Just as the title says, i wonder if ArenaNet employees ever play WvW. Especially the last few balance patches and discussions on possible balancing-changes let me think about if ArenaNet, especially the balancing-team actually knows how the state of WvW really is.
To clarify my question a bit: playing WvW does NOT mean, that you join WvW once per week for 2 hours, with "playing WvW" i mean, being active a lot of time (maybe not as much as the "veterans" that play every day for at least 4-5 hours, but i think about every ~2 days for at least 3 hours) and staying in both, a public zerg and roaming, and also with interacting with the respective community of the server.
For myself, since release (and i started playing WvW even before my first character reached lvl 80) i have NEVER seen a player with ArenaNet-Tag in WvW. If it is really the case, that ANet, especially the balancing-team actively plays WvW, i guess i have never seen one, or they didn´t ever play on our Server. If NOT, well, then at least i know how these (sometimes ridiculous) balancing ideas/implemented changes are produced...
I don´t want to start a huge discussion about balancing-aspects here, but encourage ArenaNet employees, especially the balancing-team that is responsible for WvW, to focus their own type of playing to WvW from time to time and over a longer period (e.g. 2 full matchups, so they expierience at least 1 re-linking) to really witness the current state of the game mode and how their implemented changes did impact the whole game. Also, this would require playing on not only 1 server, but to switch servers that are in different languages, and especially different timezones, as this heavily impacts the flow of battle, especially at primetime. I just want to point this out, because opinions here in the forums are always heavily subjective and don´t always reflect a neutral view. Exactly this point is a huge factor, that could impact the balance and state of the game mode in a negative way as you cannot rely on opinions of players to 100% because of the subjective perception of each player, which can vary a lot on personal expieriences. Also, humans tend to remember negative expieriences a lot more, than things that are actually good. For example: you will not care as much about your own healing being too high, as your enemies damage being too low. Vice versa, if your enemy deals a huge amount of damage, you will notice this, and start to feel a lack of your own sustain (even if it is not the case). Another point is the fact, that WvW-related balancing-changes to classes/skills/traits still seem to be connected (at least in a particular way) to PvP and PvE. This is (in my opinion) one of the reasons why ANet struggles to balance WvW in a proper way. WvW-balance MUST be split from PvP and PvE entirely. They are in no way related to each other and the differences in style of play and priority on what classes/skills/traits are important or not are HUGE.
This is one thing i would really like to know