"we think the new version of Chaotic Interruption is pretty powerful" — Guild Wars 2 Forums

"we think the new version of Chaotic Interruption is pretty powerful"

Chaotic Interruption: Added additional visual effects to this trait to show when it activates.

I think there is no hope for anything to be fixed for us tbh, F
RiP chaotic interruption you will not be missed.

Comments

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    i had alot of laughs when i read that

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Old balance team "...defensive Elusive Mind".
    New balance team "we think the new version of Chaotic Interruption is pretty powerful"

    Either they don't have a clue or they're just mocking the mesmer community.

    The degenerate

  • @Lincolnbeard.1735 said:
    Old balance team "...defensive Elusive Mind".
    New balance team "we think the new version of Chaotic Interruption is pretty powerful"

    Either they don't have a clue or they're just mocking the mesmer community.

    I think its mocking tbh, for all its worth I understand and I aprove.
    keep up the good work :D

  • @phokus.8934 said:
    So powerful that no one uses it.

    hey now, if they add animation to it, we will be able to laugh at people that use it :D

  • Kondor.2904Kondor.2904 Member ✭✭✭


    )))

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    the current balance team just hates mesmer, all we've seen in the last 6 months is pure hate and they are definitely mocking us and doing the opposite of what the mesmer community wants

  • Nepster.4275Nepster.4275 Member ✭✭✭

    They are not mocking, all we can see here is the perfect example of the incompetence of the whole balance team, they either didnt logged in game to see what counts as powerful coughEpilogue: Ashes of the Justcough or they are all just casual open world roleplayers who dont even know how the traits/skills work, and just to be clear in normal cases I woudnt say this openly but ofc now I know the balance team isnt reading forums anyway, they proved this too many times, and also, their decisions about the balance just makes me sick by now

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @phokus.8934 said:
    So powerful that no one uses it.

    Just like Elusive Mind. xD

    I wonder what the following "big patch" will bring...

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • @Curunen.8729 said:

    @phokus.8934 said:
    So powerful that no one uses it.

    Just like Elusive Mind. xD

    I wonder what the following "big patch" will bring...

    Reminds me of the reddit posts about the weakest traits/powers.
    Peps menting like stat convertions -> they are really bad they say.
    Meanwhile i sit here, stare at elusive mind and think to myself, if you told me that i can get EM for free on mirage, I would have told you to kitten off :D

  • Axl.8924Axl.8924 Member ✭✭✭✭

    I got a question only because i am not too knowledgeable about mesmers yet so lets say they nerf infinite horizon just how bad would that be for you guys? how much would it kill? and why?

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • @Axl.8924 said:
    I got a question only because i am not too knowledgeable about mesmers yet so lets say they nerf infinite horizon just how bad would that be for you guys? how much would it kill? and why?

    IH is what makes mirage playable, not good. playable.
    Mirage provides nothing as atraitline other then that and access to desert disortion ( healing skill )
    Mirage relies no IH on fundamental level.

  • @Axl.8924 said:
    I got a question only because i am not too knowledgeable about mesmers yet so lets say they nerf infinite horizon just how bad would that be for you guys? how much would it kill? and why?

    Infinite Horizon is taken for variety of reasons. For example to make it easier to fool then opponent since the illusions will mimic you at least a bit, to provide burst damage: condi or power, and to provide more overall chaos that can effectively make it harder for the enemy to see what are you actually doing and put pressure on. In a case of a main hand sword we even get interrupt which is nice when one of your clones can pull it off.

    The problem with IH is that (for me at least) it's quite essential. Especially on condi mesmer. IH for Mirage is like whole Trickery traitline for Thief.

    If IH would get nerfed (again depends on what kind of a nerf) then one of the most essential tools would be made worse as if it doesn't have many shortcomings already.

    Burst damage with a delay and highly telegraphed animation with a glowing effect. Burst damage, that when it comes to condi, was nerfed so hard that I even wonder what's the point. Power isn't that better off either.

    In my opinion Infinite Horizon should be given to us regardless of the traits. We still woudn't be OP since many classes have reliable condi cleanse unlike Mirages.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Wouldn't be the first time a trait actually dominates while lots of the player base think it's awful.
    They have the data, so we should trust it.

    Bite me.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Blocki.4931 said:
    Wouldn't be the first time a trait actually dominates while lots of the player base think it's awful.
    They have the data, so we should trust it.

    Trust has to be earned, what have they done to earn your trust?

  • Do you guys not have any phones.jpg

  • Shao.7236Shao.7236 Member ✭✭✭

    It was probably the most busted trait in the game. So long gone.

    If you think that "always" immobilizing someone on interrupt with no ICD is fair when your whole entire class is based around it.

    I think you have to reconsider the meaning of fun.

  • @Shao.7236 said:
    It was probably the most busted trait in the game. So long gone.

    If you think that "always" immobilizing someone on interrupt with no ICD is fair when your whole entire class is based around it.

    I think you have to reconsider the meaning of fun.

    I'm not sure who you are talking to, no one here is arguing the old Chaotic Interruption was fine

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    The degenerate

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    preety much this, you watch engi fight mirage on stream, gets 7 confusion stacks, uses m1 5 times, dies. CaNcEr mIrAgE.
    peeps constant complain against torment and confusion kekW
    now they moved on to IH, now that CI was removed from the game along with chrono.
    Now waiting for Mirage to get guttend and core burst to be gutted alongside it, then they will propably whine some more on moa or something lol.

  • Shao.7236Shao.7236 Member ✭✭✭
    edited December 3, 2019

    @Leonidrex.5649 said:

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    preety much this, you watch engi fight mirage on stream, gets 7 confusion stacks, uses m1 5 times, dies. CaNcEr mIrAgE.
    peeps constant complain against torment and confusion kekW
    now they moved on to IH, now that CI was removed from the game along with chrono.
    Now waiting for Mirage to get guttend and core burst to be gutted alongside it, then they will propably whine some more on moa or something lol.

    Maybe, but you can also just accept the fact people whine no matter if it's true or not. You still have the power to objectively look at the situation.

    Personally that trait didn't bug me at all as Condi Rev, I just know it was overpowered for a lot of other professions like Necromancer or Engineer hence why it needed to be nerfed because Mirages were already afk in fights doing nothing anyway.

    What really bugs me is how people ask for unwarranted buffs when they lack understanding of why things already are in a specific way.

    People can keep playing One shot mes or w/e glass build, I can delete them all just fine given that I am aware of them in the match.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    99% of baddies posting now didnt even play in that time... How could they know that game was waaaaay less powercrept, CC's were way more limited than now(F3,30s cd 4 seconds casting mantra? So OP), we had tankier amulets, popping up stability meant you cant use your very few CC in a long time and people actually played stability utilities and had invul autoprocs, playing chaos wasnt worth because huge loss of damage and dead grandmaster trait that doesnt work 95% of the game

    @Shao.7236 said:
    What really bugs me is how people ask for unwarranted buffs when they lack understanding of why things already are in a specific way.

    Thats pretty much describes you. I wonder you didnt jump with it on every chrono thread when it was deleted

  • Shao.7236Shao.7236 Member ✭✭✭

    @Odik.4587 said:

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    99% of baddies posting now didnt even play in that time... How could they know that game was waaaaay less powercrept, CC's were way more limited than now(F3,30s cd 4 seconds casting mantra? So OP), we had tankier amulets, popping up stability meant you cant use your very few CC in a long time and people actually played stability utilities and had invul autoprocs, playing chaos wasnt worth because huge loss of damage and dead grandmaster trait that doesnt work 95% of the game

    @Shao.7236 said:
    What really bugs me is how people ask for unwarranted buffs when they lack understanding of why things already are in a specific way.

    Thats pretty much describes you. I wonder you didnt jump with it on every chrono thread when it was deleted

    Traits that encourage spam in utter domination without any counter play are not something that should exist.

    CI encouraged people to stand still to avoid getting immobilized after Power Lock nerf which kept one shots incredibly biased towards better latencies or it made people wanting to spam anything as small as a daze, pressuring targets so hard there was no way for some professions to do anything at all because their play style as well as utility wouldn't keep up with the amount of mobility denial and controlling effects, most notably any type of Necromancer.

    I'm not gonna favor biases, especially on the most powerful class in the game that had it easy since PoF release on phantasm rework.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Shao.7236 said:

    @Odik.4587 said:

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    99% of baddies posting now didnt even play in that time... How could they know that game was waaaaay less powercrept, CC's were way more limited than now(F3,30s cd 4 seconds casting mantra? So OP), we had tankier amulets, popping up stability meant you cant use your very few CC in a long time and people actually played stability utilities and had invul autoprocs, playing chaos wasnt worth because huge loss of damage and dead grandmaster trait that doesnt work 95% of the game

    @Shao.7236 said:
    What really bugs me is how people ask for unwarranted buffs when they lack understanding of why things already are in a specific way.

    Thats pretty much describes you. I wonder you didnt jump with it on every chrono thread when it was deleted

    Traits that encourage spam in utter domination without any counter play are not something that should exist.

    CI encouraged people to stand still to avoid getting immobilized after Power Lock nerf which kept one shots incredibly biased towards better latencies or it made people wanting to spam anything as small as a daze, pressuring targets so hard there was no way for some professions to do anything at all because their play style as well as utility wouldn't keep up with the amount of mobility denial and controlling effects, most notably any type of Necromancer.

    What nonsense is that ?

    I'm not gonna favor biases, especially on the most powerful class in the game that had it easy since PoF release on phantasm rework.

    Talking about "bias" and calling mesmer the best class in game, well done /s

  • Shao.7236Shao.7236 Member ✭✭✭
    edited December 3, 2019

    @Odik.4587 You'll be ignored from now on since there has been nothing ever useful coming out of your replies for me to critically think of or argue with.

    Powerful is subjective to the context. 😉

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Shao.7236 said:
    @Odik.4587 You'll be ignored from now on since there has been nothing ever useful coming out of your replies for me to critically think of or argue with.

    Powerful is subjective to the context. 😉

    there is nothing to make you think about anything, you think mesmer is the most powerfull class in the game so the only thing we can do is laugh at you and move on.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @Shao.7236 said:
    @Odik.4587 You'll be ignored from now on since there has been nothing ever useful coming out of your replies for me to critically think of or argue with.

    Powerful is subjective to the context. 😉

    there is nothing to make you think about anything, you think mesmer is the most powerfull class in the game so the only thing we can do is laugh at you and move on.

    It cant be helped if he couldnt understand what I wrote before (while putting some nonsense nobody asked for), simple as that.
    Oh ye, RANDOM INTERNET PERSON IGNORES ME?! MY LIFE IS OVAAAAA!

  • viquing.8254viquing.8254 Member ✭✭✭

    Did someone have a capture of the new visual effect ?

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Shao.7236 said:

    @Odik.4587 said:

    @Lincolnbeard.1735 said:
    Just a reminder that this trait used to immobilize on rupt since 2013.

    The problem is not the trait in itself, the problem is gw2's combat system is pure trash based on spam that promotes unskillfull play. Of course people would cry if they can't spam.

    99% of baddies posting now didnt even play in that time... How could they know that game was waaaaay less powercrept, CC's were way more limited than now(F3,30s cd 4 seconds casting mantra? So OP), we had tankier amulets, popping up stability meant you cant use your very few CC in a long time and people actually played stability utilities and had invul autoprocs, playing chaos wasnt worth because huge loss of damage and dead grandmaster trait that doesnt work 95% of the game

    @Shao.7236 said:
    What really bugs me is how people ask for unwarranted buffs when they lack understanding of why things already are in a specific way.

    Thats pretty much describes you. I wonder you didnt jump with it on every chrono thread when it was deleted

    Traits that encourage spam in utter domination without any counter play are not something that should exist.

    CI encouraged people to stand still to avoid getting immobilized after Power Lock nerf which kept one shots incredibly biased towards better latencies or it made people wanting to spam anything as small as a daze, pressuring targets so hard there was no way for some professions to do anything at all because their play style as well as utility wouldn't keep up with the amount of mobility denial and controlling effects, most notably any type of Necromancer.

    I'm not gonna favor biases, especially on the most powerful class in the game that had it easy since PoF release on phantasm rework.

    The whole game is about spam, not just this trait. That's what you get when you think you're more clever than everyone else, there's a reason every other single mmo out there has a resource mechanic.
    Apart from some combos everything is spam on cd.
    It boggles my mind how come the same guys that did the best combat system and mechanics out there, did something as bad as gw2 combat.

    The degenerate

  • Shao.7236Shao.7236 Member ✭✭✭

    I said in "utter domination". Spam exist in all games. Just look at any FPS.

    There's not a lot of things you can spam in GW2 without diminishing returns. Not that I know of aside that one anomaly which pretty much destroyed certain professions entirely.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Shao.7236 said:

    I said in "utter domination". Spam exist in all games. Just look at any FPS.

    There's not a lot of things you can spam in GW2 without diminishing returns. Not that I know of aside that one anomaly which pretty much destroyed certain professions entirely.

    Not true, some games manage to make spam punishable, for example gw1, if you spam you're skills you'll be dead in a heartbeat - in the best scenario, in the worst scenario you'll get all your team killed.

    GW2 is all about spam, apart from some combos, power mesmer burst, for example, in which you've to wait f1, gs2, gs3 cds to reset, everything else is spam on cd.

    The degenerate

  • Shao.7236Shao.7236 Member ✭✭✭

    @Lincolnbeard.1735 said:

    @Shao.7236 said:

    I said in "utter domination". Spam exist in all games. Just look at any FPS.

    There's not a lot of things you can spam in GW2 without diminishing returns. Not that I know of aside that one anomaly which pretty much destroyed certain professions entirely.

    Not true, some games manage to make spam punishable, for example gw1, if you spam you're skills you'll be dead in a heartbeat - in the best scenario, in the worst scenario you'll get all your team killed.

    GW2 is all about spam, apart from some combos, power mesmer burst, for example, in which you've to wait f1, gs2, gs3 cds to reset, everything else is spam on cd.

    I would like to agree but that's false, if I spam as a core revenant, I'm not gonna accomplish anything and pretty much die right away. Probably why people refuse to think it's viable because it can't be "spammed".

  • viquing.8254viquing.8254 Member ✭✭✭
    edited December 4, 2019

    Did someone saw the new "buffed" effect ?

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭
    edited December 4, 2019

    @viquing.8254 said:
    Did someone saw the new "buffed" effect ?

    tried it, I see no difference honestly
    expect the worst and you will never be dissapointed i guess

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