The massive proffession reworks? — Guild Wars 2 Forums
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The massive proffession reworks?

I remember when Chronomancer got a substantial rework, then Herald I believe.
I also remember that there was talk or revisiting every specialization with such reworks.
Did it go through and I simply do not remember, or did they stop mid-way?

Comments

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    Thieves got their new traps.
    Necros got our new Death Magic - Death Carapace recently.
    Which I am enjoying :#

    Visit 🏴‍☠️ Eremite's WvW Necromancy Graveyard 🏴‍☠️

    CD > TC > Mag > GOM > AR > JQ > BP

  • rng.1024rng.1024 Member ✭✭✭✭

    So far they have done:

    • Chronomancer
    • Scrapper
    • Daredevil
    • Berserker
    • Scourge

    Specializations they feel already have a tradeoff:

    • Reaper
    • Druid
    • Tempest
    • Dragonhunter

    Specializations that will most likely be next:

    • Herald (as facets aren't the profession mechanic)
  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭✭

    Don’t forget the recent Warrior Tactics traitline rework with Soldiers focus.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 29, 2019

    @rng.1024 said:
    So far they have done:

    • Chronomancer
    • Scrapper
    • Daredevil
    • Berserker
    • Scourge

    Specializations they feel already have a tradeoff:

    • Reaper
    • Druid
    • Tempest
    • Dragonhunter

    Specializations that will most likely be next:

    • Herald (as facets aren't the profession mechanic)

    Correct, with 2 exceptions:

    • they already did (more or less) rework herald
    • you forgot deadeye which got a mechanical rework

    If any profession at all will get a rework in the near future, it's renegade and its summon mechanic.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited October 29, 2019

    renegade and firebrand are the ones that need reworks. they sorta messed with deadeye but its still broken. its needs a couple of precise nerfs. everything else either just needs buffs or nerfs.

    Te lazla otstara.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @rng.1024 said:
    So far they have done:

    • Chronomancer
    • Scrapper
    • Daredevil
    • Berserker
    • Scourge

    Did they really "reworked" scourge? From my point of view they just added hurriedly a single minor change to how shade work without really looking at the traitline or the skills.

    since PoF release, Herald had it's rework, deadeyes had it as well (at least they changed a lot more things on how DE work than scourge), scrapper had 2-3 reworks maybe it will get another, reaper, and even core necromancer, had quite a bit of work put into them, Mesmer changed a lot, core elementalist's traitlines had a bit of work put into them... etc.

    ANet not being good at targeting the issues of it's spec don't mean that they didn't already put quite some work into them. If I just look at your list up there, it's like for you only spec whose QoL have been litteraly killed got a "rework". Chrono change was poorly thought, Scrapper have gone from "is this really an e-spec? there is no special mechanism..." to "What a cheap mechanism" then "WoW! awesome combo" and now "Clunckier? Is this even possible?". Berserker got a one trick pony effect that's been nerfed to the ground as soon as it was discovered and scourge whose issue was "too much area denial" kept it's area denial and lost what he had that was already lacking...

    How do you want other spec to be "reworked" to fulfill your criteria of a "rework"?

    • Deadeye having it's initiative replaced by malice maybe? So that there is no longer any initiative at the begining of a fight...
    • Removing shatter from mirage? Afterall, why not?
    • Remove 2nd health bar from reaper shroud? Simple an effective.
    • ... etc.
  • killfil.3472killfil.3472 Member ✭✭✭

    I may or may not have TERRIBLE memory.

  • Mirage needs some rework. I like this spec, but the only difference between mirage and core mesmer is in new weapon, new set of utility skills and ambush skills (which is 1 specific ambush skill per mainhand weapon). Like they did with shatters for chrono, complete shatter rework would work for mirage.

    Master of garbage builds and being useless.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    If they're still looking to enforce "tradeoffs" (ideally remembering that one less core traitline is already a tradeoff), it will probably be Mirage and Soulbeast in their proverbial sights.

    For Mirage, I could see a potential for a fairly deep rework. If shatters were replaced by skills that got their clones to do something that was less impactful than a traditional shatter but which, in most cases, did not consume the clone, than that might allow mirages to maintain their theme without being so dependent on IH... while also reducing their spike potential in PvP.

    For Soulbeast... I'm not sure. Easiest approach would probably be to give their pets a stats reduction, a la Druid, so instead of the lower stats being a druid thing, the higher stats could be specifically a core ranger thing. Soulbeast already has an easier time keeping their pet alive (since exiting beastmode revives the pet) so a soulbeast might still have advantages in being a beastmaster even with such a tradeoff.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @ZeftheWicked.3076 said:

    @rng.1024 said:

    Specializations that will most likely be next:

    • Herald (as facets aren't the profession mechanic)

    No, herald has already had his rework and his "tradeoff" was not a nerf, but buffing core spec with it's own F2 functionality.

    Facets are herald mechanics....

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭

    Kalla needs A MASSIV rework

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 31, 2019

    @Arkantos.7460 said:
    Kalla needs A MASSIV rework

    So true... ._. I think Anet wanted to make it aoe based on RT and wards from gw1... gw2 is all about aoe but killable spirits as aoe.... it’s mindblow wrong.

    Kala utilities could be ammo based... calling alies similar to Diablo3 guardian ghost allies...but with ghost charrs that could take 20% more damage from non phisical damage and damage reduced against phisical... well they are ghosts...

    Other workaround would be transform utilities to be pure wards to support or take advantage...

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @draxynnic.3719 said:
    For Soulbeast... I'm not sure. Easiest approach would probably be to give their pets a stats reduction, a la Druid, so instead of the lower stats being a druid thing, the higher stats could be specifically a core ranger thing. Soulbeast already has an easier time keeping their pet alive (since exiting beastmode revives the pet) so a soulbeast might still have advantages in being a beastmaster even with such a tradeoff.

    I always thought the druid having less tanky pets was wrong tbh, surely it would make more sense if soulbeast had the less tanky pets (so they can keep the higher damage damage, but if you focus the pets you can stop them merging) and druid has less personal damage than core but better pet skills? I dunno, might just be me.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • LaGranse.8652LaGranse.8652 Member ✭✭✭

    @draxynnic.3719 said:
    If they're still looking to enforce "tradeoffs" (ideally remembering that one less core traitline is already a tradeoff), it will probably be Mirage and Soulbeast in their proverbial sights.

    For Mirage, I could see a potential for a fairly deep rework. If shatters were replaced by skills that got their clones to do something that was less impactful than a traditional shatter but which, in most cases, did not consume the clone, than that might allow mirages to maintain their theme without being so dependent on IH... while also reducing their spike potential in PvP.

    For Soulbeast... I'm not sure. Easiest approach would probably be to give their pets a stats reduction, a la Druid, so instead of the lower stats being a druid thing, the higher stats could be specifically a core ranger thing. Soulbeast already has an easier time keeping their pet alive (since exiting beastmode revives the pet) so a soulbeast might still have advantages in being a beastmaster even with such a tradeoff.

    I always fancied the idea of soulbeast, having such a close bond to their pet to allow merging, could only have one pet.

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭✭

    Isn’t the trade off that you “lose” your pet doing beast mode?

  • @Lonewolf Kai.3682 said:
    Isn’t the trade off that you “lose” your pet doing beast mode?

    But then you get increased stats, higher damage F key skills, and the traits, skills, and utilities that affected you pet affect you all without having a bad AI animal borking things up for you. Not really a tradeoff IMHO, seems more like a better ranger than core ranger to me.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @rng.1024 said:
    So far they have done:

    • Chronomancer
    • Scrapper
    • Daredevil
    • Berserker
    • Scourge

    Specializations they feel already have a tradeoff:

    • Reaper
    • Druid
    • Tempest
    • Dragonhunter

    Specializations that will most likely be next:

    • Herald (as facets aren't the profession mechanic)

    I also believe Weaver has its tradeoff with a global CD on attunements

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭

    DEFINITELY RENEGADE ... definitely

  • Chrono got one tradeoff to many. Give us back ip!!

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭✭
    edited November 14, 2019

    @Lan Deathrider.5910 said:

    @Lonewolf Kai.3682 said:
    Isn’t the trade off that you “lose” your pet doing beast mode?

    But then you get increased stats, higher damage F key skills, and the traits, skills, and utilities that affected you pet affect you all without having a bad AI animal borking things up for you. Not really a tradeoff IMHO, seems more like a better ranger than core ranger to me.

    Regardless, you still lose your pet and it using its skills separately from your own. Also, those benefits that affect your pet are halved when the pet is not out.

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Lonewolf Kai.3682 said:

    @Lan Deathrider.5910 said:

    @Lonewolf Kai.3682 said:
    Isn’t the trade off that you “lose” your pet doing beast mode?

    But then you get increased stats, higher damage F key skills, and the traits, skills, and utilities that affected you pet affect you all without having a bad AI animal borking things up for you. Not really a tradeoff IMHO, seems more like a better ranger than core ranger to me.

    Regardless, you still lose your pet and it using its skills separately from your own. Also, those benefits that affect your pet are halved when the pet is not out.

    Not a tradeoff. How would you like to have -180 Vitality or -300 Toughness? Berserker lost all core F1's AND takes a toughness hit in Berserk Mode. Would you like -300 Vitality while in Beast Mode then? You know what, that's sounds right, -300 vitality while in Beast Mode.

    Lol, you’re funny. Honestly those trade offs are more nerfs than anything and I think most would agree were unnecessary and stiffling to the espec. Also, just a side note for you since you keep saying “you” to me as an inclusion to a group, I don’t play ranger and haven’t for quite a long time now. It’s a boring class and very easy to counter.

  • @Lonewolf Kai.3682 said:

    @Lan Deathrider.5910 said:

    @Lonewolf Kai.3682 said:

    @Lan Deathrider.5910 said:

    @Lonewolf Kai.3682 said:
    Isn’t the trade off that you “lose” your pet doing beast mode?

    But then you get increased stats, higher damage F key skills, and the traits, skills, and utilities that affected you pet affect you all without having a bad AI animal borking things up for you. Not really a tradeoff IMHO, seems more like a better ranger than core ranger to me.

    Regardless, you still lose your pet and it using its skills separately from your own. Also, those benefits that affect your pet are halved when the pet is not out.

    Not a tradeoff. How would you like to have -180 Vitality or -300 Toughness? Berserker lost all core F1's AND takes a toughness hit in Berserk Mode. Would you like -300 Vitality while in Beast Mode then? You know what, that's sounds right, -300 vitality while in Beast Mode.

    Lol, you’re funny. Honestly those trade offs are more nerfs than anything and I think most would agree were unnecessary and stiffling to the espec. Also, just a side note for you since you keep saying “you” to me as an inclusion to a group, I don’t play ranger and haven’t for quite a long time now. It’s a boring class and very easy to counter.

    I do that "you" thing a lot lol. I have my own ranger for full disclosure and yes I do enjoy Soulbeast, and yes I do feel it needs an actual tradeoff.

    Seeing what Anet considers tradeoffs for one espec compared to another is laughably unbalanced. Considering the Berserker trade offs, a Soulbeast losing a pet and taking a stat penalty while in Beast Mode isn't out of left field, and seeing how much people hate Soulbeasts in WvW, I think most of the non Ranger community would love for something like that to happen. SB's would still 1-shot people from 1500 away though.

    I have a Reaper myself, and I do not consider the differences between Reaper Shroud and Death Shroud to be a tradeoff. I have a Guardian, and I don't consider the virtues no longer being instant cast on DH a tradeoff either. Especially when Scrappers take -180 vitality just to be a scrapper and Berserkers lose complete access to core bursts in addition to a toughness penalty while in Berserk Mode.

    If the Berserker/Scrapper tradeoffs where a standard to go by (Dwayna have mercy on us if that is the case) then SB only having 1 pet, and taking a stat penalty based on the pet archetype merged with would be on par. DH and FBs would take -180 toughness for choosing an espec, Renegades and Heralds would take a stat hit (take your pick), etc. Maybe more core mechanics need boosting, perhaps Death Shroud should not lock weapon skills and utility skills while Reaper Shroud still locks them.

    OR maybe tradeoffs were a bad idea completely and utterly and they should undo them. Because that gets my vote.

  • Lazze.9870Lazze.9870 Member ✭✭✭

    @draxynnic.3719 said:
    Easiest approach would probably be to give their pets a stats reduction, a la Druid,

    And laziest. If they are going to stick with pet stat reductions as a tradeoff for druid in the first place, it should be offensive pet stats in exchange for healing power, concentration etc. while adding pet functionalites to the traits to further push it as a support spec.

    But I'd prefer a rework to staff, traits and parts of CA, and a tradeoff that revolves around not having a pet for offensive pressure like it used to have before all the nerfs, while gaining support choices that pushes it closer to what other support specs are capable of in pvp/wvw. In PvE it's just a spirit bot anyways, that won't change.

  • Stallic.2397Stallic.2397 Member ✭✭✭

    If any ranger elite needs a pet stat reduction, it's soulbeast. All the buffs they get from merging, far outweigh a pet nerf.

    The intricacies are all minor buffs. When merged, all effects upon your pet are now transferred to you. I wish Weaver got that treatment! Even when double attuned, they don't get all the benefits from both attunements. Ex: stone heart, pyromancers puissance, zephyrs speed, etc.

    Having core ranger be the only spec with full strength pets would make sense.

  • Soulbeast should lose pet swap. You have a closer bond with your pet but it's only that one pet

  • Drd is just a joke, next to AA dmg nerf, lead attack nerf, pi nerf, ... we got SWIPE ... kitten, drd was already far away from meta but cmon it is a teef lets nerf it

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Raiden The Beast.3016 said:
    Drd is just a joke, next to AA dmg nerf, lead attack nerf, pi nerf, ... we got SWIPE ... kitten, drd was already far away from meta but cmon it is a teef lets nerf it

    Not every spec has to be super good in every gamemode. Having one spec for each class good in every gamemode is enough.
    So I don't know what you complain about.

    Pve: druid is still meta and condi/power soulbeast are also not in a bad spot and used pretty often.
    Wvw: soulbeast is a super strong if not still overpowered roamer and Zerg backline farmer
    Spvp: from my information soulbeast is still pretty good there

    Wanna talk about other classes like engi or necro? They are in a far worse spot than ranger is.

    Engi: good in wvw/spvp, lackluster in pve
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

  • @Nimon.7840 said:

    @Raiden The Beast.3016 said:
    Drd is just a joke, next to AA dmg nerf, lead attack nerf, pi nerf, ... we got SWIPE ... kitten, drd was already far away from meta but cmon it is a teef lets nerf it

    Not every spec has to be super good in every gamemode. Having one spec for each class good in every gamemode is enough.
    So I don't know what you complain about.

    Pve: druid is still meta and condi/power soulbeast are also not in a bad spot and used pretty often.
    Wvw: soulbeast is a super strong if not still overpowered roamer and Zerg backline farmer
    Spvp: from my information soulbeast is still pretty good there

    Wanna talk about other classes like engi or necro? They are in a far worse spot than ranger is.

    Engi: good in wvw/spvp, lackluster in pve
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Drd = daredevil ...

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited November 23, 2019

    @Raiden The Beast.3016 said:

    @Nimon.7840 said:

    @Raiden The Beast.3016 said:
    Drd is just a joke, next to AA dmg nerf, lead attack nerf, pi nerf, ... we got SWIPE ... kitten, drd was already far away from meta but cmon it is a teef lets nerf it

    Not every spec has to be super good in every gamemode. Having one spec for each class good in every gamemode is enough.
    So I don't know what you complain about.

    Pve: druid is still meta and condi/power soulbeast are also not in a bad spot and used pretty often.
    Wvw: soulbeast is a super strong if not still overpowered roamer and Zerg backline farmer
    Spvp: from my information soulbeast is still pretty good there

    Wanna talk about other classes like engi or necro? They are in a far worse spot than ranger is.

    Engi: good in wvw/spvp, lackluster in pve
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Drd = daredevil ...

    What about Daredevil? Look at the wvw Sektion. Should still be meta in gvgs

  • otto.5684otto.5684 Member ✭✭✭✭

    FYI, as Anet already mentioned, next balance patch will be small. The balance patch after will aim at major PvP rebalancing (w.e that may be). I would not expect any remakes any time soon. And beside renegade, they are not needed.

  • alain.1659alain.1659 Member ✭✭✭

    Renegade needs a rework. Actually in my opinion rev needs a rework in its core legends too. At least some adjustments should be made for ventari.

    And fixing rev bugs should not take so long.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Nimon.7840 said:
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Considering Scourge was meant to get nerfed in the last patch but got buffed instead, this nerf is more than necessary.

  • Mil.3562Mil.3562 Member ✭✭✭
    edited November 27, 2019

    @Mini Crinny.6190 said:

    @Nimon.7840 said:
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Considering Scourge was meant to get nerfed in the last patch but got buffed instead, this nerf is more than necessary.

    Indeed a hugh buff. Now i can't even touch or run across red circles. Before I could do that but i will lose about 30% hp. Last night i tried WvW again after not playing for weeks, the moment i touched those circles, instant downed, and sometimes instant death >.<

    I know the team can't buff skills but now they cannot even do a proper nerf?
    This new team of developers truly don't know what they are doing. Do they even play GW2? Definitely NOT.

    The questions are:
    Does ANet want to balance professions? Yes.

    Will they do it? No.

    Why? They can't. Not enough dedications, they don't play the game enough to know where the problems are. Their changes are based solely on cries and whines from selective player base where many of these players only want to kill each other professions by calling nerfs to all.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    @rng.1024 said:
    So far they have done:

    • Chronomancer
    • Scrapper
    • Daredevil
    • Berserker
    • Scourge

    Specializations they feel already have a tradeoff:

    • Reaper
    • Druid
    • Tempest
    • Dragonhunter

    Specializations that will most likely be next:

    • Herald (as facets aren't the profession mechanic)

    It would be good if you changed herald and facets to renegade and kalla getting a rework because if one of the balance team people see reworking those ahem things with herald you will have doomed us all to having them replaced with baby dragon eggs that hatch baby dragon npcs that die as soon as something comes near them. As well as baby centaurs that have coloring books they drag around as angry bad people all try to see who can kill the baby centaur before it can get to its coloring book. So then if you happen to live for 2 seconds you are immediately angered by the fact that you have a million and one crayons and they are all different shades of yellow. Friends don't let friends give the balance team any thing to touch which I have a fear that soon mirage and deadeye will next have a giant a red ball that hovers over them so anyone on any map can see where they are and the red ball will mark you too which a new feature where marking prevents clones from being made which rangers I hear have it coming too they won't be able to rapid fire while marked.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Mil.3562 said:

    @Mini Crinny.6190 said:

    @Nimon.7840 said:
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Considering Scourge was meant to get nerfed in the last patch but got buffed instead, this nerf is more than necessary.

    Indeed a hugh buff. Now i can't even touch or run across red circles. Before I could do that but i will lose about 30% hp. Last night i tried WvW again after not playing for weeks, the moment i touched those circles, instant downed, and sometimes instant death >.<

    I don't want to say, that scourge doesn't need nerfs for wvw.
    But I think the approach is wrong.
    You nerf targetcap in order to nerf booncorrupts and dmg.
    But it seems what didn't get into consideration, is that this will also be an instant death to any support scourge build in wvw (yeah, well it isn't even good right now and nerfing it further?)

    Also every class has at least one very good build in at least one gamemode

    Guard: meta/very good builds in every gamemode
    Warrior: meta/very good builds in every gamemode
    Revenant: meta/very good builds in every gamemode
    Same goes for ranger, mesmer and thief.

    Only engi and necro are in at least one gamemode not so good:

    Engi: meta/very good builds for spvp/wvw. Lackluster in pve
    Necro: meta/very good build for wvw. "Only good" builds for spvp, lackluster in pve.

    Nerfing some classes for certain gamemodes, where they are strong while not changing other oppressive classes in the same gamemode. Cant be the right way! Especially when those classes aren't as good as the others in pve either.

    Example guardian:
    5-6 meta builds for endgame pve
    2-3 for wvw
    2 for spvp

    Example warrior:
    4 meta builds for endgame pve
    2 for wvw
    2 for spvp

    Compare that to engi:
    3 okayish builds for endgame pve, but not really good
    2 meta builds for wvw
    1 for spvp

    Necro:
    3 okayish builds for endgame pve, but not really good
    1 meta and one okayish build for wvw
    1-2 good builds (but not very good) for spvp

    Does this seem fair to nerf one build of necro or engi very hard, without nerfing other classes as well, or without buffing these nerfed classes in another gamemode?
    So guard is allowed to keep 8-10 meta builds overall, while necro gets it's only meta build nerfed.

    I know the team can't buff skills but now they cannot even do a proper nerf?
    This new team of developers truly don't know what they are doing. Do they even play GW2? Definitely NOT.

    The questions are:
    Does ANet want to balance professions? Yes.

    Will they do it? No.

    Why? They can't. Not enough dedications, they don't play the game enough to know where the problems are. Their changes are based solely on cries and whines from selective player base where many of these players only want to kill each other professions by calling nerfs to all.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Nimon.7840 said:

    @Mil.3562 said:

    @Mini Crinny.6190 said:

    @Nimon.7840 said:
    Necro: only really good in wvw (where it's going to be hard nerfed) only okayish in spvp and lackluster in pve.

    Considering Scourge was meant to get nerfed in the last patch but got buffed instead, this nerf is more than necessary.

    Indeed a hugh buff. Now i can't even touch or run across red circles. Before I could do that but i will lose about 30% hp. Last night i tried WvW again after not playing for weeks, the moment i touched those circles, instant downed, and sometimes instant death >.<

    I don't want to say, that scourge doesn't need nerfs for wvw.
    But I think the approach is wrong.
    You nerf targetcap in order to nerf booncorrupts and dmg.
    But it seems what didn't get into consideration, is that this will also be an instant death to any support scourge build in wvw (yeah, well it isn't even good right now and nerfing it further?)

    Also every class has at least one very good build in at least one gamemode

    Guard: meta/very good builds in every gamemode
    Warrior: meta/very good builds in every gamemode
    Revenant: meta/very good builds in every gamemode
    Same goes for ranger, mesmer and thief.

    Only engi and necro are in at least one gamemode not so good:

    Engi: meta/very good builds for spvp/wvw. Lackluster in pve
    Necro: meta/very good build for wvw. "Only good" builds for spvp, lackluster in pve.

    Nerfing some classes for certain gamemodes, where they are strong while not changing other oppressive classes in the same gamemode. Cant be the right way! Especially when those classes aren't as good as the others in pve either.

    Example guardian:
    5-6 meta builds for endgame pve
    2-3 for wvw
    2 for spvp

    Example warrior:
    4 meta builds for endgame pve
    2 for wvw
    2 for spvp

    Compare that to engi:
    3 okayish builds for endgame pve, but not really good
    2 meta builds for wvw
    1 for spvp

    Necro:
    3 okayish builds for endgame pve, but not really good
    1 meta and one okayish build for wvw
    1-2 good builds (but not very good) for spvp

    Does this seem fair to nerf one build of necro or engi very hard, without nerfing other classes as well, or without buffing these nerfed classes in another gamemode?
    So guard is allowed to keep 8-10 meta builds overall, while necro gets it's only meta build nerfed.

    I know the team can't buff skills but now they cannot even do a proper nerf?
    This new team of developers truly don't know what they are doing. Do they even play GW2? Definitely NOT.

    The questions are:
    Does ANet want to balance professions? Yes.

    Will they do it? No.

    Why? They can't. Not enough dedications, they don't play the game enough to know where the problems are. Their changes are based solely on cries and whines from selective player base where many of these players only want to kill each other professions by calling nerfs to all.

    I doubt anyone here is thinking that Guardian is balanced and besides this is just a quick change to something anet made ridiculously broken, I'm sure guardian will get it's nerf when the main balance patch comes around,

    As for PvE, necro seems difficult, because while people think they are not good, I've been in fractals with Scourges and reapers and if they know what they are doing it's a very smooth group so I don't necessarily think that necros should be buffed to be honest, anet have said they want to bring the power creep down anyway so the option that is left is bringing the outliers down to a point where each class has different benefits that will help with whatever your doing

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited November 27, 2019

    @Mini Crinny.6190 said:
    I doubt anyone here is thinking that Guardian is balanced and besides this is just a quick change to something anet made ridiculously broken, I'm sure guardian will get it's nerf when the main balance patch comes around,

    I think core guardian is insanely balanced actually if anything its one of the best balanced core professions in the game. only when you look at the additional stack of firebrand does it look out of line. Core guardian is a very strong profession with multiple build options with several weapons that are quite effective and through all of this they have clear cut weaknesses that are relatively weighted to the strengths of their builds. Even dragon hunter is good too imo. Only firebrand makes guardian imblanced because its too power creeped of an elite to sit on such a stable and strong core base profession.

    As for PvE, necro seems difficult, because while people think they are not good, I've been in fractals with Scourges and reapers and if they know what they are doing it's a very smooth group so I don't necessarily think that necros should be buffed to be honest, anet have said they want to bring the power creep down anyway so the option that is left is bringing the outliers down to a point where each class has different benefits that will help with whatever your doing

    As for necros they look good when the group is sloppy when the group is very organized their limits are made very clear and its far below what you see in comparison to other professions in alot of matchups. One of the biggest assets of necromancer is that it is naturally more resistant in pve to being 1 shot by things that 1 shot or do heavy damage to alot of other professions and when played by someone with even average skill they will almost always be the last one to go down when things go south sadly this positive is not a valuable asset as people dont bring necros for the off chance that things go south. if things go south its just do a /gg and start over.

    If you look at pvp then necro really needs a careful hand of balance as of right now they let wvw balance influence its balance in pvp far too much which is kind of screwing it but thats not calls for a rework but certainly a careful adjustment. The death magic rework was god awful and they had a really good shot here to add alot of things that players lacked in terms of defense or defensive boons or self sustain and they pretty much didnt do this and instead got a little too creative with it which is its down fall its basically just a mini game of making stacks that dont apply for much of anything until you reach and hold 25+ anything under that is just a lesser death magic than before. The loss in most cases is not worth the gain so long as other professions keep in their high state of dps making toughness an un-valuable stat.

    The only parts of necro i feel needs a true totally ground up rework is scourge and deathmagic (again) everything else just needs QoL and minor buffs or nerfs.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    i like them almost.

    in Pvp im doing well with Death Magic Necro, and in PVE i returned to core warrior with tatics.

    main pvp: Khel the Undead(power reaper).

  • Removing the exchange of pets also means changing all those traits that active rangers exchange pets.
    Although I'd like to get Zephyr's Speed every time I go in and out of BM xD