@Kovu.7560 said:
Just how long I have to afk at the spawn of an outnumbered map whilst occasionally retaking the spawn camp to get my skirmish tickets for the week.
They really should create a more dynamic system akin to the old monthly achievements for each week in wvw rather than this pip thing.
~ Kovu
Sure I welcome a change like that but you choosing to put in the least amount of effort and afking is more on you then the system
Putting in the minimum effort for the maximum gain is both efficient and human nature, I usually spent that time playing a different game or watching livestreams. Pointing out a flaw in the system based on an example is hardly "more on me". Lots of people do it.
~ Kovu
Your right it's not "more on you" it's "all on you". You choose to do it that way to get skirmish tickets i bet you don't need but to then complain it's deadly as your bored whether it's a flaw or 100's others do it as well. Putting in 12h on you server a week doing nothing sure doesn't help them but have fun.
By all means, sidestep valid concerns with the existing system and enjoy your ride on that nonexistent high horse. Aside from the hordes of afk-pip farmers, many people still "pip down", which is effectively the same thing albeit to a lesser degree.
@bigo.9037 I'm not one of the people shouting "dead game", nor am I suggesting people deserve "better rewards for afk'ing". Just the opposite in fact. Calm down.
~ Kovu
edit- Did you guys actually read my initial post where I suggested that afk pip farming should maybe be replaced with something more proactive? Hating on me for working towards legendary armor for my ranger is like hating someone for roaming on condition mirage. Its downright broken and shouldn't be a thing, but I'm not going to get angry at someone for optimally utilizing the mechanics provided by the game. At most I'll be disappointed with the developers for those mechanics existing.
@Kovu.7560 said:
Just how long I have to afk at the spawn of an outnumbered map whilst occasionally retaking the spawn camp to get my skirmish tickets for the week.
They really should create a more dynamic system akin to the old monthly achievements for each week in wvw rather than this pip thing.
~ Kovu
Sure I welcome a change like that but you choosing to put in the least amount of effort and afking is more on you then the system
Putting in the minimum effort for the maximum gain is both efficient and human nature, I usually spent that time playing a different game or watching livestreams. Pointing out a flaw in the system based on an example is hardly "more on me". Lots of people do it.
~ Kovu
Your right it's not "more on you" it's "all on you". You choose to do it that way to get skirmish tickets i bet you don't need but to then complain it's deadly as your bored whether it's a flaw or 100's others do it as well. Putting in 12h on you server a week doing nothing sure doesn't help them but have fun.
By all means, sidestep valid concerns with the existing system and enjoy your ride on that nonexistent high horse. Aside from the hordes of afk-pip farmers, many people still "pip down", which is effectively the same thing albeit to a lesser degree.
@bigo.9037 I'm not one of the people shouting "dead game", nor am I suggesting people deserve "better rewards for afk'ing". Just the opposite in fact. Calm down.
~ Kovu
edit- Did you guys actually read my initial post where I suggested that afk pip farming should maybe be replaced with something more proactive? Hating on me for working towards legendary armor for my ranger is like hating someone for roaming on condition mirage. Its downright broken and shouldn't be a thing, but I'm not going to get angry at someone for optimally utilizing the mechanics provided by the game. At most I'll be disappointed with the developers for those mechanics existing.
Not like soulbeast is any less op than condi mirage just in a different way.
Also disregard my previous statement, my bad. But I still don't like afk pippers.
Trying to rezz allies. If I want to help other roamers, I suffer a lot more from defeats than trying to be successful on my own.
And of course "auto running" over a cliff while chatting.
@cobbah.3102 said:
Minions and Pets coming thru unbroken walls , rangers shooting well into towers and keeps and aoe all over everything .kitten game it has turned into.
That has literally been possible since launch if I'm not mistaken... LOL
people who say "warclaw" do have a point; enables rangers and deadeyes to oneshot you, since if they catch the mount (which has less bulk than your char obv) you get 1) dismounted 2) stunned and not able to push any button -> results in instant downed state.
nearly the same when getting lance-demounted. or push wrong button when trying to demount before a cliff, or tab out at that point with autorun...
and surely, gravity. but gravity does usually not happen thaaat often.
@pointaction.4639 said:
Forget that you are on your warclaw and not your glider and go splat as you run off a cliff.
It is a literal daily reminder I put out on red bl. No matter what, no matter how many Red Bull’s you give your warclaw, the fact will not change that WARCLAWS WILL NEVER FLY.
And I say it as my corpse is bouncing off a steep cliff screaming AAAHHHhhhhhhhh....splat
Sin The Alluring/Tormentor/Terrorizer/Terrible/Insane/Fragrant/Subtle/Vigilante/Explosive/Saint/Demonic/Scout/Crazy
WVW: The Quarriors - [JADE] ~ Hide Yo Zerg Hide Yo Tag Cuz - [ICU] (if ICU UR Spotted) ~ Really Into Partying - [RIP]
PVE: Vassals Of The Aether - [VOA] ~ Friends Vs Dungeons [FvD]
Lag. Lag is the most deadly thing. The second most deadly thing are group of 3-5 good thieves and mesmers jumping in a solo guy from stealth.
These two have almost no counter, while a blob can easily be avoided in most cases . Of course a 50 man group will destroy a 5 man group, but you have the option to don't even fight and do something else. They key to stay alive in havoc/roaming is know what fights are worth picking and don't put yourself is a unfavorable/impossible situation.
Its neck and neck with cliffs and when downing multiple players and just happen to be classes that have better fighting abilities when downed than they do when fully alive. The order probably goes like necro, warrior, ranger, and thief especially if the necro is a quickness reaper you can get back up extremely quick like. Warrior and ranger mostly have skills to automatically get back up or a pet ressing them, and then get a bunch of thieves down and the dagger throwing spam is insane.
@acdspydar.8920 said:
The most deadly thing in WvW is ANet's balance patches.
Jk, had to
Its funny but its actually true. Anet has been killing WvW since 2015 with their balancing patches. In fact the only reason anyone has ever left WvW in general is cause of the patches.
Comments
By all means, sidestep valid concerns with the existing system and enjoy your ride on that nonexistent high horse. Aside from the hordes of afk-pip farmers, many people still "pip down", which is effectively the same thing albeit to a lesser degree.
@bigo.9037 I'm not one of the people shouting "dead game", nor am I suggesting people deserve "better rewards for afk'ing". Just the opposite in fact. Calm down.
~ Kovu
edit- Did you guys actually read my initial post where I suggested that afk pip farming should maybe be replaced with something more proactive? Hating on me for working towards legendary armor for my ranger is like hating someone for roaming on condition mirage. Its downright broken and shouldn't be a thing, but I'm not going to get angry at someone for optimally utilizing the mechanics provided by the game. At most I'll be disappointed with the developers for those mechanics existing.
Ranger, Necromancer, Fort Aspenwood.
Not like soulbeast is any less op than condi mirage just in a different way.
Also disregard my previous statement, my bad. But I still don't like afk pippers.
Trying to rezz allies. If I want to help other roamers, I suffer a lot more from defeats than trying to be successful on my own.
And of course "auto running" over a cliff while chatting.
Minions and Pets coming thru unbroken walls , rangers shooting well into towers and keeps and aoe all over everything .kitten game it has turned into.
That has literally been possible since launch if I'm not mistaken... LOL
Stagnation?
The wait for the imaginary Alliance system we were promised
Uncaring and blind allies.
Getting outside spawn area
people who say "warclaw" do have a point; enables rangers and deadeyes to oneshot you, since if they catch the mount (which has less bulk than your char obv) you get 1) dismounted 2) stunned and not able to push any button -> results in instant downed state.
nearly the same when getting lance-demounted. or push wrong button when trying to demount before a cliff, or tab out at that point with autorun...
and surely, gravity. but gravity does usually not happen thaaat often.
New patches?
Overclownfidence is a slow and hilarious killer.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.
I would like to say "ME", but my kill/death ratio says otherwise.
Forget that you are on your warclaw and not your glider and go splat as you run off a cliff.
"Enter" key kill me several time in a big fight, opening chat and enter every keys I tap in the chat....
Sounds like your left hand is too busy.
Used to have the same issue
[HUNT] the predatory instinct
It is a literal daily reminder I put out on red bl. No matter what, no matter how many Red Bull’s you give your warclaw, the fact will not change that WARCLAWS WILL NEVER FLY.
And I say it as my corpse is bouncing off a steep cliff screaming AAAHHHhhhhhhhh....splat
Sin The Alluring/Tormentor/Terrorizer/Terrible/Insane/Fragrant/Subtle/Vigilante/Explosive/Saint/Demonic/Scout/Crazy
WVW: The Quarriors - [JADE] ~ Hide Yo Zerg Hide Yo Tag Cuz - [ICU] (if ICU UR Spotted) ~ Really Into Partying - [RIP]
PVE: Vassals Of The Aether - [VOA] ~ Friends Vs Dungeons [FvD]
Lag. Lag is the most deadly thing. The second most deadly thing are group of 3-5 good thieves and mesmers jumping in a solo guy from stealth.
These two have almost no counter, while a blob can easily be avoided in most cases . Of course a 50 man group will destroy a 5 man group, but you have the option to don't even fight and do something else. They key to stay alive in havoc/roaming is know what fights are worth picking and don't put yourself is a unfavorable/impossible situation.
roammers with underwater combat knowledge
"A new build is available. You will be redirected to Lion's Arch in 10 minutes"
And 15 seconds after that you are kicked out from the game.
If I replied prolly your question, I'd get banned for the eternity. But I'll give you a hint: it begins with an A...


Load times as of recent patch oh and any patch that reinforces the condi meta...oh we just had one that did that.
Its neck and neck with cliffs and when downing multiple players and just happen to be classes that have better fighting abilities when downed than they do when fully alive. The order probably goes like necro, warrior, ranger, and thief especially if the necro is a quickness reaper you can get back up extremely quick like. Warrior and ranger mostly have skills to automatically get back up or a pet ressing them, and then get a bunch of thieves down and the dagger throwing spam is insane.
The most deadly thing in WvW is ANet's balance patches.
Jk, had to
Its funny but its actually true. Anet has been killing WvW since 2015 with their balancing patches. In fact the only reason anyone has ever left WvW in general is cause of the patches.
The devs doing nothing.