Official Feedback Thread about Build and Equipment Templates - Page 28 — Guild Wars 2 Forums
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Official Feedback Thread about Build and Equipment Templates

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  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭

    I’m sure you’ve heard it before, but in case you didn’t get the message, templates are still buggy and still trash. Could use some TLC.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    So finaly time to get this one unsticked in the hopes it fall off the main page?

  • Pifil.5193Pifil.5193 Member ✭✭✭✭
    edited July 8, 2020

    It has been unstickied, it got bumped back onto the first page.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited July 12, 2020

    @DarkEmiLupus.2876 said:
    Do you think forum reading devs and moderators are aware about what people thinks and wants from the "templates" they delivered?

    Based on the amount (or rather lack of) interaction from Arenanet to us, I think that forum-reading developers no longer exist.

    I think the moderators are somewhat aware of the thoughts.
    However, I don't think they care too much, as their job only is enforcing the rules of the forum.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    So can we please get some insight to what all this feedback have influenced please.

  • LaFurion.3167LaFurion.3167 Member ✭✭✭

    The fact that we can only have up to 6 build and equipment templates is painfully obvious on my thief. I have at LEAST 6 builds that I want to play regularly on him, and that is just equipment sets - because we only have 6 build templates, i am finding that I have to adjust builds according to the usage of the gear set that I am running. For example, I have 1 weapon set and 1 gear set, both called Daredevil staff, and it is a wvw zerg build that uses full zerker gear for vault spamming. Out of all my thief builds, this is the one that for me, is "closest" to the strongest open world build that I use, so if im in open world, I have to still tweak my build template. It defeats the purpose of it. I cant even play any condi builds like dagger dagger or pistol dagger because oh whadayya know, i am limited to 6 builds and equipment templates.

    On top of this, with new elite specializations coming out with the 3rd expansion, I find it a huge oversight that we were only allowed 6 builds. The pricing of the builds is also ridiculously expensive, but hey, I am willing to pay for a game that I play (yesterday I spent 14 hours in wvw after pip reset, got to diamond t3 lol from bronze). The game is amazing, so please don't hinder your players Anet.

    I would like to formerly a request to increase the number of build and equipment templates that each character has to 10 by default (or maybe keep it 6, idk), and let us have up to 20 or 30 if we need. Obviously the price will have to be adjusted, maybe 100 per build and 200 per build template, but the way it is now, I cannot play build that I want to play. For a game quality of life function that took years and years to be implemented, you would think that there would have been some thought that went into it, and even if this was the case, with just how many people want more templates, im sure it is a fix that is worth your time to invest in.

    Do you guys agree? How do you play different builds on your characters? I spend a lot of money on this game but I cannot afford to buy 6 builds and templates on all my toons. Does this mean I need to make new toons? thats just stupid. have to get bags/ bag space, do exploration for waypoints and a tonne of other things just go have more than 6 builds per.

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭
    edited July 14, 2020

    @Linken.6345 said:
    So can we please get some insight to what all this feedback have influenced please.

    I believe all they will have learned from this thread is not to create an official feedback thread for the legendary armoury when they inflict that on us.

  • FrostSpectre.4198FrostSpectre.4198 Member ✭✭✭

    In my opinion limiting build templates and equipment templates into per character basis is skritt. I have one of each profession on lvl 80...

    And then there's the fact that default Equipment templates is 2 compared to 3 build templates, which is extra annoying inconvenience, would have been better if it were 3 and 3 from the very beginning.

    So far I only see reason to buy Template Storages, since they're shared account wide.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Linken.6345 said:

    @FrostSpectre.4198 said:
    In my opinion limiting build templates and equipment templates into per character basis is skritt. I have one of each profession on lvl 80...

    And then there's the fact that default Equipment templates is 2 compared to 3 build templates, which is extra annoying inconvenience, would have been better if it were 3 and 3 from the very beginning.

    So far I only see reason to buy Template Storages, since they're shared account wide.

    No reason to buy that either you can save build strings in a text document on your computer.

    Yep, I have a Google doc with mine. Copying and pasting is pretty easy. It's the best part of the system.

    The other parts of the build templates are terribly designed and implemented.

  • would have been better if it were 3 and 3 from the very beginning.

    This. Why in the sweet Aunt Jemimah was it decided 3 Build and 2 Gear was the "optimal" route on this? The only thing that makes sense with that decision was to boost sales. And agreed with the other posters: there's really no point to the Build Storage since you can just Google Doc/Notepad it. Heck, the majority of veterans have a personal guild hall and you can just save it in the Guild Message section.

    I would say the bulk of people just use 2-3 builds anyways (barring exceptions like the Thief above) so you really don't need much else beyond the default you start with for the Build Templates. I understand them limiting the Gear Templates because it functions as an inventory bag for your excess gear--most of my alts have both Gear Tabs filled with Account Bound Exotics/extra Ascended that I'll never use, but I'm a hoarder so I like to have it. But for an active character having 3 Gear Templates would be optimal, especially in PvE where you can swap on the fly from Power-->Condi-->Support/Tank.

    Question--let's say for sake of argument that it was decided now that all characters get 3 Equipment Templates & 3 Build Templates by default (more can be purchased) and 50 "Build Storage" slots across the account. How should ANet go about reimbursing those who bought the slots under the old system? Just giving GEMs?

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @Geoff Fey.1035 said:

    Why in the sweet Aunt Jemimah was it decided 3 Build and 2 Gear was the "optimal" route on this?

    Before ANet loadouts came along, we had three build loadouts," one in PvE, one in WvW and one in SpVp. These could only be accessed in those different modes. We also had one equipment loadout, which we had to make due with in PvE/WvW, plus the PvP equipment loadout, which was separate and only usable in sPvP. After ANet loadouts came along, we have three build loadouts and two equipment loadouts, plus the sPvP equipment loadout.

    We still have three build slots for free, that's the same, except we are no longer restricted to one per mode. We have one more gear slot than before, and we still get the sPvP gear slot. While that may not be optimal from the player perspective, players who did not use ARC are a little better off than before ANet loadouts with no gems spent.

    The big losers with the ANet system are those players who got used to the convenience of using ARC templates, not those who never touched ARC.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Geoff Fey.1035 said:

    would have been better if it were 3 and 3 from the very beginning.

    This. Why in the sweet Aunt Jemimah was it decided 3 Build and 2 Gear was the "optimal" route on this? The only thing that makes sense with that decision was to boost sales. And agreed with the other posters: there's really no point to the Build Storage since you can just Google Doc/Notepad it. Heck, the majority of veterans have a personal guild hall and you can just save it in the Guild Message section.

    I would say the bulk of people just use 2-3 builds anyways (barring exceptions like the Thief above) so you really don't need much else beyond the default you start with for the Build Templates. I understand them limiting the Gear Templates because it functions as an inventory bag for your excess gear--most of my alts have both Gear Tabs filled with Account Bound Exotics/extra Ascended that I'll never use, but I'm a hoarder so I like to have it. But for an active character having 3 Gear Templates would be optimal, especially in PvE where you can swap on the fly from Power-->Condi-->Support/Tank.

    Question--let's say for sake of argument that it was decided now that all characters get 3 Equipment Templates & 3 Build Templates by default (more can be purchased) and 50 "Build Storage" slots across the account. How should ANet go about reimbursing those who bought the slots under the old system? Just giving GEMs?

    Yes or those people will now have 4 equipment loadouts.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Geoff Fey.1035 said:

    This. Why in the sweet Aunt Jemimah was it decided 3 Build and 2 Gear was the "optimal" route on this? The only thing that makes sense with that decision was to boost sales.

    You answered your own question. ;)

    I am a very casual player.
    Very.
    Casual.

  • Nick.5276Nick.5276 Member ✭✭✭

    We've discussed options, suggested fixes and begged for feedback or input from Anet on this topic and there hasn't been any. So in 1 months time approx, September 6th I am deleting my account and characters.
    I am 1 account, it won't matter, but I am old enough to recognise you have no intention of addressing the issue though I feel you should be given the chance, because I'm stupid enough to hope you aren't the disappointment of a company you have displayed since mid 2019.

  • So how about pets? We should have the capability to pick the pets to go with our equipment templates. After all, if we're building an equipment template for a specific build and that build calls for specific pets, we should have the ability to have the pets change along with our equipment.

    Finally, legendary STYLES and DYES! If you have legendaries, it's great to be able to have different stats, infusions and enhancements but it sucks that the style and dye can be set per equipment set. This would be very welcomed as a different look for a different build can help to ensure you have the correct build. Plus it just looks better! If you want a different look, well then you have to have a completely different set of Ascended for each build. So with 6 builds that is a lot of crafting versus creating one set of legendaries.

    You've done great with the templates BUT it's not complete!

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited August 4, 2020

    @Scatmanicus.4582 said:
    Finally, legendary STYLES and DYES! If you have legendaries, it's great to be able to have different stats, infusions and enhancements but it sucks that the style and dye can be set per equipment set. This would be very welcomed as a different look for a different build can help to ensure you have the correct build. Plus it just looks better! If you want a different look, well then you have to have a completely different set of Ascended for each build.

    That may be part of the Legendary Armoury, which probably is coming in 2021, or in 2022 as part of the third expansion.

    You've done great with the templates

    Most players caring for this system agree to the opposite.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @IndigoSundown.5419 said:
    Before ANet loadouts came along, we had three build loadouts," one in PvE, one in WvW and one in SpVp. These could only be accessed in those different modes. We also had one equipment loadout, which we had to make due with in PvE/WvW, plus the PvP equipment loadout, which was separate and only usable in sPvP. After ANet loadouts came along, we have three build loadouts and two equipment loadouts, plus the sPvP equipment loadout.

    We still have three build slots for free, that's the same, except we are no longer restricted to one per mode. We have one more gear slot than before, and we still get the sPvP gear slot. While that may not be optimal from the player perspective, players who did not use ARC are a little better off than before ANet loadouts with no gems spent.

    The big losers with the ANet system are those players who got used to the convenience of using ARC templates, not those who never touched ARC.

    Yep. Basically, the big losers are the people that should have been the primary target group of the template system - those that actually needed/wanted it. The people that gained something are mostly the people that did not really care about it at all.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.