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Fresh air useless?


Axl.8924

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I was testing it out and it was not last ing long enough to get to fire and get the bonus, so is it useless now then? whats the point of fresh air? i took steak through heart over fresh air since fire gives bonus to damage and you got bonus from might gen and big dmg.

I am also super tempted to try out a hybrid power condi since i think this could work well and fire does a ton of burning easy.

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Thing is by the time you go from air attunement to fire you end up losing the 5 sec fresh air when you go to fire to get the bonus and that fire dmg bonus since being in fire attunement gets a bonus in power from having fire build as its too good to pass up and you also want to use either overload air or t he other one to get might gen combined and by the time you do, it will be long gone so i changed to bolt to the heart which is still really good.

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Eh, perhaps the op is running a Weaver? There I'd understand the complain that the fresh air bonus vanishes before taking advantage of it in fire.

For tempest, that trait is used to get more air overloads (and again the damage bonus isn't applicable), while for Weaver, I think it's used to more quickly rotate between element combinations (to get all those dual attacks off), again, the damage bonus doesn't really work.

That bonus seems to mostly be of use for an arcane / air core elementalist. Perhaps it could be changed to something that lasts longer (10 secs?) though then it would have its strength reduced.

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@Skotlex.7580 said:Eh, perhaps the op is running a Weaver? There I'd understand the complain that the fresh air bonus vanishes before taking advantage of it in fire.

For tempest, that trait is used to get more air overloads (and again the damage bonus isn't applicable), while for Weaver, I think it's used to more quickly rotate between element combinations (to get all those dual attacks off), again, the damage bonus doesn't really work.

That bonus seems to mostly be of use for an arcane / air core Elementalist. Perhaps it could be changed to something that lasts longer (10 secs?) though then it would have its strength reduced.

I'm running a tempest build fire air with tempest using bolt to the heart instead of fresh air, then again even though I understand how it works I haven't mastered the rotation to get good numbers. I was told to camp fire and if you take the traits it seems too good to leave fire and lose the benefit from power, because i'm afraid that after overloading and using the fire buff to get might that it would be a waste to lose that double power.

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Fresh Air was never meant to be a damage boost that persists into other attunements for long or even into overloads. It would be to powerful if it did while also resetting the air attunement cooldown, which is usually a dps boost by itself since air is one of the two damage oriented attunements and you trigger electric discharge more frequently. If you want a long lasting damage boost, do what you already did and take Bolt to the Heart.

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In pvp/wvw, fresh air is almost exclusively used for single target burst from more access to air attunement. You get the aeromancers training buff, electric discharge, and superspeed (if chosen) when swapping to air attunement. With weaver you also get the 10% damage from elements of rage, and a second electric discharge, and you can use FA procs to get quicker access to your 4th and 5th weapon skills, or air dual skills. In general, fresh air is mainly used to get much higher access to air attunement, its not as useful if you just want the ferocity buff.

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  • 2 weeks later...

@Axl.8924 said:Thing is by the time you go from air attunement to fire you end up losing the 5 sec fresh air when you go to fire to get the bonus and that fire dmg bonus since being in fire attunement gets a bonus in power from having fire build as its too good to pass up and you also want to use either overload air or t he other one to get might gen combined and by the time you do, it will be long gone so i changed to bolt to the heart which is still really good.

P U N C T U A T I O N

Seriously your thing is an absolute pain to read.What is your issue exactly? What game mode are you talking about? What specialisation? What would you want Fresh Air to do that it is not doing?

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@ROMANG.1903 said:

@Axl.8924 said:Thing is by the time you go from air attunement to fire you end up losing the 5-sec fresh air when you go to fire to get the bonus and that fire dmg bonus since being in fire attunement gets a bonus in power from having fire build as its too good to pass up and you also want to use either overload air or the another one to get might gen combined and by the time you do, it will be long gone so I changed to bolt to the heart which is still really good.

P U N C T U A T I O N

Seriously your thing is an absolute pain to read.What is your issue exactly? What game mode are you talking about? What specialization? What would you want Fresh Air to do that it is not doing?

Tempest obviously and PVE fractals and open world.

I was just comparing bolt to the heart vs the bonus and dependence on air.

I heard that meteor and glyph of storm and I heard it affected overload lightning not sure if that also means overload lightning, but if it does, doesn't that make bolt better choice?

Also with the fire spell line, you get ranged attacks and nice dmg so it seems like bolt and fire line being better choices just a thought, and overload air is melee range pretty much.

I think everyone else pretty much answered the question I could try out to see if doing overload is worth the trade-off of leaving fire attunement is worth the loss of power.

I was mainly wondering trying to grasp all the builds and everything related to power tempest

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The point is to stack the fresh air ferocity bonus + Transcendant Tempest with the storm, the FGS and the lightning hammer as you can swap attunements without changing skills or interupting them; + obviously the Air Overload.Is it useless ? No, it's a very bursty build for fractals, with large cleave, but once your conjured weapons are on CD or someone else took them you're a bit useless; Weaver is more consistent. For most of levels it works perfectly.Is it boring ? To me, yes, particulary in open world, core and weaver are more fun, more dynamic, as your dps are not focused on only one skill with long cast.

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I am enjoying not being tied to those long CDs with bolt to the heart see I never really fully understood about the ferocity bonus I believe didn't know i was meant to use FGS and overload storm and sigil of storms back to back. I will need to test it out.

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Fresh Air is used for the fast air attunement recharge, especially on Tempest as Overload Air sets it to 20s. The ferocity buff is literally a bonus that was added on afterwards to make the trait more appealing.

Power Tempest dps in PvE is mostly made up by two skills - Overload Air and Lightning Orb. That being said, every other skill are technically fillers to be used in between these two. What you'd generally want to do is that after Overload Air, you quickly cycle through the attunements (mainly fire) casting all the big impact skills, then switch straight back to air for another overload > rinse & repeat.

If you don't overload, you're better off playing core since the tempest traitline revolves around overloading to gain that edge over core. If you Overload Fire however, you lock yourself out of Fire for the next 20s unless you play campfire build (no Lightning Orb however). Overload Water does no dmg. Overload Earth as power is inferior to both fire and air, and power can't make much use of earth skills regardless. Hence Overload Air + Fresh Air is the best way to maximise power tempest's dps potential as you're still overloading, but not locking yourself out of your main sources of dps.

Consequently, you will find yourself in air most of the time. This is why power tempest builds usually do not take fire traitline.

To maximise the effectiveness of the (free) ferocity buff, you'd want to attune to air during/after casting lingering aoes (Wildfire, Dust Storm) or big dmg skills (Burning Speed, Dragon's Tooth, Phoenix). After attuning to air, this is where you want to cast air-specific or conjure high dmg skills (Lightning Orb, Glyph of Storms, Invoke Lightning, Fiery Rush + Firestorm).

@"Axl.8924" said:I am also super tempted to try out a hybrid power condi since i think this could work well and fire does a ton of burning easy.

A condi tempest build already exists. Hybrid builds however, are generally inferior to both 'pure' power and condi variants in their intended function (dps).

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The power Tempest. Although it's a raid build, you can pretty much use this anywhere in PvE outside of hardcore solo PvE, thanks to the random sustain by taking the water traitline and bursty water healing skills.

I'm no bench god, and power tempest isn't exactly my cup of tea (I prefer condi weaver instead) so someone else might have a better understanding/way to explain power tempest. The full rotation is listed on the link. The most basic rotation however, is simply rotating between air and fire.

In air, you want to use Lightning Orb and Overload Air (and Lightning Strike) whenever off CD. The other air skills available are generally weak, so you use conjures after swapping back into air (use Lightning Strike and or Lightning Orb first).

  • Lightning Orb does the most dmg when cast a from a distance from the target. Positioning is key with tempest, it can mean the difference between complete trash and good dps.
  • Lightning Strike does not interrupt your skills and should be used any time it is off CD (especially during overload).

Conjures:

  • Lightning Hammer: Invoke Lighting > autoattack > drop right before Overload Air
  • Fiery Greatsword: Fiery Rush > Firestorm + drop (to cancel aftercast)
  • Yes, you would want to pick up conjures from the ground when returning to air if possible (it is the curse/blessing of all power ele builds).
  • Conjures are generally not worth using against trash mobs.

You'd switch to water if you leave air while casting Lighting Storm (glyph) or Lightning Orb for a bonus 10% dmg boost (from Piercing Shards) since they are VERY BIG dmg skills. Or alternatively, when you're dying :hushed:. Cast Shatterstone and leave water immediately.

In fire, there are 3 skills you want to press in quick succession if they are off CD: Wildfire, Phoenix and Dragon's Tooth - afterwards immediately attune back to air (for fresh air bonus!)

  • You want to cast Phoenix just behind target to get extra 'pass-through' hits.
  • If you cast Wildfire first, you can blast it with the other 2 skills to generate might.

If you’re feeling advanced, you can switch into earth to quickly cast Dust Storm before switching back to air. Only relevant on big, static hitboxes.

You're back in air. Well done.

There is a dagger variant but I haven't seen a good guide for it. I believe it might be more ‘conjure-less’ friendly as Lightning Whip may actually be a decent dps filler.

(Might add more to this but I am sleepy right now)

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In addition to previous 2 comments which are very well explained*, I'd like to say that fire spec still has high value in open world simply because of downed lava font GM trait. Dps difference between water and fire can be quite negligible in solo pve, and that lava font is one of the best rallying tools, especially on FA tempest since it has near permanent uptime on aoe fields (mainly air OL) and tags a lot of mobs. That way you're almost certain that lava font will finish certain mobs (or you'll just lifesteal up [LS3ep4 mastery] if you have air OL and maybe another field on the ground already).

Water or arcane spec work better in groups because you can get revived by allies and you can offer a bit of utility.

edit: gremmar and lifesteal explanation

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@steki.1478 said:In addition to previous 2 comments which are very well explain, I'd like to say that fire spec still has high value in open world simply because of downed lava font GM trait. Dps difference between water and fire can be quite negligible in solo pve, and that lava font is one of the best rallying tools, especially on FA tempest since it has near permanent uptime on aoe fields (mainly air OL) and tags a lot of mobs. That way you're almost certain that lava font will finish certain mobs (or you'll just lifesteal up if you have air OL and maybe another field on the ground already).

Water or arcane spec work better in groups because you can get revived by allies and you can offer a bit of utility.

LoL it reminded me a discussion during the dark days of Ele when we joked about downed skill being part of Ele's rotation. Still true in open world in my case, for playing a yolo build...

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@steki.1478 said:In addition to previous 2 comments which are very well explain, I'd like to say that fire spec still has high value in open world simply because of downed lava font GM trait. Dps difference between water and fire can be quite negligible in solo pve, and that lava font is one of the best rallying tools, especially on FA tempest since it has near permanent uptime on aoe fields (mainly air OL) and tags a lot of mobs. That way you're almost certain that lava font will finish certain mobs (or you'll just lifesteal up if you have air OL and maybe another field on the ground already).

Water or arcane spec work better in groups because you can get revived by allies and you can offer a bit of utility.

What is air OL ? Overload ?

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@Aigleborgne.2981 said:

@steki.1478 said:In addition to previous 2 comments which are very well explain, I'd like to say that fire spec still has high value in open world simply because of downed lava font GM trait. Dps difference between water and fire can be quite negligible in solo pve, and that lava font is one of the best rallying tools, especially on FA tempest since it has near permanent uptime on aoe fields (mainly air OL) and tags a lot of mobs. That way you're almost certain that lava font will finish certain mobs (or you'll just lifesteal up if you have air OL and maybe another field on the ground already).

Water or arcane spec work better in groups because you can get revived by allies and you can offer a bit of utility.

What is air OL ? Overload ?

Yes, your main damage/tagging/rallying tool.

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