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Why do so few people care about figthing?

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  • Diku.2546Diku.2546 Member ✭✭✭
    edited December 7, 2019

    WvW is meaningless & amounts to nothing without Tournaments.

    I'd like to see Tournaments brought back, but it has to be done correctly, or it's going to be un-healthy for players & this game mode.

    WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model
    https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Tournaments was unhealthy for the game. WvW is eternal war, not a contest where we are handed out medals. There is already tournaments in sPvP and look at what state that is in.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Diku.2546 said:
    WvW is meaningless & amounts to nothing without Tournaments.

    I'd like to see Tournaments brought back, but it has to be done correctly, or it's going to be un-healthy for players & this game mode.

    WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model
    https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    indeed. it was the best time and why wvw was awesome.

    @Dawdler.8521 said:
    Tournaments was unhealthy for the game. WvW is eternal war, not a contest where we are handed out medals. There is already tournaments in sPvP and look at what state that is in.

    ppl should learn to stop playing when they tired. it's as simple as that.

    pvp no esports so, not as important.

    Not Even Coverage is the Only broken thing in WVW.

  • gebrechen.5643gebrechen.5643 Member ✭✭✭

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    Disciples of the monkey god [Apes]

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @gebrechen.5643 said:

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    It is always unfortunate when the other guy costs you a chance at the win, but I realize that ofc sometimes I'm the other guy so it's nbd. Death is free anyway so who cares . . ?

    What I was thinking of is more like . . :

    Me: "Few bad guys setting up on outer keep . . "

    Map: nothing

    Me: "Outer down, on inner . . "

    Map: crickets

    Me: "On lord . . "

    Map: Random camp flips to our color on opposite side of the map :p

  • Dante.1508Dante.1508 Member ✭✭✭✭
    edited December 8, 2019

    @Sansar.1302 said:
    What mindset do these players have ?

    Go in get whatever annoying achievement i'm forced to get, then get out asap...

    @XenesisII.1540 said:
    Because people are afraid to die, in a video game.

    Its the fact new players have no mounts or gliders, the fact you got to run miles back every time you die, the fact you spend hours killing doors and walls, and npcs.. as a zerg.. Its just a hot mess so i avoid it.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 8, 2019

    @Gop.8713 said:

    @gebrechen.5643 said:

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    It is always unfortunate when the other guy costs you a chance at the win, but I realize that ofc sometimes I'm the other guy so it's nbd. Death is free anyway so who cares . . ?

    What I was thinking of is more like . . :

    Me: "Few bad guys setting up on outer keep . . "

    Map: nothing

    Me: "Outer down, on inner . . "

    Map: crickets

    Me: "On lord . . "

    Map: Random camp flips to our color on opposite side of the map :p

    Alot of time this happens because people get tired of throwing themselves at an overwhelming force and then switch to their alts to flip simple objectives, and typically this is classes like Rangers and Thieves that aren't as good in zerg fights.

    Sure, sometimes its only 3-5 players on lord, but the fact that they made it to keep means its usually more.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 17k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Sea of Sorrows Silver Assaulter [SUKI]
    No need to be best, only good and kind.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited December 8, 2019
    1. their ping cant handle it
    2. their computer specs cant handle it

    either 1 or 2 or combination can ufk up a player.

    we must remember not everyone has good harware or internet connection

    Not Even Coverage is the Only broken thing in WVW.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Hannelore.8153 said:

    @Gop.8713 said:

    @gebrechen.5643 said:

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    It is always unfortunate when the other guy costs you a chance at the win, but I realize that ofc sometimes I'm the other guy so it's nbd. Death is free anyway so who cares . . ?

    What I was thinking of is more like . . :

    Me: "Few bad guys setting up on outer keep . . "

    Map: nothing

    Me: "Outer down, on inner . . "

    Map: crickets

    Me: "On lord . . "

    Map: Random camp flips to our color on opposite side of the map :p

    Alot of time this happens because people get tired of throwing themselves at an overwhelming force and then switch to their alts to flip simple objectives, and typically this is classes like Rangers and Thieves that aren't as good in zerg fights.

    Sure, sometimes its only 3-5 players on lord, but the fact that they made it to keep means its usually more.

    Sure, if the bad guy zerg shows up there's not much you're going to be able to do unless your zerg responds. But that's not the situation described in the post you quoted . . .

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Hannelore.8153 said:

    @Gop.8713 said:

    @gebrechen.5643 said:

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    It is always unfortunate when the other guy costs you a chance at the win, but I realize that ofc sometimes I'm the other guy so it's nbd. Death is free anyway so who cares . . ?

    What I was thinking of is more like . . :

    Me: "Few bad guys setting up on outer keep . . "

    Map: nothing

    Me: "Outer down, on inner . . "

    Map: crickets

    Me: "On lord . . "

    Map: Random camp flips to our color on opposite side of the map :p

    Alot of time this happens because people get tired of throwing themselves at an overwhelming force and then switch to their alts to flip simple objectives, and typically this is classes like Rangers and Thieves that aren't as good in zerg fights.

    Sure, sometimes its only 3-5 players on lord, but the fact that they made it to keep means its usually more.

    I've seen it when there are 3-5 on lord, you give up on the keep and move toward that enemy camp... only to see 15 people there standing and waiting on a 1m timer.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • ThomasC.1056ThomasC.1056 Member ✭✭✭

    Hello,

    I think a good answer to that question lies in most of the above answers. Not in what is explicitely written, but in what they (mostly) show.

    A lot of answers are ironic and sarcastic about the game mode in general, the fights in general, player's behaviour as a whole. Through that causticity, it just points that lots of players are so sick, so jaded, so upset about everything related to WvW that they talk about it like that. Like WvW is some kind of ugly clunky thing that's taking itself seriously, while it's nothing worthier than a shameless joke. It feels like there's nothing more to save in the game mode, so it's better just laugh about how awful it is. Eventhough good memories make that laugh a bit painful.

    Now, most of players logging in WvW are just doing so because that's what they're used to doing to spend some time. Do some achievements, flip some worthless things, run among the zerg with as a way to empty their minds... And maybe also look for that flame that used to shine, while it's now cold ashes ?

    Good luck ANet. You'll have to work really hard and set the bar really hard to save the day.

    Look at that—you broke Scruffy's sarcasm meters. ~ Taimi.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    tournaments, its a need. not a want.

    Not Even Coverage is the Only broken thing in WVW.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Hannelore.8153 said:

    @Gop.8713 said:

    @gebrechen.5643 said:

    @Gop.8713 said:
    The only time I really get frustrated in wvw is when the ppl on my side won't fight. It's never made sense to me to get frustrated at the players on the other teams bc they're the enemy, they're supposed to be frustrating :p

    I stopped helping people out. Why? Because in the majority of cases the people you try to help don't even bother helping you. You see someone fighting 1v2 ends up almost always like this:
    1) He goes down and you have no chance to res him > you face the 1v2 and get flamed per /w by the dead guy
    2) You help him out and he starts running > you face the 1v2

    Sorry for the 10% that really would pick up the fight and make it a 2v2, but in the end it's not worth it.

    It is always unfortunate when the other guy costs you a chance at the win, but I realize that ofc sometimes I'm the other guy so it's nbd. Death is free anyway so who cares . . ?

    What I was thinking of is more like . . :

    Me: "Few bad guys setting up on outer keep . . "

    Map: nothing

    Me: "Outer down, on inner . . "

    Map: crickets

    Me: "On lord . . "

    Map: Random camp flips to our color on opposite side of the map :p

    Alot of time this happens because people get tired of throwing themselves at an overwhelming force and then switch to their alts to flip simple objectives, and typically this is classes like Rangers and Thieves that aren't as good in zerg fights.

    Sure, sometimes its only 3-5 players on lord, but the fact that they made it to keep means its usually more.

    I've seen it when there are 3-5 on lord, you give up on the keep and move toward that enemy camp... only to see 15 people there standing and waiting on a 1m timer.

    I've also seen just as many enemy players trying to farm allies at camp, in fact in last few months many of our battles are over camps.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 17k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Sea of Sorrows Silver Assaulter [SUKI]
    No need to be best, only good and kind.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:
    some of us have all the classes and we can easily change professions to counter the opposition. it's like rock paper scissors. not many have this option unless they gear up properly and it takes time. that's why if possible there should be one toon that can be all professions and can have altered gear on the go. >3<

    It should also be pointed out that a lot of us can't be kitten to change classes/builds just to win a fight when we could just as easily die and run back without consequence . . .

    that's the thing isn't it :) faced a lot of people with certain composition. the moment we did the rock to their scissors, it's their turn to get farmed again and again until they stop coming. it's a little effort but it works.

    1) I never stop coming. I love tying up 'better' builds/groups by dying over and over . . .

    2) works for what? That's the problem. The game should be designed in such a way that the tactic described in 1) doesn't work, but it always does . . .

    well if you like dying again and again, thats on you. =)

    how does getting farmed work? if thats a win for you then dont change =)

    As long as death is free of consequence, I don't plan to. So long as I get to fight, it's win-win :)

    @Dawdler.8521 said:

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:
    some of us have all the classes and we can easily change professions to counter the opposition. it's like rock paper scissors. not many have this option unless they gear up properly and it takes time. that's why if possible there should be one toon that can be all professions and can have altered gear on the go. >3<

    It should also be pointed out that a lot of us can't be kitten to change classes/builds just to win a fight when we could just as easily die and run back without consequence . . .

    that's the thing isn't it :) faced a lot of people with certain composition. the moment we did the rock to their scissors, it's their turn to get farmed again and again until they stop coming. it's a little effort but it works.

    1) I never stop coming. I love tying up 'better' builds/groups by dying over and over . . .

    2) works for what? That's the problem. The game should be designed in such a way that the tactic described in 1) doesn't work, but it always does . . .

    Yes, works for what?

    The game is literally designed so you cant win by doing that. You need PPT and PPK to win. No matter what part of that you aim for... it doesnt work.

    If you only want annoy people well the game is definetly designed for that. Its premise is to be an MMO after all.

    It works for holding them in place, prevents their moving around the map and capping things. Players will stay in one place if they think it means they'll get to kill someone over and over. It's weird, but I promise it works. If I as one player can control the behavior of a half dozen enemy players, I consider that successful play . . .

    Though I shouldn't have said it 'always' works, as there are certainly players who will lose interest and move on. It works a lot though. More often than it should :)

    Its attitudes like that, that makes me enjoy camping at SC and fighting/beating people there. When they lose, they usually come back. :)

    Makes it fun, guaranteed fights.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    I treat WvW in one way only. WvW is large scale teamplay. It's not pvp. It's not pve. It's scores of players working together to commit to a unified objective. Which is supposed to be winning. Over the course of the last 4 years, lot of players switched to the mind set of boxing and bags. Slugfests. And they no longer cared about capturing the flag. Even though that is part and parcel of WvW. Whatever you go to capture will always have players come into conflict at said location. Fights. So capturing or defending will lead to fights. Because sooner or later two opposing forces are going to meet up at that location. The name of the game is to win, and a lot of players say "nah, I just want to have fun..." But then they count their bags....so I know they're not there for "fun". They're there just for a fight and that's it. They give a kitten about winning, just destroying. I don't see that as wholly fun.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Bigpapasmurf.5623 said:

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:
    some of us have all the classes and we can easily change professions to counter the opposition. it's like rock paper scissors. not many have this option unless they gear up properly and it takes time. that's why if possible there should be one toon that can be all professions and can have altered gear on the go. >3<

    It should also be pointed out that a lot of us can't be kitten to change classes/builds just to win a fight when we could just as easily die and run back without consequence . . .

    that's the thing isn't it :) faced a lot of people with certain composition. the moment we did the rock to their scissors, it's their turn to get farmed again and again until they stop coming. it's a little effort but it works.

    1) I never stop coming. I love tying up 'better' builds/groups by dying over and over . . .

    2) works for what? That's the problem. The game should be designed in such a way that the tactic described in 1) doesn't work, but it always does . . .

    well if you like dying again and again, thats on you. =)

    how does getting farmed work? if thats a win for you then dont change =)

    As long as death is free of consequence, I don't plan to. So long as I get to fight, it's win-win :)

    @Dawdler.8521 said:

    @Gop.8713 said:

    @Sovereign.1093 said:

    @Gop.8713 said:

    @Sovereign.1093 said:
    some of us have all the classes and we can easily change professions to counter the opposition. it's like rock paper scissors. not many have this option unless they gear up properly and it takes time. that's why if possible there should be one toon that can be all professions and can have altered gear on the go. >3<

    It should also be pointed out that a lot of us can't be kitten to change classes/builds just to win a fight when we could just as easily die and run back without consequence . . .

    that's the thing isn't it :) faced a lot of people with certain composition. the moment we did the rock to their scissors, it's their turn to get farmed again and again until they stop coming. it's a little effort but it works.

    1) I never stop coming. I love tying up 'better' builds/groups by dying over and over . . .

    2) works for what? That's the problem. The game should be designed in such a way that the tactic described in 1) doesn't work, but it always does . . .

    Yes, works for what?

    The game is literally designed so you cant win by doing that. You need PPT and PPK to win. No matter what part of that you aim for... it doesnt work.

    If you only want annoy people well the game is definetly designed for that. Its premise is to be an MMO after all.

    It works for holding them in place, prevents their moving around the map and capping things. Players will stay in one place if they think it means they'll get to kill someone over and over. It's weird, but I promise it works. If I as one player can control the behavior of a half dozen enemy players, I consider that successful play . . .

    Though I shouldn't have said it 'always' works, as there are certainly players who will lose interest and move on. It works a lot though. More often than it should :)

    Its attitudes like that, that makes me enjoy camping at SC and fighting/beating people there. When they lose, they usually come back. :)

    Makes it fun, guaranteed fights.

    Exactly. And if over time that player gets enough experience or gains enough confidence that they become willing to venture out away from the safety of their camp, and engage rather than run when they see even numbers in the open field, everyone is better for it :)

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭✭

    @primatos.5413 said:

    @Sleepwalker.1398 said:
    What's a "FIGTHING"?

    It´s a FIGHT THING ! :) a.. thing for .. fighting i thing ^^

    maybe they don't like figs... :pensive:

    Just another WvW lifer who'll never say die... while dying again and again!

  • Well the objectives, atleast for me, are reason to get fight (you attacking, enemy deffending and opposite), sadly its ending lot of time with enemy barricaded behind siege. Also ppl are leaving, EU dont have ppl and MOSTLY commanders for 15 links, so the ones playing are being often left to do ppt, or they meet some sort of enemy cloud. The situation is moving towards karma train mode also by new/casual/ignorant ppl not respecting the meta, they cant kill enemy zerg with 2 fb and 8 rangers, no one want to switch, so you are left to do ppt again. Which burning out the left coms and going towards karma train chatmanders again.

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    What pisses me off is people from my own server who will not step outside when there is 5 enemy using a cata on a wall.
    Just yesterday before few hours from reset this happened, i know that the other 2 teams can't catch us in points, but just fight.
    Worse thing was i managed to get couple down and went down myself, all they could have down is just atleast mount stomp them.
    But no, they just stand and hug walls.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Sleepwalker.1398 said:
    What pisses me off is people from my own server who will not step outside when there is 5 enemy using a cata on a wall.
    Just yesterday before few hours from reset this happened, i know that the other 2 teams can't catch us in points, but just fight.
    Worse thing was i managed to get couple down and went down myself, all they could have down is just atleast mount stomp them.
    But no, they just stand and hug walls.

    Please tell me you are not shocked? That describes close to 75% of the non reset population... across all servers...

    Thank You for the {MEME}

  • Liston.9708Liston.9708 Member ✭✭✭

    @Sleepwalker.1398 said:
    What pisses me off is people from my own server who will not step outside when there is 5 enemy using a cata on a wall.
    Just yesterday before few hours from reset this happened, i know that the other 2 teams can't catch us in points, but just fight.
    Worse thing was i managed to get couple down and went down myself, all they could have down is just atleast mount stomp them.
    But no, they just stand and hug walls.

    It the pippers just want to repair for participation....... sad, but I’ve seen it as well.

  • They don't care about fighting but as soon as they see their friends comming they just turn back and fight likea a cocky team speak/discord camping blob cattle they usually are.
    If you want some fights you should just stick to spvp nowadays. It's kinda boring though but there is still more fight in there

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭
    edited December 15, 2019

    You guys are seeing things from a fight oriented roamer perspective.
    You guys roam for challenging solo / small scale fights. That’s all good.

    But we got to see things from the other side. Scouts especially roam not to engage in solo / small scale fights as his primary purpose. They defend camps, structures and call out enemy positions as their main goal.

    Their goal is to survive and delay or kill the enemy with whatever means possible. And if it means running from you until he outnumbers you, then he would do it.

    At least that’s what I do when I scout and defend places =D

    I will run and shout for help in chat until my allies come then I turn and gank the enemy.

    And sometimes our builds are not for solo fights so...
    This is my fight oriented roamer...if you meet him, he is looking for fights...but I have 20 other Necro toons and they're all fun theme builds so if you meet them, just know that I'll run until I outnumber you =D

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 15, 2019

    @Liston.9708 said:

    @Sleepwalker.1398 said:
    What pisses me off is people from my own server who will not step outside when there is 5 enemy using a cata on a wall.
    Just yesterday before few hours from reset this happened, i know that the other 2 teams can't catch us in points, but just fight.
    Worse thing was i managed to get couple down and went down myself, all they could have down is just atleast mount stomp them.
    But no, they just stand and hug walls.

    It the pippers just want to repair for participation....... sad, but I’ve seen it as well.

    I repair for pips but its only when the enemy isn't being aggressive enough, since I mostly defend, build, and patrol. I only go to enemy objectives in small groups, and since most players follow the commander's blob that's a little rare.

    I find myself joining the blob more and more lately just to have anyone to play with.

    Even when occasionally roaming on my own, its hard to keep pips up without repairing or such, the timer is just too low for encounter frequency. Maybe its better in the larger servers since even my host server is down to T2 now, but I don't know. And sure one could just not care about the rewards but that also makes WvW quickly lead to burnout due to focusing entirely on fighting for nothing for hours on end.

    This is the problem with WvW itself lacking an end-game in general, that chest is all I have to look forward to.

    Imagine if fights actually lead to something.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 17k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Sea of Sorrows Silver Assaulter [SUKI]
    No need to be best, only good and kind.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Sleepwalker.1398 said:
    What pisses me off is people from my own server who will not step outside when there is 5 enemy using a cata on a wall.
    Just yesterday before few hours from reset this happened, i know that the other 2 teams can't catch us in points, but just fight.
    Worse thing was i managed to get couple down and went down myself, all they could have down is just atleast mount stomp them.
    But no, they just stand and hug walls.

    You didn't really lose anything though, and you got to fight. Just run back, fight some more. It's probably fair to assume that if someone wasn't willing to jump off the wall, they would have been a liability if they had . . .

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited December 15, 2019

    @EremiteAngel.9765 said:
    You guys are seeing things from a fight oriented roamer perspective.
    You guys roam for challenging solo / small scale fights. That’s all good.

    But we got to see things from the other side. Scouts especially roam not to engage in solo / small scale fights as his primary purpose. They defend camps, structures and call out enemy positions as their main goal.

    Their goal is to survive and delay or kill the enemy with whatever means possible. And if it means running from you until he outnumbers you, then he would do it.

    At least that’s what I do when I scout and defend places =D

    I will run and shout for help in chat until my allies come then I turn and gank the enemy.

    And sometimes our builds are not for solo fights so...
    This is my fight oriented roamer...if you meet him, he is looking for fights...but I have 20 other Necro toons and they're all fun theme builds so if you meet them, just know that I'll run until I outnumber you =D

    I should have realized you are more into RP than WvW.

    Thank You for the {MEME}

  • Whiteout.1975Whiteout.1975 Member ✭✭✭
    edited December 15, 2019

    If anyone remembers from the good ol days... This guy seemed to care the most. Still don't get it, but am thankful for the laughs.
    Anyways, I may as well reverse the question and ask "Why should anyone care about fighting (especially with WvW's status as it is today)?"

    To me, this is just musical keeps (without the music) running around in circles till you've had your fill, but not having actually achieved anything more from where we've begin (because we will just rinse and repeat without a almost necessary call to action to try to win). Conflict, regarding player against player, only seems to exist because we can choose to make it happen. Not because WvW initially/ultimately entice's us to do so... And that's my issue with WvW. Really, WvW just lacks substance and therefore meaning in my eyes. Therefore, no "care to fight" can exist for me because I'm not well enticed to do so. I will be better enticed to participate before fighting a player is one way to look at it. However, Enjoy WvW if you do... Fair warning, I just probably won't get why given what I've said, but more power to you if that's the case B)

    🍇🍈🍉🍊🍋🍌🍍🥭🥭🍏🍐🍑🍒🍓🥝🍅🥥🥑🍆🥔🥕🌽🌶️🥒🥬🥦🧄🧅🍄🥜🌰🍞🥐🥖🥨🥯🥞🧇🧀🍖🍗🥩🥓🍔🍟🍕🌭🥪🌮🌯🥙🧆🥚🍳🥘🍲🥣🥗🍿🧈🧂🥫🍱🍘🍙🍚🍛🍜🍝🍠🍢🍣🍤🍥🥮🍡🥟🥠🥡🦪🍦🍧🍨🍩🍪🎂🍰🧁🥧🍫🍬🍭🍮🍯🍼🥛☕🍵🍶🍾🍷🍸🍹🍺🍻🥂🥃🥤🧃🧉🧊

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited December 16, 2019

    I blame mounts giving people the option to opt out of fights easier and the fact anet cant balance worth a kitten so they dont wanted fight unless the odds are heavy in their favor. I mean theres so many skills that pull u,hold u in place while ur insta burst, aoe condi garbage etc etc, the anet designed skills that are almost impossible to balance so it's not entirely the balance teams fault.

  • Sansar.1302Sansar.1302 Member ✭✭✭

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    That is what kills the fun, most ppl will swarm you down with as many as possible, cant relate to that at all.
    Many servers also form gank squads even if they only play against soloers :(
    They are so afraid you gonna get a kill, actually worse if you solo roam on a necro (or anything not meta roamer) get a kill or two then they ALWAYS form a gank squad.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • lare.5129lare.5129 Member ✭✭✭✭

    want real pro exp fight ? tournaments waits you. And time between real tournaments fights you can spen on some non top wvw map.

  • Anput.4620Anput.4620 Member ✭✭✭✭

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    And this is the reason mounts need deletion from existence, just toxic situations, thats all it creates.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭
    edited December 17, 2019

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    youtube video

    exactly the sort of behaviour that's turning the newcomers away from the game mode


    @Anput.4620 said:
    And this is the reason mounts need deletion from existence, just toxic situations, thats all it creates.

    not really the mount is the issue, it's anet bow down to the whining from the roamers and added lancing

    was perfectly fine without lance, if roamers meets roamers, they dismount and fight each other, they whining because they can no longer conduct their anti-social behaviours

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @crepuscular.9047 said:
    exactly the sort of behaviour that's turning the newcomers away from the game mode

    Its true, that completely random guy was totally a newcomer, he'll probably never play WvW again. Poor thing. Maybe he'll have some luck in sPvP when he get some skills.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Fearless.3569Fearless.3569 Member ✭✭✭

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    exactly the sort of behaviour that's turning the newcomers away from the game mode

    Its true, that completely random guy was totally a newcomer, he'll probably never play WvW again. Poor thing. Maybe he'll have some luck in sPvP when he get some skills.

    Sad but true!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    because its not easy to fight vets.

    Not Even Coverage is the Only broken thing in WVW.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @crepuscular.9047 said:

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    youtube video

    exactly the sort of behaviour that's turning the newcomers away from the game mode


    @Anput.4620 said:
    And this is the reason mounts need deletion from existence, just toxic situations, thats all it creates.

    not really the mount is the issue, it's anet bow down to the whining from the roamers and added lancing

    was perfectly fine without lance, if roamers meets roamers, they dismount and fight each other, they whining because they can no longer conduct their anti-social behaviours

    Anti-social behavior? In a game mode designed to pit players against each other? Surely not ! ! !

    There were problems before mounts, there were problems after the introduction of mounts, and there are problems now that the dismount skill has been introduced. Players just need to be able to adapt to the existing ruleset . . .

    I will say that the current state of things is better than either of the previous two, however . . .

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @Anput.4620 said:

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    And this is the reason mounts need deletion from existence, just toxic situations, thats all it creates.

    And there is no way a heavy hitting class and heavy armor no less should be able to run away like that. Guardians need the most gutting in the game but warriors aren't far behind.. any and all of their mobility skills need to be removed and so does the majority of their invulnerables. It's only a matter of time, and the sooner the better.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    no one cares about the mode. :/

    Not Even Coverage is the Only broken thing in WVW.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited December 17, 2019

    The devs added a mechanic that allows players to basically pick and chose their battles in a ow pvp game mode, even still after spear.
    Weird that it doesn't feel as dynamic or the same in any way really now when playing the mode.
    They were warned by alot of wvw mains but chose to listen to wvw players that chose zerg/low mobility classes that couldn't see past the band aid fix to their mobility issues that the mounts would result in and the pve'rs who disliked the fact it was a ow pvp mode to begin with lol as the mounts make it feel that much more pve like.
    They got their wish and I'm betting on wvw population to continue to dwindle with a few pve players joining the mode for a short while to get mount before returning back to pve resulting in zero actual gain in population.

  • Anput.4620Anput.4620 Member ✭✭✭✭

    @crepuscular.9047 said:

    @Dawdler.8521 said:

    @crepuscular.9047 said:
    fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

    Whatever do you mean?

    youtube video

    exactly the sort of behaviour that's turning the newcomers away from the game mode


    @Anput.4620 said:
    And this is the reason mounts need deletion from existence, just toxic situations, thats all it creates.

    not really the mount is the issue, it's anet bow down to the whining from the roamers and added lancing

    was perfectly fine without lance, if roamers meets roamers, they dismount and fight each other, they whining because they can no longer conduct their anti-social behaviours

    Engagements should be decided by class balance, not some arbitrary function, like every open world PvP game, most of the time when someone engages they should be able to attack or get some heavy damage in some way or another, the only thing is that in this game you don't lose anything if you escape.

    Mechanics that promote inactivity are inherently bad.

    The only thing i see as anti-social is heavy outnumbers but thats also part of the game.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Anput.4620 said:
    Engagements should be decided by class balance, not some arbitrary function, like every open world PvP game, most of the time when someone engages they should be able to attack or get some heavy damage in some way or another, the only thing is that in this game you don't lose anything if you escape.

    Yeah, skill and tactics should never decide engagements, that would just be ridiculous.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Sansar.1302Sansar.1302 Member ✭✭✭

    Something to start with would be to remove gift of battle from legendary crafting so all those PvE ppl dont NEED to go to this game mode as clearly dont want to fight second would be to make WvW daily the slowest daily to get not the fastest as many I talk to only come to do a fast daily.
    Perhaps this would result in a better WvW with players that actually want to be here and play the mode in all from smal scale to blob fight.

  • Rayti.6531Rayti.6531 Member ✭✭✭
    edited December 18, 2019

    @Sansar.1302 said:
    Something to start with would be to remove gift of battle from legendary crafting so all those PvE ppl dont NEED to go to this game mode as clearly dont want to fight second would be to make WvW daily the slowest daily to get not the fastest as many I talk to only come to do a fast daily.
    Perhaps this would result in a better WvW with players that actually want to be here and play the mode in all from smal scale to blob fight.

    Sure, let's remove anything that might require/motivate people to get into WvW - I'm sure that will push those numbers!

    I mean, it's true - many poof in and out of WvW and will not stay.

    But every single player that might stumble into WvW for a daily or a Gift of Battle and goes "oh, that's acutually kinda fun" and ends up staying is a win. And if they don't stay, they do not affected the queue (if there even is one) for very long anyway.

    This attitude (many WvWers sadly share) that only "real WvW players" (whatever that's supposed to be) should be on those maps and everyone else should stay out is what actually keeps many players from trying it in the first place...

    However, back to topic - interest in fights:
    This always depends on the situation.

    If I am asked to urgently help defending something, I will not stop in my tracks and waste my time with someone who is looking for a 1on1 (which his/her server mates might or might not respect - more likely you'll end up in a 1vX anyway). If I'm defending a camp and pushing Dolyaks, I'm doing exactly that - until you try to hurt my Dolly or take the camp.

    If there's nothing else to do and/or I feel like it though - why not? As a roamer, I usually wear the right gear for small scale fights anyway.

    But I understand every single zergling traited for group play if they are trying to avoid being fodder for some roamer's ego. -> "Staff Ele (often to be found in some variation of Origami armor) vs. insert roaming build + half decent player(s) here - Gee, I wonder who will win this one...? "

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited December 18, 2019

    because its not necessary to win. because it is optional. because if your team is bad, you dont want them to lose morale.

    wvw is not a fight zone. it is a pve are which allows an option to pk the opposing team.

    any newbie, i tell you, if you go zerging. stick with wanderer armor and diviner and durability runes, everything else, you will be useful.

    this is the current pug setup that works for all classes thats easy as 1 2 3 bomb.

    you're welcome.

    you want to win fights. get atleast 35 with this setup. of course u can go minstrel fb scrapper, diviner wanderer alacrity jalis malyx rev, warrior and scourge. you will win. its as easy as 111 but spaming skill 2 and alacrity and quickness and stealth

    Not Even Coverage is the Only broken thing in WVW.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Rayti.6531 said:

    @Sansar.1302 said:
    Something to start with would be to remove gift of battle from legendary crafting so all those PvE ppl dont NEED to go to this game mode as clearly dont want to fight second would be to make WvW daily the slowest daily to get not the fastest as many I talk to only come to do a fast daily.
    Perhaps this would result in a better WvW with players that actually want to be here and play the mode in all from smal scale to blob fight.

    Sure, let's remove anything that might require/motivate people to get into WvW - I'm sure that will push those numbers!

    I mean, it's true - many poof in and out of WvW and will not stay.

    But every single player that might stumble into WvW for a daily or a Gift of Battle and goes "oh, that's acutually kinda fun" and ends up staying is a win. And if they don't stay, they do not affected the queue (if there even is one) for very long anyway.

    This attitude (many WvWers sadly share) that only "real WvW players" (whatever that's supposed to be) should be on those maps and everyone else should stay out is what actually keeps many players from trying it in the first place...

    I agree as to GoB and similar content that requires players to come and try the mode then decide for themselves whether to stay or go once they have what they need, but I'm with the quoted poster on the idea of making dailies more time consuming. Players coming in just for dailies doesn't really do anyone any good . . .

  • Diku.2546Diku.2546 Member ✭✭✭
    edited December 18, 2019

    Oh snap, crackle, pop!

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • Lalary.3561Lalary.3561 Member ✭✭✭

    @DeadlySynz.3471 said:
    And there is no way a heavy hitting class and heavy armor no less should be able to run away like that. Guardians need the most gutting in the game but warriors aren't far behind.. any and all of their mobility skills need to be removed and so does the majority of their invulnerables. It's only a matter of time, and the sooner the better.

    Right... and light armored class should receive twice the damage for wearing cloth material only.
    Let me give you a little tip when fighting against warriors and guardians. Stop spamming and waste your skills while they are blocking or invulnerable.