WvW was fun now its just nothing but getting ganked every day. — Guild Wars 2 Forums

WvW was fun now its just nothing but getting ganked every day.

jgeezz.7832jgeezz.7832 Member ✭✭
edited January 9, 2020 in WvW

WvW was fun today its just frustrating bad, on servers where no plays any more and if you are on a lower ranked tier you get jumped by 3-6 players so you don't have a chance and new people who get gw2 play for a day or 2 max in WvW and just say the hell with this and go back to PvE. Arent is not saying any thing or doing any thing to balance and are you get from them is cryptic messages.

<1

Comments

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    What rank are you. How long did you play for. Have you played at diff times. Looked for the tag to follow. Team up with players. I find it hard to believe every new players joins the kitten link and never ever gets a fair fight or numbers in their favor. You play you learn you adjust or you leave but thinking your experience is everyone elses is just silly

  • 1047, something like that, I play it a bit.

  • jgeezz.7832jgeezz.7832 Member ✭✭
    edited January 10, 2020

    I have seen it before but now its just off the charts now where you strike people don't even lose health i have hit for 18k with my deadeye and followed up with 19+ after and see the numbers and not see the health bar drop less 10%. or groups just stand in siege fire and not drop at all and just walk around the keep or tower taking out the siege and defenders.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited January 10, 2020

    @jgeezz.7832 said:
    WvW was fun today its just frustrating bad, on servers where no plays any more and if you are on a lower ranked tier you get jumped by 3-6 players so you don't have a chance and new people who get gw2 play for a day or 2 max in WvW and just say the hell with this and go back to PvE. Arent is not saying any thing or doing any thing to balance and are you get from them is cryptic messages.

    +1

  • Malavian.4695Malavian.4695 Member ✭✭✭

    @jgeezz.7832 said:
    WvW was fun today its just frustrating bad, on servers where no plays any more and if you are on a lower ranked tier you get jumped by 3-6 players so you don't have a chance and new people who get gw2 play for a day or 2 max in WvW and just say the hell with this and go back to PvE. Arent is not saying any thing or doing any thing to balance and are you get from them is cryptic messages.

    I feel your pain brother. The looooonnnnggg time since the last link and it's grueling. The Commanders we're linked with just charge in like bulls with none of the tanky characters they would need for those tactics. They get slaughtered running into chokepoints then tell everyone to rally on their tag so they can do it again. A lot of long term players I'm used seeing 4000+ rank have been on less and less. Worse yet, we've been Red every single week against two top tier servers. It's like we're being invited to quit. Hasn't been this bad since Sorrow's Furnace was linked with Maguma for FAR to long.

  • @Dawdler.8521 said:

    @jgeezz.7832 said:

    "The reason its only ganking now is that people dont insta-die to my thief!"

    Good thread.

    actually i play 4 class on a rotation theif(where stealth is borken), Engineer, Elementlist, Nerco.

  • Fish.2769Fish.2769 Member ✭✭✭

    I think it's better every one of them classes has the potential to insta-down somebody. :D

  • alain.1659alain.1659 Member ✭✭✭

    I can give you an advice as before mergings began my server was nearly empty. First of all ypu cant play with every profession under those circumstances sorry for that. You need a mobile class that can clear camps quickly. And you need to know how to disengage, and how to stay calm when you are ganked by 5 people.

    What you can do is to use hit and run tactics. Use supply traps frequently to bug the hell out of your opponent. Tag their objectives, cata their walls down (and inform the map about defenseless places). I really enjoyed being a one man militia. You can try these to have more fun. Or you can always transfer.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭
    edited January 11, 2020

    agreeing with nargilli... heck Anet, just delete the warclaw. it became yet nothing more than a walking target - if you slow it down now , it'll become even more useless and people might really again switch to only-manual-mobility.

    you're more safe with skill-movement, compared to a slow warkitty that gets more likely dismounted, leaving you open to 2-3 5k+attacks, ergo you are dead at that point.

    unless the new mastery is a "triple superspeed for 20 seconds" or "warp instantly to the nearest waypoint" they should better keep their hands off this.

    like what does this make the warclaw? the doorpull is rather rarely used, siege is more efficient;
    now they make it in two aspects even slower than it is, whoever of the designteam thinks Wvw needs a parade-horse should better find a new job, seriously.


    @ the previous posts
    i think it really is a big issue that Wvw is not really newbie friendly. if the alliance system would be introduced yet and well-thought through, that might acutally help this; atm we have always the same group around, bandwagoners of toxic elitists who complain the whole time how: 1) this servers sucks 2) everybody else sucks 3) life sucks 4) the game sucks 5) format sucks 6) only get farmed etc

    despite these rants, those people come to the highest tier servers - rather their links bc the mains are often full - each relink again, just to pull off the same scheme again. also the matchups are kinda always the same, unless one stacked server tries to tank on purpose. (and still that happens not that rarely, tho one has to drop anyways each week)

    this basically shows the main issues: current matchups are questionable, leading to unnecessary bandwagoners for high-populated servers and some low-populated servers ending up like fish on the sand;
    plus lacking motivation to win outside of having people to play with, changes addressing not the acutal issues.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Hannelore.8153 said:

    @Sobx.1758 said:

    @jgeezz.7832 said:
    if you are on a lower ranked tier you get jumped by 3-6 players so you don't have a chance
    Arent is not saying any thing or doing any thing to balance and are you get from them is cryptic messages.

    I don't think rank has anything to do with getting jumped by 3-6 people.
    Also how do you think anet could "do anything to balance" wvw in a way that a solo player couldn't be ganked by... multiple people?

    They're not talking about player rank, they're talking about server rank and low population. The struggles that low pop servers face are incredible, with sometimes even a single player having to defend their entire side of the map.

    I know because even T2 can be like this on some days, at late hours or during festivals etc.

    When this ends up happening, i do dailies and get out of the map. My server is nearly always T2(sometimes gets up to T1 though i dunno how), and the population at least when im online doesnt exist. So i either end up running alone into groups of enemy players camping on camps, or a bunch of gankers.

    But hey, im only rank 300 something so i dont know anything.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @Justine.6351 said:
    Change your game,

    If they are all squtating in camps kill the yaks, kill the sentries and disappear and go tag a keep then skip a camp and hit a further one. There are ways to play to counter your enemy roamers. Think of a way to be super obnoxious and drill it into their skills.

    Winning isn't always about flipping t3 camps and killing enemy players fairly,
    Sometimes just controlling your enemy's mental state is it's own victory.

    I have been changing since our matching with YB and try to get other WvW players to go on the offences and since i know the YB cheaters watch our WvW chat i even throw fake reports like i am heading to take some keep to through them off. I have seen them with draw for a tower cause i said i was taking a camp. LOL its pretty funny and missed up that you half to do that.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    I dunno, psyching out the spies sounds like a ball.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    There is always such a massive disregard for strategy in competitive elements of MMO's ... this thread is a good example. You wouldn't BELIEVE how well a single person can tie up numerous players on the opposing side, without getting ganked all the time (that's a pretty good hint to change how you play). Of course, if you don't get why that's relevant or not willing to play differently, that demonstrates the point.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    At this stage of the game, why would anyone run a weaker build for roaming? There is so much cheese/dmg flying around you would be a fool not to abuse it and winning is winning. Duals are different, you could play a sensible build and show of skill but roaming is roaming. That's why you see some grps around 5-7 with at least 3 supports farming pugs. I bet they are having a blast of a time where as the pugs just get farmed and wont adapt to the situation and play the same stuff the same way

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited January 15, 2020

    Came across this player's youtube channel where they were showcasing roaming on a f2p account meaning no mounts no elites, and not even most 4 stat specs. Wonder if I'm just making excuses for dying? (I already know most are since even with mounts they seem to still die nonstop)

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭
    edited January 15, 2020

    @ sinful
    partly correct. it was difficult when i was new yet, i had the same first issues u describe; (it was post PoF launch, but way pre warclaw) i played warrior, first mainly roamed.
    then in zergs i had to learn to use my invinciblity skills on point to do anything (stability, no dmg, condiremove was my first lesson, then i just helped our zergs by diving into the enemy ones and fired off all my stun stuff plus used greatbow to support from range - i had not even full lv80 gear outside of the reward track weapons at that point).
    my damage was initially a joke - in one 1v1 i stood against a roamer who did nothing, not even move and simply took kinda no damage at all in 10 seconds of me firing all my greatswordskills on him thaha.

    however, luckily warclaw didn't exist at that point. it must be really horrible to start now as new player into wvw, especially without guidance. veterans often miss that.

    what i'd ask new players to do though: ask; usually someone can help you with a short explaining of the codes (nc = north camp on each map for example etc)... and for gods sake stay away from Eternal Battlegrounds. no idea why it attracts new players this much, but it's the last place they should be. outside for grabbing warclaw stuff, but for that you only need a build with all possible running/invisibility skills. if you do that good, warkitty players have a hard time catching you - this depends heavily on the class you play though.

    about 4) you get that wrong; in zergs, people only focus on you if you're a healing class or maybe a supporter or dps class that they noticed, otherwise it's rather random hits or getting strived by one of the numerous insane aoe skills. i doubt most people specifically hunt others just bc their "noobrank" is shown. i had it it sometimes that players just "ran" into my attacks while i killed a guard and got instantly downed for example - that's what you usually could avoid.

    the learning curve is also about learning what every single class is capable of doing, and that's quite something for people with pvE only experience.

    about 3) unless you're a pvp veteran you have to look at the map, and on what you see - that would avoid most deaths yet. doesn't always work, once you're too close to a 4-5 people group it gets even with the warclaw hardly possible to get out in most cases. warrior has great movement skills to run for example, but at least half of the classes won't be able to just run across the map.

    "escaping points" are for example high cliffs of your own server, where you can quick opt out and glide-drop-glide away. or sth like bridges if your waterbuild is full escapeoriented (skillsetwise). easier for invisiblity chars obviously since they just can drop off a ledge, use one movement skill and stealth.

    @ fat disgrace
    that's still rather new, these roamergroups getting bigger lately i feel; the only option to adapt really there is to call mapchat at least to also get people to stomp them. usually annoying since roamergroups have said supporters and work better as a team than a bunch of random players do - often it starts yet at people not managing to kill downed.

    this for example would be a good use for newbies once they get the warclaw. support, but stay out of direct attack reach and mount up once dmg pops onto the enemies, so u can finish the fallen before their two firebrands lift them up again ;P

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @Sinful Mustache.3589 said:
    Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

    Unfortunately, new players are vulnerable exactly because they don't know what they're doing. I deliberately don't attack low rank players unless they attack me first or unless I'm outnumbered, that said, if my tag is fighting the enemy tag I will go after anything squishy that's out of position, which is very often the new players since they don't know where that should be to start with. I also know that most players won't offer new players the same grace I do; I can't be the only roamer that tries to give low rank players a chance to learn, but a large part of the player base hates single players and sticks with the motto "red = dead", and most ganking is actually done by zerg players going after single targets 5v1 oddly enough.

    Best advice I can give is to find a tag on alpine border to start, download discord/teamspeak and listen to the tag so you know which way he's moving. Ask about builds, scourge is probably your best bet as a new player as it's not massively complicated and it's always needed but if you're competent on something else that the comm needs then go for it. Stick to that tag like glue, don't tunnel vision after low health enemies, and get warclaw unlocked ASAP. Accept that sometimes you are going to get ganked in the cheesiest possible way; just laugh and roll with it. If a group needs to chase me down with 5 people when I'm already marked in order to get the kill that's a cause for pity, not irritation. Ask in map chat; odds are there's someone there who will help you, I know I'm usually happy to help new players with thief stuff when I'm online. There is definitely a learning curve, but you get what you out in when it comes to WvW. I know you've had your experience already, but hopefully if this doesn't help you it helps someone else :)

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • @Sinful Mustache.3589 said:
    Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

    I started to play WvW to get GoB, had no idea what to do, played in off peak hours, never joined a zerg, in PVE gear and my experience was very similar to yours. But after GoB was done, I decided to get a warclaw, wasn't really that hard, because objectives like towers and keeps flipping a lot due low players population in early hours, like today we flipped t3 eb keep with 5-7 players against only one defender.

    After that I left WvW, and came back about month ago, decided to give a go to support FB. My first experience in zerg was horrible, I was the only FB, who died more, than all others people in our group combined, because had no idea about right positioning and was first time i've played FB.
    But luckily I joined discord on our server and the next day we had a FB training raid, where our commander explained us everything about skills, gear, when to use them and so on.

    You're dying in zerg not because people snipe you, but because you're standing in bombs, too far away of tag and your support, not using dodges in the right situations. With the lance ability you're getting ganked with the warclaw too, and usually it's like 3-5 people, so you won't survive that often, unless you're playing mesmer or thief.

    Join discord, chances that there are people who'll help you to understand calls in a chat and every other aspect of WvW, don't start with the berserker stats at the beginning, maybe use some sustain utility skills, like stunbreaks and cleanses, unless you're comfortable with your class.

  • lare.5129lare.5129 Member ✭✭✭✭

    or don't change anything. Take it as is rule and mentaly say yourself it - is ok each minute.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Sinful Mustache.3589 said:
    Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

    Your post is on mark and some of the points people made early on. Its ok to reward vets but not by punishing new people. Mounts need to be open in some way at the start so that people aren't left behind if they are late to the game. What's worse is the flank is already going to be targeted in any group and that's also where your newer players will be without a mount. They don't get as much time to learn what's what if they are always first jumped. As far as being targeted, I think you will find 10% will always target people of lower rank, 10% will always target people with higher rank and 80% will see red as dead and if its squishy it's even more of a target.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • dragontree.8092dragontree.8092 Member ✭✭
    edited January 16, 2020

    @Sinful Mustache.3589 said:
    Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

    Sorry you had such a bad experience in wvw, i think No.4 it depends on who you're up against. Most veteran players I know and play with leave solo especially solo low ranked players alone (unless they are annoying the kitten out of us or are using something like dragon banner), not only because we know they are learning, probably have wrong gear and little idea of what's going on, but because we want to keep players in wvw, we want the noobs to keep playing, not get discouraged as soon as they get in wvw and to get good so they can give us good fights :) Sometimes commanders are too busy to answer whispers, or people just don't like to whisper people they don't know. You're better off asking in say chat or map chat, one of their members may see your comment and send a squad invite, or just right click join squad, you'll be able to join if it's open squad. Some squads want people in discord before they let you join. On Warclaw - it should never have been introduced to wvw.

  • bigo.9037bigo.9037 Member ✭✭✭
    edited January 16, 2020

    I've played wvw, except for breaks from game because of real life reasons, since 2013 for hours nearly every day. Ganking is the exact same as it has always been. Literally nothing has changed.

    I will say though, because I moved from EU to NA, I've noticed zergs/blobs here are more likely to drop whatever they're doing to chase me down 10-15 v 1. But I don't care.

    I lose 1v5 fairly often because enemies appear out of nowhere in the middle of a fight. But it's been that way since launch. The ONLY DIFFERENCE is even you're fighting at spawn camps cuz they can get back faster. Especially hard for me to survive the ganks since I have very very low mobility with my current build. But I don't care. I just let them kill me asap so I can respawn and fight another fight or try again. Running from 5 people if they have mes or thief or revenant is waste of time.

    If I get bothered by repeated ganks, I send a discord message to guildies or in /g to ask for help so we can stomp them ez. Or if noone is online, I either keep trying or take their camps, towers etc. I'm smart about it, so usually I can get back at them in various ways.

    If I can't win 1v5 repeated ganks, well at least I'm gonna grab towers and camps as a single person.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Sinful Mustache.3589 said:
    Let me describe my personal wvw expirience as a complete noob.
    1. Entered the map
    2. couldnt understand a single word in chat (thats ok, need to learn terms)
    3. was destroyed in the very first encounter (thats ok, need to learn wvw builds, pve build is not more than 0)
    4. Was destroyed again and again and again.. It feels like only reason is the noob rank is displayed on me. Peeps get enraged and absolutely need to find me in a blob and backstab to death among all other players. Jesus, what the hell is that? Elitists feel bad when not annihilating a noob who just tries to learn the game mode? Disgusting, tbh. Either toxicity or ignore - that is what i found. Well, may be it were a bad time of day or a bad days or a bad lunar phase, who knows..
    One time i whispered to a boi announcing his guild. And what? Yes, got ignored.
    5. Warclaw issue cant be described in a polite words at all. Without mount a noob is dead meat and useless trashbag. It is so frustrating to run on feet when everyone drives quickly. Cannot escape, cannot pursue. Bah, what a pain!
    6. When I finally managed to overcome all the pain of collecting warclaw, there was no any remaining will to participate in wvw inside me.
    7. Exausted quit

    Dont take this post too close, just my point of view and personal expirience

    Sorry to hear about your not-so-pleasant experience. I cant say that I dont attack low ranked players...however when I down them I leave them alone to res (I rarely finish them as I know they are probably learning... unless im outnumbered then I will finish ya for survival purposes). I also encourage my guild mates to do the same (not finish newer ranked players...although one has a thing about BM'ing soulbeasts). After the first 2ish encounters, I typically dont bother attacking unless I am attacked first, or if I am camping a camp (some nights there are a lot of fights at certain camps) I may not let you take it.

    Some roamers also love to duel and have no issues sparring, teaching ya and giving you pointers.

    If you are on NA, look me up as I love to spar and help people through WvW.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    @Malavian.4695 said:

    @jgeezz.7832 said:
    WvW was fun today its just frustrating bad, on servers where no plays any more and if you are on a lower ranked tier you get jumped by 3-6 players so you don't have a chance and new people who get gw2 play for a day or 2 max in WvW and just say the hell with this and go back to PvE. Arent is not saying any thing or doing any thing to balance and are you get from them is cryptic messages.

    I feel your pain brother. The looooonnnnggg time since the last link and it's grueling. The Commanders we're linked with just charge in like bulls with none of the tanky characters they would need for those tactics. They get slaughtered running into chokepoints then tell everyone to rally on their tag so they can do it again. A lot of long term players I'm used seeing 4000+ rank have been on less and less. Worse yet, we've been Red every single week against two top tier servers. It's like we're being invited to quit. Hasn't been this bad since Sorrow's Furnace was linked with Maguma for FAR to long.

    We are fighting against DB/SF link and i really feel sorry for them.
    And they had to endure an extra month.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    @Sleepwalker.1398 said:

    @ArchonWing.9480 said:
    Came across this player's youtube channel where they were showcasing roaming on a f2p account meaning no mounts no elites, and not even most 4 stat specs. Wonder if I'm just making excuses for dying? (I already know most are since even with mounts they seem to still die nonstop)

    Youtubers never die in their montage clips.

    lol no doubt. But conversely, it should also mean one should find success if they bang their head enough against it.

  • primatos.5413primatos.5413 Member ✭✭✭

    For the beginning you should maybe try taking defensive gear and a class which is not that hard to master .. glassy staff ele for example is not the best to start with .. ask for help or advice in chat or voice thing find a class which lets u stand a little longer and start with learning how to move... the higher dmg numbers comes later :)

  • kraai.7265kraai.7265 Member ✭✭✭

    @bigo.9037 said:
    I've played wvw, except for breaks from game because of real life reasons, since 2013 for hours nearly every day. Ganking is the exact same as it has always been. Literally nothing has changed.

    I will say though, because I moved from EU to NA, I've noticed zergs/blobs here are more likely to drop whatever they're doing to chase me down 10-15 v 1. But I don't care.

    I lose 1v5 fairly often because enemies appear out of nowhere in the middle of a fight. But it's been that way since launch. The ONLY DIFFERENCE is even you're fighting at spawn camps cuz they can get back faster. Especially hard for me to survive the ganks since I have very very low mobility with my current build. But I don't care. I just let them kill me asap so I can respawn and fight another fight or try again. Running from 5 people if they have mes or thief or revenant is waste of time.

    If I get bothered by repeated ganks, I send a discord message to guildies or in /g to ask for help so we can stomp them ez. Or if noone is online, I either keep trying or take their camps, towers etc. I'm smart about it, so usually I can get back at them in various ways.

    If I can't win 1v5 repeated ganks, well at least I'm gonna grab towers and camps as a single person.

    No it wasn't warclaw brought all of that, it used to be more fair, the only chance you got to be ganked out of nowhere was when you were extremely unlucky or too close to enemies spawn in border maps and they could glide to you, otherwise random fights were fun, you could have a 1v1 and it wasn't because you were in a dueling spot, now with that stupid mount everyone can get any place too kitten quick, anet didn't even think about how it would impact the game mode, maps are way to small, we told them, camps and structures have too much resistance and we told them, what did they do? sell stupid warclaw skins and release it in a ridiculous manner

  • bigo.9037bigo.9037 Member ✭✭✭

    @kraai.7265 said:

    @bigo.9037 said:
    I've played wvw, except for breaks from game because of real life reasons, since 2013 for hours nearly every day. Ganking is the exact same as it has always been. Literally nothing has changed.

    I will say though, because I moved from EU to NA, I've noticed zergs/blobs here are more likely to drop whatever they're doing to chase me down 10-15 v 1. But I don't care.

    I lose 1v5 fairly often because enemies appear out of nowhere in the middle of a fight. But it's been that way since launch. The ONLY DIFFERENCE is even you're fighting at spawn camps cuz they can get back faster. Especially hard for me to survive the ganks since I have very very low mobility with my current build. But I don't care. I just let them kill me asap so I can respawn and fight another fight or try again. Running from 5 people if they have mes or thief or revenant is waste of time.

    If I get bothered by repeated ganks, I send a discord message to guildies or in /g to ask for help so we can stomp them ez. Or if noone is online, I either keep trying or take their camps, towers etc. I'm smart about it, so usually I can get back at them in various ways.

    If I can't win 1v5 repeated ganks, well at least I'm gonna grab towers and camps as a single person.

    No it wasn't warclaw brought all of that, it used to be more fair, the only chance you got to be ganked out of nowhere was when you were extremely unlucky or too close to enemies spawn in border maps and they could glide to you, otherwise random fights were fun, you could have a 1v1 and it wasn't because you were in a dueling spot, now with that stupid mount everyone can get any place too kitten quick, anet didn't even think about how it would impact the game mode, maps are way to small, we told them, camps and structures have too much resistance and we told them, what did they do? sell stupid warclaw skins and release it in a ridiculous manner

    I'm not buying that argument. Warclaw has only affected fights at spawn camps. Everything else is the same. People scouting from towers coming out to help their allies doing a 1v1, 1v2, 2v3 etc. Has always been a thing.

  • You don't need the warclaw it helps only in travel fast to get to back into the fight it would have been better if there was a mobile spawn point than a warclaw. In other Battle Ground other that EB you need a faster way to move so the warclaw makes some sense there. I really like the way the game "Hell let lose" early access game on steam does PvP, as far how you take over points and such.
    P.S. Just a note some spot on the map can be used as a loop hole as a deadeye I have been right next to a mob firing a way and not hit them due mess up map levels I.E. the was a little bump that blocked all my shots. One is in pang on EB map.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    It does seem like a rougher environment nowadays, but I think that's normal for a 7+ year old multiplayer game. Hopefully the Q1 balance update will shake things up enough to give newer players a fighting chance.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 17, 2020

    @Clownmug.8357 said:
    It does seem like a rougher environment nowadays, but I think that's normal for a 7+ year old multiplayer game. Hopefully the Q1 balance update will shake things up enough to give newer players a fighting chance.

    It was always like this but since 2014 started to get worse.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Clownmug.8357 said:
    It does seem like a rougher environment nowadays, but I think that's normal for a 7+ year old multiplayer game. Hopefully the Q1 balance update will shake things up enough to give newer players a fighting chance.

    It was always like this but since 2014 started to get worse.

    And here I thought it was rough when we where trying to fight Red Guard with zero organization, no commanders and no meta builds.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited January 19, 2020

    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

  • bigo.9037bigo.9037 Member ✭✭✭

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @bigo.9037 said:

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

    last response, https://www.riotgames.com/en/news/riot-one-year-later-my-reflections

  • bigo.9037bigo.9037 Member ✭✭✭

    @Burnfall.9573 said:

    @bigo.9037 said:

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

    last response, https://www.riotgames.com/en/news/riot-one-year-later-my-reflections

    You really think I'm gonna read that entire novel ?

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @bigo.9037 said:

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

    Honestly if they just changed malicious backstab to do something else (like, anything other than a straight damage increase like it is now), the class would be fine. There's a number of roaming specs that can hard counter the usual DE builds, the funny thing about DE is that it actually has a lot more build diversity than most people think. So while a bunker boonbeast would hard counter a one shot DE, it would struggle vs a boonrip focussed DE. If anything, build templates have exacerbated the problem. That said, there's very little that DE (thief in general really) can do in WvW, roaming is its job and it's good at it.

    I'm more worried about the thief portal if I'm honest. The functionality is fun but it promotes the sort of play that just gets up everybody's nose, and frankly it was kinda unnecessary.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @bigo.9037 said:
    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general.

    Condi mirage says hi.
    Sustain holo and warrior say hi.
    Boonbeast says hi.
    Regen tempest says hi.

    Why do people keep singling out thief specs like they're the only thing in the game that need to be looked at?

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited January 20, 2020

    @Jugglemonkey.8741 said:

    @bigo.9037 said:

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

    Honestly if they just changed malicious backstab to do something else (like, anything other than a straight damage increase like it is now), the class would be fine. There's a number of roaming specs that can hard counter the usual DE builds, the funny thing about DE is that it actually has a lot more build diversity than most people think. So while a bunker boonbeast would hard counter a one shot DE, it would struggle vs a boonrip focussed DE. If anything, build templates have exacerbated the problem. That said, there's very little that DE (thief in general really) can do in WvW, roaming is its job and it's good at it.

    I'm more worried about the thief portal if I'm honest. The functionality is fun but it promotes the sort of play that just gets up everybody's nose, and frankly it was kinda unnecessary.

    If backstab didn't do a big chunk as it does now especially in the state the game is in right now it would literally be one of the weakest and useless builds in the game.
    Now if ur talking specifically malicious BS on a DE build than maybe DE shouldn't be able to ramp the BS damage up so high but as far as core or DD dp builds good luck poking the enemie to death. These days with the powercreep the rest of the dp builds dont do enough damage without the big back stab deeps, ud be downed or have had to leave the fight long before ud down most classes without the big backstab slap lol. As it is the build not only relies on the big back stab damage but also the assassins signet.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Jugglemonkey.8741 said:

    @bigo.9037 said:

    @Burnfall.9573 said:
    not too long ago a leader belonging to one of the largest clan in League of Legends-LOL including few others, finally called it quit playing guild wars 2. The main reasons, as the thread title says, she kept getting ganked all the time 'by bad design Op classes'

    She was not the only who quit, all her party club members quit all together-327 as exact numbers. They spent approximately $200-$800 per month in the game within 4 years.

    What continue to amaze me is that, Anet sees absolutely nothing wrong with this and will continue to ignore us,

    Oh well, i see absolutely no results from the next balance patch without Anet changing within. No amount of 'balance' will fix this unhealthy game until Anet admit their wrong doing and to regain their Trust to the community that they are in our best interest,

    Until than, until Anet care, good luck for now

    I will return to the forum next month and to expect nothing as usual

    GoodBye

    Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general. But honestly.. league of legends is just as bad.

    Honestly if they just changed malicious backstab to do something else (like, anything other than a straight damage increase like it is now), the class would be fine. There's a number of roaming specs that can hard counter the usual DE builds, the funny thing about DE is that it actually has a lot more build diversity than most people think. So while a bunker boonbeast would hard counter a one shot DE, it would struggle vs a boonrip focussed DE. If anything, build templates have exacerbated the problem. That said, there's very little that DE (thief in general really) can do in WvW, roaming is its job and it's good at it.

    I'm more worried about the thief portal if I'm honest. The functionality is fun but it promotes the sort of play that just gets up everybody's nose, and frankly it was kinda unnecessary.

    If backstab didn't do a big chunk as it does now especially in the state the games in right now it would literally be one of the weakest and useless builds in the game.

    I don't know, I don't bother trying to land it these days what with mounts and the sea of AoE's floating about so it's a bit of an afterthought to me already. I'm also specifically talking about malicious backstab since we're discussing DE, not regular backstab, just to be clear.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck