News regarding the Big Update.
On the livestream 5th Dec 2019, Dev Cal talked a bit about the upcoming Big Update...
At 29 minutes, Cal talks about the Big Balance patch that's coming.
"Damage numbers will definitely come down, that is a a guarantee [..] there will definitely be healing reductions as well". He justifies a big patch with lots of messy problems very well.
At 1 hour 11mins Cal talks about CAST TIMES. "We can't have instant cast CC, we can't have instant cast large damage".
"increasing cast time on CCs is something we're very much looking at".
"Skills that do too many things at once [..] definitely problematic".
"In terms of CC in general one of the things we're looking at, the thing we just did with Rampage this patch for PvP where all of the CC -all the hard CCs now just do a trivial amount of damage - and I think that's a really interesting direction for the entire game moving forward and it's something that we want to try for the Big Update is making ALL hard CCs have a trivial amount of damage, cuz then it creates a more interesting decision of like, 'do I want to face tank it and then stunbreak, or do I want to dodge it, avoid the CC?', as opposed to like, 'This skill's just going to destroy me if I don't dodge it'. "
This post contains my opinion.