With condition damage being kitten thanks to lots of cleansing skills that can make some of classes nearly immune to conditions. What builds are left for thiefs that doesnt use condition damage ? Staff and Deadeye ?
Staff main skill is missing 50% of it's damage due to a bug where that skill doesnt recognize that enemy player is in front of you and it goes through the enemy, missing most of the damage.
And while Deadeye is quick, stealthy, does damage. Ppl in game are pointing out that whenever they play with Deadeye in their team, they tend to lose.. Deadeye has one major weakness, it cannot stop enemy from capturing a point, enemy can evade the shots while he caps, heal, shoot back, block and most of all be obscured by the vast amount of obstacles surrounding many of the capture points in many of the maps, some maps are so horrible they are clearly melee maps, whatever for long enough to cap the point and if Deadeye goes to stop him on the capture point, he finds himself in melee combat in which he cant beat anything at all. But its the only playable build left for me now that all condition builds are pure kitten.