Suffering [dazed] and [vertigo] continuously, really can only wait for death, should be limited — Guild Wars 2 Forums

Suffering [dazed] and [vertigo] continuously, really can only wait for death, should be limited

huluobo.7036huluobo.7036 Member ✭✭✭

If I'm interrupted by multiple targets in a row, then I'm like wood. I think [dazed] and [vertigo]should be restricted. For example: If you have been interrupted by [dazed] and [vertigo]more than 4 times from multiple targets, this status will be "Automatic Elimination"

Comments

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited November 29, 2019

    In gw1 you can be cc locked but you had to time them, prime example is bulls strike then shock to knock down again and interrupt a 1/4 second cast time skill. Dunno why gw2 is different when it uses the same engine ?

  • huluobo.7036huluobo.7036 Member ✭✭✭
    edited November 30, 2019

    @Yannir.4132 said:
    I have so many questions...
    Why are you like wood?
    What's "vertigo" in this context?
    You should die instantly after you get Dazed 4 times in a row?
    Do you instead mean to suggest that CC, like Stun and Daze, should have diminishing returns?
    Are you from the future?

    Use Necromancer to play pvp, you will understand what kind of situation it is,
    I can only wait for the status to end. such as being continuously interrupted by Engineer and Mesmer, Necromancer has no way at all, Necromancer treatment, activation time is slow,
    If you know how to do it, please tell me,I don't think many people know Necromancer better than I do

  • huluobo.7036huluobo.7036 Member ✭✭✭
    edited November 30, 2019

    Warrior can almost kill Necromancer easily. Warrior can interrupt Necromancer multiple times. Necromancer has a high risk of skills and will be killed by multiple targets.
    The current Necromancer skills may be qualified, but not suitable for the real situation in pvp.
    Other occupations can make mistakes, but Necromancer can't. I hope Necromancer can have skills that can make mistakes once or twice without dying. The current risk of skills is too high, which is of little practical use.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited November 30, 2019

    @Yannir.4132 said:
    Are you from the future?

    I suspect he is from an alternate reality. One where "Vertigo CC" was added to the game and Flesh Worm/Spectral Walk were removed.

    The Mandala effect may be responsible here. I suspect this guy woke up in our reality this morning. He's going to have to get used to that now.

  • Axl.8924Axl.8924 Member ✭✭✭✭

    Pretty sure necros have a stability on one of the wells not sure if works on daze or only stun

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.