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Path of Fire is unrewarding


Trayvon.7362

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Who the heck designed the reward system? Map completion rewards are underwhelming. I've mostly gotten level 78 exotics.Event rewards only give trade contracts that you can mostly just spend on MINIS. Honestly, who cares about those? They're boring.The achievements only give 1-5 AP for the majority--making the achievement rewards that cost 30k+ unrealistic for those who missed out on season 1 of Living World. There are literally 20 step achievements that only give like 5 AP. Why is this?There are no cool rewards to work towards. No ascended armor, no accessories, no cool tonics. NOTHING. There is very little reason to keep replaying the content.

We need a Path of Fire 2.0 patch that completely overhauls the reward system for this expansion or else these maps will be dead, very soon.

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It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

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@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

ANet needs to do a better job of delivering what they give.

Example:

Giving repeatable hearts that people have been asking for - goodForcing people to repeat hearts in order to access the vendor - bad

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@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

It has nothing to do with meta events. It has to do with reward. The new PoF events and bounties are just not rewarding enough to do, not being an hour long meta event chain is not the problem. People still run the vanilla world bosses and events because it's worth their time and effort to do. People ran events even in starter maps like Queensdale for a long time, the only reason they stopped was because anet nerfed the everliving out of the rewards.

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@Terrahero.9358 said:

@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

It has nothing to do with meta events. It has to do with reward. The new PoF events and bounties are just not rewarding enough to do, not being an hour long meta event chain is not the problem. People still run the vanilla world bosses and events because it's worth their time and effort to do. People ran events even in starter maps like Queensdale for a long time, the only reason they stopped was because anet nerfed the everliving out of the rewards.

You see... this is chained. You can't expect to get good rewards from short/easy meta events that require 10-15 people to complete nor from bounties that you can auto attack without moving and semi afk for 5-8 min.

The only exception is the Serpent's Ire in Vabbi, however, let's not forget that HOT metas were harder in the beginning too and this is only a matter of time to get easy.

You can't get the rewards or similar that HOT metas give simply because POF metas don't have this difficulty level or complexity.

People ask for easier content but people have to accept worse rewards from them - simple logic.

In every good game the harder the content - the better the rewards. GW2 shouldn't be an exception.

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@Khisanth.2948 said:

@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

ANet needs to do a better job of delivering what they give.

Example:

Giving repeatable hearts that people have been asking for - goodForcing people to repeat hearts in order to access the vendor - bad

Yeah. That's kind of annoying.

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@Terrahero.9358 said:

@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

It has nothing to do with meta events. It has to do with reward. The new PoF events and bounties are just not rewarding enough to do, not being an hour long meta event chain is not the problem. People still run the vanilla world bosses and events because it's worth their time and effort to do. People ran events even in starter maps like Queensdale for a long time, the only reason they stopped was because anet nerfed the everliving out of the rewards.

Metas and rewards go hand in hand. Bounties are nothing but champs with a couple extra buffs. Anet is buffing the few PoF "meta events" so that they don't just give the same rewards as a regular event.

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@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

Core tyria and lws1 was better than both xpacs and 2.8 million free gems combined.

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@Khisanth.2948 said:

@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

ANet needs to do a better job of delivering what they give.

Example:

Giving repeatable hearts that people have been asking for - goodForcing people to repeat hearts in order to access the vendor - bad

This should NOT have come as a surprise to anyone who has been here more than 6 months.

Litey name one, single, time, where anet gave something you wanted without ooooone weeensy(massive) catch.

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@bOTEB.1573 said:

@Terrahero.9358 said:

@Ayrilana.1396 said:It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

People need to be careful about what they ask for.

It has nothing to do with meta events. It has to do with reward. The new PoF events and bounties are just not rewarding enough to do, not being an hour long meta event chain is not the problem. People still run the vanilla world bosses and events because it's worth their time and effort to do. People ran events even in starter maps like Queensdale for a long time, the only reason they stopped was because anet nerfed the everliving out of the rewards.

You see... this is chained. You can't expect to get good rewards from short/easy meta events that require 10-15 people to complete nor from bounties that you can auto attack without moving and semi afk for 5-8 min.

The only exception is the Serpent's Ire in Vabbi, however, let's not forget that HOT metas were harder in the beginning too and this is only a matter of time to get easy.

You can't get the rewards or similar that HOT metas give simply because POF metas don't have this difficulty level or complexity.

People ask for easier content but people have to accept worse rewards from them - simple logic.

In every good game the harder the content - the better the rewards. GW2 shouldn't be an exception.

That's not true. Worldbosses are still ran and a popular activity because for essentially a simple event players get a good reward.

A single champ doesnt have to give the same reward as a 1.5hour meta event, but currently the bounties offer such a poor reward you're better off just running worldbosses. Its all about effort (or time spend) vs reward.

Again, this has nothing to do with meta events. People just don't feel their time spend doing events or bounties in PoF is adequately rewarded, so they're not doing it.

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Some good points here, my feeling for PoF is that you play it once. As much as HoT annoyed me on running it again I did run it again and looking back on it it's because it was multi layered, i built quite a nice train through each area.

It's still early with PoF let's see but i doubt any big changes will happen till next living world. Pof totally feels like nothing changes as hearts are repeatable which also annoys me.

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It all sums up to one thing: PoF areas have no lasting power. Most of things you'd want in there are one-time only, And the rest have dubious rewards. Normal bounties, for example, are not really worth doing (they don't even give out mosaics).

Also, unlike some people claim, community was not really complaining about meta chain events. What they were complaining was about metas affecting whole map, and being on 2-hour long timer. It's the combination of these two things that was a problem.

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@ProverbsofHell.2307 said:Yes I agree. And yeah, minis are boring and worthless. You can barely even see them and you can do exactly nothing with them, at least add pet battles.

Those eyes of Kormir are piling up in my inventory and I started using the Spearmarshal's Plea to get rid of them for something in return. They are basically just being traded into minis that look all alike to me, and after the first 5, they simply repeat. They only sell for a few copper now because everybody has them and many people (like me) don't care about them. I stopped using the Plea for it, I basically spent time trading garbage for garbage. I'll just sell my remaining Eyes.

Overall, I agree that the reward system in PoF needs some rework. I'm not only playing for rewards, but they definitely go into my internal equation before I do something. I don't care about achievement points, I'm not going to spend hours reading verses just for them. If I want the story, I can read it on the Internet.

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So far not seeing any reward to the trader keys either lol for price what i've got from them so far i can't see any reason to actually buy them.(maybe someone been in it since release can change my mind on this). Mostly gives mats and as we all know mats pricing has tanked like a rock in a swimming pool. This is probably one of the factors playing into that aswell. I hate to say this I'm actually not liking PoF as much as I was hoping I would, I'm not entirely sure why. I loved HoT played the heck out of it but PoF I'm slightly dishearted with it still not entirely sure why. The difficulty I don't mind but I find it the annoying type of difficulty and like you said not very rewarding. I see why so many missed the metas. lol

After buying PoF my opinion that PoF was good way sell a mount for $30 has not been dismissed, I still think it was the primary selling point for this expansion even more so than before I actually played it. I just picked it up tuesday I've already said more than once to myself wasn't for the mount and new elites I regret buying it. I never thought I'd say that before I bought it. Is what it is, maybe it will grow on me I don't know. Just not as fun as i was hoping it would be ya know just a bit dishearted. Probably just get all MPs and elite specs and head back to HoT content and core. PoF isn't my cup of tea. But those that are indeed enjoying every second I'm happy for ya specially if you disliked HoT. Each to their own.

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@"Witch of Doom.5739" said:I'm dismayed at the huge amount of unidentified gear that drops. I identified a few and found them worthless so now I immediately sell them all as soon as I get them. Yes, I may perhaps be missing something valuable once in a blue moon, but I get to miss the aggravation.

The point of unidentified gear was to make bag management of blues and greens better and to not flood your inventory with runes and sigils when salvaging. If you're selling rather than salvaging blues and greens you're throwing away money most of the time. They weren't put in the game to be better loot than standard blues/greens, just to make bag management suck less. Salvaging unidentified stuff gives the same luck and mats as normal blues and greens, but without all those annoying sigils. Identifying just turns them in to normal blues and greens mostly, on the off chance you want those runes/sigils. The whole point of the system is that it's faster to vendor or salvage them, not really that they're better drops.

In the preview weekend they had a system where heart vendors needed to be paid to ID them, which was horrible, but now that that has changed I rather appreciate it.

That said, the lack of unique rewards in PoF is troubling, but the rework of "salvage tier" rewards in to the current unidentified gear system is a much better way to handle all the garbage drops.

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@Astralporing.1957 said:It all sums up to one thing: PoF areas have no lasting power. Most of things you'd want in there are one-time only, And the rest have dubious rewards. Normal bounties, for example, are not really worth doing (they don't even give out mosaics).

It's now much harder to find groups for the normal bounties than the legendary ones, it's like nobody is doing those anymore.

Also, unlike some people claim, community was not really complaining about meta chain events. What they were complaining was about metas affecting whole map, and being on 2-hour long timer. It's the combination of these two things that was a problem.

If the community was complaining about the long timers then obviously the developers missed it, otherwise they wouldn't add the Casino Blitz and the Serpent's Ire meta events on such long timers. And in a way they DO affect the whole map, as much as Verdant Brink meta does, if the map doesn't come together and cooperate then the events will simply fail because they require a lot of players in order to succeed. So the developers somehow missed it

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@Terrahero.9358 said:That's not true. Worldbosses are still ran and a popular activity because for essentially a simple event players get a good reward.

A single champ doesnt have to give the same reward as a 1.5hour meta event, but currently the bounties offer such a poor reward you're better off just running worldbosses. Its all about effort (or time spend) vs reward.

Again, this has nothing to do with meta events. People just don't feel their time spend doing events or bounties in PoF is adequately rewarded, so they're not doing it.

There is a huge difference between a world boss and a bounty. The world boss is on a set timer you don't even have to look at LFG to find a group for it, just go to the map a couple minutes before the world boss event begins and you get your rewards.

Bounties are not on such a clear timer. You cannot just pop on a map and expect to fight a bounty of your choice. You need to open the LFG and find a bounty run, then pray they didn't already kill the bounty you want for a collection or whatever already. Bounties are way too much effort and hit/miss while world bosses require a simple use of a waypoint.

And this is what timers do. They allow players to pop on a zone and finish the active events, without timers there is total chaos and uncertainty. I wouldn't call the bounty rewards worse than World Boss rewards, they just require too much extra effort to start compared to a world boss.

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It's now much harder to find groups for the normal bounties than the legendary ones, it's like nobody is doing those anymore.

I'm happy I decided to rush PoF to get achievs done as fast as possible. Something in the back of my head was telling me these group events wouldn't be played much after few weeks and looks like I was correct.

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I agree. I don't go in the new zones except to get mastery points. This has been a problem with this game since the dreaded November update long ago. I do fractals for gold and events in HOT for gold because the rest of the content has little to no reward. I wish this game allowed players to decide the content they wanted to do for decent loot instead of only rewarding specific content.

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