Traps need a tune up.
Looking at most builds only 2 traps (some do use more yes ik) are mostly used: Procession of blades (spining swords) and dragon maw.
In pvp only one trap is used by majority, test of faith because the utility/defensive traps are not worth taking over medi skills. But now lets look at traps one by and see what can be improved. (This is just my opinion)
The heal trap: its perfect
Procession of blades: ok damage in pve could use a tune up tbh. Why? Compare the damage to a somewhat similar skill Arc divider and you'll see what I mean. Sadly its useless in pvp and very rarely works. (And that's ok)
Test of faith: the initial damage and movement damage is just fine, problem is in pvp it can easily be dodged out of or enemy can simply wait it out. Imagine triggering a trap and waiting inside to let it pass. Give it some sort of pulsing DoT inside the radius to punish the waiting tactic. Like 500 damage over the course of its duration. (Nothing big)
Light's judgement: its just bad, rework it please. The reveal is not useful. As a trapper, player can simply throw down any trap and wait inside for a stealth enemy to walk in and alert the player.
Fragments of faith: There are far better options in medi line, even shouts are better tbh. Give the trap retal or some condi cleanse along with some healing maybe?
Dragon maw: more damage would be great in pve. Because other elites like prime light beam hit way harder and feel powerful too. I wouldn't mind a longer cooldown along with the dmg buff. In pvp its bad, takes literally 1 stability to move out of it, maw barrier should not act like cc and completely ignore stability/stunbreak.
Lastly the trait for traps can better, the cd reduction is great but the slow duration is just bad. Change slow to cripple with better duration for DH damage synergy.
Thank you for reading this far. What do you guys think? Are the traps able to keep up with other professions and their changes?