GW2 is good. What prevents it from being great? — Guild Wars 2 Forums

GW2 is good. What prevents it from being great?

Aodlop.1907Aodlop.1907 Member ✭✭✭
edited October 10, 2019 in Guild Wars 2 Discussion

• The lack of an open world is a big one for me. All those square areas are immersion breaking.
• Bags, that contain bags, that contain more bags, that are full of worthless junk. Loot needs to me meaningful, I'd rather loot nothing than all the garbage I'm currently looting in this game right now.
• Every skin displayed in a wardrobe, including those that are not currently owned, as well as ways to get them, like in WoW.
• Lack of unique skins locked behind meaningful or interesting content, like world bosses, or very long questlines. I wish there were more of those unique quests like the one to obtain the Gryphon mount, that could reward unique skins for gear, gliders and mounts.
Maybe a very hardcore puzzle jump could reward a specific hat skin for example. Or a hidden questline in that area of the world would grant you those gloves that you can't get anywhere else. For example, in WoW, the "Neurosurgeon's Tool" is a unique dagger skin that looks like a cleaver, and you can only unlock this skin by completing a level 35 quest. This kind of thing would give players even more incentive to roam the world and explore.
• Lack of PvP content, like 15v15 battlegrounds, a bandit/mercenary system for open world PvP, and duels. These features would only be enabled in new PvP servers of course, to leave PvE players enjoy the game without interference.

That's for me. What about you?

Comments

  • borgs.6103borgs.6103 Member ✭✭✭

    @Aodlop.1907 said:
    • The lack of an open world is a big one for me. All those square areas are immersion breaking.

    This is by design, the game being just an upgraded version of GW1's engine.

    • Bags, that contain bags, that contain more bags, that are full of worthless junk. Loot needs to me meaningful, I'd rather loot nothing than all the garbage I'm currently looting in this game right now.

    The community "asked" for this.

    • Every skin displayed in a wardrobe, including those that are not currently owned, as well as ways to get them, like in WoW.

    Although a handful are missing, you can preview every available skin at the bank. Usually I just check out the name of the skin there and wiki the procurement.

    • Lack of unique skins locked behind meaningful or interesting content, like world bosses, or very long questlines. I wish there were more of those unique quests like the one to obtain the Gryphon mount, that could reward unique skins for gear, gliders and mounts.

    We have these, like Mawdrey, Caladbolg and the legendary backpieces that come with gliders. Also, the first four (Astralia, Nevermore, HOPE, Chuka & Champawat) Gen 2 Legendaries have unique quests. I agree we could use some more though.

    Maybe a very hardcore puzzle jump could reward a specific hat skin for example. Or a hidden questline in that area of the world would grant you those gloves that you can't get anywhere else. For example, in WoW, the "Neurosurgeon's Tool" is a unique dagger skin that looks like a cleaver, and you can only unlock this skin by completing a level 35 quest. This kind of thing would give players even more incentive to roam the world and explore.

    Community doesn't want this. Have you met your co-players? We have all the special snowflakes covered. Also, some renown heart vendors sell unique skins for Karma. Check out your bank wardrobe.

    • Lack of PvP content, like 15v15 battlegrounds, a bandit/mercenary system for open world PvP, and duels. These features would only be enabled in new PvP servers of course, to leave PvE players enjoy the game without interference.

    You're not the first person who asked for this.

    That's for me. What about you?

    Pretty much the same as your list, only adding WvW specifics. But that's just beating the dead horse.

    Apathy is death.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    This is by design,

    Doesn't make it a good thing.

    You're not the first person who asked for this.

    I don't claim to be. :o

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @borgs.6103 said:

    @Aodlop.1907 said:
    • Lack of unique skins locked behind meaningful or interesting content, like world bosses, or very long questlines. I wish there were more of those unique quests like the one to obtain the Gryphon mount, that could reward unique skins for gear, gliders and mounts.

    We have these, like Mawdrey, Caladbolg and the legendary backpieces that come with gliders. Also, the first four (Astralia, Nevermore, HOPE, Chuka & Champawat) Gen 2 Legendaries have unique quests. I agree we could use some more though.

    Maybe a very hardcore puzzle jump could reward a specific hat skin for example. Or a hidden questline in that area of the world would grant you those gloves that you can't get anywhere else. For example, in WoW, the "Neurosurgeon's Tool" is a unique dagger skin that looks like a cleaver, and you can only unlock this skin by completing a level 35 quest. This kind of thing would give players even more incentive to roam the world and explore.

    Community doesn't want this. Have you met your co-players? We have all the special snowflakes covered. Also, some renown heart vendors sell unique skins for Karma.

    Sad but true. Look at the way players reacted to the skyscale questline. And that was for a whole mount . . .

  • Leo.5829Leo.5829 Member ✭✭

    -ingame calendar where special events are shown. Wether from the game itself or created by friends or Guild. (ex: Halloween, Christmas, Guild missions, music band meeting ect)

    -more animated emotes (i know there is the /e but it doesn't really cut it.

    -more fractals. Fractals are fun. They are enjoyable both from the gameplay and story aspect. It would be awesome to have 100 different fractal stories.

    -more epic map wide meta events like in the HoT zones.

    -Official GvG Tournaments with the possibility to spectate. (Actually think that GW2GvG Esports is a potentially quite lucrative opportunity. Esports are quite the rage at the moment and only getting more popular)

    -more serious conflict with consequences between the characters in the story

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Pvp/wvw is very weak in balance and mechanics , Anet prefer to Bork up balance in favor of low effort, thebeasy assess to overperformance gameplay based and power creep is always Present.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited October 10, 2019

    Here's my list of needed improvement. Individually some of them are pretty minor but they all add up:

    Hero Panel/UI
    Add a summary of each traitline in the hero panel
    Separate equipment from wardrobe – give the latter its own tab in the main left-nav
    Rename Healing Power and Condition Damage (Spirit and Animus?) and revert profession attributes to flavor names
    Reorganize Mastery Lines around regions instead of expansions
    Give Living World Season 2 & 3 proper titles in the Story Journal, like "Icebrood Saga"
    Add a section in the story journal for biographies of different NPCs you encounter

    General Gameplay
    Give Revenant a profession attribute
    Start adding profession-specific attributes to gear stats
    Add a Hud for companions in story instances & ability for minor AI customization
    Remove awkward two-person cutscenes from PS
    Re-add LW1. Can be done piecemeal through LW instead of one big release.
    Change the way balance occurs – patches should be more frequent and more macro in scope
    Legendary gear is not very immersive or rewarding - should be more than cosmetic but less than power creep. Think horizontal expansion.
    Rebalance condition damage, shorten durations, and make resistance reduce cond damage by 50% instead of totally negating it.

    Going forward – Living World & Expansions
    Use Living World for saga-style open world and story instance additions
    Use Expansions for everything else – focus on large bundles with start-to-finish side stories, dungeons, new character options including races, classes, weapons, traits, and skills, masteries, pvp maps, and totally new features such as hero systems.

  • Two words: Dancing bears

  • arielwind.8921arielwind.8921 Member ✭✭✭

    Floor mark combat like FF14.
    It's like saying 'Hey I'm gonna hit here, dodge' That's ridiculous.

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    Gameplay in GW2 is a little too straight-line, despite being more active. Don't stand in circles, do break bars, DPS past mechanics when possible.

    I liked that in GW1, there was that element of identify your enemy's strategy and systematically dismantle it with counters and punishment (not that you had to, of course, but it certainly helped). Control in GW2 is broader and more generic, and thus has to be less accessible. Punishment as a DPS mechanic isn't very tactical or effective in PvE.

    That's my feeling in general about GW2 -- things tend to be powerful and mostly limited by how much or how often you can use them, rather than being fairly freely accessible and limited by being situationally useful.

    That said, since PvE is so solo-focused and you have fewer active skills selections versus GW1, handling it at the build level doesn't seem plausible anyway.

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @arielwind.8921 said:
    Floor mark combat like FF14.
    It's like saying 'Hey I'm gonna hit here, dodge' That's ridiculous.

    Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited October 11, 2019
    1. the lack of anything really "new" I mean E-specs are good and all, they help the game stay fresh but they are not "New" just additions to your class. (Which you can't mix, which sucks.) Classes, races, new armor skins and more diversity among the races we have.
    2. We have all these races for no reason, they litterally add nothing to the game outside of being playable. And even that seems mute as really the majority play humans because the other races aren't unique enough (Outside of maybe asuran and charr) to warrant being played. They need to be spiced up and given some cool nuance, cooler cosmetics and all around a make-over.
    3. Guild halls, guild content and Alliance battles as well all the types of content guild wars 1 had. We have no new dungeons, no new guild stuff, WvW isn't even being touched or worked on.
    4. WvW needs a ton of work, a complete resurgence. (It needs more nuance to it.)
    5. PvP was once the focus, that focus was abandoned and thus the mode as well. PvE open world maps only can hold one so long, once the acheivo's are done and the map completed along with all the cosmetics (That is if you like them) are collected they dwindle in pop.
    6. so few racial armors
    7. alot of the cosmetics are kinda... ugly, especially if you play a male char.
    8. The story ain't dark enough ( I reserve the rite to change that, based on the saga if it turns out the be good. Fingers crossed.)
    9. Underwater content being abandoned (Guild wars 2 made it feel fun and good... Plus I wana go tango with steve in the ocean.)
    10. The classes over- all don't have enough... err uniqueness about them anymore. Which really hurts when you're an alt-aholic who plays other toons to get a different perspective, only to find they all play relatively the same.

    Bonus!!! : We need class armor that can be earned, that is a full set like the revenants and the revenant needs a few more weapons baseline and a channeled something or other for Invocation.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 11, 2019

    @borgs.6103 said:

    @Aodlop.1907 said:
    • Bags, that contain bags, that contain more bags, that are full of worthless junk. Loot needs to me meaningful, I'd rather loot nothing than all the garbage I'm currently looting in this game right now.

    The community "asked" for this.

    Not quite correct. The community did ask for less of a hassle regarding one's inventory, but instead of giving the loot system a complete overhaul (rewards are still kitten), they just crammed stuff into more layers of bags. GG.

    Back on topic: Better writing (classy dialogue instead of a lowbrow or childish tone, for instance) and going back to selectable story paths (that made for great replayability in this "alt-friendly" game) as well as the return of the Personality system (do something meaningful with it!) would make GW2 great (or at least much better) for me. Also, bring back GW1 PvP.

  • Acheron.4731Acheron.4731 Member ✭✭✭
    edited October 11, 2019

    In-game rewards is beyond lacking in this game. It turns events and mobs into speed bumps rather than accomplishments

    A true friend of the crown

  • arielwind.8921arielwind.8921 Member ✭✭✭

    @perilisk.1874 said:
    Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?

    Just make the bosses of group content bigger, and decrease flashy effects. Effect should not be scaled to boss size.
    There should not be any gamelike prediction indicator. TERA was good about it as action MMO.
    ArenaNet creators are doing good job with animation, but too much effects killing their job and our fun.

  • The combat is too hard.

    I'm serious. I've written about this in the past many times, but the short version is that the counter-intuitive build system and convoluted rotations make this game nigh unapproachable for an outside audience. This isn't just me complaining that I can't do benchmarks; it is a legitimate problem that afflicts this game to its core.

    The average PVE player is bad at the game. They don't understand any of the mechanisms or expectations put onto them, so they really will run around the overworld in stuff like Staff Reaper healing builds and Warrior tank builds. Anets solution to this is what holds the game back from being great: make most of the overworld so easy that you don't need to know how anything works. When I say the combat is too hard, I don't mean the enemies are hard. I mean that the biggest obstacle to doing well in the game is the system itself.

    It is really hard to make content that is thrilling and engaging if you design it for the lowest common denominator. You can't truly explore the mechanics of the game if most players don't know the mechanics. You can't have wondrous but dangerous areas because they would be impossible to traverse for the average player. You have to sequester away all of the difficult parts of the game, for fear that the average player would wander into them, die, and then complain about it. It doesn't help that Anet offers an instant-80 upgrades, which drop unknowning players into expansion content and wishes them the best of luck.

    Making rotations easier will raise the skill floor of the game, improve skill globally, make more of the game more accessible to everyone, and also free up design restrictions for the developers.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Kas.3509Kas.3509 Member ✭✭✭

    From most to least annoying:
    1. No roles in most of PVE.
    That's the biggest complaint for me. I'm glad they tried something new and all, but... "full dps berserker dungeons" and all people not cooperating but just spamming biggest dps abilities in most cases became old real fast.
    I'm one of the people who enjoys raids, t4 fractals, role-organised dungeon runs, jumping puzzles and Triple Trouble runs the most. Because it requires some skill and/or tactics to do. And you can play something else than just mind-blinding dps - big numbers do not speak to me.
    Maybe it's also because I always liked to play characters like healers, tanks, bards, crowd-controlers....

    1. Dailies
      Feels like im forced to log in every day and do stupid stuff. And not doing them is too big gold loss. I'm fine with them when event's are on, but come on...
      I prefer things I can do anytime. I prefer to play 10h at once and then not play for 4 days than playing 10 mins every day...

    2. Most of open world is too easy.
      I don't need super hard, but I'd like to be able to use more than 2-4 AA on most of the in-game monsters...

    3. No fun for (small) guilds
      Guild hall is expensive and super big - with ~8-10 guild members it feel like there is never anyone there.... Guild activies do not scale to guild size and are hardly if ever updated.

    4. Underwater combat - enough said...
      Nothing fun works underwater anyway. Happily there is not that much underwater content. At least it's pretty in there...

    5. I have very little to work for.
      I feel like there are no rewards in game. I liked doing achievement back in the day, but not.... collect 20 of stupid stuff you wouldn't find without a guide for 1 AP. Really?

    6. Story is kinda boring.
      I'll admit it -> it's better than it used to be! At least Hot and PoF were much better than personal story and LS2. No idea about s1 ... I love the animations and that it's all voice acted though!

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    I want features like Player Housing so I can be creative and just make my own fun, especially when I get bored of WvW and PvE.

    Would like more Meta Boss fights added to the standard meta train. The meta boss fights been the most underrated feature in this game.

    Need better SPvP. I hate Small Scale Pvp in MMOS. IT'S impossible to balance. I want a 20 VS 20 mode and a 30 VS 30 mode.

    WvW needs Meta Events and upgraded PvPvE elements to be more fun. Add more Dune Rollers and mobile sieges. Need smaller scale objectives for solo players when server is in dead time. Take some ideas here from Old AV in WoW. Because WvW is far from perfect right now. The Larger Scale Meta events should be used to give players a sense of a Winner/Loser. Right now WvW is like the show Whose Line Is It Anyway, in which we get meaningless points yet there is no winners or losers. Also make Reward Tracks actually better.

    Add more Strike Missions. Turn every big LW boss fight into a Strike Mission version of the fights.

    Add new Core Weapons to classes. Not just new Elite Specs. Give us new Core Weapons.

    Add a chance at Black Lion Key drops to meta events.

  • Greg.7086Greg.7086 Member ✭✭✭

    @leila.7962 said:
    I played both games (GW1 and 2) for years.. I feel like since PoF release it felt less and less rewarding as time passes by for old players. Here are some examples:

    1. Daily login rewards: they are always the same, every day and every month, ever since this system was released. I have really nothing special to look for by logging in every day in a row.. (stares at Bags of Luck days). Why not make it special at the end of every month with something people will actually look for? (wardrobe unlock, ascended armor or weapon box.. idk something to look forward after the 28 days that won't be meaningless.

    2. Achievements: they surely feel like it's a chore nowadays. I loved doing them before, because some were hard to get, hard to ACHIEVE, in other words. A good portion of the achievements nowadays just ask you to do things repeatedly .. (like repeat meta events 43,987 times, kill 18,273 mobs). These are patience tests.. and after you do all that, you get like.. from 1 to 10 achievement points. Not to mention that achievement points do give you skins that are unique, but most people won't make it to have a full Radiant or Hellfire skin sets.. it takes too much time and they don't accept dyes (major feature of the cosmetic aspect of the game). In other words, why would people do achievements if it's not really rewarding? It's rare to see people on these skins even if they have one full set..

    3. Birthday presents: every character gets the same thing.. imagine if all your sibilings got the same gift on their birthdays according to their age? I don't see people excited for their character birthdays like on GW1. For those that didn't play it, you would get a random mini that belonged to that specific birthday collection, some were nice some were just sad, and for old players, they could also get awesome tonics that could be used even in combat. They were always a surprise at least. It just doesn't feel like it's special to receive a character's 1st birthday gift on GW2, and even less exciting when you get to the 7th year (stares at the wardrobe unlock that is only given to the first character that reaches 7 years, all the other characters that reaches this far won't get the unlock).

    There are other things that kind of lost their meaning..like:

    4. Crafting: people don't really need anything from crafters anymore, anything they need will be either eventually dropped or it won't require crafting jobs (like ascended trinkets). It feels like it's needed only to you craft your firsts ascended armor or weapons. Eventually you get to a point where you won't even remember you leveled up all jobs.

    5. Festivals: people see it as grind and bot time. Grind presents on wintersday bell activity or juming puzzles, grind ToT bags on the maze during halloween. The other events are just.. nevermind. No one really bothers with lunar event (log in, get envelopes, open, sell trash, log out) or festival of four winds (time to kill mats that don't sell during the whole year).

    ^^ Totally agree with all of that, and think that perfectly hits the nail on the head. As you nicely describe there is just too much mundaneness, chore-like stuff, expected and more expected things, and lack of any surprise or variation. My example for Daily Login reward could be something like every 7th consecutive login day they could add a "Mystery Box" with a randomised gift of one of either: i) 1 x BLC Key, ii) Metabolic primer, iii) Utility primer, iv) a randomised mini unlock, v) a randomised dye unlock (non-exclusive), vi) Lesser vision crystal, vii) Box of Obsidian shards, viii) novelty item such as tonic etc. - just anything to give a sense of variation from the current predictable, monotonous what we have now.

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭
    edited October 11, 2019

    It's impossible to make one big vast map, it would be too expensive for arenanet to handle and they would need to invest in a huge amount of servers to handle that many instances generated (not to mention how expensive those large maps are to upkeep). This design works in single-player games because there aren't hundreds of instances of the world like there would be on patch day / the days after, there's just one.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @perilisk.1874 said:

    @arielwind.8921 said:
    Floor mark combat like FF14.
    It's like saying 'Hey I'm gonna hit here, dodge' That's ridiculous.

    Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?

    It's also something of an industry standard for MMOs these days. In game design terms, it's conveyance.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Gw2 tries too hard not to be like other mmos. Sometimes that works but quite often anet shoots gw2 in the foot trying to do things differently. This no expansion thing is a good example of that. Anet is also predictably awkward with public relations.

  • JTGuevara.9018JTGuevara.9018 Member ✭✭✭

    pvp

    /end...this....thread

  • Xar.6279Xar.6279 Member ✭✭✭

    Gw2 needs more focus on pvp. As it was in the past.

  • Dante.1508Dante.1508 Member ✭✭✭

    What makes this game good? Its fun in very short bursts but as mmorpgs go i'm not sure i'd consider it good?

  • Dante.1508Dante.1508 Member ✭✭✭
    edited October 13, 2019

    @Einlanzer.1627 said:

    @Dante.1508 said:
    Its simple..

    Its loot systems.
    Its over use of cash shop.
    Its currency systems.
    Its grind.
    Its lack of updates.
    Its forced Raids and Fractals to get items.
    Its over costed living stories..
    Its inane meta train focus.
    Its horrible balance
    Its poor pvp centric game modes
    Its content being way to frustrating for the standard customer.
    Its customers on the forums..

    They are some of the main issues this game never progressed compared to other mmorpgs. Yes Guildwars 2 is free to try.. And its a cheaper alternative but look what you get for that.. And honestly its not really cheaper over time.

    As someone who's played this game a pretty good bit going all the way back to launch, this list is pretty kitten accurate. I think they've over-focused on the LW concept and under-focused on pretty much everything else, so you have poorly designed systems and balance issues that have sat static for years while, on top of that, very few new features come in.

    I'd also like to emphasize "its content being way too frustrating for the standard customer" <- I think this is a bigger deal than people realize. The story instances, for example, are often so punishing they aren't fun. Even as an experienced gamer who does not suck at this game, I throw my hands with "kitten" quite often when fighting story bosses.

    On and off i've played since launch myself, the games fun on the surface but the above is why this game never took off like "others" did.

    And yes the bar has become insane.. mostly conditions on enemies have made the game into a die rinse repeat fiasco.

  • At first I wanted to say the devs. But it's not the devs from keeping it great. It is the management and the monetization focus instead of content focus.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    edited October 13, 2019

    GW2 is good, what keeps it from being great?

    Too many people complaining about the stuff they're given for free.

    No, I'm not kidding. The kind of game most of you in this thread are describing already exists, and is not GW2. So go to those games and leave the majority of us who enjoy the casual environment of GW2 alone already.

    On a particular note, people complaining about the gem store in this game need to go spend a few months or years in the Perfect World games -- Neverwinter, STO et al. You haven't seen anything yet.

    • In GW2, the gem store is about 75% cosmetic and 25% convenient gadgets; there is nothing in the gem store you actually NEED. The PW games hide stuff you NEED in loot boxes, P2W meta gear type stuff, with only a 1 in 100 NON-cumulative chance of getting what you want from any particular box.
    • In GW2, you do your three dailies in whatever mode you prefer and clean out your home instance, and that's your daily stuff done in under an hour and you're on to having fun. The PW games effectively demand that you spend hours every day grinding currency on as many characters as you can manage. They're literally a second job that you are paying to do.

    Now don't get me wrong: GW2 has flaws. Plenty of flaws. Some serious technical flaws even, like auto-target selecting every mob in the zone EXCEPT the one standing RIGHT IN FRONT OF ME. But GW2 is still a far better game than 90% of the other options out there. Some of you need to go spend more time in other games so you can understand what a BAD game really is before you come here complaining in threads like this.

    Good kitten day.

  • GW2 is good. What prevents it from being great?

    The same thing that makes it good

    ArenaNet

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @Jimbru.6014 said:
    GW2 is good, what keeps it from being great?

    Too many people complaining about the stuff they're given for free.

    No, I'm not kidding. The kind of game most of you in this thread are describing already exists, and is not GW2. So go to those games and leave the majority of us who enjoy the casual environment of GW2 alone already.

    On a particular note, people complaining about the gem store in this game need to go spend a few months or years in the Perfect World games -- Neverwinter, STO et al. You haven't seen anything yet.

    • In GW2, the gem store is about 75% cosmetic and 25% convenient gadgets; there is nothing in the gem store you actually NEED. The PW games hide stuff you NEED in loot boxes, P2W meta gear type stuff, with only a 1 in 100 NON-cumulative chance of getting what you want from any particular box.
    • In GW2, you do your three dailies in whatever mode you prefer and clean out your home instance, and that's your daily stuff done in under an hour and you're on to having fun. The PW games effectively demand that you spend hours every day grinding currency on as many characters as you can manage. They're literally a second job that you are paying to do.

    Now don't get me wrong: GW2 has flaws. Plenty of flaws. Some serious technical flaws even, like auto-target selecting every mob in the zone EXCEPT the one standing RIGHT IN FRONT OF ME. But GW2 is still a far better game than 90% of the other options out there. Some of you need to go spend more time in other games so you can understand what a BAD game really is before you come here complaining in threads like this.

    Good kitten day.

    So as someone who has played every mmo-rpg outside of final fantasy and maybe some of the more "Chibi" or Wee-a-boo games I can say that you're fundamentally partially right and partially wrong. You're correct that people complain A LOT MORE here than anywhere else but lets perhaps turn the table on that, why are they complaining? The gemstore has become part of the fire when it comes to the ire of customers because content is lacking lets be real, the WvW fix (Alliances) has been teased for two years which the BLATANTLY lied about and have turned around and said, once swiss is done we will work on it. (They had said prior it had been worked on.)

    Im some what of the customer A-net loves to hate, I praise them when they do good and I scold them when they do bad. So far they have given us no hope for the future of the game once so ever, they have doubled down on raids even trying to make "Strikes" the "Tutor" to raiding to enforce this idea that raiding will ever be the end game (It won't.) They made tons of promises going all the way back to launch and many of them have never been fulfilled, less of them are allowed to be talked about if you don't want to be banned or worse yet flamed for daring the bring it up. (Abaddon fractal anyone? They did say it would come at a later date down the line, that date STILL has never happened.) Balance is in tatters, we have nothing new outside of more story on the horizon and its debatable if it will be good or bad and worse yet they still haven't given the norn love. We are so limited on cosmetics (Character customization unless on a human pc) that its laughable, and while we are at it I want to throw this in here as a "lmfao" moment. The "Casual" nature of guild wars 2? This game is NOT casual friendly in the least, not if you're really playing it to get anywhere or see ALL the content and not if you want to be viable and not hold people back.

    You want casual? Even WoW these days does better allowing for casual gaming, ESO is a prime example where I spend little to no time doing things and yet Im far along. I don't play it often but I make huge strides when I do and the game is a million times more balanced than this one. It has better story content, better boss encounters and has better overall endgame coverage across all its modes. (It adds whole new classes that can be mixed with external skill lines you can EARN.) So what pray tell do you mean by casual element? I have to devote far more time to guild wars 2 than any other game if I want to get anywhere, and the lack of a trinity and role system makes it tedious at best to complete their tasks day in and day out. THERE IS NOTHING CASUAL ABOUT THIS GAME, merely the illusion that there is a casual nature which the game was sold around in 2012 that no longer is applicable here.

    1. The game is not rewarding, relying to heavily on RNG (Take the new charr helm for example.)
    2. Partical effects do not make a good game
    3. Raids are painfully basic, and punishing because it goes against the core foundations of the game and the community that foundation has created.
    4. People like you screaming "Just leave" are part of the problem. We complain because LOVE this game and we want it to do good, if we didn't we would just leave and then this game would be even less full than it is. (Populations have been in steady decline.)
    5. The Idea that we can go with nothing new, Is ludicrous at best and this saga will make or break this game. We need E-specs, or something a kin to them to build hype and we need more than a world boss, some maps and some acheivo's to collect. We need more customization for the other races and we need more nuance to the gameplay.
    6. WvW and PvP should not be abandoned and left to rot, considering the combat engine was DESIGNED with competitive play in mind NOT raids. Why else would you add dodging, and fast combat if not to use it where it shines? That my friend is in a PvP or RvR setting not a damage sponge in the middle of a room.
    7. No class should be un-viable or unwanted and we need that to be fixed.
    8. We need the trinity, nuff said.
    9. We need to come together as a community and stop bickering, and start realizing we are on the same side regardless of our own interests.
    10. We need A-net to listen to us.

    Im probably gonna get banned from the forums despite this not meaning to be rude, because this is a safe-space and the slightest hint of aggression will be quashed because freedom of speech is something no one respects now a days. But This is the truth and we fight about all of the above like we don't all want the same thing, which is for this game to grow and be better. No one game-mode should be left to rot and be left to feel like we are unwanted, or unloved by the people who created the part of the game and we shouldn't and never should of landed where we are now. Im not trying to come at you specifically, but I will say that this game is not the casual friendly safe haven you think it is. It might be in some areas and it might be if you don't care about doing any of the actual end-game or actually get anywhere beyond just over-world pve content and story. But this game has so many more facets and communities within it than just that and the ignore that and demand they "Just leave" is almost ignorant and downright rude. So yea I might get banned for this but you know what, who cares anymore its not like we are listened too and its not like feedback regardless of whatever it is matters.

    Take a step back and maybe realize this isn't only about you? People have tons of reasons to be upset, and one of them and I think the major factor here is the broken promises that constantly continue to be dug into and dug up. Constantly being reminded that this game has so much potential and yet it squanders it for a skits release cadence with content that is geared toward people outside of the MAJORITY who play the full game. If you think the majority of the game are "casuals" or stereotypical casuals then you're wrong. The majority play the whole game and every facet of it, albeit not as much in some areas but they play the whole game and dabble but even someone not as active as say a pure WvW or raider can see the glaring issues facing us down. Which is 100% the reason why so many complaints are surfacing, both here and even on reddit. Its concern for a game we love, not malicious intent.

  • XenoSpyro.1780XenoSpyro.1780 Member ✭✭✭

    @Jimbru.6014 said:
    So go to those games

    Keep parroting this. I hope you like low playercounts.

  • Acheron.4731Acheron.4731 Member ✭✭✭
    edited October 13, 2019

    @Assassin X.8573 said:
    At first I wanted to say the devs. But it's not the devs from keeping it great. It is the management and the monetization focus instead of content focus.

    I agree with that. But I just don't think they have the talent they use to. Most contributors to the early game seem to be gone.
    The game today vs the game 3-4 years ago is just day and night to me.

    A true friend of the crown

  • Zoltar MacRoth.7146Zoltar MacRoth.7146 Member ✭✭✭

    This is an interesting question. My take is that it's also a highly subjective one, so I'm going to give you my subjective opinion and I'm only going to give one annoyance of GW2 that keeps it from being great for me:

    The lag in Australia is slight and insignificant... except when it comes to mini-games that require fast and accurate responses, like the adventures like in HOT.

    The actions in Fungus Among Us or Sanctum Sprint don't trigger as fast as they appear to do in the videos I've seen of others doing the course. You can press a button and, intermittently, sit there for a second or two until it fires. It makes achieving gold very difficult and frustrating because no matter how much time you put in, no matter how much you train your skills the game doesn't respond fast enough.

    But I keep trying. And will keep trying until, one day willing, I get those last golds. Then I'll never play the HOT adventures again. Maybe then the game will seem great to me.

  • michelada.2947michelada.2947 Member ✭✭✭
    edited 1:01AM

    Content, anet can add 100 more maps to the game, but with nothing to do on them after a month you can realize that the game lacks a lot of meaningful content, also support por repetitive content like pvp and wvw, just take a look at league of legends, people playing almost the same map for over 10 year.

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