Rampage... — Guild Wars 2 Forums

Rampage...

Kamsin.8541Kamsin.8541 Member ✭✭

Rampage : uncontrolled behaviour, especially when this involves damaging or destroying property over a wide area

Combat log : You critically hit Target for 21.

(With Berserker's stats, if someone wants to try with Minstrel's stats, I really cannot find the courage to do it.)

<1

Comments

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    too bad they didn't nerfed the whole warrior kit, because they can still do 10k dmg per hit while cc you without rampage

  • otto.5684otto.5684 Member ✭✭✭✭

    I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent.

    Lazy cop out balance approach, that kills diversity.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @otto.5684 said:
    I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent.

    Lazy cop out balance approach, that kills diversity.

    none existend core warrior? you what mate?
    what core warrior is slightly weaker SPB that is MUCH easier to play.
    Core warrior along with thief is the most seen core class ( personal exp ).
    I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom )

  • Dantheman.3589Dantheman.3589 Member ✭✭✭

    @Leonidrex.5649 said:

    @otto.5684 said:
    I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent.

    Lazy cop out balance approach, that kills diversity.

    none existend core warrior? you what mate?
    what core warrior is slightly weaker SPB that is MUCH easier to play.
    Core warrior along with thief is the most seen core class ( personal exp ).
    I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom )

    I see way more core necro than thief rn. That said it seems one of the only good ways to counter rampage has been boon corrupt on necro or just try to dodge all the skills which usually leaves u lacking in invulns or dodges afterwords.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Dantheman.3589 said:

    @Leonidrex.5649 said:

    @otto.5684 said:
    I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent.

    Lazy cop out balance approach, that kills diversity.

    none existend core warrior? you what mate?
    what core warrior is slightly weaker SPB that is MUCH easier to play.
    Core warrior along with thief is the most seen core class ( personal exp ).
    I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom )

    I see way more core necro than thief rn. That said it seems one of the only good ways to counter rampage has been boon corrupt on necro or just try to dodge all the skills which usually leaves u lacking in invulns or dodges afterwords.

    yep, counterplay to rampage = leave or corrupt stab.
    If you have to use 3-4 defensive cooldowns just to not die its not counterplay.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    https://wiki.guildwars2.com/wiki/Damage

    There > @ButterPeanut.9746 said:

    I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc.

    What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30.

    https://wiki.guildwars2.com/wiki/Damage

    There is no such thing as base damage, everything is multipliers when it comes to direct damage, tank any of the multipliers to near 0 and skill damage goes to near 0. I don't know why so many people believe in this mythical "base damage". If you want to compare damage between various skills the power multiplier is the best thing to look at since weapon strength is pretty much standardized and power mainly depends on amulet. There are also might/vulnerability and various class specific damage modifiers that need to be taken into account but most classes have similar modifier stacking potential.

  • ButterPeanut.9746ButterPeanut.9746 Member ✭✭✭
    edited December 4, 2019

    @ArthurDent.9538 said:
    https://wiki.guildwars2.com/wiki/Damage

    There > @ButterPeanut.9746 said:

    I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc.

    What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30.

    https://wiki.guildwars2.com/wiki/Damage

    There is no such thing as base damage, everything is multipliers when it comes to direct damage, tank any of the multipliers to near 0 and skill damage goes to near 0. I don't know why so many people believe in this mythical "base damage". If you want to compare damage between various skills the power multiplier is the best thing to look at since weapon strength is pretty much standardized and power mainly depends on amulet. There are also might/vulnerability and various class specific damage modifiers that need to be taken into account but most classes have similar modifier stacking potential.

    That's fair, I just misinterpreted it then. Regardless of "how" the nerf happened, a skill on a 72s that does a hard CC doesn't quite justify its 30 damage when critting with 25might, magebane multiplier, Pinnacle of Strength and Peak Performance multipliers,etc.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites.

  • Lighter.5631Lighter.5631 Member ✭✭✭✭

    meh, normally it would seem nice to nerf rampage so people would see how much a joke warrior the actual class is
    but then warrior will still reckt in gold and - because noobs still can't dodge killshot.
    so devs won't do kitten lol.

    btw guardian overall needs a hard nerf

  • @Ganathar.4956 said:
    I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites.

    Meh it's like middle of the road at best now IMO at least. The other issue is that the other warrior elites are like the 3 worst elites in the game. So still rampage xD

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    This change was pretty handed.

    I think halving the damage output would have sufficed.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited December 4, 2019

    @Kamsin.8541 said:
    Rampage : uncontrolled behaviour, especially when this involves damaging or destroying property over a wide area

    Combat log : You critically hit Target for 21.

    (With Berserker's stats, if someone wants to try with Minstrel's stats, I really cannot find the courage to do it.)

    As a warrior main lemme just say

    WHEEZE

    @Sir Vincent III.1286 said:

    They should rename it to Tantrum.

    I was just thinking that

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it had a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances.

    However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it should be. More often than not Warrior players, a lot of them would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest.

    I'm saying all of this as a Warrior main, and I avoided even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a tiny capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already so much of it.

    Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates.

  • @hanabal lecter.2495 said:
    This is what happens when literally every warrior was abusing a broken elite skill to guarantee kills.

    Rampage isn't just a warrior skill though. 👀

    The only reason we took it was because it was objectively the best option. We don't have the luxury of having 3 different viable elite skills.

    Remove Ranked DuoQ pls&ty

  • @KryTiKaL.3125 said:
    Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it had a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances.

    However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it should be. More often than not Warrior players, a lot of them would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest.

    I'm saying all of this as a Warrior main, and I avoided even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a tiny capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already so much of it.

    Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates.

    Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @ButterPeanut.9746 said:

    @KryTiKaL.3125 said:
    Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it had a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances.

    However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it should be. More often than not Warrior players, a lot of them would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest.

    I'm saying all of this as a Warrior main, and I avoided even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a tiny capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already so much of it.

    Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates.

    Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite.

    Use it for the CC, drop out of it, all good. Damage shouldn't be a factor in why you use it, it should be used for dropping a bunch of CC onto a target to lock them down or even use it to escape from a less than favorable situation or buy time until your team gets to you. Even if it does hit for like 21 damage...kay, I see no problem with that I would rather it have forced a dodge, burnt a Stability stack, forced them to burn a CC break or actually landed the CC and now either you or any teammate nearby can react to that. Not like it takes much to drop out of Rampage, its a button on your bar.

  • Ovark.2514Ovark.2514 Member ✭✭✭

    @Ganathar.4956 said:
    I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites.

    Aww man I'm FEELING the tornado now. Tornado is the new 100-0 skill imo (but don't tell anyone...) :P

  • @KryTiKaL.3125 said:

    @ButterPeanut.9746 said:

    @KryTiKaL.3125 said:
    Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it had a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances.

    However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it should be. More often than not Warrior players, a lot of them would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest.

    I'm saying all of this as a Warrior main, and I avoided even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a tiny capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already so much of it.

    Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates.

    Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite.

    Use it for the CC, drop out of it, all good. Damage shouldn't be a factor in why you use it, it should be used for dropping a bunch of CC onto a target to lock them down or even use it to escape from a less than favorable situation or buy time until your team gets to you. Even if it does hit for like 21 damage...kay, I see no problem with that I would rather it have forced a dodge, burnt a Stability stack, forced them to burn a CC break or actually landed the CC and now either you or any teammate nearby can react to that. Not like it takes much to drop out of Rampage, its a button on your bar.

    I also don't see a problem as long as every other hard CC adjusts also. Prime light beam crit? 50 damage at most. Holo 5? 50 damage. Glint elite? 50 damage, etc. If the rationale for 3/4 skills on a transform on 90 or 72s CD do effectively zero damage because they provide hard CC, literally every hard CC needs to mimic that change.

  • Liza.2758Liza.2758 Member ✭✭

    how can you even complain lmao

    every time i play Ranger and Necro i wish i could slot in normal skill into Elite slot lmao

    a kitten Entangle that warrior can just press shield 4 to kill it. a kitten boon elite that can get ripped by everything in the game

    these are " Elite " btw

  • @Sir Vincent III.1286 said:
    They should rename it to Tantrum.

    this is the best post in a long time.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @ButterPeanut.9746 said:

    @KryTiKaL.3125 said:

    @ButterPeanut.9746 said:

    @KryTiKaL.3125 said:
    Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it had a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances.

    However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it should be. More often than not Warrior players, a lot of them would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest.

    I'm saying all of this as a Warrior main, and I avoided even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a tiny capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already so much of it.

    Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates.

    Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite.

    Use it for the CC, drop out of it, all good. Damage shouldn't be a factor in why you use it, it should be used for dropping a bunch of CC onto a target to lock them down or even use it to escape from a less than favorable situation or buy time until your team gets to you. Even if it does hit for like 21 damage...kay, I see no problem with that I would rather it have forced a dodge, burnt a Stability stack, forced them to burn a CC break or actually landed the CC and now either you or any teammate nearby can react to that. Not like it takes much to drop out of Rampage, its a button on your bar.

    I also don't see a problem as long as every other hard CC adjusts also. Prime light beam crit? 50 damage at most. Holo 5? 50 damage. Glint elite? 50 damage, etc. If the rationale for 3/4 skills on a transform on 90 or 72s CD do effectively zero damage because they provide hard CC, literally every hard CC needs to mimic that change.

    No they don't. They function differently to how Rampage does, as Rampage is a mode with several hard CCs tied to it, each of which on a relatively short cooldown as well as dealing out significant damage with each one while the entire mode has pulsing stability for its entire duration (which persists after Rampage ends) and reduces damage taken by 50%. Prime Light Beam is a one off skill, deals damage and CCs with a cast time and a secondary effect only when above a certain heat threshold. Chaotic Release is another one off skill that deals damage and CCs and while it is on cooldown the Facet of Chaos is also put on cooldown.

    Rampage wasn't changed this way, at least as I see it, purely because it provided hard CC, it was because it provided several skills with hard CC, that dealt significant damage each individually while the mode itself also reduced damage by 50% and provided pulsing stability. It was because all of that was loaded into that one skill for its duration. I know it looks like I've repeated myself in this post but that is intentional. Rampage doesn't need the damage to be useful, and Warrior being lower tier in the higher brackets in Tournaments is another issue within itself (mostly attributed to the power creep of other classes and other things that also need tuning down or changing across PvP in general in this game).

    Like I said, I've never felt the need for Rampage and Rampage losing that damage isn't going to make it not useful, it is simply going to shift how it is used rather than it just be a monkey ook ook button that people press in Conquest to turn themselves into a CC spamming, stability pulsing, tank that deals out heavy amounts of damage because of all the Might the Warrior has built onto themselves.

    This is how balance needs to go. They either tune down the damage coefficients on skills to cut down the power creep provided by the sheer and ridiculous amount of accessibility to boons these days or they trim out the accessibility to boons that they've been adding more and more of over time. Tactics for Warrior is just the most recent example of ANet doing that, Herald is a longer running one, and there are plenty more that have been there since PoF launched.

    We'll see how the big boi balance patch is, what it includes, and go from there. Its likely going to feel rougher for people who really relied on Rampage, but for those who didn't...s'all good.

  • @ButterPeanut.9746 said:
    I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc.

    What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30.

    I mean, sure. The second all other classes gets dazes added to their 7k damage per auto chain.

    The nerf is hard, but rampage is far from dead.

    ~ God Tier Guardian

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 4, 2019

    Good, now remove damage from all other CC in the game as well. It should be damage or control, not both at once.

    I mean, it kind of makes sense in specialty skills like Full Counter, but..everything?

    1. It'll reduce DPS and sudden death fights.
    2. It'll reduce CC chain frustration.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay (formerly Jade Quarry) | Mains Mariyuuna/Tempest & Terakura/Spellbreaker | ♀♥♀

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    cute the stability and dps reduction and its okey

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited December 4, 2019

    @Hannelore.8153 said:
    Good, now remove damage from all other CC in the game as well. It should be damage or control, not both at once.

    I mean, it kind of makes sense in specialty skills like Full Counter, but..everything?

    1. It'll reduce DPS and sudden death fights.
    2. It'll reduce CC chain frustration.

    Please go to my YouTube Channel and watch all my montages of Chaos Storm, Magic Pistol, Diversion, Point Blank Shot, Hilt Bash, Shield of Absorption, Ring of Warding, Head Shot ect.ect all critting for 10k damage.

    20 damage on crits, if true, might be an over nerf. But something needed to done with rampage beyond just bumping it from an effective 72s cooldown up to a 96 second cooldown the way they originally did. The thing literally consistently two shots people.

    Best Dressed Memser NA.

  • Tharan.9085Tharan.9085 Member ✭✭✭

    OP cries about 20dmg hard ccs while Dash and AA still deal 10k dmg OMEGALUL

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited December 4, 2019

    @Halikus.1406 said:
    Oh.... did you take the nerf bat?
    Good, keep it like that. I'd rather see low dmg on a stun than: Someone hit you with Bolder for 10k
    Good riddance. :D

    Lets be realistic here, a giant person picking up, what looks like a 60 kilo rock Nd throwing it at your face, it would probably take your head clean off! I would take the 10k anyday.

    Wonder when they need wvw version too

  • Halikus.1406Halikus.1406 Member ✭✭✭

    @Fat Disgrace.4275 said:

    @Halikus.1406 said:
    Oh.... did you take the nerf bat?
    Good, keep it like that. I'd rather see low dmg on a stun than: Someone hit you with Bolder for 10k
    Good riddance. :D

    Lets be realistic here, a giant person picking up, what looks like a 60 kilo rock Nd throwing it at your face, it would probably take your head clean off! I would take the 10k anyway.

    Wonder when they need wvw version too

    You wanna be realistic in a game where we have dragons and mount griphons?
    OkayChamp

    If we're talking about realism, can we also have rifle skills 1/2 shot ppl? Please anet, make it happen. :o

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Halikus.1406 said:

    @Fat Disgrace.4275 said:

    @Halikus.1406 said:
    Oh.... did you take the nerf bat?
    Good, keep it like that. I'd rather see low dmg on a stun than: Someone hit you with Bolder for 10k
    Good riddance. :D

    Lets be realistic here, a giant person picking up, what looks like a 60 kilo rock Nd throwing it at your face, it would probably take your head clean off! I would take the 10k anyway.

    Wonder when they need wvw version too

    You wanna be realistic in a game where we have dragons and mount griphons?
    OkayChamp

    If we're talking about realism, can we also have rifle skills 1/2 shot ppl? Please anet, make it happen. :o

    Nh-uh! All projectiles from guns use rubber pellets and the arrows are made from plastic with blunt tips. The bolder is legit though, its quite a coincidence that the giant manages to find a bolder at the location.

  • Halikus.1406Halikus.1406 Member ✭✭✭

    @Fat Disgrace.4275 said:

    @Halikus.1406 said:

    @Fat Disgrace.4275 said:

    @Halikus.1406 said:
    Oh.... did you take the nerf bat?
    Good, keep it like that. I'd rather see low dmg on a stun than: Someone hit you with Bolder for 10k
    Good riddance. :D

    Lets be realistic here, a giant person picking up, what looks like a 60 kilo rock Nd throwing it at your face, it would probably take your head clean off! I would take the 10k anyway.

    Wonder when they need wvw version too

    You wanna be realistic in a game where we have dragons and mount griphons?
    OkayChamp

    If we're talking about realism, can we also have rifle skills 1/2 shot ppl? Please anet, make it happen. :o

    Nh-uh! All projectiles from guns use rubber pellets and the arrows are made from plastic with blunt tips. The bolder is legit though, its quite a coincidence that the giant manages to find a bolder at the location.

    That's..... a good point actually.
    What I can learn from all of this is: Can we leave realism out of the way? :/

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Hannelore.8153 said:
    Good, now remove damage from all other CC in the game as well. It should be damage or control, not both at once.

    I mean, it kind of makes sense in specialty skills like Full Counter, but..everything?

    1. It'll reduce DPS and sudden death fights.
    2. It'll reduce CC chain frustration.

    I agree! makes sure to nerf warriors shield 4, warriors disruptive stab, warriors bulls charge, warriors full counter, warriors stomp too!
    those are CC too.
    To all the whiners that Rampage deals 0 dmg. IT DOES DAMAGE, just not WITH CC. NOW YOU HAVE TO PRESS m1 AFTER CC, good players were doing this already, plebs were throwing rock -> stomp, others were rock->dash ->m1 when you waste dodges THEN stomp, dodging rampage is still a must have.
    It still gives kitten of mobility, its still a safestomp, its still good for resing, its still sets up kills, learn to use it properly istead of whining about it.
    If I could use rampage on Mesmer I would have, 100% kitten jaunt and kitten mass invis, if you wanna look at trash elites, you are not the only ones.

  • Tycura.1982Tycura.1982 Member ✭✭✭

    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

  • Vicariuz.1605Vicariuz.1605 Member ✭✭✭

    @Tycura.1982 said:
    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

    Yeah signet is definitely on par with things like Prime Light Beam, Chilled to the bone, Dagger Storm, Mass Invis, Shiro/Glint elites, Renewed Focus, Strength of the Pack, Weave Self, FGS, etc.

    That redundant 5 might/fury/swiftness really utilizes that elite slot well.

    Bubble also is so good that people use any movement ability in the game, or dodge 1 time, and are outside of its effect.

    Yeah warrior elites are top tier.

    Tantrum needed a nerf, lets not pretend like warrior elites are "great" though.

  • Don Vega Van Kain.9842Don Vega Van Kain.9842 Member ✭✭✭
    edited December 4, 2019

    Time heals all the injuries warman, it happened to every classes you know, you'll be angry at first, insulting and banging and then you will realize that the class is still good, you will grow and forget.

    Dedication to all the wars I beat in 1 vs 1 .... before they go "Rampage aka the win button"

    Troll since 1982.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @SeikeNz.3526 said:
    too bad they didn't nerfed the whole warrior kit, because they can still do 10k dmg per hit while cc you without rampage

    Seikenz at it again, lel, nobody takes you seriously anymore because of your overexaggerated statements, please stay true to the facts, thanks.

    Rampage definately needed those nerfs, even as a warrior main it felt lame and just overpowered to use. And also dying to it feels just as bad.

    They really should buff signet or banner tho, those arent rly good in pvp... Banner better than signet, but still.
    Id rather have a normal utility slot instead the elite slot for pvp honestly

  • saerni.2584saerni.2584 Member ✭✭✭✭

    I’ve been a critic of rampage and agree it needed a nerf.

    That said, I’m shocked they made it do so little damage (my mistaken understanding was they were merely making the skill not scale with your power so there would be a flat damage amount on the lower end 500-1k normal, 2-3k crit at best).

    As far as design. Sure it is a bunch of low cool down cc’s and gap closers. It shouldn’t be also hitting for 10k, reducing damage and pulsing stability. But, without any damage I don’t see how a warrior uses it offensively 1v1. Warrior would have to use it to stall out other cool downs because using it offensively won’t do any damage at all.

    If I’m fighting said warrior I’m going to just eat the stuns and take the rampage time to refresh my own cool downs. Or I’ll take that time to burn him down (despite the damage reduction) because I’ll feel justified playing more aggressively when his damage is so significantly reduced.

    Maybe most warriors will use rampage for partial durations and swap out to normal weapons for damage after a cc, but that is a pretty long cool down for one cc and other elites start to look better for them at that point, not because other elites are great but because new rampage will feel ineffective.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited December 4, 2019

    @Vicariuz.1605 said:

    @Tycura.1982 said:
    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

    Yeah signet is definitely on par with things like Prime Light Beam, Chilled to the bone, Dagger Storm, Mass Invis, Shiro/Glint elites, Renewed Focus, Strength of the Pack, Weave Self, FGS, etc.

    That redundant 5 might/fury/swiftness really utilizes that elite slot well.

    Bubble also is so good that people use any movement ability in the game, or dodge 1 time, and are outside of its effect.

    Yeah warrior elites are top tier.

    Tantrum needed a nerf, lets not pretend like warrior elites are "great" though.

    Yes let's compare the worst warrior elite to the best elite of every other profession. What you should be doing instead is comparing the best warrior elite (rampage) to the best that every other class has to offer. Pre-nerf rampage put every single elite you mentioned here to shame. Everyone would love to have it available to their class. At the end of the day, every single profession has bad elites. Some simply have no good options at all, while others have only one that is insanely good. Others have a variety of not so bad options.

  • Tycura.1982Tycura.1982 Member ✭✭✭

    @Vicariuz.1605 said:

    @Tycura.1982 said:
    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

    Yeah signet is definitely on par with things like Prime Light Beam, Chilled to the bone, Dagger Storm, Mass Invis, Shiro/Glint elites, Renewed Focus, Strength of the Pack, Weave Self, FGS, etc.

    That redundant 5 might/fury/swiftness really utilizes that elite slot well.

    Bubble also is so good that people use any movement ability in the game, or dodge 1 time, and are outside of its effect.

    Yeah warrior elites are top tier.

    Tantrum needed a nerf, lets not pretend like warrior elites are "great" though.

    I dunno brother banner is pretty versatile and a aoe boonstrip/projectile denial zone is pretty good.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited December 4, 2019

    @ButterPeanut.9746 said:
    I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc.

    What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30.

    That's what I expect for the next balance patch after their statement to take a look at the damage of all hard cc skills.

    Combat Log: "You critically hit XYZ for 21 using [Executioner's Scythe]"

    and after some players died laughing over this message, one patch later:

    "Executioner's Scythe: This skill has been renamed to Chilling Scythe."

  • Lighter.5631Lighter.5631 Member ✭✭✭✭
    edited December 4, 2019

    @Tycura.1982 said:

    @Vicariuz.1605 said:

    @Tycura.1982 said:
    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

    Yeah signet is definitely on par with things like Prime Light Beam, Chilled to the bone, Dagger Storm, Mass Invis, Shiro/Glint elites, Renewed Focus, Strength of the Pack, Weave Self, FGS, etc.

    That redundant 5 might/fury/swiftness really utilizes that elite slot well.

    Bubble also is so good that people use any movement ability in the game, or dodge 1 time, and are outside of its effect.

    Yeah warrior elites are top tier.

    Tantrum needed a nerf, lets not pretend like warrior elites are "great" though.

    I dunno brother banner is pretty versatile and a aoe boonstrip/projectile denial zone is pretty good.

    nono, banner is no where versatile, the CD is too long, it's deniable with poison/cleave and it's easily avoidable by teammate down states....mainly the CD is too long...the cast time is too obvious and too long with how little stab warrior gets now in good builds, like fb can easily mantra aegis/stab with heal or elite to res..
    the boons are meh, i would pick up as soon as possible for highest res uptime, and the aoe for boon is too small for how mobile the fight is in the current meta..

    i'd take wind over banner, unless i'm running support.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    How is rampages auto's? Do any of rampages skills do decent damage? Havent had a chance to try it yet.

  • Vicariuz.1605Vicariuz.1605 Member ✭✭✭

    @Ganathar.4956 said:

    @Vicariuz.1605 said:

    @Tycura.1982 said:
    I've been asking for this for a good while now. Honestly? Good riddance. Warrior has great elites that were overshadowed by rampage for too long.

    Yeah signet is definitely on par with things like Prime Light Beam, Chilled to the bone, Dagger Storm, Mass Invis, Shiro/Glint elites, Renewed Focus, Strength of the Pack, Weave Self, FGS, etc.

    That redundant 5 might/fury/swiftness really utilizes that elite slot well.

    Bubble also is so good that people use any movement ability in the game, or dodge 1 time, and are outside of its effect.

    Yeah warrior elites are top tier.

    Tantrum needed a nerf, lets not pretend like warrior elites are "great" though.

    Yes let's compare the worst warrior elite to the best elite of every other profession. What you should be doing instead is comparing the best warrior elite (rampage) to the best that every other class has to offer. Pre-nerf rampage put every single elite you mentioned here to shame. Everyone would love to have it available to their class. At the end of the day, every single profession has bad elites. Some simply have no good options at all, while others have only one that is insanely good. Others have a variety of not so bad options.

    Are you sure those are the best elites from every class? Breach, AoE Stab mantra, elixir X (now also nerfed), one wolf pack, Jaunt, Basi Venom, Mallyx/Jalis elites, again either Weave Self of FGS, are all ALSO better than signet or bubble, banner is such a meme its not even worth acknowledging exists and would be absolutely useless on a class that is side noding.

    Like I already said, Tantrum needed a nerf, but do NOT pretend like warrior elites are in any way comparable to the other classes, because it is demonstrably false. The reason why Tantrum was taken was because there is NO other option. You should be able to understand this because even after it's damage coefficients were reduced to 0.01 making 3/5 of it's skills crit for under 100 damage at max might (warrior's elite skill "Rampage" now has the lowest damage coefficients in the game; and as for continuity sake, it's a joke and a prime example of how impossible it is for the dev team to understand and manage their own game), IT'S STILL TAKEN.

    Pre-nerf Rampage did NOT put every other elite to shame and I would absolutely LOVE to hear which professions have no good option of elite.