What would it take to remove DuoQ vs SoloQ from ranked? — Guild Wars 2 Forums

What would it take to remove DuoQ vs SoloQ from ranked?

Xentera.4560Xentera.4560 Member ✭✭
edited January 25, 2020 in PVP

Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
And yet it still happens way too frequently...
My question: what needs to happen before this matter is given the priority it deserves?

<13

Comments

  • Mbelch.9028Mbelch.9028 Member ✭✭✭✭

    Does it matter if it's removed? Before, it was easy to spoof and get in matches with your friends anyways.

  • So how can this matter be addressed then? if friends match up together they have an unfair advantage, if they don't they can win trade.

  • Luthan.5236Luthan.5236 Member ✭✭✭
    edited January 22, 2020

    They could try to at least match 2 duos in each team (if available and possible without increasing the queue time too much). Other people mentioned it woult increase the queue time a lot for the people playing im teams if much less teams are available. (And imagine the bigger difference in skill ... 1 team much stronger than the other one will appear a lot more often then - unless you wand super huge queue time.)

    Edit: I'd prefer the MMR to be invisible to the players. Also no badges/leageus and stuff. (Just your reward track and the chests with the pips are enough.)
    But that would drive away "competitive" players that care about increasing their ranks. Then again: It could remove certain negative side effects ... like medium skill level players whining because of losses (when they even with a few more wins would not get to the top). Also for the competitive players tournaments could be enough.

  • Exactly. So maybe 2 modes, one that allows DuoQs and one that does not. When you DuoQ you should expect to wait longer.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Xentera.4560 said:
    If u don't see how a team with 2 friends on VoiP have an advantage over a random opposing team with no VoiP then there is no point in any further discussion with you.
    Yes TeamQ vs TeamQ is ok, TeamQ vs PUG is not.

    Except TeamQ doesn't exist in PvP anymore, its PUG vs PUG with two PvPrs stucked in the middle with the pugs. As I said PvP is, was and will be a team-mode.
    You don't get the right to complain about having to face the remnants of what once-was-teams when you willingly que in to a teammode, you simply dont belong in Rank PvP if you have problem with teams or even finding one, finding and having a team should be a requirement, not everything in every MMO game should be accessible to everyone without any effort on their part just because they cry loud.
    You don't belong in competitive team environment if you're not a competitive teamplayer how can one defy that logic? You need to demand for introduction of Solo vs Solo que, not for removing Team/Duo from Team/Duo.

    ~ I Aear cân ven na mar

  • Xentera.4560Xentera.4560 Member ✭✭
    edited January 22, 2020

    @Alatar.7364 said:

    @Xentera.4560 said:
    If u don't see how a team with 2 friends on VoiP have an advantage over a random opposing team with no VoiP then there is no point in any further discussion with you.
    Yes TeamQ vs TeamQ is ok, TeamQ vs PUG is not.

    Except TeamQ doesn't exist in PvP anymore, its PUG vs PUG with two PvPrs stucked in the middle with the pugs. As I said PvP is, was and will be a team-mode.
    You don't get the right to complain about having to face the remnants of what once-was-teams when you willingly que in to a teammode, you simply dont belong in Rank PvP if you have problem with teams or even finding one, finding and having a team should be a requirement, not everything in every MMO game should be accessible to everyone without any effort on their part just because they cry loud.
    You don't belong in competitive team environment if you're not a competitive teamplayer how can one defy that logic? You need to demand for introduction of Solo vs Solo que, not for removing Team/Duo from Team/Duo.

    I find it shocking that you still fail to see the issue. Having no official TeamQ does not make it ok to have a teamQ vs a PUG and call it fair.

    What next? By the same logic are you going to say there is no official GvG in this game therefore it is ok to have a full team of guildies who practice together every day and are on discord vs a random PUG in ranked?....

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited January 22, 2020

    To fix it, how about they add VoIP to PvP once in a match so then everyone can have the benefits of communication. This is a team based game and there is no good reason as to why there isn't a VoIP in this team based game already.

  • @Eddbopkins.2630 said:
    To fix it, how about they add VoIP to PvP once in a match so then everyone can have the benefits of communication. This is a team based game and there is no good reason as to why there isn't a VoIP in this team based game already.

    That would be an OK fix. Realistically speaking, it is not going to happen.

  • "MAYBE" when swiss comes they will make the ranked q solo only, as they dont want to upset the "play with friends" crowd, and there will finally be a version that could actually work for team competition.

  • Alin.2468Alin.2468 Member ✭✭✭

    In October 2016 Anet organized a vote to remove TeamQ and introduce only SoloQ. This was done because many many players complained on forums about the advantage of players who used teamwork to demolish them (using voice chat and real time coordination on map).

    Anet accepted the overwhelming vote of playerbase for SoloQ, and over time tried to also push DuoQ as a compromise, in an attempt to keep this PvP in multiplayer status by promoting friendship. DuoQ was not really voted for, players voted for SoloQ, and no matter how much some players have great memories when playing in team (including me), TeamQ will never return, and should never return, to respect players vote.

    For players suggesting that teams should fight only against teams, and SoloQ-groups against SoloQ-groups: there was such attempt from Anet before the vote, but it resulted in queues of even 40 minutes (I experienced this) and even win trading between teams at late hours (because they were the only teams playing).

    To all SoloQ players complaining, unless you want to be demolished again by TeamQ, I suggest you to accept this DuoQ, because otherwise PvP might be completely removed as it could no longer be considered part of multiplayer gaming, which promotes friendship. The game is already toxic to sky, let's not engulf the galaxy with all this toxicity of playing alone in our little matches.

    And this reminds me: I still need to do my daily PvP for that 2 gold.

    One man trash another man treasure.

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

  • Alin.2468Alin.2468 Member ✭✭✭

    @Crab Fear.1624 said:

    @Alin.2468 said:
    In October 2016 Anet organized a vote to remove TeamQ and introduce only SoloQ. This was done because many many players complained on forums about the advantage of players who used teamwork to demolish them (using voice chat and real time coordination on map).

    Anet accepted the overwhelming vote of playerbase for SoloQ, and over time tried to also push DuoQ as a compromise, in an attempt to keep this PvP in multiplayer status by promoting friendship. DuoQ was not really voted for, players voted for SoloQ, and no matter how much some players have great memories when playing in team (including me), TeamQ will never return, and should never return, to respect players vote.

    For players suggesting that teams should fight only against teams, and SoloQ-groups against SoloQ-groups: there was such attempt from Anet before the vote, but it resulted in queues of even 40 minutes (I experienced this) and even win trading between teams at late hours (because they were the only teams playing).

    To all SoloQ players complaining, unless you want to be demolished again by TeamQ, I suggest you to accept this DuoQ, because otherwise PvP might be completely removed as it could no longer be considered part of multiplayer gaming, which promotes friendship. The game is already toxic to sky, let's not engulf the galaxy with all this toxicity of playing alone in our little matches.

    And this reminds me: I still need to do my daily PvP for that 2 gold.

    It was a vote for a trial, with the promise of a post season vote on whether or not to keep it solo.

    So, the vote is not complete nor valid because the clause was never met.

    Yes, and the trial was met. People were happy and were no longer complaining on forums. Even streamers were happy and were recommending to keep SoloQ for training the PvP players. Because of this positive feedback, it remained as SoloQ/DuoQ farming.

    One man trash another man treasure.

  • You're right, it should be triple queue

  • Tharan.9085Tharan.9085 Member ✭✭✭

    mimimimimimi

  • Xentera.4560Xentera.4560 Member ✭✭
    edited January 22, 2020

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

  • @LolLookAtMyAP.8394 said:
    You're right, it should be triple queue

    TripleQ vs TripleQ is fine and dandy...

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

  • Xentera.4560Xentera.4560 Member ✭✭
    edited January 23, 2020

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

  • @Crab Fear.1624 said:
    They should remove pugs from ranked and have it be team only.

    Let pugs and 1-5 for unranked.

    Forming or joining a team should be a requirement for ranked pvp.

    Finding and needing a group is required throughout much of the game especially harder content.

    The mistake with pvp was solo casual catering.

    The same top dogs have been at the top throughout the ages, teams and duos are not holding you back.

    Yes I agree.

    Remove SoloQ entirely. Doesn't matter at this point. Ranked was clearly made for very select specific people to enjoy, so just let them own ranked and have their own mode anyway.

    Remove or Split DuoQ, revolution of our time! 😷

  • Xentera.4560Xentera.4560 Member ✭✭
    edited January 23, 2020

    @Ysmir.4986 said:

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Clearly I’m the one who needs to “get good” that’s why I keep insisting that we should keep what is clearly an unfair advantage by any measure in one of the few competitive modes in the game.
    I guess you can’t win in ranked without duoQ... the sad state of pvp these days...

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited January 23, 2020

    @Bazsi.2734 said:

    @Alatar.7364 said:
    "unfair advantage"?! You must be s****ing me. The fact that Teamque was removed from this teambased mode is an unfair advantage for the randoms and causals who enforced this nonsense on a team based environment and now you wanna even further increase your advantage by removing Duo-Q?
    I say it one more time "You are at an advantage ever since Team-Q was removed, so either you realize Coquest is purely team based mode or you should not PvP at all no matter how entitled you feel to twisting a purpose of a team-gamemode to your selfish solo ideals"

    Objectively the truth though, it's unfair by design. But it's only a problem for those who still take the ladder seriously, with the illusion that those titles and bagdes still carry some prestige. Still it's funny how you're trying to "no u" the whole argument, too bad it doesn't work that way. Or maybe it does...

    You are at an advantage ever since Team-Q was removed

    Could you elaborate on how this could possibly make sense? Make me see reason!

    Because if Team Que was not removed then the "I WANNA SOLO IN THIS TEAM BASED MODE WITHOUT DISADVANTAGE OF NOT HAVING A TEAM" people would not even get a chance at winning matches, which is simply correct way for things to be if you join a mode for teams as a solo player, you are knowingly and willingly putting yourself at disadvantage so theres no right for such people to complain and in case you don't (or can't) get a Team then that's literally too bad, you can't cry your way in to something where are not capable of belonging in to. That's like if people irl wanted to play football but without the need to build a team so the existing teams would be cancelled and everyone would be forced in to a random environment where their skill doesn't matter as opposed to Team environment where you train to make your combined skill worth. Hence ever since the removal of TeamQ solos are at an advantage because they get to win many more matches than they ever would vs rightful teams and former Teams get to lose more matches then they would in their rightful gamemode.
    By the way Team Q was never voted to be removed, Anet only created a Poll for a trial season of Duo or Solo.
    I said it before, Solo players need to stop further enforcing removal fo teamplay from team game mode and instead should try and get Solo Q only.

    ~ I Aear cân ven na mar

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Xentera.4560 said:

    @Ysmir.4986 said:

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Clearly I’m the one who needs to “get good” that’s why I keep insisting that we should keep what is clearly an unfair advantage by any measure in one of the few competitive modes in the game.
    I guess you can’t win in ranked without duoQ... the sad state of pvp these days...

    I'm literally "wat" at your statements

  • Xentera.4560Xentera.4560 Member ✭✭
    edited January 23, 2020

    @Ysmir.4986 said:
    I'm literally "wat" at your statements

    Read it a couple of times. Let it sink in. It’s time released, you will probably get it in a few days

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited January 23, 2020

    So if there is only 1 duo looking for a a spvp match they should never get a match accoriding to you?
    Aint that abit unfair, maybe stick to custom arena farm is more your kind of playstyle OP

  • Shaogin.2679Shaogin.2679 Member ✭✭✭

    Removing the ability to play with your friends in an mmo is and will always be an incredibly stupid idea. Everyone crying for ranked to be solo queue only, while at the same time complaining about win-trading, bots, afkers, generally bad teammates, and rage quitters. Picking your own team to queue with solves every one of those problems, plain and simple. We already have a LFG tool, we use it all the time to organize raids, fractals, ATs, meta events, and just any random thing you need a group for. Yet for some reason the solo queue PvP community thinks it would be impossible to get a group to PvP with.

    Sure, the next argument is that we don't have the population to support full 5 man queues, except for the fact that we already play in 5 man teams with low queue times with no issues, just letting Anet pick the teams instead of us. Sure, an argument could be made that Anet splits players up into two balanced teams according to their rank, and players picking their own team would bypass that. This would indeed create an issue where late at night if only 5 or so plat players are on, they could just farm noobs all night. However, solo queue is not the solution to this. If you lack the population for a 5v5 game mode, then you need a smaller game mode such as 1v1, 2v2, or 3v3.

    Many people play mmo games to play with their friends online. Friends / Guildies are great for bringing players into game modes they normally would not have touched while playing alone. Forcing this solo / duo queue kitten on us is only hurting the game. The only people that benefit from a solo queue, are the people that are a detriment to their team in some form or another and would not be welcomed on a normal team.

    Also, there are other ways to balance a match out aside from matching the average ratings of the team. For instance, if one team's average rating heavily outweighs another team's average rating and they wind up in a match together, you could simply handicap the team with the higher rating. Point is, there are better ways to handle the population issue. Solo queue is a breeding ground for trolls, bots, and cheaters, and is only hurting the game.

    Doc Von Doom

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Dont remember anyone getting top places being solo'q unless it was savage wintrading.
    But sure "git gud" would help /s

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Dont remember anyone getting top places being solo'q unless it was savage wintrading.
    But sure "git gud" would help /s

    So by your underlying logic, DuoQ is preventing all of the players here from wood tier to get to top 10 ? Interesting.

    There are a lot of players that only do solo q that get to to 250. There are a lot of players who get top 100 that do solo q mainly too. The number of people that full on tryhard on vocal with DuoQ can be counted on fingers. And they don't all get top 50 or even lower than that.

    But sure, that's the only reason people ever get anywhere on ladder in this game. That and wintrading. In fact, 99% of players in top 250 are either wintrading, duoQ try hard with gold players in the dead of the night or are just playing broken spammy builds. And you are better than all of them.

    Clap clap clap

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Ysmir.4986 said:

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Dont remember anyone getting top places being solo'q unless it was savage wintrading.
    But sure "git gud" would help /s

    So by your underlying logic, DuoQ is preventing all of the players here from wood tier to get to top 10 ? Interesting.

    So by your underlying logic, wood tier is everything below top10-25? Interesting. Thats where duoq is a must and huge advantage over any solo q player and denying that is beyond stupid.
    I dont speak about top100-250 because even monkaS with a bit of "skill", lets say, can get it (Sad that you dont get it. ClapClapClap)

  • Ysmir.4986Ysmir.4986 Member ✭✭✭

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Dont remember anyone getting top places being solo'q unless it was savage wintrading.
    But sure "git gud" would help /s

    So by your underlying logic, DuoQ is preventing all of the players here from wood tier to get to top 10 ? Interesting.

    So by your underlying logic, wood tier is everything below top10-25? Interesting. Thats where duoq is a must and huge advantage over any solo q player and denying that is beyond stupid.
    I dont speak about top100-250 because even monkaS with a bit of "skill", lets say, can get it (Sad that you dont get it. ClapClapClap)

    No, wood tier is anything between s1 and g3. And wood tier is not that much about the placement, it's more about the mentality. It's this fine crop of players who would find any reason why people are performing better than them other than "maybe he's / she's better than me". It's basically 80-90% of forum goers in the pvp section.

    I can't be clearer than that to you, I'm sorry.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Ysmir.4986 said:

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Odik.4587 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:

    @Ysmir.4986 said:

    @Xentera.4560 said:
    Ranked is unenjoyable, and almost unplayable the way it is. Having 2 players with the same tag using VoiP gives an unfair advantage against any random PUG. Fixing it should not be that hard tbh.
    And yet it still happens way too frequently...
    My question: what needs to happen before this matter is given the priority it deserves?

    Yes, a game system in a MMORPG that pushes people to socialize and play together to improve their chances of victory is bad for the game mode.

    Wait.

    Oh yes, playing together only counts if you have an unfair advantage to win. God forbid if you play together against another party who are playing together as well.

    Both of these things are fine. I don't see your point besides:

    • Team A has a DuoQ, not me,
    • Team A wins, hence because of DuoQ,
    • DuoQ is hence unfair to me.

    Which is a line of reasoning problematic on multiple levels, especially considering the fact that everyone has the possibility of finding a buddy and playing with him. And it all sounds like entitled whining, if I'm being perfectly honest with you.

    Imagine if you apply this stuff to PvE. A group of players going around, clearing content together, progressing quickly and having fun. And then you are there in a corner, having trouble clearing one veteran, shouting to the skies that the world is unfair. So you hop on the forums and start asking for an exp penalty for people grouped up in open world PvE. Because it's unfair.

    And by the way, just for the record. I'm guessing DuoQ'ing posts are done here mostly by folk between s2 and g3. I can't imagine DuoQ'ing at this level would make any significant impact, because if I've learned anything watching National Geographic, it's that 2 headless chicks are hardly worth more than 1.

    The funny part is you insisting that having DuoQ in one team not the other is fair matchmaking.

    You are missing the important underlying message here of "get good instead of crying on the forums about your imaginary problems"

    Dont remember anyone getting top places being solo'q unless it was savage wintrading.
    But sure "git gud" would help /s

    So by your underlying logic, DuoQ is preventing all of the players here from wood tier to get to top 10 ? Interesting.

    So by your underlying logic, wood tier is everything below top10-25? Interesting. Thats where duoq is a must and huge advantage over any solo q player and denying that is beyond stupid.
    I dont speak about top100-250 because even monkaS with a bit of "skill", lets say, can get it (Sad that you dont get it. ClapClapClap)

    No, wood tier is anything between s1 and g3. And wood tier is not that much about the placement, it's more about the mentality. It's this fine crop of players who would find any reason why people are performing better than them other than "maybe he's / she's better than me". It's basically 80-90% of forum goers in the pvp section.

    I can't be clearer than that to you, I'm sorry.

    Sure,if they cant climb from that then its for sure because lack of "skill" and lack of understanding how to play etc. But would you deny that DUOQ is an andvantage?
    Ok, lets omit top places, any game with "equally" skilled players but one team would have 1-2 duo's in voice against full solo, they are equal because MM'er split them evenly by their rating? Or first team,obviously, have an advantage because they have a better communiaction/make important calls/ask for help/give information (assuming,they can make use of it)? Or you want to tell me communication is not important at all? (p.s in other games (ofc not in every) there is an option to use in game voice)

  • Zynk.9015Zynk.9015 Member ✭✭

    I would rather not have 2/5 of my team intentionally throwing matches. idc as much if the other team has 2 players in voip

    Throw some pepegas in the chat boiz, gw2 is dead.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭

    Get rid of mentalality of “I play with someone who’s good therefore I’m good”

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    While I'm definitely in favour of removing Duo-Queue, I think it would also be an acceptable fix to have both players queue at the rank of the higher ranked players instead of taking the average.
    But in this current clown show of "balance", it doesn't matter anyway.

  • Alin.2468Alin.2468 Member ✭✭✭

    I don't know how many of people commenting here and wanting TeamQ, are actually old enough to remember how much the old forum was flooded with requests from players to remove TeamQ as they (soloQ players) were getting demolished. That is how we got to the point of the vote for SoloQ, and complaints stopped.

    Please stop requesting for TeamQ, as this would bring again many players complaining on forums about loosing.

    Please stop requesting for TeamQ vs TeamQ only, as this would increase waiting times to 30 (even 50) minutes in queue.

    One man trash another man treasure.

  • When your only argument is: “duoQ against soloq is fine, you just need to get good”..

    To sum up what the naysayers’ logic is:

    1) I duoQ with a friend
    2) When i duoQ I tend to win more
    3) Removing duoQ will make it harder for me to win
    4) Therefore duoQ is fine, not an unfair advantage, leave it the way it is, no teamQ vs teamQ, by removing duoQ against soloQ you are preventing friends from playing together, and ofc... “git gud”

    I guess that’s what we call an “alternative reality”.

    factsmatter

  • Separate solo and group queues. Group queue would work the same way as unranked currently does, allowing any combination of groups and singles. Solo queue would be singles only. Separate leaderboards for each. Everyone's happy.

  • Alin.2468Alin.2468 Member ✭✭✭
    edited January 23, 2020

    @Twilight Tempest.7584 said:
    Separate solo and group queues. Group queue would work the same way as unranked currently does, allowing any combination of groups and singles. Solo queue would be singles only. Separate leaderboards for each. Everyone's happy.

    Yes. Great idea. But it was tried in the past, before 2016 vote. It got to the point where teams were waiting between 30 to 50 minutes in queue during the day. And because in late night hours teams were almost none, people were teaming to farm ranking by manipulating matches (by the only available teams).

    One man trash another man treasure.

  • @Alin.2468 said:

    @Twilight Tempest.7584 said:
    Separate solo and group queues. Group queue would work the same way as unranked currently does, allowing any combination of groups and singles. Solo queue would be singles only. Separate leaderboards for each. Everyone's happy.

    Yes. Great idea. But it was tried in the past, before 2016 vote. It got to the point where teams were waiting between 30 to 50 minutes in queue during the day. And because in late night hours teams were almost none, people were teaming to farm ranking by manipulating matches (by the only available teams).

    Those are definitely problems. I wonder if solo queue and a separate smaller scale team queue (say, 3 v 3) would be viable.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    @Alin.2468 said:

    @Twilight Tempest.7584 said:
    Separate solo and group queues. Group queue would work the same way as unranked currently does, allowing any combination of groups and singles. Solo queue would be singles only. Separate leaderboards for each. Everyone's happy.

    Yes. Great idea. But it was tried in the past, before 2016 vote. It got to the point where teams were waiting between 30 to 50 minutes in queue during the day. And because in late night hours teams were almost none, people were teaming to farm ranking by manipulating matches (by the only available teams).

    Well that tells you that a huge portion of the players base is solo. The only other solution would be alt days during leagues. One day solo que only next day and 1-5 que fine that way a solo player could avoid what he considers an unfair advantage. If players manipulate oh well not like that isn't happening now.

  • @Alin.2468 said:

    Yes. Great idea. But it was tried in the past, before 2016 vote. It got to the point where teams were waiting between 30 to 50 minutes in queue during the day. And because in late night hours teams were almost none, people were teaming to farm ranking by manipulating matches (by the only available teams).

    Clearly the vast majority of players who queue for ranked do that solo. Putting the vast majority at a disadvantage to the benefit of a small minority is never a solution. If somebody wants to duo/teamQ to farm rank/improve ratings, it is only logical that person will have to wait longer for a match.

  • BadMed.3846BadMed.3846 Member ✭✭✭✭

    @Crab Fear.1624 said:
    They should remove pugs from ranked and have it be team only.

    Let pugs and 1-5 for unranked.

    Forming or joining a team should be a requirement for ranked pvp.

    Finding and needing a group is required throughout much of the game especially harder content.

    The mistake with pvp was solo casual catering.

    The same top dogs have been at the top throughout the ages, teams and duos are not holding you back.

    Are you unable to compete in ATs? A team comp deserves a more competitive environment. Look harder and I'm sure you'll find it eventually.

    Even if team queue was added back in, it's a rather dumb idea to remove solo queue.
    What is "pug" in a PvP game? Do you even know what it stands for? You sound like a lost zergling from the dead mists (aka WvW).

    Do you have any sense of the current population and how we got here? A team queue only requirement will leave the total playerbase of this game at an unplayable level. Good luck with over 1hr queues.

    But I'm sure you'll be flying off like other fairweather players who supported duo queue earlier. They're nowhere to be seen now. They said "we want to play with our friends". They and their friends are mostly gone for good now.

    Duo queue is not holding anyone back yet duo queue are capable of maintaining a 10:1 win loss ratio through a season? Duo queue is spoiling games both ways. Duos are either great or horrible. Rarely I've seen a close game with only one duo in it. Matchmaking is not capable of handling the imbalance.

    Ranked is now nothing more than a rewarding unranked mode. Honestly, that's perfectly OK. ANET got us here as they chose to keep duo queue to let friends enjoy together. The casual attitude of many solo queuers is expected and should be acceptable.