I see a problem with gear sets containing the healing stat. I'm hoping we can discuss the nature of the problem, and if there are any possible solutions, other than the obvious solution of introducing new gear types.
When making a healer, you must ask yourself a couple of questions based on what your class can do.
This creates issues when choosing gear. Only tanks healers can make use of Cleric's, or Apothecary's gear. (the significant 'healing primary, damage secondary' stats) and considering that most healers do not tank (or have very specific builds to pull it off).... This means that some large percentage of gear capable of main healing, cannot be chosen due the the presence of toughness.
Second issue. Am I going to provide boons? If so, now the gear is limited yet again, as concentration comes on very limited stat sets. Those stat sets virtually all heavily favor power damage. Meaning that, even classes where conditions offer better synergy, or more interesting weapon and utility choices, you are often better off taking harrier's gear even if you insist on using the condi moves.
So, it seems to me, that the game is lacking gear sets that allow for conditions and healing to co-exist. Even Seraph's gear squarely misses the mark with its precision primary stat. With so many classes having traits to accommodate for low precision its easy to waste stats with full Seraph. Then what do you do when your boon duration isn't high enough? Wear a few pieces of diviner? Now you're into some bizarre hybrid damage land... Which, is obviously not the right direction.
It seems that because healers are expected to have rather specific stats, we've ended up with a repeat of the Berserker Meta, as it existed at launch. The reason why we have the Harrier Meta for healers... Because it's the obviously best choice.
I guess I just wish there was a similar, condi oriented stat set.
And more options that include healing power without defensive stats.
Healing builds should be at least as diverse as dps builds, considering that healers do some dps, and there's no reason beyond current gear limits that you shouldn't be able to make a direct damage/healer/support, and a condi damage/healer/support.
Is there something I'm missing?