where are the DragonFall rise side effects? — Guild Wars 2 Forums

where are the DragonFall rise side effects?

ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
edited October 24, 2019 in Lore

well i guess the rise of DragonFall map should be like the rising of Orr a event that will create tidal waves and another "environmental signs" like a exodus of species to other areas of Tyria. Theres a room there for a lot of stuff like the DragonFall be the blow that would wake the deep sea dragon.

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Comments

  • a) Dragonfall is rather small compared to Orr.
    b) Dragonfall is far further away and out in the ocean, while Orr was pretty close to the bay of Lion's Arch/Tarnished Coast/etc.

    So Orr not only displaced a LOT more water, it pressed it into the sund - which is much more devastating than something that happens far away. In fact 'core' Tyria would have been protected by any tidal wave by the huge landmass known as Orr.

    So anything beyond a little irregular wave maybe a few millimeters in size would have been rather strange.

  • Kalavier.1097Kalavier.1097 Member ✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:
    a) Dragonfall is rather small compared to Orr.
    b) Dragonfall is far further away and out in the ocean, while Orr was pretty close to the bay of Lion's Arch/Tarnished Coast/etc.

    So Orr not only displaced a LOT more water, it pressed it into the sund - which is much more devastating than something that happens far away. In fact 'core' Tyria would have been protected by any tidal wave by the huge landmass known as Orr.

    So anything beyond a little irregular wave maybe a few millimeters in size would have been rather strange.

    To take this Further, The south-coast of Orr would have taken the bulk of any large waves caused by Dragonfall's creation. The only other group that could possible see issues would be the OlmaKhan, or the camp in Ember Bay.

    The Rising of Orr however, was mostly the central/north section of the landmass. The Waves formed were almost entirely channeled up the
    Bay of Sirens/Sea of Sorrows and ravaged the coastal lands of Kryta/Tarnished Coast/Shiverpeaks/etc. The Battle Isles were submerged and the ring of Fire hit, but the bulk of the damage was in the north.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    The water can't even be that deep, considering the islands dont just float on the surface and Kralk isn't exactly underwater for the most part

    Bite me.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited October 25, 2019
    1. Orr was deep underwater, where even those arches that reach into the clouds were underwater. That's a lot of water displaced.
    2. Dragonfall, however, is in shallower water. Kralkatorrik's head was near the bottom, and not only not submerged but barely buried. In all honesty, it wouldn't be surprising if there were tiny islands there beforehand... Or at least shallow reefs.
    3. Orr, as mentioned, is also a lot larger than Dragonfall by about four-five times.
    4. Lastly, waves are a lot less hectic when you drop something into the water, than when you take the surface beneath the water and push the water upwards.

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  • Stephen.6312Stephen.6312 Member ✭✭
    edited October 25, 2019

    @ugrakarma.9416 said:
    well i guess the rise of DragonFall map should be like the rising of Orr a event that will create tidal waves and another "environmental signs" like a exodus of species to other areas of Tyria. Theres a room there for a lot of stuff like the DragonFall be the blow that would wake the deep sea dragon.

    You've just exposed a weak point in Anet's storytelling. All these details should have ramifications across the Living World...but they don't.

  • @ugrakarma.9416 said:
    well i guess the rise of DragonFall map should be like the rising of Orr a event that will create tidal waves and another "environmental signs" like a exodus of species to other areas of Tyria. Theres a room there for a lot of stuff like the DragonFall be the blow that would wake the deep sea dragon.

    Something I missed in my earlier post:

    The Deep Sea Dragon is awake, and has been awake for about 200 years. It woke second, between Primordus and Jormag. In addition, it woke up very far away; Dragonfall is still near the coastline of Tyria/Elona, not even close to "the deepest depths of the ocean" that the DSD woke up in.

    @Stephen.6312 said:

    @ugrakarma.9416 said:
    well i guess the rise of DragonFall map should be like the rising of Orr a event that will create tidal waves and another "environmental signs" like a exodus of species to other areas of Tyria. Theres a room there for a lot of stuff like the DragonFall be the blow that would wake the deep sea dragon.

    You've just exposed a weak point in Anet's storytelling. All these details should have ramifications across the Living World...but they don't.

    While it is a weak point in Anet's storytelling that they're too tunnel vision in what they cover (Side Stories were a great broadening of that but alas they seem to have stopped those), this is, imo, not a point where it's a major source of contention. Dragonfall is overall small enough that whatever tidal wave that would be caused by it would die out before hitting anywhere but Scavenger's Causeway, and it certainly wouldn't cause an exodus of a species nor would it have major affects on the deep sea dragon.

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    All these squares make a circle.

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