I'm pretty sure that every class has at least one weapon that feels off, and/or underwhelming.
This thread's purpose was for me to more or less understand the weapons that were forsaken by most players, and what players really want out of those weapons.
For my case, I would change the Warrior's swords to become a calculative dueling weapon set. This would make it different than its axe counterpart, whose focus is pure offense and AOE damage. Right now, the swords are an absolute cluster****, being a mix of power, condi, and mobility, but in the cursed "jack of all trades, master of none" kind of mix.
For instance, I would make the riposte skill disable the enemy's weapon skills for a short duration if the retaliation was landed (this is would not be a stun, and utilities can still be used).
I would also change the burst to be a target-able short vault followed by a downward thrust towards the ground. It may have a brief moment of evasion (1/8 - 1/4 sec, don't want another daredevil), and would form a small crater with a radius of 200. Landing this move would allow the player to cripple, close the gap, and deal great damage, especially on a downed opponent. However, this move would be given an end lag duration of 1-2 seconds where they need to pull out the sword from the ground. This would discourage spamming the burst when it is off cool down.