[merged] Legendary Gear and Templates — Guild Wars 2 Forums

[merged] Legendary Gear and Templates

I'm consolidating the various threads about how Legendary Gear and Templates interact, plus feedback from players with Legendary Gear.


Stéphane Lo Presti
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  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 30, 2019

    You cannot swap weapons with legendary sigils on the fly any longer, because the upgrades get thrown out and into your inventory if you do so, as the templates don't memorize which weapon uses which legendary upgrade (as they all have the same ID). What on Earth...?!? :o How am I supposed to recall what stats the legendary sigil requires for each equipment loadout? And the time it costs to redo them each and every single time...

    So you are basically forced to buy an additional template slot for each simple change of weapons, or you don't use legendary upgrades but use exotic sigils instead (which are easier to memorize). You've got to be kidding me. :angry: Of course, when you equip exotic upgrades instead (I now have 3 spare legendary sigils because of this kitten system, by the way), you will still have to redo the stats all over under those circumstances.

    Here's a video that shows the issue with exotic sigils (it's ten times as much work with legendary sigils, because you need to look up your build first if you don't recall the exact upgrades used in it, which is likely to happen if you haven't played in a while or of you, like me, have over a dozen characters):

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    They don't. They stay in the template. You can use them in multiple templates though....

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Knighthonor.4061 said:
    They don't. They stay in the template. You can use them in multiple templates though....

    Wrong. You don't get what I am saying... If you replace a weapon with one from your inventory on the fly, you later have to redo the previous weapon's customization, which means you cannot swap back on the fly. You need two loadouts for this!

    I have to buy two equipment slots in addition just so my ranger can switch to his longbow when needed, both in PvE and WvW. I can no longer just drag it from my inventory into my equipment loadout "on the fly".

    I dont know what you are doing. Mine doesn't do that

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @Ashantara.8731 said:
    So you are basically forced to buy an additional template slot for each simple change of weapons, or you don't use legendary upgrades

    It does sound like a bit of a rabbit hole, you should probably just buy the extra build template and forget about it, cos I don't imagine it will be fixed anytime soon, if ever.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @Ashantara.8731 said:

    I am beyond pissed right now...

    That is why I suggested you do the only thing you can do in order to be able to forget about it, if you would rather keep changing stats and always being mad about it then that is up to you ofc, I just feel it maybe better for you to bite the bullet and be able to put it behind you. You are in a lose lose situation.

  • Shao.7236Shao.7236 Member ✭✭✭

    I wanna make sure that I'm not missing anything here, but it appears that legendary armor is stuck to 1 character each, which means that if I want to use it on another character I have to trash my whole Equipement setup on the current. Is that correct? If so, why? Why not make legendary gear altogether dedicated to another type of account wide universal slot so that it's less tedious as well as making everything else seamlessly? I feel rather disappointed if that's the actual fact here.. Or is it in the works at all?

    Really don't feel like crafting 2 other sets of each armor type.. It's well known that once you go Legendary, you can pretty much do whatever with it so why not make it easier in the first place for the players?

  • Linken.6345Linken.6345 Member ✭✭✭✭

    Exactly how it is OP.
    I was quite surpised that you can use the same ascended on 1 character on 2 diffrent template so you can have power dps deadeye and daredevil were the only thing you switch is the weapon. ( I thought only legendary would have that ability)
    Seems like the least us ascended people would have to do is get a second ascended for all slots to have 2 diffrent elite specs.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    Yes this is beyond stupid and needs some kind of adjustment.

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  • Reverielle.3972Reverielle.3972 Member ✭✭✭
    edited November 1, 2019

    Fairly certain this is a problem with the legendary weapons themselves not the sigils?
    The same thing happens to me and others with our normal exotic sigils on legendary weaponry.
    Edit: Further fiddling around highlighted that this does not happen all the time. I'm not entirely sure yet why it does sometimes and doesn't, perhaps it's the order that you remove the legendary weapon from the various equipment templates that is the defining factor.

  • misterman.1530misterman.1530 Member ✭✭✭

    @Shao.7236 said:
    I wanna make sure that I'm not missing anything here, but it appears that legendary armor is stuck to 1 character each, which means that if I want to use it on another character I have to trash my whole Equipement setup on the current. Is that correct? If so, why? Why not make legendary gear altogether dedicated to another type of account wide universal slot so that it's less tedious as well as making everything else seamlessly? I feel rather disappointed if that's the actual fact here.. Or is it in the works at all?

    Really don't feel like crafting 2 other sets of each armor type.. It's well known that once you go Legendary, you can pretty much do whatever with it so why not make it easier in the first place for the players?

    I asked the same question and they moved it to Players Helping Players. Good question - no idea as to the answer.

    In fact, I've said it before, Anet should ask players to beta-test, since they obviously have no one good at it.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭
    edited October 30, 2019

    Would kind of devalue for people who made more than 3 legendary armor sets tbh. Assuming one per weight class.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @Reverielle.3972 said:

    The same thing happens to me and others with our normal exotic sigils on legendary weaponry.

    The plot thickens...

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 31, 2019

    @Reverielle.3972 said:
    Fairly certain this is a problem with the legendary weapons themselves not the sigils?

    Yes, it is, you are right. The point is: if you use exotic upgrades, you will remember more easily which ones you had equipped where. With legendary upgrades on the other hand, if you have not played in a while or have too many chars to keep track, you will have to look your build up each time before you can properly re-adjust the stats. And that's anything but convenient or QoL - it's just the worst case scenario imaginable for a templates system, because it is taking it to the absurd by completely undermining its purpose.

    @Hashberry.4510 said:
    Sheesh, I was thinking legend upgrades might make sense once templates were introduced.

    Me too. I was preparing for a full convenience QoL update when I crafted them, or else I would have spared myself the trouble (and gold cost). I "only" crafted about 8 or 9 legendary sigils across all my characters, but still... at this point, I wish I hadn't at all.

  • Shao.7236Shao.7236 Member ✭✭✭
    edited October 31, 2019

    @cgMatt.5162 said:
    Would kind of devalue for people who made more than 3 legendary armor sets tbh. Assuming one per weight class.

    People getting legendary armor do it because they don't want to deal with armor anymore, the whole entire extra effort to go for duplicates just defeats the purpose of getting it since you could always swap it from character to character at hearts content anyway, at more or less of a few minutes compared the entire investment of another set, it's pretty much just for the skin.

    Now we have build templates that can't be kept even though the possibility is there. Tbh, people with ascended gear would still benefit from such ability to make the sets available account wide, avoiding the need to trade in between characters. Because you know you have that gear, you know it's a possibility, but it's stuck behind those unnecessary efforts.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    im doing only pvp for while, and im very insecure to come back to Pve, im not really multiple build guys, but this scares me.

    main pvp: Khel the Undead(power reaper).

  • Despond.2174Despond.2174 Member ✭✭✭

    This is certainly not good, sorry to hear. I wonder if anything can be done about it?

  • Luthan.5236Luthan.5236 Member ✭✭✭

    I wonder what they did there. Since I'm far away from legendaries I had to read this a few times to understand what's going on. So for legendaries (and only for them) the sigils get moved back into the inventory if you change weapons normally without the templates (using the weapon from your inventory and placing it in the weapon slot)?

    Sounds weird if this didn't happen before and if you also have to manually choose the stats again for legendary sigils. Really wondering how they technically introduced this "bug". (Or if this even was intended to get people to buy more template slots? But I can't believe that ... would remove the value from legendary stuff.)

    Seems they did not do a lot of testing. For bigger changes I'd suggest a beta server and a lot more people (if not enough people are testing announce it and gather more people). There have also been tons of problems with disconnects at the beginning after the change.

  • Sounds like an oversight that they will need to fix.

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  • Hi,

    Right now Legendary Gear, coupled with Gear Templates is completly messed up. I'm using only regular exotic sigils.

    Experienced it yesterday, on my Engineer. I had a duplicate sigil on two different legendary weapons. The two legendary weapons were equipped on two different Gear Templates. If I needed to switch my weapon in one or another template, for any reason, the duplicate sigil would always pop out the legendary weapon.

    Just experienced it again right now, on Revenant. I had my staff equiped in my current template, needed to switch it to a hammer. As I did, the sigils equipped in my staff popped out. That seems to be what happens systematically with any Legendary gear if they are used in another template.

    So much for convenience.

  • @Shao.7236 said:

    @cgMatt.5162 said:
    Would kind of devalue for people who made more than 3 legendary armor sets tbh. Assuming one per weight class.

    People getting legendary armor do it because they don't want to deal with armor anymore, the whole entire extra effort to go for duplicates just defeats the purpose of getting it since you could always swap it from character to character at hearts content anyway, at more or less of a few minutes compared the entire investment of another set, it's pretty much just for the skin.

    Legendary armor of one type (for example heavy) does not fit on a character with a different armor class (light).
    Since I main engi, but also play rev, guard, necro and thief in WvW (and occasionally mesmer/ele/hunter) I got one set of legendary armor for every armor-class.

    Perhaps it would be nice if we could store the item itself in the build storage (or an additional "item storage").
    Then it would be easier to share it between characters instead of using the bank or shared inventory slots.
    Those are only QoL improvements, though. The template system looks a bit unfinished at some points, but at least most things can be done the old way....

  • Lottie.5370Lottie.5370 Member ✭✭✭

    I may not be the typical player, but I have around 24 character slots and have always been used to gearing out each character individually with ascended gear. Now that the build templates have dropped, unlike most others, I'm not having much of a problem with them because on most of my characters the 2 gear slots and 2 (3?) build slots are enough.

    It feels like if you don't have legendary armor, it would be "more value" for you to buy a second character slot and spread your ascended gear out.

    Most people that go to the effort of crafting legendary armor are probably doing so because they have many multiple builds to run, and yet, the gear templates are locked to 6 different slots. The types of players that own legendary armor are also usually the types of player that have access to many ways to easily and cheaply acquire ascended gear.

    A single piece of legendary armor is worth 325-350g (stats from GW2Efficiency) and a set of 6 pieces of ascended gear is worth around 300g (or if you raid, 47g50s). So essentially it is cheaper to buy 6 sets of ascended gear to fill your slots than to buy legendary armor, however I know this is not really how it works in practise (and that you are able to use legendary gear on multiple classes of the same weight). The majority of players with legendary gear are likely running more than 6 builds, and I've seen people list 20+ builds that they use on a single specialisation (Chrono), and the gear templates being capped are limiting them for no good reason.

    I think players with legendary gear (and weapons) should be able to swap their stats to as many different variants as they like without having to buy any additional gear templates. They are not storing or using any extra gear, the gear templates system is just charging them a ridiculous amount to be able to swap stats quickly.

    A different suggestion would be to be able to change the stats of each piece of legendary armor a the same time. E.g. setting your helm to Berserker's stats, being able to right click it and "apply to all" other gear pieces. It doesn't help people that use a mix of stats, but I'm also surprised it's not in the game.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited October 31, 2019

    Well hopefully legendaries across all characters is something they'll fix. that would add value.

    But are they devalued? No. You can just use them exactly as before. Use just 1 gear template, as if the choices do not exist. Put in bank, move to another char when needed and only use 1 gear template there too.There is no change to the value there.

    People seems to forget that legendaries where once soul bound and had unique single use skin so you literally had to build multiples of the same legendary. Templates are nothing in comparison.

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  • linamaria.1830linamaria.1830 Member ✭✭✭
    edited October 31, 2019

    @Dediggefedde.4961 said:
    it would be nice if we could store the item itself in the build storage (or an additional "item storage").
    Then it would be easier to share it between characters instead of using the bank or shared inventory slots.
    Those are only QoL improvements, though. The template system looks a bit unfinished at some points, but at least most things can be done the old way....

    This!

    My take about this matter: If ascended and legendary equipment are already account based, therefore they can be "moved" to other characters using either the bank or the shared inventory slots, why not to create a real QoL improvement, making the new Equipment Storage account-wide? So everybody who owns ascended/legendary wont need to use bank or shared inventory slots just to transfer gear between characters. It will add value to both ascended/legendary items AND probably will add value to the new Equipment Template feature, as the equipment storage is part of it.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 31, 2019

    @Luthan.5236 said:
    I wonder what they did there. Since I'm far away from legendaries I had to read this a few times to understand what's going on. So for legendaries (and only for them) the sigils get moved back into the inventory if you change weapons normally without the templates (using the weapon from your inventory and placing it in the weapon slot)?

    Yes. Also, if the weapon you are swapping for one in your inventory is not present in another loadout or uses different upgrades in it.

    @Luthan.5236 said:
    Seems they did not do a lot of testing. For bigger changes I'd suggest a beta server and a lot more people

    :+1:

    @vesica tempestas.1563 said:
    Sounds like an oversight that they will need to fix.

    Unfortunately, that seems to be intended, as explained by Stephane Lo Presti in this thread:
    https://en-forum.guildwars2.com/discussion/comment/1084863#Comment_1084863

    It's an absolute impractical system that presumes that you never swap a weapon (or weapon set) for items from your inventory, but that you instead have all your possible item combinations made into loadouts - which is ridiculous because, even if it wasn't quite overpriced, you would rarely have enough equipment slots available on your most played characters to do so. :s

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    This is quite inept. I don't swap much, so it does not directly hurt my play, but we will all feel the impact as they keep stumbling.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭

    @Shao.7236 said:

    @cgMatt.5162 said:
    Would kind of devalue for people who made more than 3 legendary armor sets tbh. Assuming one per weight class.

    People getting legendary armor do it because they don't want to deal with armor anymore, the whole entire extra effort to go for duplicates just defeats the purpose of getting it since you could always swap it from character to character at hearts content anyway, at more or less of a few minutes compared the entire investment of another set, it's pretty much just for the skin.

    Now we have build templates that can't be kept even though the possibility is there. Tbh, people with ascended gear would still benefit from such ability to make the sets available account wide, avoiding the need to trade in between characters. Because you know you have that gear, you know it's a possibility, but it's stuck behind those unnecessary efforts.

    I get the concept of armor swapping from bank or shared slots and everything would be really convenient, but some people made more than 3 sets for other characters so they don't have to swap. Some people have 9 sets, one for every profession, and they would be screwed over by a change like that. I'd feel bad if I had to spend all that gold and time making those sets and end up having to delete 6 sets of legendary armor, do you get what I'm saying?

  • Shao.7236Shao.7236 Member ✭✭✭
    edited October 31, 2019

    @Dediggefedde.4961 said:
    Legendary armor of one type (for example heavy) does not fit on a character with a different armor class (light).

    Well obviously, but that's why I made all 3 types so that I don't have to constantly waste my investments into different types/stats of armor and have fun with the game as a whole doing whatever I want with every single professions unlike weapons that are easy and much less expensive to change the stats of. I don't have a single legendary weapon for that reason.

    It's disappointing that I have to struggle with the same issues when I want to play a different professions when I have all the gear, means and rights to do it but in the most inconvenient way that actually hurts the new feature themselves, I have to completely annihilate my setups with one type of profession to use the other.

    @cgMatt.5162 said:
    I get the concept of armor swapping from bank or shared slots and everything would be really convenient, but some people made more than 3 sets for other characters so they don't have to swap. Some people have 9 sets, one for every profession, and they would be screwed over by a change like that. I'd feel bad if I had to spend all that gold and time making those sets and end up having to delete 6 sets of legendary armor, do you get what I'm saying?

    They honestly screwed themselves over by just not swapping things over. It's such an ineffective use of time and resources to make more than 3 legendary armor sets. Why would you other than the skin? It's the clear use of legendary armor, it's the feature to be ease of use as well as not having to ever craft anything again.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭
    edited October 31, 2019

    @Shao.7236 said:
    They honestly screwed themselves over by just not swapping things over. It's such an ineffective use of time and resources to make more than 3 legendary armor sets. Why would you other than the skin? It's the clear use of legendary armor, it's the feature to be ease of use as well as not having to ever craft anything again.

    Well all right "screw anyone who made more than 3 legendary armor sets because they don't want to waste time swapping sets like me". I really don't think that's fair to them.

  • linamaria.1830linamaria.1830 Member ✭✭✭

    @cgMatt.5162 said:

    @Shao.7236 said:

    @cgMatt.5162 said:

    Some people have 9 sets, one for every profession, and they would be screwed over by a change like that. I'd feel bad if I had to spend all that gold and time making those sets and end up having to delete 6 sets of legendary armor, do you get what I'm saying?

    Excuse my ignorance, but how would they be screwed? For me those who have everything legendary for each character, are the ones in the most perfect and sweet spot, regardless. Those people can just simply forget about swapping gear between characters. And why would they end up having to delete (???) legendary armor? This doesn't make any sense to me. Again, excuse my ignorance.

  • Shao.7236Shao.7236 Member ✭✭✭

    @cgMatt.5162 said:

    If anything they have the benefit of not having to waste transmutations charges if they swap gear? Why should we completely skip on features that should be implemented because some people have investment more into something that they didn't need to other than the skin? Why should those who knew that they can just swap gear and SAVE that investment and time be punished for that by having to waste their time switching gear and deleting templates around, legendary gear mind you while it's still more cost/time effective to swap it around rather than go the extra mile to have 6 extra sets, it's a waste of resources if you're not doing it for the skins.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @linamaria.1830 said:

    @cgMatt.5162 said:

    @Shao.7236 said:

    @cgMatt.5162 said:

    Some people have 9 sets, one for every profession, and they would be screwed over by a change like that. I'd feel bad if I had to spend all that gold and time making those sets and end up having to delete 6 sets of legendary armor, do you get what I'm saying?

    Excuse my ignorance, but how would they be screwed? For me those who have everything legendary for each character, are the ones in the most perfect and sweet spot, regardless. Those people can just simply forget about swapping gear between characters. And why would they end up having to delete (???) legendary armor? This doesn't make any sense to me. Again, excuse my ignorance.

    How would they not be screwed over if 1 light 1 medium and 1 heavy was enough for all 9 classes when they have made 3 of each?

  • Klypto.1703Klypto.1703 Member ✭✭✭

    For the way I swap items out between characters especially legendary ones this kitten is just more problematic than convenient. It would be different if legendary items could be pulled from any character to be equipped with the build load out. It doesn't work that way so no use using this kitten since I swap gear I hope there is a way to disable this so I can avoid this new crappy feature.

  • linamaria.1830linamaria.1830 Member ✭✭✭

    @Linken.6345 said:

    @linamaria.1830 said:

    @cgMatt.5162 said:

    @Shao.7236 said:

    @cgMatt.5162 said:

    Some people have 9 sets, one for every profession, and they would be screwed over by a change like that. I'd feel bad if I had to spend all that gold and time making those sets and end up having to delete 6 sets of legendary armor, do you get what I'm saying?

    Excuse my ignorance, but how would they be screwed? For me those who have everything legendary for each character, are the ones in the most perfect and sweet spot, regardless. Those people can just simply forget about swapping gear between characters. And why would they end up having to delete (???) legendary armor? This doesn't make any sense to me. Again, excuse my ignorance.

    How would they not be screwed over if 1 light 1 medium and 1 heavy was enough for all 9 classes when they have made 3 of each?

    I don't know.
    IMO, if they already have everything at max comfort, not having to even think about gear swap, why would they care about what the average joe is gaining as QoL improvement? Again, unless i am missing something and that's the reason I asked to excuse my ignorance, I don't see they losing anything.
    They are exclusive and if Anet decide to give a nice QoL improvement to the other people, they wont lose their exclusivity. At least I will keep thinking they are special.

  • @linamaria.1830 said:
    I don't know.
    IMO, if they already have everything at max comfort, not having to even think about gear swap, why would they care about what the average joe is gaining as QoL improvement? Again, unless i am missing something and that's the reason I asked to excuse my ignorance, I don't see they losing anything.
    They are exclusive and if Anet decide to give a nice QoL improvement to the other people, they wont lose their exclusivity. At least I will keep thinking they are special.

    It's only max convenience if they can use a single button to swap into any previously set build.

    Until a couple weeks ago, this convenience was possible for them using a free player-made Add-on that was green-lit by ArenaNet staff years prior.

    Now, they need to spend ~$30+ per character with legendary armor if they would like to have the same functionality.

    This is the issue -- the convenience is entirely gone, and to access it again, they have to shell out even more real money on top of the huge amount they already poured into creating the legendaries in the first place.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Rubius.9280 said:

    @linamaria.1830 said:
    I don't know.
    IMO, if they already have everything at max comfort, not having to even think about gear swap, why would they care about what the average joe is gaining as QoL improvement? Again, unless i am missing something and that's the reason I asked to excuse my ignorance, I don't see they losing anything.
    They are exclusive and if Anet decide to give a nice QoL improvement to the other people, they wont lose their exclusivity. At least I will keep thinking they are special.

    It's only max convenience if they can use a single button to swap into any previously set build.

    Until a couple weeks ago, this convenience was possible for them using a free player-made Add-on that was green-lit by ArenaNet staff years prior.

    Now, they need to spend ~$30+ per character with legendary armor if they would like to have the same functionality.

    This is the issue -- the convenience is entirely gone, and to access it again, they have to shell out even more real money on top of the huge amount they already poured into creating the legendaries in the first place.

    They dont even get the same functionality if they shell out 30$ if they had more then 6 build on that character.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭
    edited November 1, 2019

    @linamaria.1830 said:
    Excuse my ignorance, but how would they be screwed? For me those who have everything legendary for each character, are the ones in the most perfect and sweet spot, regardless. Those people can just simply forget about swapping gear between characters. And why would they end up having to delete (???) legendary armor? This doesn't make any sense to me. Again, excuse my ignorance.

    The original topic before it got merged was to make legendary armor item storage shared between characters without having to put them in the bank, so if you crafted one for each weight class (3 total), you'd only ever have to equip 3 across all characters and have the other 6 legendary armor sets sitting in your bank doing nothing. Literally wasted time, materials, gold to craft them. That's how I understood it.

    Now if the templates could hold the config when passing between the bank when you swap to other characters, that is all right. It would be similar functionality to how Arcdps had it and no value would be lost if you had already crafted 9 sets. Then it's just an issue of how many slots and price.

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