AnakinJeakin.1604 Posted January 14, 2020 Share Posted January 14, 2020 Why did they do this to the Necro? As soon as my necromancer levels, the minions wander off and disappear. This is really annoying when you are fighting in a huge group of enemies, level in the middle of the fight and "Poof"...your minions are gone and you have to wait for the CD and hope you don't die. Link to comment Share on other sites More sharing options...
Josiah.2967 Posted January 14, 2020 Share Posted January 14, 2020 Minions also go away by changing mounts to fast. Dismounting and Mounting to fast... CC.... Anytime you zone into a new territory, story, instance. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted January 14, 2020 Share Posted January 14, 2020 Transforms as well, like various tonics or forced transforms. Only necro shroud is an exception. Link to comment Share on other sites More sharing options...
AnakinJeakin.1604 Posted January 15, 2020 Author Share Posted January 15, 2020 @Josiah.2967 said:Minions also go away by changing mounts to fast. Dismounting and Mounting to fast... CC.... Anytime you zone into a new territory, story, instance.@LucianDK.8615 said:Transforms as well, like various tonics or forced transforms. Only necro shroud is an exception.I know about the transforms and the mount dismount and the other stuff, my main is a necro..this is a new toon. I am talking about as soon as your character levels now, even in the middle of a fight, the minions go away. Roll a new necro and you will see what m talking about. Link to comment Share on other sites More sharing options...
Bassdeff.1895 Posted January 15, 2020 Share Posted January 15, 2020 I wish they would stay away. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted January 15, 2020 Share Posted January 15, 2020 The reason why probably has to do with the Flesh of the Master trait. Note that if I'm correct, the trait being equipped or not is irrelevant, it was a change made because of the trait and I think backend coding is causing this phenomenon.When the Specialization update hit, Flesh of the Master was working in such a way that you could slot it, summon the minions with the extra health, then swap out the trait to something else. ANet made a change to it a couple patches later that made it so equipping or unequipping the trait would kill all minions so that they didn't have the incorrect health. Since minions scale with your level, when you level up, it sees that they have the wrong amount of health for your level and kills them. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted January 15, 2020 Share Posted January 15, 2020 Huh, interesting, gonna have to test that trait to see if it bugs them dead. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted January 15, 2020 Share Posted January 15, 2020 Keep in mind that equipping and unequipping the trait with summoned minions is intended to kill them. Link to comment Share on other sites More sharing options...
AnakinJeakin.1604 Posted January 15, 2020 Author Share Posted January 15, 2020 @LucianDK.8615 said:Huh, interesting, gonna have to test that trait to see if it bugs them dead.It does Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted January 26, 2020 Share Posted January 26, 2020 Leveling with a minion necro used to be fun. When I'm bored and don't want to go off with another of my characters, I delete a throw-away character and begin leveling. Now it's a pain in the ass. It would make sense if the minions were leveled at the same time; it's not the same minion from level to level and needs to be refreshed. Link to comment Share on other sites More sharing options...
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