200+ healing for each stack of migh applied , I didn't even add the passive sustain of signet - possible might sigil and might on crit.

    The build I am questioning at 100% use "For great Justice" twice in quick succession for an insta 25 might , possibly this warrior was axe mastery over Burst mastery, add all these factor together and you reach easily 11k eviscerate .

    A build with huge sustain and min of 8k dmg for skill forcing you to dodge everything or lose 60% of your health regardless of your toughness/protection ; now warrior main will try to justify this in any possible way, coming up with all scenarios where this build ma lose 1vs2 or to a well played condi build or else.

    Builds have been nerfed for much less....warrior has been meta everywhere for the last 4 years , they had a "short" break for few months prior to PoF launch when the devs nerfed OP berseker in preparation for spellbreaker release , same tactic they use for engi , mesmers and necros.

    Up to 1st October, everybody was focused on holosmith when really spellbreaker already proved to be an issue, as always we must take in consideration the pro wars and not the mob posting on the forum , Anet has nerfed other classes based on the highest possible gameplay...and this tactic build has been used for AT already... for god's sake...no more words needed

    No I said it before the patch came out in how bad this balance patch is also I heard Arena.NET themselves said this will be OP.
    I hear because some guy in over wvw posted this before the patch http://en.gw2skills.net/editor/?PKwEwEmosA2FDjJxOxjVy8dB-zRJYjRHfhEUBUdK0dEo6hIA7h3ifbWA-e

    This was already a absurd built before the patch I adapted it for pvp mendus amulet, warrior rune, stun increase sigil , sigils for stealing boons instead of the skills for this.

    What most not understanding this thread it only works well as an heal build but then it is completely broken warrior is already tanky but with this amulet and rune it is completely out of scale. Usually you won't do that because you will lose much dps and healing is for a warrior in any game I know besides Gw2 not an option ....because of this. Arena.Net didn't stopped there like some mentioned the heal is extreme and the amount of condi clean is so great(biggest in all classes atm) that you won't need to fear condi scourge in pvp anymore . The 24 might + fury (+barrier) are only the cherry on top.

    By the way when I subtract when players left my win rate is over 90% with this build now :D

  • Ferus.3165Ferus.3165 Member ✭✭✭

    @Multicolorhipster.9751 said:
    Been playing the pretty much default by now Strength Spellbreaker build in ranked and it beats people running tactics almost every time.

    To take it, you lose either Spellbreaker or Discipline which are both essential.

    Then using the new tactics line to boost damage seems pretty pointless as it encourages cheap 1-shot gimmicks that core warrior just isn't very good at, because the skills that work like the rifle and axe bursts are just way too telegraphed to build around.

    It is better at sustain though most definitely, and I think that's what it was made for. Though the sustain still can't compete with scrappers and even holos because the passive regen can be cut by a third with 1 condition, and core warrior has little to no access to protection.

    people love crying and hate thinking and listening to reason. Tactics warrior is a weaker version of the meta variant. And if a telegraphed skill like eviscerate is not allowed to hit hard then the skill is pointless... just like the thread before where people complained about prime light beam dealing dmg lol.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @Psycoprophet.8107 said:
    Welcome to gw2 lol the development team honestly should be replaced with dev's who will sacrifice some of their personal time to play the game and its modes regularly lol

    I think the entire problem is management and what the job role entails here, not necessarily the balance devs themselves. Their job is to come up with and code balance changes, but from past AMAs I got the impression that they also need to assist other teams with the development of mechanics and other stuff. Really, they can keep doing that but if their work focus is supposed to be in multiple areas, maybe Anet should also hire people who only focus on balance and nothing else. Basically a balance team whose job is to only play the game and come up with balance changes. No coding experience or anything else necessary, let the devs do that. You cannot have real balance if part of the job description is not playing the game to an extensive degree, and I can see why the current team cannot do this.

  • War in global must have a good nerf but it's a good freindly spec for the new players so anet do nothing.

    I remember at the begining of Gw2, everytime i go to Wvw, there's a bunch of war everywhere.

    In pvp, there's some ppl who are good and comes to you with confidence but just notice that every war (good/average or bad) comes to you Tooo confident that his spec gonna help him to win.

    every thing in war hit u for minimum +3k (u even have to dodge....theirs dodges, a dodge who can critic....)

    Too much defense, too much attack, Nahhh war gradually but surely will become a pvp monster if he's not already.

    Troll since 1982.

  • youle.5824youle.5824 Member ✭✭

    Some people misunderstand this thread and why its too strong, ofc its normal for evi to do 10k. The problem with that build is the might uptime is better then sp before tether nerf, hell its better then rev before all the might uptime nerf. It barely ever drops below 23 mights and if ripped or corrupt, it comes back in the next 12 sec. And the healing stacking on might generation from 2 traitline makes this offensive build as tanky as defense core war. At that point its not that the build is op its just that like anet mentionned and like most people requested perma 25 might with no concentration on amulet shouldnt be allowed.

  • otto.5684otto.5684 Member ✭✭✭✭

    There is no setup, using tactics, that out performs SB/str/disp. Not even close. The 25 might is a problem that is not exactly warrior tactic trait line issue. And it impacts multiple classes. And the megabane generating a ridiculous amount of might is a much bigger issue than For Great Justice.

  • Vancho.8750Vancho.8750 Member ✭✭✭
    edited October 12, 2019

    Isn't the whole point of tactics to spread 25 might constantly. That was the the whole point of warrior in pve for a long time that and banners of course. It is the boon bot traitline. Also it seems that the pvp build is using rune of strength which is 50% might up time so it does check out.

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