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Bring back d/p thief

Mathias.9657Mathias.9657 Member ✭✭✭

This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

MESMER MAIN SPOTTED

Comments

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 2, 2019

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    no sympathy for Thief Profession needed here

    (i encourage you to have Anet move your thread to Thief Forum instead because us wolves pack here will tear you apart) sarcasm but yeah!

    'Situations that are present are there because you allow and tolerate them to continue'

  • @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    aside from the steal change, what killed dp?

  • Mathias.9657Mathias.9657 Member ✭✭✭
    edited December 2, 2019

    @The Mechanic.3567 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    aside from the steal change, what killed dp?

    Well condi aids for 1 being buffed to extreme, steal change hurt d/p by a ridiculous amount. It changes initiating fights a lot and requires you to be in someones face basically. (a hit and run spec, far more so than the condi aids which can just dodge while doing dmg for days with psn field etc.)

    MESMER MAIN SPOTTED

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited December 2, 2019

    @The Mechanic.3567 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    aside from the steal change, what killed dp?

    BP was a utility pick for the build got a nerf to cast time making it clunky, dagger autos were nerfed so their damage is garbage, pulmonary impact damage was nerfed. These plus the fact the game got more power crept left the weapon set behind then u add swipe range reduction which buried it even further due to the fact the balance team can't comprehend the idea of how nerfs can carry over effecting multiple builds including ones already underperforming.

  • how about d/d instead

    Te lazla otstara.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    how about d/d instead

    Both would be great

  • @The Mechanic.3567 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    aside from the steal change, what killed dp?

    Next to swipe ... noodle damage. Nerf AA nerf PI nerf lead attacks nerf this and that. Dp was closest to a teef style gameplay, hide, go in, burst and get out of if you can or die. All this next to the highest level of map control (w/o map control you were useless) It was a skilled base playstyle with a lot of mindgames, nothing to do with the overall Spam Fiesta we have with all classes

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭
    edited December 2, 2019

    Just kind of want to point out that d/p in many situations can actually be a decent condi thief counter. It has many dodges that can cause the burst to miss, it’s condition clear is good and given enough room it should win the 1v1.
    So with that in mind I wouldn’t say condition thief killed d/p. There are definitely other factors and i think one reason condition is good rn is the versatility while d/p is straightforward as a some what unblockable backstab build that in many situations doesnt accomplish much even if it is one of the coolest thief builds

  • Widmo.3186Widmo.3186 Member ✭✭✭✭

    Bringing d/p back? Saying that teef is not the most OP class in the game (no matter what build) and shouldn't be immediately nerfed?
    Bro, we dont do that here.

    Dont mind me, I just randomly spam 35 skill-buttons
    25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    My Twitch.tv channel
    My YouTube channel

    ~ I left GW2 on 11/22/2020 due to widespread cheating and the lack of action to moderate it

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    never happened to me against mes, could be an issue with shadowsteps like backstab->steak from 1k range.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    Well I mostly play a crit strikes core thief d/p build with scholars and maurader amulet and most I've got on a back stab in last few months are 8000 but usually it's around 6 and that's with popping assassin signet. that's blowing a utility and ini for a set up and due to trading utility for damage taking CS instead of trickery there's not much fight potential after said backstab.
    MBS full malice DE might get close to ur 20 000 back stab if everything is aligned but if ur seeing core do 20000 than somthing fishing is going on with their builds. Also even with CS and scholar/maurader with assassin signet my auto's hit less than any of the other classes I play often which is most but core engi and mesmer so yeah not sure how those players could be doing what ur saying.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    Well I mostly play a crit strikes core thief d/p build with scholars and maurader amulet and most I've got on a back stab in last few months are 8000 but usually it's around 6 and that's with popping assassin signet. that's blowing a utility and ini for a set up and due to trading utility for damage taking CS instead of trickery there's not much fight potential after said backstab.
    MBS full malice DE might get close to ur 20 000 back stab if everything is aligned but if ur seeing core do 20000 than somthing fishing is going on with their builds. Also even with CS and scholar/maurader with assassin signet my auto's hit less than any of the other classes I play often which is most but core engi and mesmer so yeah not sure how those players could be doing what ur saying.

    It’s probably because your not going trickery. If I play normal dash dp with deadly arts 2-1-2 trickery 3-1-2 and DrD 2-2-2 pop assassins signet have maybe 2 dodges in the backstab is about 8k. I actually don’t think d/p damage is too insane but when they go full zerk and with stealth it can be annoying. That said I actually think mauraders staff is more annoying- I play with normal meta traits and pop assassins signet and staff2+ swipe (kind of the backstab if staff) for almost 18k against light armor targets, which is way more viable. The only thing that’s really frustrating about the d/p build is the stealth tbh because to get decent damage they need to be full zerk to get it off and can Ezily be farmed by any team with a clue but sadly not everyone has a clue these days

  • @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    I've been running into this a lot recently, and I thought it was just my connection acting up. Good to have that cleared up.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Dantheman.3589 said:

    @Psycoprophet.8107 said:

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    Well I mostly play a crit strikes core thief d/p build with scholars and maurader amulet and most I've got on a back stab in last few months are 8000 but usually it's around 6 and that's with popping assassin signet. that's blowing a utility and ini for a set up and due to trading utility for damage taking CS instead of trickery there's not much fight potential after said backstab.
    MBS full malice DE might get close to ur 20 000 back stab if everything is aligned but if ur seeing core do 20000 than somthing fishing is going on with their builds. Also even with CS and scholar/maurader with assassin signet my auto's hit less than any of the other classes I play often which is most but core engi and mesmer so yeah not sure how those players could be doing what ur saying.

    It’s probably because your not going trickery. If I play normal dash dp with deadly arts 2-1-2 trickery 3-1-2 and DrD 2-2-2 pop assassins signet have maybe 2 dodges in the backstab is about 8k. I actually don’t think d/p damage is too insane but when they go full zerk and with stealth it can be annoying. That said I actually think mauraders staff is more annoying- I play with normal meta traits and pop assassins signet and staff2+ swipe (kind of the backstab if staff) for almost 18k against light armor targets, which is way more viable. The only thing that’s really frustrating about the d/p build is the stealth tbh because to get decent damage they need to be full zerk to get it off and can Ezily be farmed by any team with a clue but sadly not everyone has a clue these days

    My regular d/p is SA 2-2-2 Trickery 2-2-2 CS 3-2-2 and usually get anywhere from 5000-7500 from backstab after popping kitten signet while having plenty of stealth from stealth on heal every 14.5 secs, smoke screen/heart seeker and the odd black powder here and there to do decent in and out bursts but until the games sustain lv is lowered or dagger buffed any dagger heavy build will be outshined by sword at least with regards to power builds.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Dantheman.3589 said:

    @Psycoprophet.8107 said:

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    Well I mostly play a crit strikes core thief d/p build with scholars and maurader amulet and most I've got on a back stab in last few months are 8000 but usually it's around 6 and that's with popping assassin signet. that's blowing a utility and ini for a set up and due to trading utility for damage taking CS instead of trickery there's not much fight potential after said backstab.
    MBS full malice DE might get close to ur 20 000 back stab if everything is aligned but if ur seeing core do 20000 than somthing fishing is going on with their builds. Also even with CS and scholar/maurader with assassin signet my auto's hit less than any of the other classes I play often which is most but core engi and mesmer so yeah not sure how those players could be doing what ur saying.

    It’s probably because your not going trickery. If I play normal dash dp with deadly arts 2-1-2 trickery 3-1-2 and DrD 2-2-2 pop assassins signet have maybe 2 dodges in the backstab is about 8k. I actually don’t think d/p damage is too insane but when they go full zerk and with stealth it can be annoying. That said I actually think mauraders staff is more annoying- I play with normal meta traits and pop assassins signet and staff2+ swipe (kind of the backstab if staff) for almost 18k against light armor targets, which is way more viable. The only thing that’s really frustrating about the d/p build is the stealth tbh because to get decent damage they need to be full zerk to get it off and can Ezily be farmed by any team with a clue but sadly not everyone has a clue these days

    My regular d/p is SA 2-2-2 Trickery 2-2-2 CS 3-2-2 and usually get anywhere from 5000-7500 from backstab after popping kitten signet while having plenty of stealth from stealth on heal every 14.5 secs, smoke screen/heart seeker and the odd black powder here and there to do decent in and out bursts but until the games sustain lv is lowered or dagger buffed any dagger heavy build will be outshined by sword at least with regards to power builds.

    See your not even close to full zerker and nah I don’t think sword is great for 1 shotting tbh I’d rather play staff dagger or rifle

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Dantheman.3589 said:

    @Psycoprophet.8107 said:

    @Dantheman.3589 said:

    @Psycoprophet.8107 said:

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:

    @Trevor Boyer.6524 said:

    @Mathias.9657 said:
    This condi c-word is really boring. I want to actually put skill in GW2 again. pressing 2 then dodge/4 on shortbow isn't that exciting. You don't need to nerf it into irrelevance, we all know you won't because you love super braindead gameplay but can we actually have some good builds again? At least I could still be viable before the atrocious swipe/steal change... lmfao what a horrendous idea. 10/10 whoever thought that 1 up.

    Funny you mention that. I've seen a couple good 1HKO or really "1Burst" D/P Thieves lately. They can kill you in about .75s regardless of the build you're on. It's another one of those sleeper builds that was always good but people just weren't playing it due to a particular counter or two that were in play for awhile, but now that the meta is shifting it's becoming viable.

    This is actually much more obnoxious than DE Rifle play. They are running Core Thief with it so it has full 1200 Steal and Shadowstep. They come in at you with a no-tells 20k burst that lands instantly right out of stealth from far range. The stupidest part about this is that lately something weird is going on and they aren't getting revealed after landing the burst. You'll be standing there taking 20k initial burst, then reaching up at a 30k combo in about 1.5s, as you hear dagger noises going "ting ting, ting ting, ting ting" but there is no Thief to target. The reveal is like 1.5s delayed or something. I don't know if Arenanet is aware of what's going on, but they need to look into it because that's just broken and has no counter play. Not sure if this is a hack or a common exploit or a bug, but it's full of $%^& regardless and it needs to be fixed. At least a DE Rifle makes a loud noise and draws a red line at me before the 1Burst hits, and actually reveals the DE.

    And on that note I'd like to state now how absolutely tired I am of builds that can 1HKO or 1Burst directly out of stealth with no tells. It's really just starting to make for a bad game in all honestly. Yeah, Thief - Soulbeast - Power Mesmers, I'm looking at you. People complain about Deadeye and I don't understand why. At least the DE puts a mark on you which clearly indicates that you are a target, and then there are actually tells that provide counter play before he hits you. However, Core Thief - Soulbeast - Power Mesmer builds can literally "Front enough stealth to move across a map at you from like 3000 range or more if using portals, and 1HKO you with absolutely no tells whatsoever to provide counter play."

    Lately I've been quite disinterested in playing GW2 pvp, really for the first time. I'm not even mad or needing to a take break, I'm actually uninterested. This is because of janky dynamic going on, such as the "Stealth Wars 1Shot Combat System" along with being tired of seeing some classes just stay OP for ridiculously elongated amounts of time, whilst others are garbage canned & kitten on, and then of course the allowance & encourage of match manipulations.

    No idea what Arenanet is doing. You'd think they didn't care at all that most players at this point have completely lost trust in them, and would never again buy a game produced by Arenanet. I mean for the sake of future projects, you'd think they'd AT LEAST want to redeem their trust with the player base that had formed in GW2.

    Oh yea, definitely, you just start losing HP to nothing, look at the log and its 10k backstab, 2k steam and 5 auto hits before thief even appears.
    I thought it was my internet lol.

    Definitely not just you. I've spoken with a couple other people who were having this same thing happen vs. a couple thieves in particular who have been rolling around. I don't think it's a hack program. I think it's probably tied to the same server desynch errors we've always seen in the past. Like how a person can go into downstate, you cleave the body but they aren't actually there. Also for the same reasons why speed hackers desynch all over the place.

    Either way it's stupid broken OP and it needs to be fixed.

    Well I mostly play a crit strikes core thief d/p build with scholars and maurader amulet and most I've got on a back stab in last few months are 8000 but usually it's around 6 and that's with popping assassin signet. that's blowing a utility and ini for a set up and due to trading utility for damage taking CS instead of trickery there's not much fight potential after said backstab.
    MBS full malice DE might get close to ur 20 000 back stab if everything is aligned but if ur seeing core do 20000 than somthing fishing is going on with their builds. Also even with CS and scholar/maurader with assassin signet my auto's hit less than any of the other classes I play often which is most but core engi and mesmer so yeah not sure how those players could be doing what ur saying.

    It’s probably because your not going trickery. If I play normal dash dp with deadly arts 2-1-2 trickery 3-1-2 and DrD 2-2-2 pop assassins signet have maybe 2 dodges in the backstab is about 8k. I actually don’t think d/p damage is too insane but when they go full zerk and with stealth it can be annoying. That said I actually think mauraders staff is more annoying- I play with normal meta traits and pop assassins signet and staff2+ swipe (kind of the backstab if staff) for almost 18k against light armor targets, which is way more viable. The only thing that’s really frustrating about the d/p build is the stealth tbh because to get decent damage they need to be full zerk to get it off and can Ezily be farmed by any team with a clue but sadly not everyone has a clue these days

    My regular d/p is SA 2-2-2 Trickery 2-2-2 CS 3-2-2 and usually get anywhere from 5000-7500 from backstab after popping kitten signet while having plenty of stealth from stealth on heal every 14.5 secs, smoke screen/heart seeker and the odd black powder here and there to do decent in and out bursts but until the games sustain lv is lowered or dagger buffed any dagger heavy build will be outshined by sword at least with regards to power builds.

    See your not even close to full zerker and nah I don’t think sword is great for 1 shotting tbh I’d rather play staff dagger or rifle

    No I use scholar and maurader for bit more hp. I've tried d/p builds without SA but I find the damage loss is worth losing for DA stealth on heal and condo cleanse while stealth'd. A full zero d/p would get tapped to easy by any skill for my liking

  • Zynk.9015Zynk.9015 Member ✭✭
    edited December 29, 2019

    The swipe change was overdone by anet. The change made it so thieves can't safely stomp opponents using shortbow 5 + steal anymore, whereas every other class has multiple ways to safely stomp opponents. The swipe range should have been reduced to 900 at the very least to match the shortbow.

    I'd also like to add that trying to save shadowstep for an entire fight just for a safe stomp when trying to use d/d thief (rip) is literally inting in the current meta

    Throw some pepegas in the chat boiz, gw2 is dead.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Zynk.9015 said:
    The swipe change was overdone by anet. The change made it so thieves can't safely stomp opponents using shortbow 5 + steal anymore, whereas every other class has multiple ways to safely stomp opponents. The swipe range should have been reduced to 900 at the very least to match the shortbow.

    I'd also like to add that trying to save shadowstep for an entire fight just for a safe stomp when trying to use d/d thief (rip) is literally inting in the current meta

    you dont have to use SB 5 and max range, you know that right?
    also shadowstep
    also stealth
    also blind

  • @Leonidrex.5649 said:

    @Zynk.9015 said:
    The swipe change was overdone by anet. The change made it so thieves can't safely stomp opponents using shortbow 5 + steal anymore, whereas every other class has multiple ways to safely stomp opponents. The swipe range should have been reduced to 900 at the very least to match the shortbow.

    I'd also like to add that trying to save shadowstep for an entire fight just for a safe stomp when trying to use d/d thief (rip) is literally inting in the current meta

    you dont have to use SB 5 and max range, you know that right?
    also shadowstep
    also stealth
    also blind

    Forceful Displacement: range 900
    Hammer toss: range 900
    grappling line: range 900
    thunderclap: range 900
    fear: range 900

    Just to name a few reasons.

    It's entirely dependent on what's happening in the area, and it was most important when roaming with a little havoc. Also, you just answered your own question. Each class has multiple tools to use for a safe stomp, and thieves core skill is using sb5 because you're better off building that gap and only having a 20 second cooldown on steal instead of wasting a massive condi clear and a 40 second cooldown just to get someone out of a fight. Removing these tools from any classes toolkit is not how anet should be 'balancing' the game.

    Also, as per my last message, with the amount of condi fights in the current meta you will never have your shadowstep up for a spike. I know for a fact you don't play thief because you think using 6 initiative to build a sub-600 unit gap is somehow acceptable.

    The nerf was completely unnecessary and only made the game worse by killing skilled gameplay and bringing in LoL's 2012 brawler meta. Punishing good players to make the game more open to casual play than it already was never the right decision. This goes for camera leap-cancels as well. Removing entire game mechanics after they have already been established by the community as an integral fighting mechanic is a rushed decision, and one of the worst a game dev could make.

    Throw some pepegas in the chat boiz, gw2 is dead.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Zynk.9015 said:

    @Leonidrex.5649 said:

    @Zynk.9015 said:
    The swipe change was overdone by anet. The change made it so thieves can't safely stomp opponents using shortbow 5 + steal anymore, whereas every other class has multiple ways to safely stomp opponents. The swipe range should have been reduced to 900 at the very least to match the shortbow.

    I'd also like to add that trying to save shadowstep for an entire fight just for a safe stomp when trying to use d/d thief (rip) is literally inting in the current meta

    you dont have to use SB 5 and max range, you know that right?
    also shadowstep
    also stealth
    also blind

    Forceful Displacement: range 900
    Hammer toss: range 900
    grappling line: range 900
    thunderclap: range 900
    fear: range 900

    Just to name a few reasons.

    It's entirely dependent on what's happening in the area, and it was most important when roaming with a little havoc. Also, you just answered your own question. Each class has multiple tools to use for a safe stomp, and thieves core skill is using sb5 because you're better off building that gap and only having a 20 second cooldown on steal instead of wasting a massive condi clear and a 40 second cooldown just to get someone out of a fight. Removing these tools from any classes toolkit is not how anet should be 'balancing' the game.

    Also, as per my last message, with the amount of condi fights in the current meta you will never have your shadowstep up for a spike. I know for a fact you don't play thief because you think using 6 initiative to build a sub-600 unit gap is somehow acceptable.

    The nerf was completely unnecessary and only made the game worse by killing skilled gameplay and bringing in LoL's 2012 brawler meta. Punishing good players to make the game more open to casual play than it already was never the right decision. This goes for camera leap-cancels as well. Removing entire game mechanics after they have already been established by the community as an integral fighting mechanic is a rushed decision, and one of the worst a game dev could make.

    how entitled can you be lol. most classes struggle to stomp in the same way.
    you can stealth to 100% safe stomp.
    you can shadowstep to 100% safe stomp
    you can blind to 100% safe stomp ( on dp,sp )
    you can poison to deny rez like no other.

  • bluri.2653bluri.2653 Member ✭✭✭✭

    Make swipe 900 please

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Curennos.9307Curennos.9307 Member ✭✭✭

    Anet needs to realize that nobody gives a kitten about their nodes beyond that they give you rewards if you win and serve as an excuse to fight other players. It seems they've forgotten that pvp is player vs player, and it's the fights around the node that matter...and those fights are garbage yet somehow still continually dropping in quality anyway.

    From a 'I enjoy strategy' standpoint, GW2 has absolutely amazing spvp. Rotations, matchups - great examples. But actually playing in said strategy against other players? Absolutely horrible. Like asking a commander's opinion - "I'm having a great time!" while the soldiers are getting demolished.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Curennos.9307 said:
    Anet needs to realize that nobody gives a kitten about their nodes beyond that they give you rewards if you win and serve as an excuse to fight other players. It seems they've forgotten that pvp is player vs player, and it's the fights around the node that matter...and those fights are garbage yet somehow still continually dropping in quality anyway.

    From a 'I enjoy strategy' standpoint, GW2 has absolutely amazing spvp. Rotations, matchups - great examples. But actually playing in said strategy against other players? Absolutely horrible. Like asking a commander's opinion - "I'm having a great time!" while the soldiers are getting demolished.

    its kinda true, who cares that I switch to condi mirage to beat enemy warrior on far, if we dont have fb so my entire team wipes mid 3v3 and game is over.
    who cares that you took thief and wanna roam and decap if weaver netflix and chills on close so you cant do kitten there and your close is holo thats not used to being able to die so he chain ints for 10minutes nonstop, forcing you to teamfight mid as thief.

  • Zynk.9015Zynk.9015 Member ✭✭
    edited December 30, 2019

    @Leonidrex.5649 said:

    how entitled can you be lol. most classes struggle to stomp in the same way.
    you can stealth to 100% safe stomp.
    you can shadowstep to 100% safe stomp
    you can blind to 100% safe stomp ( on dp,sp )
    you can poison to deny rez like no other.

    I'm not, and none of those are a 100% safe stomp. I'm surprised someone as finely educated as yourself works in absolutes. Shadowstep is the closest thing to it unless there is a competent enemy thief or mesmer nearby, or the thief gets incredibly unlucky and with timing.

    Stealth is the currently the worst option for a team fight. The enemy will cc or cleave a thief down before they channel, unless they're completely incompetent against normal thieves.
    p5 works if you catch someone off-guard on far, but that's very rare. So it doesn't get used much. If someone is memeing with s/p in gold 2 then maybe that could be relevant.
    Poison should only be used if a thief can't keep enough pressure on someone ressing or cleave with other abilities. Once they are out of initiative they are forced to abandon the down unless they go straight to bounding dodger or lotus training to gain some initiative back. If the enemy has any sense, they will focus thieves as soon as the first poison field is down, so it's best used from high ground and, even then, they need friendly pressure present in the fight. Currently they would be better off saving that initiative and applying pressure to the player ressing instead of using sb4, especially since most classes will stack stab to res; poison field doesn't work fast enough in those situations, so it's more or less a guaranteed save.

    Shadowstep would be the best option, but its practical use is a condi cleanse unless we're talking about s/d and s/p. For s/p bounding dodger is not nearly as strong a choice as dash for the mobility that sword requires. I'm not sure which league you're seeing d/p in, but it only shows up sometimes in plat. It's certainly not meta like s/d. Unless your meta is dueling a necro or catching a mesmer outside of their spawn.

    Fortunately for myself, I'm don't complain as much as others. I've found other things to do while people are getting mad because bunker dodge-staff is a thing now. That's not my problem, though. The game gets what it deserves when players keep asking for the brain-dead bruiser meta. :P

    Throw some pepegas in the chat boiz, gw2 is dead.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Zynk.9015
    what you want is to safe stomp for free.
    nobody can safestomp for free, the closest thing I can immagine is mesmers disortion but even then downed person gets stealthed or teleported or other and disort is long CD.
    use what you have, almost every other class has worse stomp then thief.
    try stomping with necro, you will quickly realize that its just better to cleave then stomp on necro, and god forbid you play core necro, that cant cleave OR stomp.

  • @Trevor Boyer.6524 said:
    Thief sleeper builds.

    There's a few of those if you're willing to run glass and give up defenses. They're all less telegraphed than pistol whip.

    The "Balance" is a fantasy -- another mortal superstition.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited December 30, 2019

    @Curennos.9307 said:
    Anet needs to realize that nobody gives a kitten about their nodes beyond that they give you rewards if you win and serve as an excuse to fight other players. It seems they've forgotten that pvp is player vs player, and it's the fights around the node that matter...and those fights are garbage yet somehow still continually dropping in quality anyway.

    From a 'I enjoy strategy' standpoint, GW2 has absolutely amazing spvp. Rotations, matchups - great examples. But actually playing in said strategy against other players? Absolutely horrible. Like asking a commander's opinion - "I'm having a great time!" while the soldiers are getting demolished.

    It's almost like listening to people saying they wanted to prevent people from constructing premades was a bad idea.

    Nah that can't be it

    The "Balance" is a fantasy -- another mortal superstition.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    @Azure The Heartless.3261 said:

    @Trevor Boyer.6524 said:
    Thief sleeper builds.

    There's a few of those if you're willing to run glass and give up defenses. They're all less telegraphed than pistol whip.

    The game has trouble catching up when a player teleports more than 1800 or so in under a quarter second. As long as the netcode can’t handle that situation then there will be some chance a thief will burn a few cool downs to get 2400 to 3300 distance (assuming you burn shadowstep, steal and sb 5/infiltrators.

    But it is pretty glassy for thief to hit hard so the best counter is probably rotational (having multiple players around to shut down a gank) and situational awareness setting up traps and other tricks so you can see the thief coming and put pressure on them to cut their burst window down to manageable levels.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @saerni.2584 said:

    @Azure The Heartless.3261 said:

    @Trevor Boyer.6524 said:
    Thief sleeper builds.

    There's a few of those if you're willing to run glass and give up defenses. They're all less telegraphed than pistol whip.

    The game has trouble catching up when a player teleports more than 1800 or so in under a quarter second. As long as the netcode can’t handle that situation then there will be some chance a thief will burn a few cool downs to get 2400 to 3300 distance (assuming you burn shadowstep, steal and sb 5/infiltrators.

    But it is pretty glassy for thief to hit hard so the best counter is probably rotational (having multiple players around to shut down a gank) and situational awareness setting up traps and other tricks so you can see the thief coming and put pressure on them to cut their burst window down to manageable levels.

    isnt thief portal gliched too? like you tp, start hitting people and it takes over 1s to register you.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @saerni.2584 said:

    @Azure The Heartless.3261 said:

    @Trevor Boyer.6524 said:
    Thief sleeper builds.

    There's a few of those if you're willing to run glass and give up defenses. They're all less telegraphed than pistol whip.

    The game has trouble catching up when a player teleports more than 1800 or so in under a quarter second. As long as the netcode can’t handle that situation then there will be some chance a thief will burn a few cool downs to get 2400 to 3300 distance (assuming you burn shadowstep, steal and sb 5/infiltrators.

    But it is pretty glassy for thief to hit hard so the best counter is probably rotational (having multiple players around to shut down a gank) and situational awareness setting up traps and other tricks so you can see the thief coming and put pressure on them to cut their burst window down to manageable levels.

    isnt thief portal gliched too? like you tp, start hitting people and it takes over 1s to register you.

    That’s possible but I haven’t seen anyone use that yet in PvP. I was actually considering running it as a meme for instant decaps next season but it would be hard to use for pure gap closing imo.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @saerni.2584 said:

    @Leonidrex.5649 said:

    @saerni.2584 said:

    @Azure The Heartless.3261 said:

    @Trevor Boyer.6524 said:
    Thief sleeper builds.

    There's a few of those if you're willing to run glass and give up defenses. They're all less telegraphed than pistol whip.

    The game has trouble catching up when a player teleports more than 1800 or so in under a quarter second. As long as the netcode can’t handle that situation then there will be some chance a thief will burn a few cool downs to get 2400 to 3300 distance (assuming you burn shadowstep, steal and sb 5/infiltrators.

    But it is pretty glassy for thief to hit hard so the best counter is probably rotational (having multiple players around to shut down a gank) and situational awareness setting up traps and other tricks so you can see the thief coming and put pressure on them to cut their burst window down to manageable levels.

    isnt thief portal gliched too? like you tp, start hitting people and it takes over 1s to register you.

    That’s possible but I haven’t seen anyone use that yet in PvP. I was actually considering running it as a meme for instant decaps next season but it would be hard to use for pure gap closing imo.

    true, but bug is bug and should be fixed.
    kinda annoying getting smacked and character doesnt register at all :/

  • saerni.2584saerni.2584 Member ✭✭✭✭

    I usually reset my own internet to ensure I eliminate lag as a consideration as much as possible.

    That said I usually focus on using disengage long enough for them to reappear. Once you get ganked that way once you just need to keep an extra eye or three out and be ready to hit your panic button as soon as the first strike lands.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator