Make disablers deal damage to siege, EWP, walls and gates — Guild Wars 2 Forums
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Make disablers deal damage to siege, EWP, walls and gates

Justine.6351Justine.6351 Member ✭✭✭✭

Random idea,

Disablers deal 20% damage to siege and EWP and 1k damage to walls and gates.
EWP can now be damaged with siege.
Objectives no longer become contested by players striking gates over 50% hp nor regular vet guards attacking players. Supervisors, tower & keep lords still contest on attack.

Anet buff me :-(
Make me good at game!

Comments

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    But I like tapping gates. Since there's really no 1v1s anymore, (just 1v15s) tapping is practically the only joyful zerg like participation for a non zergling.

    Setting up seige, actually attacking an objective and being able to get in to throw a disabler on an EWP requires people and in most cases lots of people. It's good in theory, but seems like it would further promote massive zerg vs massive zerg mentality that some servers just can't pull off even now.

    I do however agree with disablers dealing damage, or at the very least, they don't spend the supply if they don't connect for whatever reason.

  • Aury.1367Aury.1367 Member ✭✭✭

    @Justine.6351 said:
    Random idea,

    Disablers deal 20% damage to siege and EWP and 1k damage to walls and gates.
    EWP can now be damaged with siege.
    Objectives no longer become contested by players striking gates over 50% hp nor regular vet guards attacking players. Supervisors, tower & keep lords still contest on attack.

    Disabler damage towards siege isnt a bad idea, but I would cut it to 10%. But siege only, not on walls and gates UNLESS they remove that objectives get tagged by hitting a wall/NPC once, and this would be the only way to tag an objective. (To prevent some thieves from getting those NPCs in combat the whole day long to screw with the server.

    EWP has a high Cooldown and needs to be activated. Theres no need to damage it with siege. Put Winds of Disenchantment on EWP trigger when ppl come and CC them, easy.

    Last point is counting towards point 1, the objective gets tagged by a single player passing by after 1 minute, which is ridiculous aswell. You can cap a camp without it being tagged at all. Shouldnt have the 50% mark, the damage on the wall/gate should be higher than 0,5% of its HP in an interval of 5 seconds, so player strikes arent working but ballista shot 3 might work.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Aury.1367 said:

    @Justine.6351 said:
    Random idea,

    Disablers deal 20% damage to siege and EWP and 1k damage to walls and gates.
    EWP can now be damaged with siege.
    Objectives no longer become contested by players striking gates over 50% hp nor regular vet guards attacking players. Supervisors, tower & keep lords still contest on attack.

    Disabler damage towards siege isnt a bad idea, but I would cut it to 10%. But siege only, not on walls and gates UNLESS they remove that objectives get tagged by hitting a wall/NPC once, and this would be the only way to tag an objective. (To prevent some thieves from getting those NPCs in combat the whole day long to screw with the server.

    EWP has a high Cooldown and needs to be activated. Theres no need to damage it with siege. Put Winds of Disenchantment on EWP trigger when ppl come and CC them, easy.

    Last point is counting towards point 1, the objective gets tagged by a single player passing by after 1 minute, which is ridiculous aswell. You can cap a camp without it being tagged at all. Shouldnt have the 50% mark, the damage on the wall/gate should be higher than 0,5% of its HP in an interval of 5 seconds, so player strikes arent working but ballista shot 3 might work.

    It's almost like you didnt read what I wrote.

    Anet buff me :-(
    Make me good at game!