Please let Chronos shatter without requiring clones again. — Guild Wars 2 Forums

Please let Chronos shatter without requiring clones again.

Every since the Chrono rework (aka mass nerf), the class feels extremely awkward to play. I get needing to be nerfed for being top tier for so long, and it's at a decent place balance wise right now. I can get used to the new shatters, but the requirement of having a clone up to be able to shatter makes the class feel so incredibly clunky and bad. It feels this way in every single gamemode . In PvP, Chrono is just absolute dumpster tier right now, so it could use all the help it can get. In PvE, adding back the regular shatter mechanic of needing no clones wouldn't change much.
Please just make the class fun again, it wouldn't buff it too much to make it meta defining again.

Comments

  • @shippage.1983 said:
    Every since the Chrono rework (aka mass nerf), the class feels extremely awkward to play. I get needing to be nerfed for being top tier for so long, and it's at a decent place balance wise right now. I can get used to the new shatters, but the requirement of having a clone up to be able to shatter makes the class feel so incredibly clunky and bad. It feels this way in every single gamemode . In PvP, Chrono is just absolute dumpster tier right now, so it could use all the help it can get. In PvE, adding back the regular shatter mechanic of needing no clones wouldn't change much.
    Please just make the class fun again, it wouldn't buff it too much to make it meta defining again.

    Actualy It would make a huge diference in pve. Especialy with new stm.

  • _'Please let Chronos shatter...' _ Pun intended. Sadly, chrono is gutted...Only still viable in raids but that's about it. Earlier nerfs / overhauls like SOI changes were necessary as the class was ridiculously overtuned. However, the 'trade-off' mechanic is just kitten, and I don't think anet will revert the changes.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭

    The problem I have with resource management mechanics like Clones, Adrenaline, LIfe Force, etc. is its hard to enter a battle with them, so the other player who doesn't deal with an initially depleted resource mechanic has an advantage.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay (formerly Jade Quarry) | Mains Mariyuuna/Tempest & Terakura/Spellbreaker | ♀♥♀

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    Would be funny to play chrono again, without a feel ur some handicapped animal. Cuz thats how chrono feels to me atm

    make prepardness baseline plz

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Scourges have a similar problem. If we have any shade up, no effects appears around us when using sand shade skills. They only do with no shades up. Used to always pop around the necro too.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    Well, either that, or, if shatter is considered core mesmer thing now, remove it for chrono completely, and replace it with something that would actually be useful

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • I dont play pvp/wvw but I can imagine full boons with 13 phantasm burst be completely balanced.

    I dont know what more parts of the game are there. As I have said, i get that chrono is weak in pvp or wvw. But when I play openworld, chrono is my choice because i can buff myself with all boons withou giving up defense or that much damage.
    when I play raids, chrono is great because it still provides so much utility.
    on strike chrono is great because it can provide alacrity to 5 players while giving high uptime on quickness to all 10 players. It can take reflect too. in dungeons chrono is great because of perma uptimes on both quickness and alacrity while providing portal, invisibility, cc and pulls
    On fractals chrono is good. Not as powerful as fb + ren but certainly better in runs without speedclearing strategy because it can carry harder
    and on world bosses chrono is great because it can provide quickness to more then 10 players.

    Also there is I guess no better class for JPs.

    So what have I missed. I guess I havent tried something.

  • shippage.1983shippage.1983 Member ✭✭✭
    edited December 22, 2019

    @LucianDK.8615 said:
    Scourges have a similar problem. If we have any shade up, no effects appears around us when using sand shade skills. They only do with no shades up. Used to always pop around the necro too.

    Yeah, very much agree. The shade nerf made sense in PvP, it made no sense whatsoever to extremely low tier class in PvE.

    @ButcherofMalakir.4067 said:
    I dont play pvp/wvw but I can imagine full boons with 13 phantasm burst be completely balanced.

    I dont know what more parts of the game are there. As I have said, i get that chrono is weak in pvp or wvw. But when I play openworld, chrono is my choice because i can buff myself with all boons withou giving up defense or that much damage.
    when I play raids, chrono is great because it still provides so much utility.
    on strike chrono is great because it can provide alacrity to 5 players while giving high uptime on quickness to all 10 players. It can take reflect too. in dungeons chrono is great because of perma uptimes on both quickness and alacrity while providing portal, invisibility, cc and pulls
    On fractals chrono is good. Not as powerful as fb + ren but certainly better in runs without speedclearing strategy because it can carry harder
    and on world bosses chrono is great because it can provide quickness to more then 10 players.

    Also there is I guess no better class for JPs.

    So what have I missed. I guess I havent tried something.

    It was balanced in PvP before by the fact that it hit like a wet noodle. Mirage is just better then Chrono in it's current state in PvP currently.

  • I took a couple month break at the time of the Chrono rework and came back to an awful surprise.

    I think the shatter rework is fine in fractals/raids, but picking Chrono for WvW or PvP is a no-go with the way it is now. Mirage is fine, but I'd love to run around with a shield and wells every now and then. However, the lack of the important mesmer tools such as instant F3 interrupt and panic distortion evade has really handicapped the class to the point where it's basically always the underdog in every 1vX.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Hevoskuuri.3891 said:
    I took a couple month break at the time of the Chrono rework and came back to an awful surprise.

    I think the shatter rework is fine in fractals/raids, but picking Chrono for WvW or PvP is a no-go with the way it is now. Mirage is fine, but I'd love to run around with a shield and wells every now and then. However, the lack of the important mesmer tools such as instant F3 interrupt and panic distortion evade has really handicapped the class to the point where it's basically always the underdog in every 1vX.

    Isnt it only chrono that have that issue? I think i heard something about core mesmer not having a reliance on clones for shatters, or am i wrong?

  • I just can't make myself believe that this was just to "balance" chrono. That this was the only way to do it. Mirage, the new kid on the block, can still self-shatter. It just feels like.... this was an attempt to turn people away from chrono and onto mirage.