Can the new story please stop ignoring HoT? — Guild Wars 2 Forums

Can the new story please stop ignoring HoT?

Yeah yeah, Jormag is whispering all the time.

But I expect from sylvari to react to it! They already KNOW how it is to have a foreign voice in their head. There should be something. From the NPCs AND especially from the commander. Or from Vigil soldiers who remember what happened there. Commenting that they now understand what happened to the sylvari.

But there is nothing. Nothing at all.

What a waste. Why ignoring previous content like it never happened? Throw us some bones, anet! Just a couple of lines. You never gave us closure with the Pale Tree, this is the least you could do!

Comments

  • @VAHNeunzehnsechundsiebzig.3618 said:
    Yeah yeah, Jormag is whispering all the time.

    But I expect from sylvari to react to it! They already KNOW how it is to have a foreign voice in their head. There should be something. From the NPCs AND especially from the commander. Or from Vigil soldiers who remember what happened there. Commenting that they now understand what happened to the sylvari.

    But there is nothing. Nothing at all.

    What a waste. Why ignoring previous content like it never happened? Throw us some bones, anet! Just a couple of lines. You never gave us closure with the Pale Tree, this is the least you could do!

    Hahaha! HoT was a joke. Still is. Don't expect anything noteworthy to emerge from this current story arc. All of the reveals that might be insightful should have been made during HoT but, you know, the most compelling part of the story got "cut" for scoping purposes. What would the most compelling part of the story be? An Elder Dragon explaining to it's minions, or would-be minions, why it is a necessary evil. Mordg could've done that for us, bug instead Jormy is doing it. Why? Because the storyline is just irrelevant.

    You know how things are shaping up? Apparently Steve is the big-band. He's the "terrible things lurk just beyond the horizon" nonsense that Jormy refers to. What. A. Joke. It's just GW Nightfall all over again.

    R. I. P story and good riddance to garbage HoT.

  • If sylvari:
    : Reminds me of Mordremoth...but different.

    https://wiki.guildwars2.com/wiki/What's_Left_Behind

    It's not ignored. But this is just the first installment, so there's more focus on building up than revelations.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited December 12, 2019

    Keep in mind the voices are very different too..

    Jormag whispers, plays on doubts and insecurity and doesn't come across as hostile.

    Mordremoth was total domination, loud and proud.. submit and serve me as is your true purpose etc..

    Mordremoth punished and tormented the Sylvari into submission..
    Jormag entices and seduces it's victims with promises and lies.. likewise Jormag's ability is used openly on all beings where as Mordremoth only could or was only interested in the Sylvari.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Kossage.9072 said:
    They've actually added callbacks to HoT here and there. Jora's Keep in particular is crazy in that it has lots of ambient dialogue and NPC placements that change between each story step (e.g. the reinforcements that start by cleaning up the bodies, place the bodies on pyres to burn them, go inside the keep to sit down and talk about their options, mourn their losses and finally decide to avenge the deaths of their officers and comrades while voicing out their worries about the potential treachery of the male norn around them; we can see the progression through each story step if we visit the keep between certain story mission objectives). Once you progress through the story, the dialogues gradually become unavailable as they're replaced by updated ones, so the only way to experience some of these dialogues again is to go through the story with another character. So it's easy to miss this stuff if one just rushes through the story or doesn't have the time to wait at the keep for an hour per story step and run from spot to spot in the keep to catch all the dialogue going on during the story steps.

    For example, in the story step "What's Left Behind":

    Braham Eirsson: You...you hear it too, don't you? That voice.
    Player (if sylvari): Reminds me of Mordremoth...but different.

    Ambient dialogue in Jora's Keep:

    Vigil Relief Crew (norn): Jora's Keep was home. A refuge for the lost... And now, I don't know where to go--
    Vigil Relief Crew (sylvari): Even after Mordremoth died, my own friends didn't trust me anymore...
    Vigil Relief Crew (sylvari): So I came here. Almorra... She saw something in me. She saw it in you too.

    Almorra's really something special, isn't she? Thanks to her burdened past (as a gladium who was forced to kill her own Branded comrades and who seemed to have contemplated suicide until Laranthir and other future Vigil warmasters-to-be talked her into directing her feelings towards making the world a better place), the general welcomes other shunned outcasts with open arms regardless of their perceived deeds and gives them a new life, family and purpose for the good of all as shown in the Vigil motto that Almorra coined: "Some must fight, so that all may be free." I hope Almorra's so far unnamed daughter (who apparently has an interesting past based on what little Almorra has chosen to reveal about the subject when we tried to pry her for information about her family following her Renegade son Ajax Anvilburn's demise)--as well as her granddaughter Ember Doomforge--have been inspired by Almorra's noble actions. I'd love to see the daughter appear and Ember to return to the story one day too alongside Almorra's good acquaintance Dougal Keane who happens to be Ember's good friend after their adventures together to retrieve the Claw of the Khan-Ur and cause the ceasefire talks of the Ebonhawke Treaty begin between humans and charr. :)

    As for the sylvari and Jormag connection, it's interesting that at least some sylvari seem to realize the voice speaking to them is in fact Jormag like this chilling ambient dialogue example from Ravensfrost Caverns shows:

    Vigil Relief Patrol (sylvari): What's happening to me?
    Vigil Relief Patrol (norn): You're okay. Just breathe.
    Vigil Relief Patrol (sylvari): I can't trust you. You'll betray me the first chance you get.
    Vigil Relief Patrol (asura): Don't listen to it! It's all in your head.
    Vigil Relief Patrol (sylvari): Jormag said you would say that.

    It'll be fun to find out if Jormag eventually mentions Mordremoth (whom it might admire to some extent with the way Ol' Mordy pulled off the Mind hijinks) and if we hear more sylvari commentary on it...or even commentary from other races now that the parallels between sylvari (HoT) and norn (The Icebrood Saga) threats have become apparent. :)

    You actually see the distrust with male Norn now in Jora’s keep, which mirrors the Sylvari during HoT, which I found interesting.

  • Loesh.4697Loesh.4697 Member ✭✭✭

    Hell, you see the distrust for Norn in general. The Charr soldier by the entrance to the Keep is refusing Jhavi's orders because she feels that the Spirit of Raven is little different from the Svanirs dragon.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Kossage.9072 said:
    They've actually added callbacks to HoT here and there. Jora's Keep in particular is crazy in that it has lots of ambient dialogue and NPC placements that change between each story step (e.g. the reinforcements that start by cleaning up the bodies, place the bodies on pyres to burn them, go inside the keep to sit down and talk about their options, mourn their losses and finally decide to avenge the deaths of their officers and comrades while voicing out their worries about the potential treachery of the male norn around them; we can see the progression through each story step if we visit the keep between certain story mission objectives). Once you progress through the story, the dialogues gradually become unavailable as they're replaced by updated ones, so the only way to experience some of these dialogues again is to go through the story with another character. So it's easy to miss this stuff if one just rushes through the story or doesn't have the time to wait at the keep for an hour per story step and run from spot to spot in the keep to catch all the dialogue going on during the story steps.

    For example, in the story step "What's Left Behind":

    Braham Eirsson: You...you hear it too, don't you? That voice.
    Player (if sylvari): Reminds me of Mordremoth...but different.

    Ambient dialogue in Jora's Keep:

    Vigil Relief Crew (norn): Jora's Keep was home. A refuge for the lost... And now, I don't know where to go--
    Vigil Relief Crew (sylvari): Even after Mordremoth died, my own friends didn't trust me anymore...
    Vigil Relief Crew (sylvari): So I came here. Almorra... She saw something in me. She saw it in you too.

    Almorra's really something special, isn't she? Thanks to her burdened past (as a gladium who was forced to kill her own Branded comrades and who seemed to have contemplated suicide until Laranthir and other future Vigil warmasters-to-be talked her into directing her feelings towards making the world a better place), the general welcomes other shunned outcasts with open arms regardless of their perceived deeds and gives them a new life, family and purpose for the good of all as shown in the Vigil motto that Almorra coined: "Some must fight, so that all may be free." I hope Almorra's so far unnamed daughter (who apparently has an interesting past based on what little Almorra has chosen to reveal about the subject when we tried to pry her for information about her family following her Renegade son Ajax Anvilburn's demise)--as well as her granddaughter Ember Doomforge--have been inspired by Almorra's noble actions. I'd love to see the daughter appear and Ember to return to the story one day too alongside Almorra's good acquaintance Dougal Keane who happens to be Ember's good friend after their adventures together to retrieve the Claw of the Khan-Ur and cause the ceasefire talks of the Ebonhawke Treaty begin between humans and charr. :)

    As for the sylvari and Jormag connection, it's interesting that at least some sylvari seem to realize the voice speaking to them is in fact Jormag like this chilling ambient dialogue example from Ravensfrost Caverns shows:

    Vigil Relief Patrol (sylvari): What's happening to me?
    Vigil Relief Patrol (norn): You're okay. Just breathe.
    Vigil Relief Patrol (sylvari): I can't trust you. You'll betray me the first chance you get.
    Vigil Relief Patrol (asura): Don't listen to it! It's all in your head.
    Vigil Relief Patrol (sylvari): Jormag said you would say that.

    It'll be fun to find out if Jormag eventually mentions Mordremoth (whom it might admire to some extent with the way Ol' Mordy pulled off the Mind hijinks) and if we hear more sylvari commentary on it...or even commentary from other races now that the parallels between sylvari (HoT) and norn (The Icebrood Saga) threats have become apparent. :)

    already mentioned Kralk and Aurene so Jormag is not a stranger to the dragons. Also the final episode/s promise we will face Jormag and the truth about the Elder Dragons, so I think it's going to really well build a scene for whatever things that lurk beyond The Saga, aka I think the final episode will be very different from what we have seen so far, it will lead to the confrontation, partially with Jormag, but there will be a huge revelation in the end.

    The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

    H. P. Lovecraft