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Why doesnt Unrelenting Assault follow stealth targets like any channelled skill?


anduriell.6280

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It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.

May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill?

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@anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.

May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill?

It was nerfed because of QQ.

Just let it be nerfed into the ground so we can start to get buffs from the bottom up.

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This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

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@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymore

no need to rely on that

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@anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.

May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill?

Sounds like a l2p issue.

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@Virdo.1540 said:

@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymore

no need to rely on that

Gaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.

I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...

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@Julius Seizure.4985 said:

@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymore

no need to rely on that

Gaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.

I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...

they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invis

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@anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.

May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill?

Obviously this is not always true/best case scenario... But it's almost always worth it to use Gaze of Darkness during your offensive UA's vs thiefs/mezes. This will prevent them from stealthing (except deadeye's elite skill), and the ua will 'follow' them if they teleport. It's a really good two-pronged shutdown to ensure kills vs them.

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@Virdo.1540 said:

@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymore

no need to rely on that

Gaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.

I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...

they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invis

GoD not working vs non-stealthed targets was a bug that they fixed last update?

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@narcx.3570 said:

@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.

Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.

its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymore

no need to rely on that

Gaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.

I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...

they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invis

GoD not working vs non-stealthed targets was a bug that they fixed last update?

They fixed the "blinding" ,that was only affecting stealth-targets u had hit with GoD, instead of blinding everyone.

It just makes Stealth-People now visible (if hit) & gives blind and vulnerab. tooIts not going to give visible people the "Reveal"-Condition anymore

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