Celestial Challenge and Divine Lucky Envelope nerf — Guild Wars 2 Forums

Celestial Challenge and Divine Lucky Envelope nerf

Musha.4025Musha.4025 Member ✭✭
edited January 15, 2020 in Guild Wars 2 Discussion

This is a great idea in concept. You could get a guaranteed 16 envelopes in all previous years, so take half of those and make you have to play for them to get the other half at a discount. Nothing wrong with that at all. Until you understand that it's just not possible to get that other half. The tokens are supposed to drop from the end chest in Celestial Challenge, but they don't. I've played the challenge a good many times before reset and after. The ONLY tokens I got were from the daily chest! Not a single token from the end chest.

This MUST be a bug. Cause there's no way anet would take away a guaranteed way to get the envelopes only to turn them into super rare drops. Right?! (He says sarcastically, but hopeful and optimistically).

If this is not a bug and is intended, then this is not ok. It really kills the festival. This festival has always revolved around these rewards and that chance to get some extra gold. As I said, I love the idea behind the change, but getting the Divine Lucky Envelopes should still be guaranteed! Finish the challenge, get a token - done! There should be no rng involved at all. You're catering to those who can spend all day farming that challenge and encouraging people to simply afk the challenge, hoping they get those tokens.

Again, I did this challenge numerous times and got 0 tokens, so I'm hoping this is just a bug.

<1

Comments

  • Yeah, the patch notes read:
    "The number of Divine Lucky Envelopes that can be purchased per day has been reduced from 16 to 8; however, the 8 additional Divine Lucky Envelopes can be purchased at a reduced price by earning Tokens of the Celestial Champion, which drop from the Celestial Challenge and from completing Lunar New Year daily achievements."

    The way I read that, if I do my festival dailies and play Celestial Challenge, I can earn the tokens to buy the extra 8 Divine Lucky Envelopes every day. Instead, I got 3 from the festival dailies (Blessings of the Celestials - 1 token, Lunar Firestarter - 1 token, New Year's Fortune - 1 token) and 1 from the Annual Celestial Challenger achievement. I can get another 3 from the Celestial Challenger achievement under Lunar New Year, but that's only one time.

    The patch notes are either wrong and misleading or this is bugged.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭
    edited January 15, 2020

    The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Edit: Actually, they don't persist. I can't get anywhere near 12 stacks in 1 cycle. Best I could do in 3 runs was 5.

  • Musha.4025Musha.4025 Member ✭✭
    edited January 15, 2020

    @Manasa Devi.7958 said:
    The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    @Musha.4025 said:

    @Manasa Devi.7958 said:
    The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged.

    Yep, I just found out myself. I did notice though that the stacks dropped at the moment I opened the chest. Could be a coincidence, or maybe you can build to 12 by skipping the chest in 2 runs. Seems really poor if that's the way to do it. The activity isn't a goldmine to begin with.

  • @Manasa Devi.7958 said:

    @Musha.4025 said:

    @Manasa Devi.7958 said:
    The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged.

    Yep, I just found out myself. I did notice though that the stacks dropped at the moment I opened the chest. Could be a coincidence, or maybe you can build to 12 by skipping the chest in 2 runs. Seems really poor if that's the way to do it. The activity isn't a goldmine to begin with.

    Which means you have to do 3 runs to get 1 token. NOT a fair trade.

  • Zanktus.9821Zanktus.9821 Member ✭✭
    edited January 15, 2020

    @Musha.4025 said:
    Which means you have to do 3 runs to get 1 token. NOT a fair trade.

    Yes you do have to do 3 runs every time you want to open the chest with 12 stacks...
    Not just that, when I opened the chest with 12 stacks I didn't even get a token. This really has to be a bug.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    The token does drop from the end chest. I had one drop on my 3rd (and final) try at the challenge last night (I was at 5 or 6 stacks of the buff at that point). Of course with that low of a sample size (and the variable chances due to buffs ... I only had one stack of the buff on my 2nd try since I came into the instance just as it was wrapping up the last activity) there is no way to tell for me how frequent the drop really is.

    The chance of getting buff stacks does seem to increase the better your instance is doing. The one I did with 6 stacks had several activities end early due to the instance reaching the limit for said activity, and it did seem to allow for more activities to complete than the first one I was in (where most activities ran out of time before reaching the goal). I'll have to observe the whole thing a few more times to be sure that's how you're getting your buff stacks.

    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

  • @Rasimir.6239 said:
    The token does drop from the end chest. I had one drop on my 3rd (and final) try at the challenge last night (I was at 5 or 6 stacks of the buff at that point). Of course with that low of a sample size (and the variable chances due to buffs ... I only had one stack of the buff on my 2nd try since I came into the instance just as it was wrapping up the last activity) there is no way to tell for me how frequent the drop really is.

    The chance of getting buff stacks does seem to increase the better your instance is doing. The one I did with 6 stacks had several activities end early due to the instance reaching the limit for said activity, and it did seem to allow for more activities to complete than the first one I was in (where most activities ran out of time before reaching the goal). I'll have to observe the whole thing a few more times to be sure that's how you're getting your buff stacks.

    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Maybe the token was a daily/achievement reward for opening the chest?
    The first time I opened the chest I also got a token, but the 2nd time I opened it (with 12 stacks), I got green trash pretty much.

    Also I doubt that performance of the party has anything to do with how many stacks you get, but actually the random events you get. Some are a bit shorter or give less lucky magic thing that fills the bar (and thus it takes longer for the chest to spawn). So if you put it like that it means that everyone has to do a bad job to fill the bar slower and thus actually get more stacks through more events.

    I do like the idea, but it kinda feels half baked. The icons on the mini map are a pain to see, the rewards are a joke and I see no reason to not 100% get a token for participating. I couldn't buy all 8 envelops even though I did all dailies and adventurers/this activity. I just can't think that this was intended this way.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    The bonus we get for finishing an event early is a boost to the progress bar. It would be more helpful if it gave an extra aura stack instead.

  • Ylthan.1693Ylthan.1693 Member ✭✭
    edited January 15, 2020

    Well apparently making tons on money once a year with enveloppes was too much for anet and that 10 silvers "discount" is a joke.

  • Zanktus.9821Zanktus.9821 Member ✭✭
    edited January 15, 2020

    It is also unecessary time consuming. For the 12 runs I had to do the "challenge" 3 times doing up to 13-15 events in total (including waiting time inbetween).
    And the events do repeart fairly often.

    Personally I would change it to something like that:

    Imagine you doing the event alone would work like this:
    Gold = 3 stacks, fills the bar 20%
    Silver = 2 stacks, fills the bar 17%
    Bronce = 1 stack, fills the bar 14%

    With this you would need 5 perfect gold events for 12 (5x3) stacks and the chest to spawn.
    Silver would need 6 runs for 12 (6x2) stacks and the chest to spawn.
    The worst would be 8 bronce events with 8 (8x1) stacks and the chest to spawn.

    This simply would scale with other people. For example with 10 people in total, it would scale to:
    Gold = 3 stacks, fills the bar 2.0% (20/10) for each player
    Silver = 2 stacks, fills the bar 1.7% (17/10) for each player
    Bronce = 1 stack, fills the bar 1.4% (14/10) for each player

    So, if the average of the group is silver or better, you do get 12 stacks until the chest spawns.
    In the end you could end up with 12 stacks quite fast, but if the whole group lacks behind you would need to do more events to spawn the chest.

    This is of course just an example with some fast thought numbers and stuff. But I think you could actually do this more like a "challenge" than just a unecessary time consuming activity. Even decreasing the event times would help a lot.

  • @Rasimir.6239 said:
    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Then that's a couple of days we are not able to get our full 16 Divine Envelopes.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Zanktus.9821 said:

    @Rasimir.6239 said:
    The token does drop from the end chest.

    Maybe the token was a daily/achievement reward for opening the chest?

    No, it definitely came from the chest. I had checked achievements and such before. I did get a couple on my first run, too, but I hadn't paid attention to achievements then, so no way of telling if there was one from the chest or not.

    @Musha.4025 said:

    @Rasimir.6239 said:
    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Then that's a couple of days we are not able to get our full 16 Divine Envelopes.

    It is. So what? It's a game that includes figuring out and learning stuff. It's not a participation trophy that you're guaranteed to get max rewards simply for showing up.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    What makes you think there's still anything to figure out? It's already obvious how it works. You get one stack per finished event.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Manasa Devi.7958 said:
    What makes you think there's still anything to figure out? It's already obvious how it works. You get one stack per finished event.

    So what's the easiest/fastest way to finish 12 events before the challenge bar fills?

  • Yasi.9065Yasi.9065 Member ✭✭✭
    edited January 15, 2020

    @Rasimir.6239 said:

    @Zanktus.9821 said:

    @Rasimir.6239 said:
    The token does drop from the end chest.

    Maybe the token was a daily/achievement reward for opening the chest?

    No, it definitely came from the chest. I had checked achievements and such before. I did get a couple on my first run, too, but I hadn't paid attention to achievements then, so no way of telling if there was one from the chest or not.

    @Musha.4025 said:

    @Rasimir.6239 said:
    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Then that's a couple of days we are not able to get our full 16 Divine Envelopes.

    It is. So what? It's a game that includes figuring out and learning stuff. It's not a participation trophy that you're guaranteed to get max rewards simply for showing up.

    Ah, but here's the rub, thats exactly what it is. To get credit for the event you only have to wait for a convenient mechanic and do that, or kill a mob. Theres no system behind it that especially incentivises to do well. This so called "challenge" is a textbook case of "participation trophy". Just stick around long enough and you get your loot. Minimal interaction - and effort - needed. Just "being there and kicking the ball once" is enough.

    The fact that Anet thinks thats good gameplay just boggles my mind.

    And quite honestly, seeing yet another of those afk events being added as content to the game tells me that nothing will change. Because the core design philosophy stays exactly the same as it has been since LS3. Participation trophies, anything remotely sparkly in the gemshop, total fixation on telling "a story", minimized interaction with the game and other players.

  • Zanktus.9821Zanktus.9821 Member ✭✭
    edited January 15, 2020

    @Rasimir.6239 said:

    @Manasa Devi.7958 said:
    What makes you think there's still anything to figure out? It's already obvious how it works. You get one stack per finished event.

    So what's the easiest/fastest way to finish 12 events before the challenge bar fills?

    You get one stack for each event completed and the bar seems to have a constant fill depending on the event.
    There are these "special" events, which are only for filling the bar, so far I noticed they appear 0-2 times a run.
    In the end you always do 4-6 events until the bar is full and the chest spawns (my best was 5/run).

    So, if you're super lucky with the events you need 2 runs with getting 6 stacks. But this is highly unlikely happening at all.
    You pretty much need 3 runs 99% of the time. This is the easiest/fastest way to get 12 stacks. Actually it is the only way to do so.

    At first I thought the amount of things you do in the event does matter, but one event (the ones using the jump special skill to collect these blue bubbles) showed that collected close to 200 is the same as collecting 50. Maybe there is a threshold, but tbh. I don't see any reason why devs would want to add unecessary calculations to this simple challenge.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    I did one run last night to try it out and got 3 tokens in the end. I thought they were a reward from a chest (was actually from achie) and decided that 3 tokens per run is not worth the time doing it, but now it turns out the actual rate is 3 runs per 1 token. Wonder if anyone is actually gonna do this.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    @Rasimir.6239 said:

    @Zanktus.9821 said:

    @Rasimir.6239 said:
    The token does drop from the end chest.

    Maybe the token was a daily/achievement reward for opening the chest?

    No, it definitely came from the chest. I had checked achievements and such before. I did get a couple on my first run, too, but I hadn't paid attention to achievements then, so no way of telling if there was one from the chest or not.

    @Musha.4025 said:

    @Rasimir.6239 said:
    It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Then that's a couple of days we are not able to get our full 16 Divine Envelopes.

    It is. So what? It's a game that includes figuring out and learning stuff. It's not a participation trophy that you're guaranteed to get max rewards simply for showing up.

    It was exactly that for the last 5 years. Now you need to do all this just to get the same reward as you got previous years simply for showing up. :)

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited January 15, 2020

    I managed to get one celestial token from the chest, but the rest were from the daily or annual achievement.

    Did it for the annual achievement , but anyone doing it for gold purposes is really wasting time. I guess it's worthwhile if you have it as a daily.

    I need to confirm it, but it seems you get 1 stack of fortune buff regardless if you have bronze/silver/gold participation. Should have been higher stacks for gold tier participation I think.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Zanktus.9821 said:
    At first I thought the amount of things you do in the event does matter, but one event (the ones using the jump special skill to collect these blue bubbles) showed that collected close to 200 is the same as collecting 50. Maybe there is a threshold, but tbh. I don't see any reason why devs would want to add unecessary calculations to this simple challenge.

    From what I've seen last night, 200 actually is the limit on that one, and the faster you reach those 200, the faster you'll get to the next mini event. If those mini events actually do give a set amount of bar progress, then reaching the goal quickly looks like the best time-investment, as it will make those challenges considerably faster. I participated in one challenge so far where we reached all the mini-goals well within the time limit, and one where time ran out on almost all of the events, finishing made a world of a difference in getting to the final chest quickly.

  • @Rasimir.6239 said:

    @Zanktus.9821 said:
    At first I thought the amount of things you do in the event does matter, but one event (the ones using the jump special skill to collect these blue bubbles) showed that collected close to 200 is the same as collecting 50. Maybe there is a threshold, but tbh. I don't see any reason why devs would want to add unecessary calculations to this simple challenge.

    From what I've seen last night, 200 actually is the limit on that one, and the faster you reach those 200, the faster you'll get to the next mini event. If those mini events actually do give a set amount of bar progress, then reaching the goal quickly looks like the best time-investment, as it will make those challenges considerably faster. I participated in one challenge so far where we reached all the mini-goals well within the time limit, and one where time ran out on almost all of the events, finishing made a world of a difference in getting to the final chest quickly.

    While it does indeed make it a bit faster, it still means that you need to do 3 runs with a considerable waiting time inbetween.
    Cutting the overall event time down from 2 to 1 minute and also the threshold from 200 to 100 in this case would be an acceptable change, then even 3 runs would be considered "okay". I'm still not sure why I have to wait 15-30 minutes for one token, but that is a different story.

  • Unfortunately, to max out your ap, you must play the "challenge " for 15 hours. Of course anet will look at this, and think players must love it, even though it is just ap farming. Probably anet will do nothing this year because metrics will show many people spending 15 hours there and assume they must love it. Next year if the game isnt dead, when participation isn't thete because there is no longer ap to farm, then they will realize how bad the content is. For example, lunatic inquisition was a awful minigame, but anet did nothing because people kept playing it for 25 ap you got every year. When they removed the ap, then the mode truely died, and then they started to fix it.

  • Lamont.5973Lamont.5973 Member ✭✭✭

    OK, just in case it was not clear in the preceding discussion: The stacks of Lucky Aura carry over to the next round only if you do not open the chest.
    I let my aura accumulate to 12 before opening the chest and did not get any token plus it only counted as 1 chest for the AP of opening 8 chests. But if I opened every round I tended to get 1 token per every 2-3 runs plus each chest counted for the AP. I found it better by far to just open at the end of each round as it contributed both to the AP and got me more tokens than allowing luck to accumulate. I will probably play through for the full 25 AP over the next few days and then move on to more profitable activities.

  • @Lamont.5973 said:
    OK, just in case it was not clear in the preceding discussion: The stacks of Lucky Aura carry over to the next round only if you do not open the chest.
    I let my aura accumulate to 12 before opening the chest and did not get any token plus it only counted as 1 chest for the AP of opening 8 chests. But if I opened every round I tended to get 1 token per every 2-3 runs plus each chest counted for the AP. I found it better by far to just open at the end of each round as it contributed both to the AP and got me more tokens than allowing luck to accumulate. I will probably play through for the full 25 AP over the next few days and then move on to more profitable activities.

    I'm not sure it's even worth it for the AP.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited January 15, 2020

    Can't say I agree with the change. One of the most common themes in rewards or reward design is:
    Don't take something away which was already available only to repackage it as "additional rewards". Players (and not only players, literally most human beings) dislike having something taken away (extends to immaterial things, as in this case the option to purchase Lucky Envelopes daily). The correct approach would have been to simply add some Lucky Envelopes via a token system upping the daily available total if a positive response was desired.

    Now I'm not someone to make a big fuss about such a change because quite frankly, I just see the event as a minor distraction before the next content release, as such I don't mind to much. I am concerned though about how such changes make it into the game. There should be better judgement as far as rewards and reward design goes from the developers.

    It's almost as though the changes to dungeons (which caused an outcry only to be reversed or rather re-implemented in another way), the changes to meta rewards (which at least can be argued as necessary from a balance perspective. Hard to make such an argument for a short living world event and a merchant bought item) or changes to fractal rewards (which saw part of fractal rewards be put behind the masteries) and lessons learned from all those have gone out the window again.

  • lare.5129lare.5129 Member ✭✭✭✭

    I get that tokens, it is ok. Drop rate fro me is 1/10-15 aprox. So relax and play.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    Doing that boring event 10-15 times for 1 token? I can barely stomach one time for the daily.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭
    edited January 15, 2020

    12 stacks just gave me 3 uni gear so not worth. It seems and I know higher up someone said they didn't get a token w 12 but everytime iv'e had more then 5 I get a token. Now the problem is if you get 4 easy events like gates or motes you only get 4 to finish round and have to do 2 rounds for a token. I'll update if I don't get one from 5 plus I'm 8 for 8 so far. 96 openings of the chest for the 60 ap tho and you know everyone be like I gotta do it in one year. Yeah I will try and be one of those people but it's meant for years

    Just had an 7 stack no token

  • @Tyncale.1629 said:
    Doing that boring event 10-15 times for 1 token? I can barely stomach one time for the daily.

    I managed 3 times on both my accounts last night. But that kept me up til 1AM. I'll probably just do 1 run for the daily from now on. It's just not worth my time or effort.

  • Just gonna do it for the daily and buy the normal priced 8 envelopes. I'll re-visit it once the mechanics are fully figured out but I got bored with it during the second run yesterday. It is diverting but definitely not worth farming based on what I've read here.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Zboard.5019Zboard.5019 Member
    edited January 15, 2020

    I was excited to see this new activity and the posibilities, but im so boring of anet nerfing things, for no reason, because its just a nerf to the old way of: buy your 16 envelopes daily, and enjoy.
    Now we must do this activity/event, that gets boring after 30 minutes, and is basically: run around, open an empty chest and repeat, all of this takes 8-10 minutes, just to get a CHANCE to get a token to get a 10 silver discount, with an already limited item that you can only buy 8 times per day(with tokens). No wonder the activity is dead in the first day, looks like was made for unefficient bots: no intensity, no challenge, no rewards. So i ask myself: The only purpose of this activity was just camouflage a nerf to the daily purchase and say: but hey, you can still get the other 8 envelopes, by consuming 2 hours doing this mindless, boring and unrewarding activity.....
    Unless im missing something, or is bugged, this is just another dead activity, not only because the rewards and time it takes, is just boring after few rounds.
    Resume : If you want your extra 8 envelopes, be ready to spend around 1.5h-2h doing this boring activity, just to get an 80 silver discount and few unid gear. If you want gold, just go to Dragonfall, buy the 8 daily envelopes and forget this joke of an 'activity' even exists.
    Just sad

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited January 15, 2020

    Has it been confirmed that the achievement maxes out at 25 AP? It shows 60 on mine.

    As for the envelopes, I have farmed them on my alt accounts in previous years but decided not to do it this year and likely in the future. With the changes they’ve made, I doubt I’ll change my mind.

  • Lamont.5973Lamont.5973 Member ✭✭✭

    @Ayrilana.1396 said:
    Has it been confirmed that the achievement maxes out at 25 AP? It shows 60 on mine.

    ah you are right it is 60. I just assumed 25 as that was usually what repeated AP cap at - hmm well I did get 17 gold and 5 AP from the first 8 rounds so I guess I may keep going.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited January 15, 2020

    @Lamont.5973 said:

    @Ayrilana.1396 said:
    Has it been confirmed that the achievement maxes out at 25 AP? It shows 60 on mine.

    ah you are right it is 60. I just assumed 25 as that was usually what repeated AP cap at - hmm well I did get 17 gold and 5 AP from the first 8 rounds so I guess I may keep going.

    Yeah. It’s what I initially assumed too until I looked closer. My guess is that it’ll take about 21 hours to max if you average 13 minutes between rounds including the loot/cooldown phase.

  • These runs take about 14 minutes start to finish/restart, correct? At any rate, completing 96 runs for the full 60 AP is essentially 24 hours of grinding. And grinding this one 6-8 times a day (2 hours) just to get the 10s discount on the 8 bag nerf seems lame at best ...

  • I had a weird moment last night where I got fed up with getting few tokens. I could have sworn I got more, but only 2 showed in my stack. So, I went to the vendor to use the ones I had. My stack showed 2, and I had 5 left that I could buy. When I looked at the icons on the vendor, it showed I had 5 available. I bought 5 despite my stack in the inventory showing only 2. I thought maybe they were in my bank/wallet, but there is no wallet entry and I hadn't visited my bank. Super weird.

  • This has got to be random. I went for my first run at the challenge for the day, got in for the last 2 events (2 Aura stacks) and got a token on that first run. And this is after having done it several times last night after the daily reset.

    And I see the leechers have figured out where to stand to avoid getting mobbed while waiting for the chest to spawn.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    The event is incredibly lame, but spread out over the course of the whole festival it doesn't seem like it will be that hard to get all the ap, and if not, there's always next year . . .

    The envelopes have always been something for nothing so it doesn't bother me at all that half of the nothing has been replaced with something. I was far more disappointed by the wintersday gift nerf, but ppl are different I suppose . . .

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    It's basically a change to force people into doing more of the festival activities, and all it accomplishes is ticking people off without actually adding anything to the festival.

    Which by the way, I'm not sure the Celestial Challenge is entirely working properly. Seems like the Collecting Tribute event with mushrooms scattered all over barely moves the bar at all.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    @Jimbru.6014 said:
    It's basically a change to force people into doing more of the festival activities, and all it accomplishes is ticking people off without actually adding anything to the festival.

    Which by the way, I'm not sure the Celestial Challenge is entirely working properly. Seems like the Collecting Tribute event with mushrooms scattered all over barely moves the bar at all.

    You never meet the req in that one so you don't get the bonus. Kill mobs is 50 mote is 200 except the flying up one thats 100. Race is 200 and I think tribute is 200 but u never get 200 so it progresses the bar way less. Targets is either 10 or 30. It is to promote active play but unfortunatly the drop is random so you could spend hours getting 8 extra

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    edited January 15, 2020

    @Jayden Reese.9542 said:

    You never meet the req in that one so you don't get the bonus. Kill mobs is 50 mote is 200 except the flying up one thats 100. Race is 200 and I think tribute is 200 but u never get 200 so it progresses the bar way less. Targets is either 10 or 30. It is to promote active play but unfortunatly the drop is random so you could spend hours getting 8 extra

    Well, if the requirement is unmeetable, then they need to redesign the event.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    I really think they added this so the guy with 10 accounts can't bank 160 envelope a day w no effort but thought halving it would create less outrage then forcing us to earn all of them

  • I actually don't mind that they added another festival currency so you can buy 8 envelopes with it. Sure it is a nerf to the years before, but it wouldn't be that bad.
    What is utterly bad is time gating and totally RNG these tokens on a "challenge", which feels underwhelming.

    I can only play a few hours for a day because of work, having to grind several hours just to get the needed amount of tokens is pretty much insulting. It's not even fun after a while, you start to question your life decisions while doing this brain dead event grind. At least they could have added these tokens to other activities, too. Like the race or dragon bash. That at least wouldn't force you to spend 15min for a chance of a token.

    Imagining people at Anet sitting in a meeting room or something and everyone agreeing that this festival is now a big one, because they added this "challenge", is frightening. This totally needs a rework and shouldn't have seen the day of light in this kind of way.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Zanktus.9821 said:
    It's not even fun after a while, you start to question your life decisions while doing this brain dead event grind.

    :lol: This is exactly how I felt. The game has always had its ups and downs and there have definitely been occasions which concerned far more than this event does, but this is the first thing that has ever made me stop and think 'why do I even still play this?' The answer ofc is second screens :p

    Well that and knowing that I've only got another eighty rounds to go before I can abandon this little challenge forever :)

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭
    edited January 16, 2020

    All in all, this has to be one of the worst festival activities ever with regard to reward for time spent, token drop or no token drop. Stepping into any lvl 80 zone and casually killing a handful of mobs in the first 30 seconds out will almost certainly give you more loot. If the token were guaranteed for doing a full cycle, it still would be poor pickings. There's the AP of course which will keep some people playing.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Nothing wrong with that (taking envelopes you would just get and makimg you work for them)

    Uhh i cant tell if this is sarcastic but no, ppl dont take kindly to having to work for things they took for granded.

    It just really shows how weak this festival is and pmuch how weak most festivals are when u take away from them the only thing they have which is rewards.

  • I understand the change. Every other lunar festival was just 'log in, buy envelopes and log out.' Now you actually have to do something, just as every other festival.
    Also I, for one, love the Celestial Challenge. I'm not saying it's perfect (my only problem is with rat challenge as there is not enough tributes to finish the event on time with bonus progress) but still. It's a great idea. Awesome concept. Also, it's a first time they are trying this so just give them some time. Yes, I don't think everything will be fixed this year, since festival is already in progress. But, who knows...?