Which class dies the most in world vs world? — Guild Wars 2 Forums

Which class dies the most in world vs world?

Just vote for the one you think is the easiest kill for your average daily session,i wont include specialisations since it doesnt really make a difference.

Which class dies the most in world vs world? 137 votes

Ranger
5%
Henry.5713Baldrick.8967KingPuki.1075CaboSoul.1204Leo.5829Killdozer.5731Chartobriny.4526Duckota.4769 8 votes
Warrior
3%
Zaraki.5784spalex.9021Kadsik.9281Gop.8713Stagar.7216 5 votes
Elementalist
13%
Nimrod.9240Dahir.4158Justine.6351Gigalmesh.8513KrivukasLT.3507BadMed.3846hugo.4705hotcatz.6834Morlhach.4521Bigpapasmurf.5623foozlesprite.8051Acotje.5689Thundabolt.8541Aaron Forestman.4758Alyster.9470leahkeydyke.7290bluberblasen.9684TrollingDemigod.3041 18 votes
Mesmer
2%
bobbles.5940Lan Deathrider.5910Moradorin.6217 3 votes
Thief
8%
Spurnshadow.3678Invictorum.7643Raiden The Beast.3016bigo.9037Straegen.2938Kaim.5483zengara.8301Luranni.9470Avelione.6075DAN.7314Slick.7164spankyed.4735 12 votes
Revenant
3%
Blockhead Magee.3092Ranger Hussy.9523Hot Boy.7138Hannelore.8153Virdo.1540 5 votes
Necromancer
59%
gebrechen.5643Ovalkvadratcylinder.9365Stand The Wall.6987LINKAZZATORE.8135SpellOfIniquity.1780Undo.5091Dawdler.8521Gryxis.6950Lily.1935Axl.8924Kitta.3657Threather.9354ArchonWing.9480Junkpile.7439K THEN.5162Shaogin.2679ArthurDent.9538anonymous.7812Blood Red Arachnid.2493EremiteAngel.9765 81 votes
Engineer
0%
Jaruselka.5943 1 vote
Guardian
2%
Sciva.4865Svarty.8019Kovu.7560aiinseinn.5914 4 votes
<1

Comments

  • Justine.6351Justine.6351 Member ✭✭✭✭
    Elementalist

    Idk really, the answer varies wildly for different reasons.

    The easiest to die but not, is staff ele. There are so few and vapor form exists so idk if that is really true ultimately.
    Because there are so many zerging and they have poor hard defenses and escape, I'd bet the real answer is necromancer tbh.

    Anet buff me :-(
    Make me good at game!

  • Revenant

    The driver makes the biggest difference. Smashers of '1' are much easier pickings regardless of class.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 3, 2019
    Revenant

    Judging by my own experience fighting them, Revenant. I think this has to do with the fact that if you catch them in the wrong Legend they're basically mince meat, its kind of like an Ele without Water except if they only had Fire and Air equipped.

    It always seemed like the class would do much better with three legends, given their limited utility skill selection.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay (formerly Jade Quarry) | Mains Mariyuuna/Tempest & Terakura/Spellbreaker | ♀♥♀

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭✭
    edited December 3, 2019

    The real answer is the player who doesn’t play his/her best typically loses. I kill all classes... but I also get killed by almost all classes. The one I kill most is other rangers because most people don’t really know how to play it well.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited December 3, 2019
    Necromancer

    if all is glass - necro. it's weaksauce now. but in team it's still good. although the nerf will probably focus it more on being power

    Not Even Coverage is the Only broken thing in WVW.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭
    Necromancer

    In solo/smallscale fights I think the only necro build that really poses a threat would be core condition. Most run stuff like power Reaper or some form of minion master though, so they're usually a free kill.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    Necromancer

    @Clownmug.8357 said:
    In solo/smallscale fights I think the only necro build that really poses a threat would be core condition. Most run stuff like power Reaper or some form of minion master though, so they're usually a free kill.

    and some run a bad scourge, where they spam f1 first. cooldown rotation makes it less mobile unless they run the port tele thing x worm and green armor skill (forgot the names.)

    i got to try playing it again.

    Not Even Coverage is the Only broken thing in WVW.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭
    Necromancer

    Necro, they are the slowest and easiest to kill. I almost feel sorry for killing them... almost being the key word lol

  • Necromancer

    I voted Necromancer, because they're one of the most played professions in the game. There's a lot of them, and a lot of them are bad, Therefore, they die the most.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited December 4, 2019
    Thief

    In total, necro is the likely most killed because of the comp in large scale. Adjusted for total players using a class/total players dieing in a class, thief probably by a good bit. Thieves die a lot because they hang their arses out more than any other class and are pretty easily picked off by their own. People complain about them frequently, until they drive around in one and feel the pain of either playing effective damage that dies frequently or trolls with slow kills.

  • Necromancer

    dang lol necro is winning by a longshot. is this some sort of stealth buff necro thread?

  • anonymous.7812anonymous.7812 Member ✭✭✭
    Necromancer

    @Stand The Wall.6987 said:
    dang lol necro is winning by a longshot. is this some sort of stealth buff necro thread?

    No, they deserve to die first, they have the biggest impact on the battlefield.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    Guardian

    Guardian should have votes, there's more of them in the gamemode than any profession other than necromancer. Doesn't matter how tanky they are, there are still more of them to kill.

    ~ Kovu

    Ranger, Fort Aspenwood.

  • gebrechen.5643gebrechen.5643 Member ✭✭✭
    Necromancer

    Based on the fact that not much has changed and Necromancer always was the class with the worst defense and mobility there isn't a reason to vote otherwise. In roaming it is the worst option you have and in zerg it's mandatory but only viable due to massive support from the people around it.

    Disciples of the monkey god [Apes]

  • Mikhael.2391Mikhael.2391 Member ✭✭
    edited December 4, 2019
    Necromancer

    @Justine.6351 said:
    Idk really, the answer varies wildly for different reasons.

    No it doesnt necro has the worst survivability since ever and anet does nothing about this.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    Elementalist

    @Mikhael.2391 said:

    @Justine.6351 said:
    Idk really, the answer varies wildly for different reasons.

    No it doesnt necro has the worst survivability since ever and anet does nothing about this.

    It does NOT have the worst survivability...

    Anet buff me :-(
    Make me good at game!

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    Necromancer

    Whatever class I'm playing at the moment.

    That said, I find the biggest differences in a fight are a proper build and who starts with the advantage.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    Necromancer

    Necro is the most played class, the easiest to play and dies instantly againt any competent roamer.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    Necromancer

    @Mikhael.2391 said:

    @Justine.6351 said:
    Idk really, the answer varies wildly for different reasons.

    No it doesnt necro has the worst survivability since ever and anet does nothing about this.

    If its the most killed it also means it must be the most common encounter.

    Thus this poll shows who the best roamer is for the average peep.

    I am glad we finally got this cleared up.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Necromancer

    well every one of us just posts her/his opinion here; so that poll is "who do you think dies most".

    but yeah i also felt necro dies most. weak as standalone roamers and they are needed to take down fast before their dmg starts to hurt. i personally kill more rangers and mesmers tho i think, but surely like written before it is barely avoidable to now and then lose against every class - as well as killing them all. warriors and thief probs avoid killing more often bc their mobility is a joke nearly, mesmer can technically stealth out but its elite specs not or so, at least i rarely see them getting away.
    revenant acutally also dies unless it bursts u down before - that class normally has issues with getting away safely and has to be killed quick too due to is insane dps.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited December 4, 2019
    Necromancer

    @Hannelore.8153 said:
    Judging by my own experience fighting them, Revenant. I think this has to do with the fact that if you catch them in the wrong Legend they're basically mince meat, its kind of like an Ele without Water except if they only had Fire and Air equipped.

    It always seemed like the class would do much better with three legends, given their limited utility skill selection.

    Ooof, no 3 legends would be the worst thing ever. OP af.

    And no, you dont die just because you are on the "wrong" legend.

    On glint you have 3 seconds of dmg to heal. And you have a fricking staff with a dash/evade and a pretty good block abillity.

    And on shiro you have a stunbreak that also evades and rolls you backwards, making for very easy repositioning and you also have a teleport of 1200 range, so if your commander pushes through the enemy, just pick a target infront and teleport over the enemy melees.

    If ppl die alot on rev, they have bad positioning and no idea how to reposition.

    Im sure its necro, becaus3 there are ALOT of them, more numbers means higher chances of bad players.
    They barely have any repositioning tool, so if in a bad position they die quickly.

    If there were as many eles and necros in a zerg id probably say ele, because they are even squishier, but there are way more necros.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    Necromancer

    Who else :(

  • @Burnfall.9573 said:
    Who else :(

    I burned a candle

    So sad

  • enkidu.5937enkidu.5937 Member ✭✭✭
    edited December 4, 2019
    Necromancer

    in % -> Necro minion master
    pro tip: dont kill the puppets but the master first B)

    in total -> SlB
    pro tip: build a ballista at a camp, lurk that poor PvE guy that wants his easy dailes, show him the true meaning of projectile damage :p

  • I would say all of them :) At least all of my characters. But that could be I seem to like to push into a zerg only to die and realize everyone else pulled off. I call it a victory if I live long enough to call the attention of the entire enemy zerg.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited December 4, 2019
    Necromancer

    So what are you focusing?

    Minstrel Guardians with their blocks?
    Minstrel Engi with their stealth?
    Warriors or Mirages that can't be hurt for like 20 years?
    Thieves with stealth?
    Revs with their absorb?

    This really only leaves rangers, eles, and necros. Rangers still have a signet of stone, decent sustain, and 2 swoops. Though I suppose a poor ranger is an easy target. Eles are the squishiest, but Ele players are generally better due to survival of the fittest-- simply because they are forced to learn their class to get it functional at all and are punished for everything. That pretty much leaves necros with the lack of mobility, invuls, and general weakness to focus.

    And for some comedy, here's what I have for my characters. (Granted, all it really shows is that I get really stupid on warrior) Also numbers bloated by /gg'ing in pve. But then again I afk a lot so that balances out.

    Deaths (deaths/hours)
    Guardian 3882/3117 =1.24 deaths/hr
    Engineer 1524/1424 = 1.07 deaths/hr
    Necro 1028/1018 = 1.01 deaths/hr
    Ele 469/660 = 0.71 deaths/hr (although most of it was spent playing healing tempest...)
    Ranger 531/437 = 1.21 deaths/hr
    Revenant 809/412 = 1.96 deaths/hr (yikes!)
    Thief 359/381 =0.94 deaths/hr
    Mesmer 264/280 = 0.94 deaths/hr
    Warrior 309/178 = 1.73 deaths/hr

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Mikhael.2391 said:

    @Justine.6351 said:
    Idk really, the answer varies wildly for different reasons.

    No it doesnt necro has the worst survivability since ever and anet does nothing about this.

    It doesn't, but good job playing a victim :D

  • Lily.1935Lily.1935 Member ✭✭✭✭
    Necromancer

    To answer this we have to both look at the ubiquity of the class as well as its available escape and defensive options. When we take into consideration just how numerous the necromancer is in zergs and that they lack defenses and have no ability to escape they are an easy pick as the most killed class. Guardian is extremely defensive in spite of its evenish numbers with necro it has fewer flaws to concern itself with.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 5, 2019
    Necromancer

    @Sobx.1758 said:

    @Mikhael.2391 said:

    @Justine.6351 said:
    Idk really, the answer varies wildly for different reasons.

    No it doesnt necro has the worst survivability since ever and anet does nothing about this.

    It doesn't, but good job playing a victim :D

    https://forum-en.gw2archive.eu/forum/professions/necromancer/So-ArenaNet-when-do-you-guys-going-to-give-some-Necro-love

    https://en-forum.guildwars2.com/discussion/747/necromancers-depth/p1

    https://forum-en.gw2archive.eu/forum/professions/necromancer/Anet-s-love

    https://forum-en.gw2archive.eu/forum/professions/necromancer/My-most-beloved-Nekro-was-a-Dissapointment-Why

    https://forum-en.gw2archive.eu/forum/professions/necromancer/PvP-combat-log-Necro-vs-Thief-in-WvWvW

    https://forum-en.gw2archive.eu/forum/professions/necromancer/The-necro-still-needs-a-lot-of-love

    https://forum-en.gw2archive.eu/forum/professions/necromancer/Rerolling-and-this-is-why-constructive-thread

    https://en-forum.guildwars2.com/discussion/89323/message-to-anet-balance-team-regarding-necro

    'Necromancer Profession are not playing the victim. In fact, Necromancer Profession are a victim of their design'

    -we have no control of our design and our circumstances. We are design this way... to be the The Punching Bag Profession-

    so we are the first one to be targeted and are the first one to die

    so much for playing the victim right :(

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited December 5, 2019

    What exactly are you trying to prove by linking threads of victim-playing necromancer mains crying on the forum? And the threads from 2012 lmao.

    Apparently if I link x threads from any profession's subforum about how the class is underpowered, constantly nerfed or oppressed, it makes the statement of the class being "a victim of their design" true and automatically makes them die the most in wvw. Hilarious logic.

    -we have no control of our design and our circumstances. We are design this way... to be the The Punching Bag Profession-

    And which class has "control of their design"? What do you even mean by that?

    so we are the first one to be targeted and are the first one to die

    ?
    How exactly did you get from linking random tear-filled threads from 2012 to "we're first one to be targeted and first one to die"?

    so much for playing the victim right :(

    Yup, you're clearly still playing a victim.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭
    Necromancer

    Necro of course. They seem to have the most hard counters and every teef ranger bursty build will pick that necro in the middle of any small scale fight because even tho they have a high health pool they can be burst down due to lack of defenses and mobility

  • Guardian

    I'm tired and read dies as does, oops.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    Elementalist

    @Clownmug.8357 said:
    In solo/smallscale fights I think the only necro build that really poses a threat would be core condition. Most run stuff like power Reaper or some form of minion master though, so they're usually a free kill.

    "Usually"

    Glad ya said that, guildie of mine runs DPS Reaper as a co main in WvW and he's a frigging beast with that spin to win. No minions and watched him duel...def not a free kill (as long as he brings his A game ofc, like with anyone else with a non cheese build)

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Lily.1935Lily.1935 Member ✭✭✭✭
    Necromancer

    Didn't think I'd see that post again 2 years later. Jeez. But the points I make in it are still true to this day. It hasn't changed.

  • Lily.1935Lily.1935 Member ✭✭✭✭
    Necromancer

    @Sobx.1758 said:

    What exactly are you trying to prove by linking threads of victim-playing necromancer mains crying on the forum? And the threads from 2012 lmao.

    Apparently if I link x threads from any profession's subforum about how the class is underpowered, constantly nerfed or oppressed, it makes the statement of the class being "a victim of their design" true and automatically makes them die the most in wvw. Hilarious logic.

    -we have no control of our design and our circumstances. We are design this way... to be the The Punching Bag Profession-

    And which class has "control of their design"? What do you even mean by that?

    so we are the first one to be targeted and are the first one to die

    ?
    How exactly did you get from linking random tear-filled threads from 2012 to "we're first one to be targeted and first one to die"?

    so much for playing the victim right :(

    Yup, you're clearly still playing a victim.

    I personally don't take a victim mentality when talking about the necromancer. That would suggest Arena net devs have a vendetta against the necromancer which I don't believe. Personally, I belief the poor balance of the necromancer is a combination of factors. A Dual philosophy of the class's design and a player base who doesn't understand the importance the necromancer has to a healthy meta game.

  • Mokk.2397Mokk.2397 Member ✭✭✭
    edited December 6, 2019

    This poll is rather ambiguous.If the classes were balanced in population then there would be a different consensus.
    Neco /scourge generally out populate other classes so yes they will die the most. Does it mean that necro is weak surviving? No not if they are traited accordingly . The current Meta necro/scourge is traited for high damage and not defence.
    So you have a class that in many cases can be well over 50% of the zerg with poor self defence. What do you think is going to happen?
    The guardian / firebrand and Reverent/ herald carry the necro in WvW . So out side the blob, the current meta necro is defense weak .
    Change the boon spam from firebrand and herald and force necros to be more self reliant which will of course reduce output damage and there will be less necro deaths. This will also promote more class diversity .
    Are Necro/scourge victimized? That's a laugh.
    Are these polls biased and dumb ? I vote yes.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited December 6, 2019

    @Lily.1935 said:
    I personally don't take a victim mentality when talking about the necromancer.

    Maybe you don't, but some people on this forum clearly do.

    the poor balance of the necromancer is a combination of factors. A Dual philosophy of the class's design and a player base who doesn't understand the importance the necromancer has to a healthy meta game.

    What do you mean by that?

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 6, 2019
    Necromancer

    @Sobx.1758 said:

    @Lily.1935 said:
    I personally don't take a victim mentality when talking about the necromancer.

    Maybe you don't, but some people on this forum clearly do.

    the poor balance of the necromancer is a combination of factors. A Dual philosophy of the class's design and a player base who doesn't understand the importance the necromancer has to a healthy meta game.

    What do you mean by that?

    exactly what Lily said.

    Necromancer Profession constantly always in need to prove themselves and as a result, be be held accountable for defending themselves

    Lily, no matter what, we are always proven Guilty no matter what

    don't bother answering anymore

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    I've seen some good Death Magic Reapers roaming with good survival.

  • Lily.1935Lily.1935 Member ✭✭✭✭
    edited December 6, 2019
    Necromancer

    @Sobx.1758 said:

    @Lily.1935 said:
    I personally don't take a victim mentality when talking about the necromancer.

    Maybe you don't, but some people on this forum clearly do.

    the poor balance of the necromancer is a combination of factors. A Dual philosophy of the class's design and a player base who doesn't understand the importance the necromancer has to a healthy meta game.

    What do you mean by that?

    Its actually something I talk about a lot on the necromancer forums. But I'll elaborate on these two points, although since I'm on my phone I'll unfortunately have to leave out some bits. In the future I may make a post on the theory in the profession forums to explain the necromancer's importance and why classes like it need to exist in MMOs but for now I'll try and simplify it.

    When I say a Duel philosophy I mean that the necromancer is a high concept class with a shallow learning curve and skill cap. The necromancer is both supposed to be the a meta foil but also supposed to be an easy class to pick up and learn for beginners. The idea of a meta foil is a high concept as something new players shouldn't be expected to grasp right away but learn about as they become more familiar with the game and its meta.

    So what is a foil when talking about games? A foil is a class, character, build or deck designed to break combos and popular meta picks. Foils are at their best in a stable meta game where the best sets or builds are known. Foils are supposed to make you think harder about how you're going to engage with your opponents. When to unload and when to hold back. And a foil is looking to abuse your weakness. Foils keep a meta from devolving into a more battle cruiser meta. They keep the top builds in check so that off meta builds can compete. If the foils of a game are not up to this task then the builds that are overwhelming will either stagnate the meta game or will be forced to be nerfed. And when foils themselves get nerfed, which sometimes its required they do, it can have dire consequences for the diversity of the game.

    As a consequence of this Foils are not fun to play against. They are miserable to fight and at times you can feel that you are being dragged through a slow inevitable death. They not only tax your resources but your patience as well. Because of this the foil is looked at as a scourge[pun intended] on the meta even though that is their job. They are the control players, the counter picks, the necromancer's. Most players will see a foil and have this knee jerk reaction to them without understanding the context of why they are in the game and how they promote health of the game.

    Now, the necromancer isn't the only foil in GW2. However it has been the most effective. Mesmers are supposed to be a foil as well yet they've shifted away from that over the years into more battle cruiser. Warrior is a battle cruiser class with Spellbreaker which makes it an odd foil as it doesn't act like a proper foil as its going to crush you quickly which foils traditionally don't do unless the mistakes of their foes give them the openings to do so.

    Foils in a group are backline debuffers and supporters and in a one on one they are attrisive and reactive as opposed to proactive. The mesmer is supposed to fill this role as well however they can't quite do it to the same extent the necromancer does.

    As I mentioned above though, this is a high concept style of class yet the design of the class is counter to that with it's easy to pick up and play philosophy. The warrior, ranger and guardian should be easy to pick up and play. The necromancer is too so at low skill play it's high concept style of fighting gets pushed onto new players who feel cheated by a class that has defenses that reward passivity while at the same time haphazardly throws out near random punishment to new players without them understand why this is. A foil shouldn't be so easy to use and because it is it's high concept style of play gets pushed on players struggling to learn the game, forcing bad feelings. Necromancer tends to be extremely good at low end play but because of its overly simple defenses as just a damage sponge and its punishing skills it has gained both a reputation for being an unfun class to fight and busted by players who don't know better. But Because of this its tools leave it to vulnerable in high end competitive play where the necromancer's design is highly needed.

    All of this leads to very poor balance for a class that should have never been Designed with beginners in mind.

    I really hope this makes sense.... I've been typing this out while on shift at work.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited December 6, 2019

    @Burnfall.9573 said:
    Necromancer Profession constantly always in need to prove themselves and as a result, be be held accountable for defending themselves

    What? You're literally THE person that goes around this forum and spams his nonsense attacking other classes in multliple subforums, it has nothing to do with "needing to prove yourself, being held accountable and defending yourself". You're lying about what you constantly do on this forum.

    Lily, no matter what, we are always proven Guilty no matter what

    ...and then without skipping a bit you have the audacity to play a victim without actually saying anything of substance in your whole post.


    @Lily.1935 thanks for the explanation. I've read your post and I think I can't fully agree with parts of the point you make (or at least what I think are the points you make), but I'll comment on that tomorrow :D

  • Lily.1935Lily.1935 Member ✭✭✭✭
    Necromancer

    @Burnfall.9573 said:

    @Sobx.1758 said:

    @Lily.1935 said:
    I personally don't take a victim mentality when talking about the necromancer.

    Maybe you don't, but some people on this forum clearly do.

    the poor balance of the necromancer is a combination of factors. A Dual philosophy of the class's design and a player base who doesn't understand the importance the necromancer has to a healthy meta game.

    What do you mean by that?

    exactly what Lily said.

    Necromancer Profession constantly always in need to prove themselves and as a result, be be held accountable for defending themselves

    Lily, no matter what, we are always proven Guilty no matter what

    don't bother answering anymore

    I'm more interested in the theory behind the balance and how to make the game the best it can be. And my class is necromancer so I'm especially invested in that. I'll answer other people because I'm passionate about this game and I want to promote better understanding without smears.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    Elementalist

    @Sobx.1758 said:

    @Burnfall.9573 said:
    Necromancer Profession constantly always in need to prove themselves and as a result, be be held accountable for defending themselves

    What? You're literally THE person that goes around this forum and spams his nonsense attacking other classes in multliple subforums, it has nothing to do with "needing to prove yourself, being held accountable and defending yourself". You're lying about what you constantly do on this forum.

    Lily, no matter what, we are always proven Guilty no matter what

    ...and then without skipping a bit you have the audacity to play a victim without actually saying anything of substance in your whole post.

    Lmao burnfall literally just played the victim. These forums...

    Anet buff me :-(
    Make me good at game!

  • gebrechen.5643gebrechen.5643 Member ✭✭✭
    Necromancer

    If you die in wvw as a memer or thief you are obviously lousy at playing that class. Those who voted that: pls, delete.

    Disciples of the monkey god [Apes]

  • Necromancer

    F to all the poor Necros stuck in combat, abandoned by their zerg.

    Gremlins Gone Wild [GGW]

  • Gop.8713Gop.8713 Member ✭✭✭✭
    Warrior

    @gebrechen.5643 said:
    If you die in wvw as a memer or thief you are obviously lousy at playing that class. Those who voted that: pls, delete.

    Why delete? How do you know they weren't just voting that lots of mes/thief players are bad . . ?

  • BobMctavish.7249BobMctavish.7249 Member
    edited December 6, 2019
    Necromancer

    it's always the necro that get left behind by the zerg, because their area spells still has them engaged while the rest are already clear and fast getting away

  • Necromancer

    Can a developer comment on this?

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭✭
    edited December 6, 2019
    Necromancer

    Although I would vote Necromancer as well, I just want to chime in with my usual advice when it comes to survival and Necromancer;

    1. Your head needs to be on a swivel. Although this should be common practice for everyone, regardless of class or build, it is especially important for Necro. Spam your "look behind" key.

    2. Have an acute awareness of zerg "flow." This means being able to pick up on where your own zerg is going to move and where the enemy zerg is going to move with the slightest gesture. You always need to be on point with your positioning because something as small as 5 seconds of Cripple can mean your death.

    3. You have health, not defense. This isn't entirely true, you do have defenses in different forms, but the point is that Necro doesn't have blocks, invulnerability, extra dodges, etc. Remember not to over extend and always think twice before you forfeit your position - hills and places that people cannot teleport ( Shadowstep, etc. ) to are good places to linger on.

    4. If you've been separated from your group, sometimes it's better to take the long way back. For example, you're in a large scale fight and you've been pushed apart from your zerg for one reason or another, it might be better to hang back for a moment or wait until you're OOC so you can Mount up before you attempt to regroup. The faster the enemy group loses sight of you the faster they'll forget about you. If you put yourself in the open field trying to run back to your group, you're probably going to get sniped.

    5. Zoning is one of Necro's biggest strengths. Make people come to you. Talking solo or small scale here, if you find yourself outnumbered or being focused, remember to always be looking for places that will force your enemy to over extend. Stand on narrow ledges, hop around hills, etc. Similar to what I'd said in point .3, look for places people can't teleport to you and force anyone who wants you dead to eat your cleave and AOE's. Necro is weakest in an open field alone so you want to avoid situations like that as best you can.

    Many of these points can apply to any class or build, but they're most important for Necro for many of the reasons I've listed here, and for reasons others have stated in this thread.

    Necro is far from defenseless. But unlike many of the other classes, it is extremely unforgiving of mistakes despite it's significant health pool. It can be difficult to recover from damage with most common builds and not paying attention for only a moment is likely to mean death.

    As a long time Necro main, I still think the class is quite strong, and in the case of core Necromancer and Reaper, I think balance-wise it's in a good place. It just takes a different perspective to survive with it than what's needed for most of the other classes.

    Ñecromancy [YWY] | Maguuma/Anvil Rock | Diamond Legend