I got hit by this thought yesterday, and would like to hear your opinions on the subject.
You know how the bottom traitline in your hero panel is reserved for an Elite Specialization? What if we did exactly that for one of our utility skills, which would be a designated stunbreak slot?
This wouldn't mean you'd have to put a skill with stunbreak in it, however it would mean every profession and build would have access to just 1 active (not counting traits) stunbreak skill.
Why is this benefical? There are several good reasons for why this might help overall balance:
The way I see it, the benefits outweigh the downsides. Alot of the meta builds today have more than 1 stunbreak, which not only promotes spammy use of them, but also makes good use of CC as a setup less rewarding. To boot, all professions already have access to atleast 4 stunbreak skills, so with some decent variance in effect and cooldown your choice would determine how you play. For now I don't think implementing this would require a look at CC-skills in general, as I feel some professions should have more access to it than others - but in turn this would make them equally vulnerable should they be counter cc'ed.
As far as I can tell, this would be the easiest way to reign in the current meta while any subsequent balancing could be done on this premise (since most builds in use today have less than 2 stunbreaks) requiring less drastical changes to individual traits/skills of specific problematic builds instead of removing their flavour of play.
Would it hamper our freedom to play what we want? Yes, but so does choosing an elite spec, what profession you play and how the meta goes. It's a small price to pay for better balance. Also most meta builds that run 2 stunbreaks are already above average, forcing them to choose would at this point only bring them in line, and not to mention (since they now need to start using a non-stunbreak utility instead) shake up the metabuilds a little bit.
What do you guys think?