Soulbeast is quite OP ( wvw balance ) — Guild Wars 2 Forums
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Soulbeast is quite OP ( wvw balance )

bigo.9037bigo.9037 Member ✭✭✭✭

I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
Keep in mind, this is mostly an issue in wvw balance.

TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

<1

Comments

  • knite.1542knite.1542 Member ✭✭✭

    I used to think this but people kept telling me that soulbeast is the least competitive class in the game, I have a lot of nerve coming into "another classes" forum, sounds like a L2P issue, and I must have been killed by a soulbeast.

    I am sure a bunch of people will be here to inform you of these things soon.

    In all seriousness though, the sustain is pretty OP in my opinion as well. Boon beast specifically is too durable.
    The constant 25 might and constant protection basically allows soulbeasts to be protect holos with pets.
    I tried condi boonbeast and hybrid boonbeast for awhile to see how they would do. Condi boonbeast is very strong as well (hybrid didn't do as great).
    The stealth + 1200 range movement skills + boon spam is pretty insane. Cal Cohen mentioned some pretty big changes needed to balance competitive gameplay, hopefully those come.

    I think that nerfing the ability to self boon spam would be overall good for all classes (Especially SB and holo).

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @knite.1542 said:
    I used to think this but people kept telling me that soulbeast is the least competitive class in the game, I have a lot of nerve coming into "another classes" forum, sounds like a L2P issue, and I must have been killed by a soulbeast.

    I am sure a bunch of people will be here to inform you of these things soon.

    In all seriousness though, the sustain is pretty OP in my opinion as well. Boon beast specifically is too durable.
    The constant 25 might and constant protection basically allows soulbeasts to be protect holos with pets.
    I tried condi boonbeast and hybrid boonbeast for awhile to see how they would do. Condi boonbeast is very strong as well (hybrid didn't do as great).
    The stealth + 1200 range movement skills + boon spam is pretty insane. Cal Cohen mentioned some pretty big changes needed to balance competitive gameplay, hopefully those come.

    I think that nerfing the ability to self boon spam would be overall good for all classes (Especially SB and holo).

    Yea I'm hoping that will be good and sooner rather than later.
    The problem is that all these sustain boons, rotations etc. Scale WAYY too well with toughness stats. Which is exactly why healing needs to be toned down significantly.
    As I've mentioned in other threads the reason soulbeast isn't seen as competitive ( ik it's not the best in spvp, but I'm talking about wvw roaming here) is because word of mouth. But most people don't get the opportunity to fight really good rangers tbh. Obviously I agree soulbeast is a little bit too niche right now as it doesn't fill any roles in any game mode other than wvw roaming but still.

  • Lighter.5631Lighter.5631 Member ✭✭✭✭

    bro plat pvp matches are plagued with soulbeast

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Lighter.5631 said:
    bro plat pvp matches are plagued with soulbeast

    Well then that makes my case even more clear I guess. Thought they took a hard hit after moastance nerf.

  • Post build link?

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    It's only due to the pet merging with smokescale or arctodus, really. If you compare soulbeast to other classes, that's the largest difference besides the damage increase from leader of the pack used with One Wolf Pack or oppressive superiority. +200 power and +100 ferocity is a large boost along with the additional +150 power and +300 ferocity from beast mastery.

    WvW roaming is a different animal because you can actually spike things down with a soulbeast.

  • Ashkew.6584Ashkew.6584 Member ✭✭✭

    you could drop wilderness and take markmanship, go shoits and stances, you get little sustain ,no passive heal and protection, less dodges, only bearstance for condi clear. basicly a worse build but with more reward for good play and more punisment for bad play

  • Yeah, not seeing how it’s OP. It’s quite balanced compared to some of the other classes. If you play soul beast well, good for you, you could most likely do the same if not better and more efficient on many other classes.

  • @Infusion.7149 said:
    It's only due to the pet merging with smokescale or arctodus, really. If you compare soulbeast to other classes, that's the largest difference besides the damage increase from leader of the pack used with One Wolf Pack or oppressive superiority. +200 power and +100 ferocity is a large boost along with the additional +150 power and +300 ferocity from beast mastery.

    WvW roaming is a different animal because you can actually spike things down with a soulbeast.

    This is one reason why I've suggested that part of the 'drawback' for Soulbeast be to include a stat penalty for being in Beast Mode, much like the -300 toughness for being in Berserk Mode. That would go a long way to balancing Soulbeast. I'd even let the stat penalty be relevant to the pet archetype merged with.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 17, 2019

    People underestimate Ranger in general, since its the shaggy dog class.

    For example, there's certain builds that play very similar to the current Mesmer meme build, where you can kill someone from a mount all the way to defeated in a single volley if they can't react in time with a reflect.

    The problem is, while this was the purpose of the Ranger, it becomes kind of broken on Soulbeast because then you can run (almost) all the same builds except also take sustain with it, and in some cases even support allies while losing very little. But this isn't a problem with SB in particular, but the game as a whole; everyone has become Superman, now complete with capes and flight.

    For years I've played every class and subclass at max level and fully geared, and SB is actually one of the weaker ones I think.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 16k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Henge of Denravi Silver Invader [SUKI]
    No need to be best, only good and kind.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited December 17, 2019

    @bigo.9037 said:
    I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
    Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

    For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

    The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
    Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

    See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

    Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
    About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
    Keep in mind, this is mostly an issue in wvw balance.

    TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

    Title- “wvw”

    Post complaint- “duel”

    Nobody cares about your duels in wvw, stick to 1v1 complaints for spvp. And sometimes there are better players using a profession, and sometimes not.

    The devs will be blowing up professions and tackling major issues across the board, so participate in those threads instead of making another qq Ranger duel thread for wvw play no less. There is a lot that’s “busted and spammy” in the game, but I don’t see you posting in all the other professions sections...

    Here I’ll help you... Post your profession complaints here...

    https://en-forum.guildwars2.com/categories/professions

    And read these and post there about professions...

    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance

    https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance

    https://en-forum.guildwars2.com/discussion/93817/big-update-news

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Swagger.1459 said:

    @bigo.9037 said:
    I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
    Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

    For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

    The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
    Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

    See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

    Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
    About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
    Keep in mind, this is mostly an issue in wvw balance.

    TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

    Title- “wvw”

    Post complaint- “duel”

    Nobody cares about your duels in wvw, stick to 1v1 complaints for spvp. And sometimes there are better players using a profession, and sometimes not.

    The devs will be blowing up professions and tackling major issues across the board, so participate in those threads instead of making another qq Ranger duel thread for wvw play no less. There is a lot that’s “busted and spammy” in the game, but I don’t see you posting in all the other professions sections...

    Here I’ll help you... Post your profession complaints here...

    https://en-forum.guildwars2.com/categories/professions

    And read these and post there about professions...

    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance

    https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance

    https://en-forum.guildwars2.com/discussion/93817/big-update-news

    I obviously stated that I know the other specs are spammy too, it's just that I don't hear a lot of people in ranger community or ranger players acknowledge that soulbeast actually needs to be toned down. The only people who agree with me are in my small guild. So I decided to post here.
    Also it's not duels per se it's nearly any small fight.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited December 17, 2019

    @bigo.9037 said:

    @Swagger.1459 said:

    @bigo.9037 said:
    I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
    Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

    For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

    The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
    Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

    See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

    Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
    About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
    Keep in mind, this is mostly an issue in wvw balance.

    TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

    Title- “wvw”

    Post complaint- “duel”

    Nobody cares about your duels in wvw, stick to 1v1 complaints for spvp. And sometimes there are better players using a profession, and sometimes not.

    The devs will be blowing up professions and tackling major issues across the board, so participate in those threads instead of making another qq Ranger duel thread for wvw play no less. There is a lot that’s “busted and spammy” in the game, but I don’t see you posting in all the other professions sections...

    Here I’ll help you... Post your profession complaints here...

    https://en-forum.guildwars2.com/categories/professions

    And read these and post there about professions...

    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance

    https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance

    https://en-forum.guildwars2.com/discussion/93817/big-update-news

    I obviously stated that I know the other specs are spammy too, it's just that I don't hear a lot of people in ranger community or ranger players acknowledge that soulbeast actually needs to be toned down. The only people who agree with me are in my small guild. So I decided to post here.
    Also it's not duels per se it's nearly any small fight.

    Then post your duel complaints about professions in the profession section. And make sure to include what you'd buff on classes to make every spec, on every profession, better for wvw group play, bc there is more to wvw, and the game, than duels.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Swagger.1459 said:

    @bigo.9037 said:

    @Swagger.1459 said:

    @bigo.9037 said:
    I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
    Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

    For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

    The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
    Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

    See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

    Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
    About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
    Keep in mind, this is mostly an issue in wvw balance.

    TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

    Title- “wvw”

    Post complaint- “duel”

    Nobody cares about your duels in wvw, stick to 1v1 complaints for spvp. And sometimes there are better players using a profession, and sometimes not.

    The devs will be blowing up professions and tackling major issues across the board, so participate in those threads instead of making another qq Ranger duel thread for wvw play no less. There is a lot that’s “busted and spammy” in the game, but I don’t see you posting in all the other professions sections...

    Here I’ll help you... Post your profession complaints here...

    https://en-forum.guildwars2.com/categories/professions

    And read these and post there about professions...

    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance

    https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance

    https://en-forum.guildwars2.com/discussion/93817/big-update-news

    I obviously stated that I know the other specs are spammy too, it's just that I don't hear a lot of people in ranger community or ranger players acknowledge that soulbeast actually needs to be toned down. The only people who agree with me are in my small guild. So I decided to post here.
    Also it's not duels per se it's nearly any small fight.

    Then post your duel complaints about professions in the profession section. And make sure to include what you'd buff on classes to make every spec, on every profession, better for wvw group play, bc there is more to wvw, and the game, than duels.

    Uhm.. this IS the profession section..
    Why should I call out every class and what needs to be changed on every class in a ranger section forum post? That doesn't make sense. I was calling for the ranger community to acknowledge we also have a spec that needs to be toned down.

  • @bigo.9037 said:

    @Swagger.1459 said:

    @bigo.9037 said:

    @Swagger.1459 said:

    @bigo.9037 said:
    I'm kinda starting to dislike soulbeast because of how OP and easy it is to get good results with (wvw roaming) despite the fact that I've been maining the class for years.
    Obviously this isn't only soulbeast, it's the game balance as a whole. Too much sustain, too much dmg. Health as a ranger is hardly relevant as long as you don't get low enough to risk getting downed in a single hit. Always have heals, blocks, evades, dmg immunity, stealth, stunbreakers, stab, condi cleanse or gap openers available.

    For a while now I've felt as though I'm good at playing ranger/soulbeast (and druid before pof), and I do still believe i am ( never afraid of fighting other soulbeasts, always assuming I'm going to win a 1v1) but recently I've started to occasionally question whether I'm actually that good or I'm just being carried by my build. It just feels so easy to get really good results. Like it's not supposed to be THAT easy. The only time I ever get in trouble is if there's 3+ people. If not, I can sustain/get away unless they are thief or mesmers.

    The low cooldowns on everything is just making it so spammable. This has been an issue for a while obviously.
    Used block at the wrong time? Np just swoop into smokefield, lb#4, #2,#3 and now it's ready again. Used heal even tho your hp was 100%, just for boons? Np. Use the same combo I just mentioned and heal will be ready again except you also have a 3s block as well unless you also screwing that up.

    See what I mean? You can screw up so much and still have LOTS of options to come back on top. There's hardly any punishment for mistakes. I didn't even mention merge skills that can improve sustain like smoke assault evade, siamoth dmg immunity.

    Obviously, fighting a really good holo or warrior will limit your options. But even then, everything is too spammable.
    About 2 months ago I dueled a guildmate holo who is currently top 15 on EU leaderboard. Obviously I couldn't win. But the amount of sustain my build has despite not having all too much toughness or healing power is just crazy. Holo is ofc also spammy in the same way but.. the point of this post is that we as ranger mains need to acknowledge our soulbeasts are pretty busted and spammy.
    Keep in mind, this is mostly an issue in wvw balance.

    TLDR, SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.

    Title- “wvw”

    Post complaint- “duel”

    Nobody cares about your duels in wvw, stick to 1v1 complaints for spvp. And sometimes there are better players using a profession, and sometimes not.

    The devs will be blowing up professions and tackling major issues across the board, so participate in those threads instead of making another qq Ranger duel thread for wvw play no less. There is a lot that’s “busted and spammy” in the game, but I don’t see you posting in all the other professions sections...

    Here I’ll help you... Post your profession complaints here...

    https://en-forum.guildwars2.com/categories/professions

    And read these and post there about professions...

    https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance

    https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance

    https://en-forum.guildwars2.com/discussion/93817/big-update-news

    I obviously stated that I know the other specs are spammy too, it's just that I don't hear a lot of people in ranger community or ranger players acknowledge that soulbeast actually needs to be toned down. The only people who agree with me are in my small guild. So I decided to post here.
    Also it's not duels per se it's nearly any small fight.

    Then post your duel complaints about professions in the profession section. And make sure to include what you'd buff on classes to make every spec, on every profession, better for wvw group play, bc there is more to wvw, and the game, than duels.

    Uhm.. this IS the profession section..
    Why should I call out every class and what needs to be changed on every class in a ranger section forum post? That doesn't make sense. I was calling for the ranger community to acknowledge we also have a spec that needs to be toned down.

    He meant the professions forum, not the specific Ranger forum.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited December 17, 2019

    @bigo.9037

    “ SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.”

    Post your duel complaints about professions in the general section then, but keep in mind that wvw was primarily designed as an RvR mode for large groups of players, not dueling.

    GL!

    Edit- And you might want to pay attention to what Cal has talked about before you make your duel balance post.

  • Eurantien.4632Eurantien.4632 Member ✭✭✭✭

    @Ashkew.6584 said:
    you could drop wilderness and take markmanship, go shoits and stances, you get little sustain ,no passive heal and protection, less dodges, only bearstance for condi clear. basicly a worse build but with more reward for good play and more punisment for bad play

    I think you mean more fun ;)

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited December 17, 2019

    its not soulbeast, or the build, its that most wvw players are bad. players in general are bad and continually get worse due to the shrinking vet pool. also, yes, soulbeast like every other pof spec is op and should be nerfed. I think they should start with game wide nerfs tho like damage and sustain, then get class specific. I think they are actually doing that which sounds sweet, so we will see where this new balance team takes us.

    Te lazla otstara.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    its not soulbeast, or the build, its that most wvw players are bad. players in general are bad and continually get worse due to the shrinking vet pool. also, yes, soulbeast like every other pof spec is op and should be nerfed. I think they should start with game wide nerfs tho like damage and sustain, then get class specific. I think they are actually doing that which sounds sweet, so we will see where this new balance team takes us.

    Yea I'm very hopeful for this as well. I just hope it won't be until the end of 2020 that this actually happens.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Swagger.1459 said:
    @bigo.9037

    “ SOULBEAST LIKE OTHER ELITE SPECS SHOULD BE NERFED ALONG WITH OTHER SPECS.”

    Post your duel complaints about professions in the general section then, but keep in mind that wvw was primarily designed as an RvR mode for large groups of players, not dueling.

    GL!

    Edit- And you might want to pay attention to what Cal has talked about before you make your duel balance post.

    Calm down, lol.

  • just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

  • @Stand The Wall.6987 said:
    its not soulbeast, or the build, its that most wvw players are bad. players in general are bad and continually get worse due to the shrinking vet pool. also, yes, soulbeast like every other pof spec is op and should be nerfed. I think they should start with game wide nerfs tho like damage and sustain, then get class specific. I think they are actually doing that which sounds sweet, so we will see where this new balance team takes us.

    I second this. Most rangers I fight with my Reaper I kill, and its because they never notice the Corrosive Poison Cloud I put at their feet...

    On a serious note, there is a fair bit that does need to be ramped down. Specific to Ranger, Rapid Fire is one of them. They nerfed Sic'em but it was no where near enough. They should have had the player damage modifier been 10%, ditto for Attacks of Opportunity for the player. As it stands you can hit someone not even in a glass setup for 20k in one rapid fire from max range.

    I'm sure every class is going to get hit hard on the damage output whenever this grand balance patch hits, I just hope it leaves everyone on somewhat of an equal footing in the end. Some classes would get harder as a result, but as long as the final balance is fair then I think we'll all cope and adjust.

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited December 17, 2019

    @Lighter.5631 said:
    bro plat pvp matches are plagued with soulbeast

    If you are playing EU this is definitly not true. I see 3 or 4 core for 1 slb.

  • Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

  • @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

  • @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    Writing on the wall? No, soulbeast has gone under the radar in wvw Balance forever. Since 2017 it has been nothing but slight changes and buffs while other specs got nerfed. Even the latest gs change is annoying but it doesn't change anything in smallscale wvw fights except for crippling throw being removed.

    It takes away the fun and.. feeling of playing when my favorite class/spec is so OP. If it was more on par with other specs you wouldn't feel like you got carried by build as much.

  • @bigo.9037 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    Writing on the wall? No, soulbeast has gone under the radar in wvw Balance forever. Since 2017 it has been nothing but slight changes and buffs while other specs got nerfed. Even the latest gs change is annoying but it doesn't change anything in smallscale wvw fights except for crippling throw being removed.

    It takes away the fun and.. feeling of playing when my favorite class/spec is so OP. If it was more on par with other specs you wouldn't feel like you got carried by build as much.

    "Slight changes"

    October 01, 2019
    Long Range Shot: Reduced the minimum damage of this skill by 14% and the maximum damage by 11% in WvW only.
    July 16, 2019
    Sic 'Em: Reduced the bonus damage applied to a merged soulbeast from 40% to 25% in PvP and WvW only
    July 16, 2019
    Unstoppable Union: This trait no longer grants an unblockable boon
    October 01, 2019
    Enduring Swing: This skill no longer evades for its duration. Its name has been changed to Enduring Swing. This skill now grants 15 endurance if it hits.

    Other skills have been changed only for Pvp and not for WvW, but this applies to all professions not only for Rangers.

  • Yes, let’s nerfs Rangers even more so we have 0 viable builds.

    If you think playing soul beast takes the fun out of the game for you, try playing anything condi with us, try using traps, play non viable builds and see how it goes?

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Revolution.5409 said:

    @bigo.9037 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    Writing on the wall? No, soulbeast has gone under the radar in wvw Balance forever. Since 2017 it has been nothing but slight changes and buffs while other specs got nerfed. Even the latest gs change is annoying but it doesn't change anything in smallscale wvw fights except for crippling throw being removed.

    It takes away the fun and.. feeling of playing when my favorite class/spec is so OP. If it was more on par with other specs you wouldn't feel like you got carried by build as much.

    "Slight changes"

    October 01, 2019
    Long Range Shot: Reduced the minimum damage of this skill by 14% and the maximum damage by 11% in WvW only.
    July 16, 2019
    Sic 'Em: Reduced the bonus damage applied to a merged soulbeast from 40% to 25% in PvP and WvW only
    July 16, 2019
    Unstoppable Union: This trait no longer grants an unblockable boon
    October 01, 2019
    Enduring Swing: This skill no longer evades for its duration. Its name has been changed to Enduring Swing. This skill now grants 15 endurance if it hits.

    Other skills have been changed only for Pvp and not for WvW, but this applies to all professions not only for Rangers.

    Sicem was a broken meme build, not actually that strong in a proper 1v1. Also it was even weaker 2v2 or 3v3 cus you would always get focused first and were useless cus so squishy you had to kite 90% of the time. Unblockable gone, fine, but other traits in that line are all really good too. Enduring swing yea slight nerf but nothing more. Lb dmg only applies to AA, which is not used much in a 1v1 or 2v2 or 3v3. Unless you're tower camping. So I disagree with your point. These "nerfs" hardly change anything except for GS aa chain and crippling throw removal.

  • @bigo.9037 said:
    Sicem was a broken meme build, not actually that strong in a proper 1v1. Also it was even weaker 2v2 or 3v3 cus you would always get focused first and were useless cus so squishy you had to kite 90% of the time. Unblockable gone, fine, but other traits in that line are all really good too. Enduring swing yea slight nerf but nothing more. Lb dmg only applies to AA, which is not used much in a 1v1 or 2v2 or 3v3. Unless you're tower camping. So I disagree with your point. These "nerfs" hardly change anything except for GS aa chain and crippling throw removal.

    This is to tell you that the profession has received important nerfs.

    In fact it was not a dueling build if equipped in full berserker. The fact that you didn't like how it was played doesn't make it any less strong. xD

    Each trait of every profession should be "good".

    1 evasion replaced with 15 endurance is a heavy nerf.
    However even the sword was nerfed, now it has less mobility and higher cds, only the ax has not received any modifications.

    LB is not only AA, Hunter's Shot and Point Blank Shot are also useful in duels and Rapid Fire does not need to force 1500 points to do good damage.

    For small-scale fights I suggest you try a warrior or a Holo after you feel even better. :)

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Revolution.5409 said:

    @bigo.9037 said:
    Sicem was a broken meme build, not actually that strong in a proper 1v1. Also it was even weaker 2v2 or 3v3 cus you would always get focused first and were useless cus so squishy you had to kite 90% of the time. Unblockable gone, fine, but other traits in that line are all really good too. Enduring swing yea slight nerf but nothing more. Lb dmg only applies to AA, which is not used much in a 1v1 or 2v2 or 3v3. Unless you're tower camping. So I disagree with your point. These "nerfs" hardly change anything except for GS aa chain and crippling throw removal.

    This is to tell you that the profession has received important nerfs.

    In fact it was not a dueling build if equipped in full berserker. The fact that you didn't like how it was played doesn't make it any less strong. xD

    Each trait of every profession should be "good".

    1 evasion replaced with 15 endurance is a heavy nerf.
    However even the sword was nerfed, now it has less mobility and higher cds, only the ax has not received any modifications.

    LB is not only AA, Hunter's Shot and Point Blank Shot are also useful in duels and Rapid Fire does not need to force 1500 points to do good damage.

    For small-scale fights I suggest you try a warrior or a Holo after you feel even better. :)

    I still disagree. GS auto nerf was not a huge deal. Zerk sicem ranger was never a strong 1vX etc. build. It's a 1shot gimmick and still is. And what is your point about lb #3 and #4? You mentioned AA nerf and I said that it literally doesn't matter cus you're not gonna deal any significant dmg on LB Aa anyway? Unless you're running a gimmick build but then my point still stands.

  • @bigo.9037 said:

    @Revolution.5409 said:

    @bigo.9037 said:
    Sicem was a broken meme build, not actually that strong in a proper 1v1. Also it was even weaker 2v2 or 3v3 cus you would always get focused first and were useless cus so squishy you had to kite 90% of the time. Unblockable gone, fine, but other traits in that line are all really good too. Enduring swing yea slight nerf but nothing more. Lb dmg only applies to AA, which is not used much in a 1v1 or 2v2 or 3v3. Unless you're tower camping. So I disagree with your point. These "nerfs" hardly change anything except for GS aa chain and crippling throw removal.

    This is to tell you that the profession has received important nerfs.

    In fact it was not a dueling build if equipped in full berserker. The fact that you didn't like how it was played doesn't make it any less strong. xD

    Each trait of every profession should be "good".

    1 evasion replaced with 15 endurance is a heavy nerf.
    However even the sword was nerfed, now it has less mobility and higher cds, only the ax has not received any modifications.

    LB is not only AA, Hunter's Shot and Point Blank Shot are also useful in duels and Rapid Fire does not need to force 1500 points to do good damage.

    For small-scale fights I suggest you try a warrior or a Holo after you feel even better. :)

    I still disagree. GS auto nerf was not a huge deal. Zerk sicem ranger was never a strong 1vX etc. build. It's a 1shot gimmick and still is. And what is your point about lb #3 and #4? You mentioned AA nerf and I said that it literally doesn't matter cus you're not gonna deal any significant dmg on LB Aa anyway? Unless you're running a gimmick build but then my point still stands.

    To dodge, you need 50 endurance. Before we had 1 evasion every AA closure, now we get 15 endurance, but if this is not a big nerf I don't actually know what can be called a big nerf.

    As I wrote in my previous post in team fights it was not necessary to use the build with a Berserker equipment it was possible to adapt it using different equipment, I am sorry that you have not had the chance to try it.

    Certainly, however, without unlockable attacks in small team fights, the build is now almost unusable, given that every organized team will certainly have an FB.
    This build is now relegated to one shot pugs.

    You wrote in a previous post that LB's damage only applies to AA, I pointed out that this is not the case, every bow skill has its uses and these skills are also good for dueling. There are also many videos of dueling rangers who use LB / GS and not Ax / Ax you should take a look.
     
    You should try Warrior, Holos or even the bunker weaver build or the old condition mirage which in WvW has no limit to understand what OP really is because, the fact that you are a good player and that you believe Slb is strong does not mean that this profession must be nerfed, and this is not a valid point.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Revolution.5409 said:

    @bigo.9037 said:

    @Revolution.5409 said:

    @bigo.9037 said:
    Sicem was a broken meme build, not actually that strong in a proper 1v1. Also it was even weaker 2v2 or 3v3 cus you would always get focused first and were useless cus so squishy you had to kite 90% of the time. Unblockable gone, fine, but other traits in that line are all really good too. Enduring swing yea slight nerf but nothing more. Lb dmg only applies to AA, which is not used much in a 1v1 or 2v2 or 3v3. Unless you're tower camping. So I disagree with your point. These "nerfs" hardly change anything except for GS aa chain and crippling throw removal.

    This is to tell you that the profession has received important nerfs.

    In fact it was not a dueling build if equipped in full berserker. The fact that you didn't like how it was played doesn't make it any less strong. xD

    Each trait of every profession should be "good".

    1 evasion replaced with 15 endurance is a heavy nerf.
    However even the sword was nerfed, now it has less mobility and higher cds, only the ax has not received any modifications.

    LB is not only AA, Hunter's Shot and Point Blank Shot are also useful in duels and Rapid Fire does not need to force 1500 points to do good damage.

    For small-scale fights I suggest you try a warrior or a Holo after you feel even better. :)

    I still disagree. GS auto nerf was not a huge deal. Zerk sicem ranger was never a strong 1vX etc. build. It's a 1shot gimmick and still is. And what is your point about lb #3 and #4? You mentioned AA nerf and I said that it literally doesn't matter cus you're not gonna deal any significant dmg on LB Aa anyway? Unless you're running a gimmick build but then my point still stands.

    To dodge, you need 50 endurance. Before we had 1 evasion every AA closure, now we get 15 endurance, but if this is not a big nerf I don't actually know what can be called a big nerf.

    As I wrote in my previous post in team fights it was not necessary to use the build with a Berserker equipment it was possible to adapt it using different equipment, I am sorry that you have not had the chance to try it.

    Certainly, however, without unlockable attacks in small team fights, the build is now almost unusable, given that every organized team will certainly have an FB.
    This build is now relegated to one shot pugs.

    You wrote in a previous post that LB's damage only applies to AA, I pointed out that this is not the case, every bow skill has its uses and these skills are also good for dueling. There are also many videos of dueling rangers who use LB / GS and not Ax / Ax you should take a look.
     
    You should try Warrior, Holos or even the bunker weaver build or the old condition mirage which in WvW has no limit to understand what OP really is because, the fact that you are a good player and that you believe Slb is strong does not mean that this profession must be nerfed, and this is not a valid point.

    I think you got the wrong idea. I also use LB, but the nerf to LB dmg only applies to the AA chain, not RF, hunters and point blank shot. The dmg on those skills is still the same. Only LB AA got nerfed, and longbow AA nerf only nerfed sicem 1shot rangers. I personally haven't seen any roaming groups running around with FB, that seems kinda lame. Support in a 3 man party?

  • Axl.8924Axl.8924 Member ✭✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 sec on RF

  • Axl.8924Axl.8924 Member ✭✭✭✭
    edited December 19, 2019

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    Necro is Meta in all game modes, cannot be defined as weak.

    Power Reaper has high damage, only Executioner's Scythe is able to oneshot a thief. I am using Power Scourge in WvW zergs the damage is not very high but it is the same good.
    For the rest I would like to say, Necro has different characteristics from a ranger to a guardian and from the rest of the professions .. if necros want different characteristics from the current ones, just ask for a reworking of the current skills, for example less aoe damage and more mobility .. so we are all happy. :)

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

  • Sansar.1302Sansar.1302 Member ✭✭✭

    @bigo.9037 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Sansar.1302 said:

    @bigo.9037 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

    No, I main ranger. Why do you think I made this post?

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @bigo.9037 said:

    @Sansar.1302 said:

    @bigo.9037 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

    No, I main ranger. Why do you think I made this post?

    Where is your post complaining about all professions? I’d like to read that and your suggestions!

    Also, do we balance professions for your wvw duels going forward? If that’s the plan, then there are a whole lot of things we need to buff on professions!

  • bigo.9037bigo.9037 Member ✭✭✭✭
    edited December 20, 2019

    @Swagger.1459 said:

    @bigo.9037 said:

    @Sansar.1302 said:

    @bigo.9037 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

    No, I main ranger. Why do you think I made this post?

    Where is your post complaining about all professions? I’d like to read that and your suggestions!

    Also, do we balance professions for your wvw duels going forward? If that’s the plan, then there are a whole lot of things we need to buff on professions!

    Omg dude calm down. Who are you to decide I can't call out my main class without calling out all other classes?
    I Already said other classes ALSO need nerfs, but SOME people still believe soulbeast is a weak class and needs buffs, which is crazy to me. Yes! Other classes need nerfs. I'm not gonna go into specifics here tho, because this is a RANGER THREAD. how are you not getting this?

    Also, i accept soulbeast / core ranger's role as a roamer / smallscale fighter rather than a blob fighter. That's what I like about it. Not every class needs a build for every game mode. If they can fill 2/4 of reasonable roles ( pve, pvp, wvw-blob, wvw-roam ) then that's fine, imo. Trying to balance every class to have a role in every game mode is impossible. Ranger has pvp and wvw-roam covered, and I'm ok with that. My ele/tempest can work in different modes, so i swap to it when I get in a group and don't already have a support.

    AND MY POINT IS.. Soulbeast is OVER-performing in wvw-roam / duels. doesn't necessarily need drastic nerfs, but here's what I would do:

    Increase WHAO cooldown to a base of 22 or 24 sec so it's 18 sec whilst traited, Reduce healing by 20%.
    Decrease boons from plasma to basic boons like protection, quickness fury, might aegis swiftness.
    Increase cooldown of dolyak stance to 40s.
    Moastance gives 50% boon duration, protection duration it applies is reduced by 20% (edit wrong number)

    Not saying that's enough , but a step in right direction. Maybe slightly less, perhaps. But it's a decent take imo.

  • Nerfing core ranger skills to nerf boonbeast, yeah no.

  • bigo.9037bigo.9037 Member ✭✭✭✭

    @Abyssisis.3971 said:
    Nerfing core ranger skills to nerf boonbeast, yeah no.

    Good point. Leave core, but keep slb stuff I mentioned. Reduce number of boons you get from merging. Increase merge skill cooldowns like dmg immunity.

    But overall healing and dmg on all classes should still be reduced tbh.

  • Axl.8924Axl.8924 Member ✭✭✭✭
    edited December 20, 2019

    @Revolution.5409 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    Necro is Meta in all game modes, cannot be defined as weak.

    Power Reaper has high damage, only Executioner's Scythe is able to oneshot a thief. I am using Power Scourge in WvW zergs the damage is not very high but it is the same good.
    For the rest I would like to say, Necro has different characteristics from a ranger to a guardian and from the rest of the professions .. if necros want different characteristics from the current ones, just ask for a reworking of the current skills, for example less aoe damage and more mobility .. so we are all happy. :)

    Not as much so necro is still doing less damage in PVE than other classes and our sustain is to say the least lackluster compared to other classes.

    Every class has their issues necros have theirs as they tend to be free food for other classes once outside shroud because you get focused down.

    But im sure you don-t care bout that because we are on ranger forums and we should be talking about rangers and its elites not other specs.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • @Sansar.1302 said:
    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

    No wonder it turned out to be yet another nerfs request disguised as a "constructive" post.

  • @Axl.8924 said:

    Not as much so necro is still doing less damage in PVE than other classes and our sustain is to say the least lackluster compared to other classes.

    Every class has their issues necros have theirs as they tend to be free food for other classes once outside shroud because you get focused down.

    But im sure you don-t care bout that because we are on ranger forums and we should be talking about rangers and its elites not other specs.

    Yes this is partly true, the necro profession is built to work together with the shroud, like Ranger with the pet and Thief with invisibility .. I wouldn't mind seeing a necro that doesn't depend so much on the shroud.

  • @bigo.9037 said:

    @Swagger.1459 said:

    @bigo.9037 said:

    @Sansar.1302 said:

    @bigo.9037 said:

    @Axl.8924 said:

    @Revolution.5409 said:

    @Lan Deathrider.5910 said:

    @Revolution.5409 said:
    Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.
    Nerf my profession because I'm too strong, it's a joke right? Lol :)

    I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    This from a PvP point of view, in WvW we cannot talk about balancing XD

    Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    As for mes: I dunno man Pu mes? maybe > @bigo.9037 said:

    @Axl.8924 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    Personally, i don't know about doing that.

    Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    It hits 10 times but yea I guess. Cd 8 secs

    At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.
    Mes and thief are able to run away better than rangers that's true.

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

    No, I main ranger. Why do you think I made this post?

    Where is your post complaining about all professions? I’d like to read that and your suggestions!

    Also, do we balance professions for your wvw duels going forward? If that’s the plan, then there are a whole lot of things we need to buff on professions!

    Omg dude calm down. Who are you to decide I can't call out my main class without calling out all other classes?
    I Already said other classes ALSO need nerfs, but SOME people still believe soulbeast is a weak class and needs buffs, which is crazy to me. Yes! Other classes need nerfs. I'm not gonna go into specifics here tho, because this is a RANGER THREAD. how are you not getting this?

    Also, i accept soulbeast / core ranger's role as a roamer / smallscale fighter rather than a blob fighter. That's what I like about it. Not every class needs a build for every game mode. If they can fill 2/4 of reasonable roles ( pve, pvp, wvw-blob, wvw-roam ) then that's fine, imo. Trying to balance every class to have a role in every game mode is impossible. Ranger has pvp and wvw-roam covered, and I'm ok with that. My ele/tempest can work in different modes, so i swap to it when I get in a group and don't already have a support.

    AND MY POINT IS.. Soulbeast is OVER-performing in wvw-roam / duels. doesn't necessarily need drastic nerfs, but here's what I would do:

    Increase WHAO cooldown to a base of 22 or 24 sec so it's 18 sec whilst traited, Reduce healing by 20%.
    Decrease boons from plasma to basic boons like protection, quickness fury, might aegis swiftness.
    Increase cooldown of dolyak stance to 40s.
    Moastance gives 50% boon duration, protection duration it applies is reduced by 20% (edit wrong number)

    Not saying that's enough , but a step in right direction. Maybe slightly less, perhaps. But it's a decent take imo.

    Speaking here as someone with a Soulbeast, but also as someone who regularly fights them with a Reaper and a Berserker.

    A good Ranger player, be it Core, Soulbeast, or Druid, is capable to fighting just about anything so long as they stay at max range and camp LB, or if running Short Bow bringing enough immobilize to overwhelm their opponents condi removal. A Soulbeast can still instadown someone from max range with Sic'em and Rapid Fire, granted that same Soulbeast is a dead man walking if caught in melee, but they have the tools from Core to solve that problem to stay at range.

    Anet is completely nerfing the damage on hard CC and nerfing damage across the board because not being able to respond to an opponent is no fun.

    So, the nerfs you are wanting are coming. If you want a discussion on what you as a Soulbeast player would find appropriate nerfs to the espec then here are a few from my perspective, both as someone who plays as and fights Soulbeasts.

    Sic'em: Either nerf the self dmg modifier to 10% in PvP/WvW or make it only benefit the next 2 attacks. The last option would be like the new Charge on warrior Warhorn, and give Axe or GS roamers the higher damage on Winter's Bite and Maul while reducing the damage output of Sic'em+Rapid Fire which is the source of most of the angst and grief from other players.

    Attack of Opportunity: Both from Maul and Moment of Clarity. Reduce the damage to 10% in PvP/WvW .

    Beast Mastery/Beast Mode: Frankly these two together provide WAY too many stat increases, which is another problem. For instance if you take Beast Mastery, while merged with a Ferocious pet you get:
    550 Ferocity (36.6% more crit damage)
    30% move speed
    10% damage increase
    350 Power
    and 150 to each other attribute

    When they gave Berserker 300 Power and 300 Condi damage in Berserk Mode they threw in -300 toughness to balance it out. The bonuses from Beast Mastery need to be halved in WvW/PvP while in Beast Mode. The various pet archetypes need a negative stat modifier in them relative to the archetype as well, Ferocious for instance a -150 toughness or -150 vitality would balance it out. For something like Supportive -150 power would work.

    As for Boons... The durations on WHAO and Fresh Reinforcements are fixed, and are low. The problem has more to do with the availability of boons to begin with, and is a game wide issue. So fixing the game wide issue would also fix this issue, and Anet did say that it is in the works.

    IF Anet does nerf everything across the board, then I think these changes would enough on Soulbeast and still be healthy.