Bad Idea! :( — Guild Wars 2 Forums

Bad Idea! :(

First of all, I'd like to state that this is not a moan at the development team, who are doing a fantastically awesome job.

The most recent living World story was by far some of the best content they've released to date. They just keep getting better.

Given the release cadences of HoT and PoF, we SHOULD be enjoying a 3rd expansion right now.

However, somebody, somewhere thought that it would be a good idea to go straight from LWS4 into Season 5, and not to do an expansion.

I don't know the reason or method behind the madness, but from what I've seen this was largely a BAD idea.

As amazing as the LWS 5 saga stories, and content are, it's not enough.

Am I missing something?

Seriously, like why on earth would someone decide to do another LWS episode over an expansion?

Once, again, nothing against the development team the Living World content is amazing, but no Expansion seems to be starting to stress the community out and I see cracks appearing in once loyal communities.

<1

Comments

  • Not to pile on here, but Mike Z did say that Icebrood Saga--while still technically Season 5 of Living World--would be more like an expansion in the ultimate delivery of the content. We're already seeing that with the new masteries, which in the past have come as a result of HoT and PoF.

    "For the Panini!" // NA (USA)/Ehmry Bay/[EBAY]
    Main characters: Runa Xandrill--Lvl 80 Female Human Dragonhunter, Passiflora Dionaea--Lvl 80 Female Sylvari Reaper

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited November 28, 2019

    Imo, not always a new expac is the best model to follow.
    There’s a lot of content and changes that can accur between expacs, sometime even gives time for cash in some stuff on markets.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited November 28, 2019

    @Stu Grockalot.2937 said:
    Seriously, like why on earth would someone decide to do another LWS episode over an expansion?

    According to a former Anet employee that was involved in a drama and misbehaved quite a lot, nobody in the story writing team knew about a potential future of the game after LW4. It was stated that the team had to work on different endings and solely on that. If those remarks are true it won't be surprising that we only got some "light content" because it had to be developed very fast which means no time & resources for an expansion. It seems like the Saga should try to consolidate the situation and while they're on it they are (hopefully) trying to work out a solution for the future - whatever that will be.

    R.I.P. Build Templates, 15.10.2019

  • lare.5129lare.5129 Member ✭✭✭
    edited November 28, 2019

    and may be someone don't check, but WE HAVE NEW expansion, we have new mastery Type, new mix of dungeon and raid - strike missions, new maps, buildtemplates and etc.
    If it was realy bad - people don't write on forums, they downloading something another, forget old, and everyone is happy.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭
    edited November 29, 2019

    @Ashantara.8731 said:

    @Rasimir.6239 said:
    Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently.

    :lol: Are you serious? "Small chunks of content" are like reading a book where someone forbids you to read more than one chapter at once, but only one every 2-4 months instead of reading the book at your own pace. How is that preferable, and how is reading a book at your own pace "a relic of the past"? :s

    It's the difference between reading a movie and watching a weekly tv show. Some people prefer one, some the other.

    The "relic of the past" comment wasn't aimed at how you get to consume the content, but simply at the technical delivery. Just like people could only watch movies at the theatre before tv became a thing. Doesn't mean expansions will disappear from the face of the earth, simply that they are no longer mandatory and we will see more and more games deliver content in smaller chunks in the future.

  • @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    And also, they just have more financial resources to do expansion in my humble opinion ..
    RIP Cantha :s

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

  • lare.5129lare.5129 Member ✭✭✭

    @Acheron.4731 said:
    no expansion model will be the downfall of the game.

    Is expansion payable ? if yes - we will lose more players that win. Nowadays al lot off free games, and sell on fisrt step is so bad idea.
    After merge hot and pof I see new players come in guils, who start 1-2 month ago ..And number is grow.

    IF we add payable expansion we will kill this fresh blood.

    no new elite specs specifically

    no way. May be proper remove 1 elite spec. Do merge pof and hot specialization.
    There is to much specs .. any one more row will make it not simple for undestanting ..Most people look on heae trait line - say ok, not for me, and download normal simple free game.

    you can only play different 'maps' with the same characters so long

    people a diferent. Someone bored after 1 day, someone no. For pvp/wvw the map is players.
    For pve we have wide content, wich is not possible take from 20 years if play 8 h per day. Why we need more ??

  • @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    There is no proof of this, and substantial evidence that one of the projects was GW related.

    Hannah | Daisuki[SUKI] Founder, FA/EB (formerly JQ) | Mains Mariyuuna/Tempest & Terakura/Spellbreaker | ♀♥♀

  • @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    You really believed that spin, huh? Okay.

  • yann.1946yann.1946 Member ✭✭✭✭

    @Vlad Morbius.1759 said:

    @Rasimir.6239 said:> > Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    Really... so the most monetarily successful and populated games in the history of MMO's that regularly put expansions out have it all wrong? How convenient it is that you also left out GW2 and it's two expansions which were massive cash and player influxes, and deemed necessary by both management and shareholders. Also let's not forget or turn a blind eye to the fact that the LW ideology was tried and failed miserably and they knew it so they opted for a formula with proven success, expansions. You know everyone has a right to their opinion but don't gloss over facts to try and spin support for the current format as something new when it's been tried, and failed. Now they are doing it clearly out of necessity because management pulled staff off to work on projects unrelated to GW2 and hence they haven't had the time to build an expansion. LW is only a necessary path due to those circumstances and their dressing up this formula up as sagas and not LW, doesn't change the fact that a spade is a spade. Intermittent patches do not satisfy everyone, are not constant revenue as they are free and the gem store is active regardless of LW or expansion content. LW/Sagas are far less likely to bring in new players or prompt older players to return and spend money on not only the expansions but in the gem store.

    Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

  • @yann.1946 said:

    @Vlad Morbius.1759 said:

    @Rasimir.6239 said:> > Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    Really... so the most monetarily successful and populated games in the history of MMO's that regularly put expansions out have it all wrong? How convenient it is that you also left out GW2 and it's two expansions which were massive cash and player influxes, and deemed necessary by both management and shareholders. Also let's not forget or turn a blind eye to the fact that the LW ideology was tried and failed miserably and they knew it so they opted for a formula with proven success, expansions. You know everyone has a right to their opinion but don't gloss over facts to try and spin support for the current format as something new when it's been tried, and failed. Now they are doing it clearly out of necessity because management pulled staff off to work on projects unrelated to GW2 and hence they haven't had the time to build an expansion. LW is only a necessary path due to those circumstances and their dressing up this formula up as sagas and not LW, doesn't change the fact that a spade is a spade. Intermittent patches do not satisfy everyone, are not constant revenue as they are free and the gem store is active regardless of LW or expansion content. LW/Sagas are far less likely to bring in new players or prompt older players to return and spend money on not only the expansions but in the gem store.

    Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

    Runescape expanded 3 times. Classic to 07 to rs3... And then became each its own game modes with new updates every week.. Try again

  • yann.1946yann.1946 Member ✭✭✭✭
    edited November 29, 2019

    @AsiraasiB.7165 said:

    @yann.1946 said:

    @Vlad Morbius.1759 said:

    @Rasimir.6239 said:> > Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    Really... so the most monetarily successful and populated games in the history of MMO's that regularly put expansions out have it all wrong? How convenient it is that you also left out GW2 and it's two expansions which were massive cash and player influxes, and deemed necessary by both management and shareholders. Also let's not forget or turn a blind eye to the fact that the LW ideology was tried and failed miserably and they knew it so they opted for a formula with proven success, expansions. You know everyone has a right to their opinion but don't gloss over facts to try and spin support for the current format as something new when it's been tried, and failed. Now they are doing it clearly out of necessity because management pulled staff off to work on projects unrelated to GW2 and hence they haven't had the time to build an expansion. LW is only a necessary path due to those circumstances and their dressing up this formula up as sagas and not LW, doesn't change the fact that a spade is a spade. Intermittent patches do not satisfy everyone, are not constant revenue as they are free and the gem store is active regardless of LW or expansion content. LW/Sagas are far less likely to bring in new players or prompt older players to return and spend money on not only the expansions but in the gem store.

    Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

    Runescape expanded 3 times. Classic to 07 to rs3... And then became each its own game modes with new updates every week.. Try again

    Those are not expansions though. The switches from classic to 2 and 3 where mostly graphical updates. The reason people asked r07 back was because the evolution of combat took something away from them.

    And people didn't have to buy these changes.

    So try again.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited November 29, 2019

    @Rasimir.6239 said:

    @Ashantara.8731 said:

    @Rasimir.6239 said:
    Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently.

    :lol: Are you serious? "Small chunks of content" are like reading a book where someone forbids you to read more than one chapter at once, but only one every 2-4 months instead of reading the book at your own pace. How is that preferable, and how is reading a book at your own pace "a relic of the past"? :s

    It's the difference between reading a movie and watching a weekly tv show. Some people prefer one, some the other.

    No, that's not the same. Most television shows have small-scaled, compact stories within any big arc that provide a conclusion at the end of each episode, so that you aren't left with an everlasting cliffhanger and the feeling of tension that only builds up and never gets released.

    An example of a show that did it all wrong was "Lost" - it was driving fans crazy by never providing a solution to any story arc. The show only created more questions with each episode, having the story drag on slowly over years with tons of repetitive story mechanics. That was truly bad writing, but I wouldn't expect any better from J. J. Abrams, who is only good at creating tension but never knows how to release it in a satisfying way and is unable to come up with an intellectually satisfying answer at the end. The finale was then a disaster, as expected ("Alias" or any other Abrams production wasn't much better in that regard).

    That's the danger of splitting a story over a long period of time without any conclusions offered or any release of tension provided, but instead artificially creating more and more tension. That's just a cheap way to keep people hooked without providing real quality.

    I enjoy many tv series, but that doesn't mean every tv series is well written and that I like them all the same, just like - as a movie fan - you can't claim to love every single movie out there (I know I don't as there is a lot of bad writing, mostly cheap action and expensive special effects without substance, these days).

    Living World seasons aren't like the aforementioned well written tv shows (or tv shows at all) that have compact stories and a satisfying conclusion at the end of each episode, they are more like "Lost" in certain aspects: you want to know the conclusion but are forced to wait forever to get there as you cannot choose your own pace of getting there - which is why my analogy of reading a book is better suited than that of a television series.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    Well this game is much like TV, we are the product, as in eyeballs drawn to the gem store.

  • @yann.1946 said:> Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

    I for one don't count Runescape in the most successful MMO's i referenced lol. Regardless everyone including Anet and NCSoft know expansions is the most profitable model bar none.

  • @yann.1946 said:

    @AsiraasiB.7165 said:

    @yann.1946 said:

    @Vlad Morbius.1759 said:

    @Rasimir.6239 said:> > Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    Really... so the most monetarily successful and populated games in the history of MMO's that regularly put expansions out have it all wrong? How convenient it is that you also left out GW2 and it's two expansions which were massive cash and player influxes, and deemed necessary by both management and shareholders. Also let's not forget or turn a blind eye to the fact that the LW ideology was tried and failed miserably and they knew it so they opted for a formula with proven success, expansions. You know everyone has a right to their opinion but don't gloss over facts to try and spin support for the current format as something new when it's been tried, and failed. Now they are doing it clearly out of necessity because management pulled staff off to work on projects unrelated to GW2 and hence they haven't had the time to build an expansion. LW is only a necessary path due to those circumstances and their dressing up this formula up as sagas and not LW, doesn't change the fact that a spade is a spade. Intermittent patches do not satisfy everyone, are not constant revenue as they are free and the gem store is active regardless of LW or expansion content. LW/Sagas are far less likely to bring in new players or prompt older players to return and spend money on not only the expansions but in the gem store.

    Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

    Runescape expanded 3 times. Classic to 07 to rs3... And then became each its own game modes with new updates every week.. Try again

    Those are not expansions though. The switches from classic to 2 and 3 where mostly graphical updates. The reason people asked r07 back was because the evolution of combat took something away from them.

    And people didn't have to buy these changes.

    So try again.

    I played and play RS since 2001 they were both exacs and thats how the devs told us... And yes Jagex listened to the fan base after losing mills in profit.

    And duh No1 paid its a f2p game with membership that's how u pay

  • yann.1946yann.1946 Member ✭✭✭✭

    @AsiraasiB.7165 said:

    @yann.1946 said:

    @AsiraasiB.7165 said:

    @yann.1946 said:

    @Vlad Morbius.1759 said:

    @Rasimir.6239 said:> > Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    Really... so the most monetarily successful and populated games in the history of MMO's that regularly put expansions out have it all wrong? How convenient it is that you also left out GW2 and it's two expansions which were massive cash and player influxes, and deemed necessary by both management and shareholders. Also let's not forget or turn a blind eye to the fact that the LW ideology was tried and failed miserably and they knew it so they opted for a formula with proven success, expansions. You know everyone has a right to their opinion but don't gloss over facts to try and spin support for the current format as something new when it's been tried, and failed. Now they are doing it clearly out of necessity because management pulled staff off to work on projects unrelated to GW2 and hence they haven't had the time to build an expansion. LW is only a necessary path due to those circumstances and their dressing up this formula up as sagas and not LW, doesn't change the fact that a spade is a spade. Intermittent patches do not satisfy everyone, are not constant revenue as they are free and the gem store is active regardless of LW or expansion content. LW/Sagas are far less likely to bring in new players or prompt older players to return and spend money on not only the expansions but in the gem store.

    Tbh runescape has done it without the idea of expensions for the most part. And you can't really say that game isn't /wasn't successful

    Runescape expanded 3 times. Classic to 07 to rs3... And then became each its own game modes with new updates every week.. Try again

    Those are not expansions though. The switches from classic to 2 and 3 where mostly graphical updates. The reason people asked r07 back was because the evolution of combat took something away from them.

    And people didn't have to buy these changes.

    So try again.

    I played and play RS since 2001 they were both exacs and thats how the devs told us... And yes Jagex listened to the fan base after losing mills in profit.

    And duh No1 paid its a f2p game with membership that's how u pay

    You really have a weird definition of an expac then. For allmost all people they wouldn't count as expacs.

    And all games with subscription make you pay for expacs also.

    Tbh I'm quite interested how you define an expac then.

  • Dante.1508Dante.1508 Member ✭✭✭

    MMo's are dying game market.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @Hannelore.8153 said:

    @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    There is no proof of this, and substantial evidence that one of the projects was GW related.

    @AliamRationem.5172 said:

    @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    You really believed that spin, huh? Okay.

    They went out and said that all their specific content groups have grown into equally full teams. Don't know how any of that is insubstantial or spin.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @lare.5129 said:
    no way. May be proper remove 1 elite spec. Do merge pof and hot specialization.

    I'm not sure that this would be possible as the elites from each expansion serve different roles/purposes. As raids were released with HoT, many of the elites were more "group-based" whereas PoF elites were not. Have you tried playing druid in OWPvE? Or Scourge? Possible, sure, but I think that you might find that their skill-sets are more tuned for support roles rather than solo.

    I am a very casual player.
    Very.
    Casual.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    What we have seen so far in the Prologue and first Episode is nowhere near close to ever amount up to expansion level content. This is not "frequent toys to play with" it's a straight out content draught since Dragonfall. The Masteries are a complete joke, they are solely there as a roadblock that you have to take in order to use some convoluted, unfun and soon never to be used again loot and combatsystem. And if we didn't like flaunting our Mastery Count so much(295 or 303?) some of us wouldn't probably even bother with these masteries. Story was 30 minutes. Now we can wait for another 2-3 months.

    Dragonfall was great: now we are seeing the effects of the hammer that fell on Anet. Having 2 LW seasons in a row is not a "new direction" , it is the struggle of a Company that mismanaged trying to save the game.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Stu Grockalot.2937 said:
    Seriously, like why on earth would someone decide to do another LWS episode over an expansion?

    Expansions are a relic of the time when it was not possible to get small chunks of content out to everybody frequently. These days it is easy to distribute smaller pieces of content, which has a lot of advantages (continuous cost-profit-curve rather than a huge up-front cost for development, easier to adjust to customer reactions and demands, entices players to play continuously rather than in bursts, frequent new content for your favourite games) .

    There are people that focus on one or a few games and like to have new toys to play with frequently. There are people who prefer to have big chunks of content that they can no-life through (which you still can with the current model, you just have to wait for the season to finish, which is a new experience to those that got used to being the first to finish rather than doing it after everybody else.

    @Stu Grockalot.2937 said:
    no Expansion seems to be starting to stress the community out and I see cracks appearing in once loyal communities.

    If this wasn't meant as a serious question but rather just one of the weekly "game is dying" threads, I think we already had one of those this week. Should still be around on the first or second page.

    Tho every other live service title is doing expansions so much of a relic the system is i bet is fairly subjective. 14 mil ff14 seem to disagree.

  • @yann.1946 said:

    @AsiraasiB.7165 said:

    I played and play RS since 2001 they were both exacs and thats how the devs told us... And yes Jagex listened to the fan base after losing mills in profit.

    And duh No1 paid its a f2p game with membership that's how u pay

    You really have a weird definition of an expac then. For allmost all people they wouldn't count as expacs.

    And all games with subscription make you pay for expacs also.

    Tbh I'm quite interested how you define an expac then.

    'An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game.'
    Like I said they even advertised it as a expac when they announced the' updates '

  • lare.5129lare.5129 Member ✭✭✭

    @kharmin.7683 said:

    @lare.5129 said:
    no way. May be proper remove 1 elite spec. Do merge pof and hot specialization.

    I'm not sure that this would be possible as the elites from each expansion serve different roles/purposes. As raids were released with HoT, many of the elites were more "group-based" whereas PoF elites were not.

    so why not marge it ?

    Have you tried playing druid in OWPvE?

    yes, I finish pof story whit druid, the target was make some axhivments, and I close this class wihtput any target, just keep mind "why not"
    so answer, yes

    Or Scourge?

    yes. Why not ???

    Possible, sure, but I think that you might find that their skill-sets are more tuned for support roles rather than solo.

    if we talk about owpve - you can choose anytghing, and it is ok.

    I see that now to mush elites psec, to mush way. This is ok? may be yes, but I ams sure that increase that number have solf land on legs.

  • I was actually referring to the changeover from regular XP to Central Tyria/Maguuma XP to Desert XP, and now to Shiverpeaks (for lack of a better term) XP.

    "For the Panini!" // NA (USA)/Ehmry Bay/[EBAY]
    Main characters: Runa Xandrill--Lvl 80 Female Human Dragonhunter, Passiflora Dionaea--Lvl 80 Female Sylvari Reaper

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Eloc Freidon.5692 said:

    @Hannelore.8153 said:

    @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    There is no proof of this, and substantial evidence that one of the projects was GW related.

    @AliamRationem.5172 said:

    @Eloc Freidon.5692 said:

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    I guess you missed the part where most of Anet staff wasn't working on GW2 before and the cuts shifted most of the studio to work on this game again. GW2 had a net gain at the cost of unnamed projects.

    You really believed that spin, huh? Okay.

    They went out and said that all their specific content groups have grown into equally full teams. Don't know how any of that is insubstantial or spin.

    I don't particularly care how they structure their teams. That's the sort of thing I leave up to the people at ANet to figure out. What I want to know is what is going to keep me playing this game with no new expansion on the horizon?

    Expansion level content. The house of cards is built on that phrase. What does it mean? When will we see it? It concerns me that, to my knowledge, we still have no answers for these questions.

  • yann.1946yann.1946 Member ✭✭✭✭

    @AsiraasiB.7165 said:

    @yann.1946 said:

    @AsiraasiB.7165 said:

    I played and play RS since 2001 they were both exacs and thats how the devs told us... And yes Jagex listened to the fan base after losing mills in profit.

    And duh No1 paid its a f2p game with membership that's how u pay

    You really have a weird definition of an expac then. For allmost all people they wouldn't count as expacs.

    And all games with subscription make you pay for expacs also.

    Tbh I'm quite interested how you define an expac then.

    'An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game.'
    Like I said they even advertised it as a expac when they announced the' updates '

    So living story is an expac then?
    It falls within these parameters

  • lare.5129lare.5129 Member ✭✭✭

    living story is best way to get expac. We get this expac by parts, and chilled. It is nice.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Acheron.4731 said:
    no expansion model will be the downfall of the game.
    no new elite specs specifically
    you can only play different 'maps' with the same characters so long

    This ^^^^^. We need the plan on the next set of elites. Old content can best be re-experienced thru new classes.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    As long as people want to game with others there will be versions of MMOs. Be that in massive open world encounters to more controlled ones that limit people per instance. You have long term franchises that have moved from great single player games (examples: ESO, Fallout) to MMOs in just recent years. You are also seeing games earlier than you had in the past as well as companies share that they are in development and crowd-funding projects are used to finance the projects. One good example:

    https://screenrant.com/star-citizen-funding-milestone-250-million/

    So there will always be people saying something is going away, it's very trendy these days to have the sky falling in. If anything I see more people playing multiple MMOs now where in the past people would dedicate to just one or two.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @lare.5129 said:
    living story is best way to get expac. We get this expac by parts, and chilled. It is nice.

    Sure, for people who don't have the patience to read more than one chapter of a book at once or take a year or longer to get to the end. Don't know how anyone can consider that enjoyable...

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @Stu Grockalot.2937 said:
    Am I missing something?

    Seriously, like why on earth would someone decide to do another LWS episode over an expansion?

    we the players as a whole decided no expansion, with our wallets

    an expansion = lots of upfront investment, which slowly accumulated with micro transactions

    if the devs only do gem store but no new contents, people will just leave the game = decrease in future revenue
    but having LW it keeps people to come back every 3-4 months, this helps with reducing number of people permanently leaving the game

    while in the background, Anet may have a small team working on the foundations for the next expansion, before putting most resources on the expansion
    if Anet throws most resources on the expansion from the very beginning, there's going to be like a year of content drought

    not to mention that Anet needs to create new core features to accompany the new expansion, a new class would not satisfy the community

    there is also a whole lot of house keeping things they need to sort out, like the recent insight into their teams restructure, we are finally getting a dedicated team to look at class balancing, they need to get out of this hole they dug for themselves and fill it up before ending up with the same nightmare balancing for GW1

    I would very much prefer Anet spending time to fix up their foundation and just have LW as fillers than keep digging this hole til they can no longer climb out from it

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • It could just be the way the story is going, the dragons are growing stale. It is possible that we face jormag and if there is an expansion after the saga, we face a new kind of threat. They might only be doing the season 5 just to finish the dragons and then move onto the new threat in the new expansion.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @ErikTheTyrant.4527 said:
    [...] and if there is an expansion after the saga, [...]

    There will be no expansion after the saga. They said they weren't working on one, so it is safe to assume that we won't see another one within the next 2-3 years (if ever).

  • lare.5129lare.5129 Member ✭✭✭

    @TheGrimm.5624 said:

    @Acheron.4731 said:
    no expansion model will be the downfall of the game.
    no new elite specs specifically
    you can only play different 'maps' with the same characters so long

    This ^^^^^. We need the plan on the next set of elites. Old content can best be re-experienced thru new classes.

    I think what we need less elite number of classes. So we absolutely NOT need new elites, no matter if the not come wiht exp, o story line.
    Aslo, very strange see that new exp can bring useless new elites. And patch nr4 one more row ? and 5 one more row ?? :) ofc not

  • lare.5129lare.5129 Member ✭✭✭
    edited December 3, 2019

    one more thing, mostly about "we need new content" talk people who not complete current content.
    I still not have legend ring, not have all legendary raid sets, not create all leg weapons, and ect ..
    And I can't say "I neeed new, I do all" if not complete this all.
    How people can say "I need new class" of not have all current ??

    This is the same like people say I need new fractal, but not complete all fractals, not have lhb title, and not have 250/1000kp from 100cm.

    So, and about ap. not have 40k ? New content not for you.

  • Ghetx.1752Ghetx.1752 Member ✭✭✭

    @lare.5129 said:
    and may be someone don't check, but WE HAVE NEW expansion, we have new mastery Type, new mix of dungeon and raid - strike missions, new maps, buildtemplates and etc.
    If it was realy bad - people don't write on forums, they downloading something another, forget old, and everyone is happy.

    New mastery tupe that's bound to certain map,and has literally no use outside.

    Type of mastery you can use only during map meta event,because i don't see reason for staying further on map.

    Rewarding system is horrendous,every hour you spend there is hour you lose 15 gold by not doing other maps and other meta events.

    There's no new dungeons,for past 7 years.

    There's no new raid.

    Strike mission is not raid nor dungeon.

    Build templates were released while ago,and had nothing to do with any of the content.

    By your logic,we have 100 expansions so far.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 3, 2019

    @Hannelore.8153 said:
    I guess you missed the part where ArenaNet had all their projects cancelled by NCSoft and half their staff fired as well.

    Although to be honest Anet's decision to not do the expansion and use all those resources for other projects was probably one of the major reasons that caused the abovementioned layoffs and cancellations. And those decisions, remember, happened way before NCSoft stepped in.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

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